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fixed framebuffer color order

This commit is contained in:
bunnei 2014-04-17 17:47:34 -04:00
parent f0797dcf1f
commit 9d5a561c1b

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@ -86,7 +86,7 @@ void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
// Update textures with contents of XFB in RAM - top // Update textures with contents of XFB in RAM - top
glBindTexture(GL_TEXTURE_2D, m_xfb_texture_top); glBindTexture(GL_TEXTURE_2D, m_xfb_texture_top);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight,
GL_RGB, GL_UNSIGNED_BYTE, m_xfb_top_flipped); GL_BGR, GL_UNSIGNED_BYTE, m_xfb_top_flipped);
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
// Render target is destination framebuffer // Render target is destination framebuffer