diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index e516ede9d7..3280020af4 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -65,7 +65,7 @@ public: ~FrameMailbox() { // lock the mutex and clear out the present and free_queues and notify any people who are // blocked to prevent deadlock on shutdown - std::scoped_lock lock(swap_chain_lock); + std::scoped_lock lock{swap_chain_lock}; std::queue().swap(free_queue); present_queue.clear(); present_cv.notify_all(); @@ -115,7 +115,7 @@ public: } Frame* GetRenderFrame() { - std::unique_lock lock(swap_chain_lock); + std::unique_lock lock{swap_chain_lock}; // If theres no free frames, we will reuse the oldest render frame if (free_queue.empty()) { @@ -130,13 +130,13 @@ public: } void ReleaseRenderFrame(Frame* frame) { - std::unique_lock lock(swap_chain_lock); + std::unique_lock lock{swap_chain_lock}; present_queue.push_front(frame); present_cv.notify_one(); } Frame* TryGetPresentFrame(int timeout_ms) { - std::unique_lock lock(swap_chain_lock); + std::unique_lock lock{swap_chain_lock}; // wait for new entries in the present_queue present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms), [&] { return !present_queue.empty(); });