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glasm: Fix tessellation input attributes

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ReinUsesLisp 2021-05-20 21:48:09 -03:00 committed by ameerj
parent 0d7d85c81e
commit a5d978e91e

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@ -21,9 +21,12 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU
} }
std::string VertexIndex(EmitContext& ctx, ScalarU32 vertex) { std::string VertexIndex(EmitContext& ctx, ScalarU32 vertex) {
if (ctx.stage == Stage::Geometry) { switch (ctx.stage) {
case Stage::TessellationControl:
case Stage::TessellationEval:
case Stage::Geometry:
return fmt::format("[{}]", vertex); return fmt::format("[{}]", vertex);
} else { default:
return ""; return "";
} }
} }