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vulkan_device: Make device memory match the rest of the file

Match the style in the file.
This commit is contained in:
ReinUsesLisp 2021-06-25 02:38:56 -03:00
parent c805c0b395
commit 99b859db55
2 changed files with 18 additions and 19 deletions

View file

@ -821,9 +821,9 @@ void Device::CollectTelemetryParameters() {
void Device::CollectPhysicalMemoryInfo() {
const auto mem_properties = physical.GetMemoryProperties();
const std::size_t num_properties = mem_properties.memoryHeapCount;
const size_t num_properties = mem_properties.memoryHeapCount;
device_access_memory = 0;
for (std::size_t element = 0; element < num_properties; element++) {
for (size_t element = 0; element < num_properties; ++element) {
if ((mem_properties.memoryHeaps[element].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0) {
device_access_memory += mem_properties.memoryHeaps[element].size;
}

View file

@ -264,21 +264,22 @@ private:
bool IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags wanted_usage,
FormatType format_type) const;
VkInstance instance; ///< Vulkan instance.
vk::DeviceDispatch dld; ///< Device function pointers.
vk::PhysicalDevice physical; ///< Physical device.
VkPhysicalDeviceProperties properties; ///< Device properties.
vk::Device logical; ///< Logical device.
vk::Queue graphics_queue; ///< Main graphics queue.
vk::Queue present_queue; ///< Main present queue.
u32 instance_version{}; ///< Vulkan onstance version.
u32 graphics_family{}; ///< Main graphics queue family index.
u32 present_family{}; ///< Main present queue family index.
VkDriverIdKHR driver_id{}; ///< Driver ID.
VkShaderStageFlags guest_warp_stages{}; ///< Stages where the guest warp size can be forced.ed
bool is_optimal_astc_supported{}; ///< Support for native ASTC.
bool is_float16_supported{}; ///< Support for float16 arithmetics.
bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
VkInstance instance; ///< Vulkan instance.
vk::DeviceDispatch dld; ///< Device function pointers.
vk::PhysicalDevice physical; ///< Physical device.
VkPhysicalDeviceProperties properties; ///< Device properties.
vk::Device logical; ///< Logical device.
vk::Queue graphics_queue; ///< Main graphics queue.
vk::Queue present_queue; ///< Main present queue.
u32 instance_version{}; ///< Vulkan onstance version.
u32 graphics_family{}; ///< Main graphics queue family index.
u32 present_family{}; ///< Main present queue family index.
VkDriverIdKHR driver_id{}; ///< Driver ID.
VkShaderStageFlags guest_warp_stages{}; ///< Stages where the guest warp size can be forced.
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
bool is_optimal_astc_supported{}; ///< Support for native ASTC.
bool is_float16_supported{}; ///< Support for float16 arithmetics.
bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
bool is_formatless_image_load_supported{}; ///< Support for shader image read without format.
bool is_shader_storage_image_multisample{}; ///< Support for image operations on MSAA images.
bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil.
@ -309,8 +310,6 @@ private:
/// Nsight Aftermath GPU crash tracker
std::unique_ptr<NsightAftermathTracker> nsight_aftermath_tracker;
u64 device_access_memory;
};
} // namespace Vulkan