From b04c7b63435ad51ce747d678be3fe5899f14609e Mon Sep 17 00:00:00 2001 From: vonchenplus Date: Tue, 26 Oct 2021 23:01:57 +0800 Subject: [PATCH] Support gl_BackColor attribute --- .../backend/spirv/emit_context.cpp | 16 ++++++++++++++++ .../backend/spirv/emit_context.h | 2 ++ .../backend/spirv/emit_spirv_context_get_set.cpp | 15 +++++++++++++++ 3 files changed, 33 insertions(+) diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 2885e6799c..9d84c4fc62 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -1286,6 +1286,14 @@ void EmitContext::DefineInputs(const IR::Program& program) { Decorate(id, spv::Decoration::Location, location); input_front_color = id; } + if (loads.AnyComponent(IR::Attribute::ColorBackDiffuseR)) { + const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location); + previous_unused_location = location; + used_locations.set(location); + const Id id{DefineInput(*this, F32[4], true)}; + Decorate(id, spv::Decoration::Location, location); + input_back_color = id; + } for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) { if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) { const size_t location = @@ -1363,6 +1371,14 @@ void EmitContext::DefineOutputs(const IR::Program& program) { Decorate(id, spv::Decoration::Location, static_cast(location)); output_front_color = id; } + if (info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) { + const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location); + previous_unused_location = location; + used_locations.set(location); + const Id id{DefineOutput(*this, F32[4], invocations)}; + Decorate(id, spv::Decoration::Location, static_cast(location)); + output_back_color = id; + } for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) { if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) { const size_t location = diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index 847d0c0e64..d2bc0a952f 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -269,12 +269,14 @@ public: Id input_position{}; Id input_front_color{}; + Id input_back_color{}; std::array input_fixed_fnc_textures{}; std::array input_generics{}; Id output_point_size{}; Id output_position{}; Id output_front_color{}; + Id output_back_color{}; std::array output_fixed_fnc_textures{}; std::array, 32> output_generics{}; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 6f60c65747..899df62941 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -119,6 +119,14 @@ std::optional OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) { const Id element_id{ctx.Const(element)}; return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id); } + case IR::Attribute::ColorBackDiffuseR: + case IR::Attribute::ColorBackDiffuseG: + case IR::Attribute::ColorBackDiffuseB: + case IR::Attribute::ColorBackDiffuseA: { + const u32 element{static_cast(attr) % 4}; + const Id element_id{ctx.Const(element)}; + return OutputAccessChain(ctx, ctx.output_f32, ctx.output_back_color, element_id); + } case IR::Attribute::ClipDistance0: case IR::Attribute::ClipDistance1: case IR::Attribute::ClipDistance2: @@ -363,6 +371,13 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color, ctx.Const(element))); } + case IR::Attribute::ColorBackDiffuseR: + case IR::Attribute::ColorBackDiffuseG: + case IR::Attribute::ColorBackDiffuseB: + case IR::Attribute::ColorBackDiffuseA: { + return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_back_color, + ctx.Const(element))); + } case IR::Attribute::InstanceId: if (ctx.profile.support_vertex_instance_id) { return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));