From a0365217f5b2ec783738af396ebd82f12cffc0b4 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 17 Jun 2021 21:44:12 -0400 Subject: [PATCH] texture_pass: Fix is_read image qualification Atomic operations are considered to have both read and write access. This was not being accounted for. --- src/shader_recompiler/ir_opt/texture_pass.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp index 737f186abb..44ad10d43f 100644 --- a/src/shader_recompiler/ir_opt/texture_pass.cpp +++ b/src/shader_recompiler/ir_opt/texture_pass.cpp @@ -434,7 +434,7 @@ void TexturePass(Environment& env, IR::Program& program) { throw NotImplementedException("Unexpected separate sampler"); } const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead}; - const bool is_read{inst->GetOpcode() == IR::Opcode::ImageRead}; + const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite}; if (flags.type == TextureType::Buffer) { index = descriptors.Add(ImageBufferDescriptor{ .format = flags.image_format,