Texture Cache: ease the requirements of textures being blacklisted.
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50b4c774cb
commit
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2 changed files with 7 additions and 22 deletions
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@ -221,7 +221,6 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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scale_rating = 0;
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scale_rating = 0;
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bool any_rescaled = false;
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bool any_rescaled = false;
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bool can_rescale = true;
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bool can_rescale = true;
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bool any_blacklisted = false;
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const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
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const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
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if (view_id != NULL_IMAGE_VIEW_ID && view_id != ImageViewId{}) {
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if (view_id != NULL_IMAGE_VIEW_ID && view_id != ImageViewId{}) {
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const auto& view = slot_image_views[view_id];
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const auto& view = slot_image_views[view_id];
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@ -229,7 +228,6 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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id_save = image_id;
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id_save = image_id;
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auto& image = slot_images[image_id];
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auto& image = slot_images[image_id];
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can_rescale &= ImageCanRescale(image);
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can_rescale &= ImageCanRescale(image);
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any_blacklisted |= True(image.flags & ImageFlagBits::Blacklisted);
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any_rescaled |= True(image.flags & ImageFlagBits::Rescaled) ||
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any_rescaled |= True(image.flags & ImageFlagBits::Rescaled) ||
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GetFormatType(image.info.format) != SurfaceType::ColorTexture;
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GetFormatType(image.info.format) != SurfaceType::ColorTexture;
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scale_rating = std::max<u32>(scale_rating, image.scale_tick <= frame_tick
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scale_rating = std::max<u32>(scale_rating, image.scale_tick <= frame_tick
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@ -270,20 +268,17 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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}
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}
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} else {
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} else {
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rescaled = false;
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rescaled = false;
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const auto scale_down = [this, any_blacklisted](ImageId image_id) {
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const auto scale_down = [this](ImageId image_id) {
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if (image_id != CORRUPT_ID) {
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if (image_id != CORRUPT_ID) {
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Image& image = slot_images[image_id];
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Image& image = slot_images[image_id];
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ScaleDown(image);
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ScaleDown(image);
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if (any_blacklisted) {
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image.flags |= ImageFlagBits::Blacklisted;
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}
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}
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}
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};
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};
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for (size_t index = 0; index < NUM_RT; ++index) {
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for (size_t index = 0; index < NUM_RT; ++index) {
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scale_down(tmp_color_images[index]);
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scale_down(tmp_color_images[index]);
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}
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}
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scale_down(tmp_depth_image);
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scale_down(tmp_depth_image);
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scale_rating = 0;
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scale_rating = 1;
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}
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}
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} while (has_deleted_images);
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} while (has_deleted_images);
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// Rescale End
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// Rescale End
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@ -352,7 +347,10 @@ void TextureCache<P>::FillImageViews(DescriptorTable<TICEntry>& table,
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if constexpr (has_blacklists) {
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if constexpr (has_blacklists) {
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if (view.blacklist && view.id != NULL_IMAGE_VIEW_ID) {
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if (view.blacklist && view.id != NULL_IMAGE_VIEW_ID) {
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const ImageViewBase& image_view{slot_image_views[view.id]};
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const ImageViewBase& image_view{slot_image_views[view.id]};
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has_blacklisted |= BlackListImage(image_view.image_id);
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auto& image = slot_images[image_view.image_id];
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image.flags |= ImageFlagBits::Blacklisted;
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has_blacklisted |= ScaleDown(image);
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image.scale_rating = 0;
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}
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}
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}
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}
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}
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}
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@ -783,20 +781,9 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
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return image_id;
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return image_id;
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}
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}
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template <class P>
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bool TextureCache<P>::BlackListImage(ImageId image_id) {
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auto& image = slot_images[image_id];
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if (True(image.flags & ImageFlagBits::Blacklisted)) {
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return false;
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}
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image.flags |= ImageFlagBits::Blacklisted;
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ScaleDown(image);
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return true;
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}
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template <class P>
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template <class P>
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bool TextureCache<P>::ImageCanRescale(ImageBase& image) {
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bool TextureCache<P>::ImageCanRescale(ImageBase& image) {
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if (!image.info.rescaleable || True(image.flags & ImageFlagBits::Blacklisted)) {
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if (!image.info.rescaleable) {
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return false;
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return false;
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}
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}
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if (Settings::values.resolution_info.downscale && !image.info.downscaleable) {
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if (Settings::values.resolution_info.downscale && !image.info.downscaleable) {
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@ -166,8 +166,6 @@ public:
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[[nodiscard]] bool IsRescaling(const ImageViewBase& image_view) const noexcept;
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[[nodiscard]] bool IsRescaling(const ImageViewBase& image_view) const noexcept;
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[[nodiscard]] bool BlackListImage(ImageId image_id);
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std::mutex mutex;
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std::mutex mutex;
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private:
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private:
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