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Merge pull request #9778 from behunin/my-box-chevy

gpu_thread: Use bounded queue
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bunnei 2023-03-17 22:14:29 -07:00 committed by GitHub
commit 889454f9bf
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2 changed files with 4 additions and 3 deletions

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@ -32,7 +32,8 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
while (!stop_token.stop_requested()) {
CommandDataContainer next = state.queue.PopWait(stop_token);
CommandDataContainer next;
state.queue.Pop(next, stop_token);
if (stop_token.stop_requested()) {
break;
}

View file

@ -10,8 +10,8 @@
#include <thread>
#include <variant>
#include "common/bounded_threadsafe_queue.h"
#include "common/polyfill_thread.h"
#include "common/threadsafe_queue.h"
#include "video_core/framebuffer_config.h"
namespace Tegra {
@ -97,7 +97,7 @@ struct CommandDataContainer {
/// Struct used to synchronize the GPU thread
struct SynchState final {
using CommandQueue = Common::MPSCQueue<CommandDataContainer, true>;
using CommandQueue = Common::MPSCQueue<CommandDataContainer>;
std::mutex write_lock;
CommandQueue queue;
u64 last_fence{};