configure_graphics: Use u8 for bg_color values
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386cd45f07
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8284658bac
5 changed files with 20 additions and 19 deletions
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@ -333,9 +333,9 @@ struct Values {
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Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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Setting<bool> use_caches_gc{false, "use_caches_gc"};
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Setting<float> bg_red{0.0f, "bg_red"};
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Setting<float> bg_green{0.0f, "bg_green"};
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Setting<float> bg_blue{0.0f, "bg_blue"};
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Setting<u8> bg_red{0, "bg_red"};
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Setting<u8> bg_green{0, "bg_green"};
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Setting<u8> bg_blue{0, "bg_blue"};
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// System
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Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
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@ -229,9 +229,6 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
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}
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void RendererOpenGL::InitOpenGLObjects() {
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glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue(), 0.0f);
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// Create shader programs
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OGLShader vertex_shader;
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vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
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@ -337,8 +334,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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if (renderer_settings.set_background_color) {
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// Update background color before drawing
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glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue(), 0.0f);
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glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
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Settings::values.bg_green.GetValue() / 255.0f,
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Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
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}
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// Set projection matrix
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@ -225,8 +225,11 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool
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descriptor_set = descriptor_sets[image_index], buffer = *buffer,
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size = swapchain.GetSize(), pipeline = *pipeline,
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layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
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const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
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const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
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const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
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const VkClearValue clear_color{
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.color = {.float32 = {0.0f, 0.0f, 0.0f, 0.0f}},
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.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
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};
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const VkRenderPassBeginInfo renderpass_bi{
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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@ -101,7 +101,7 @@ void ConfigureGraphics::SetConfiguration() {
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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}
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
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UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
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Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue()));
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UpdateDeviceComboBox();
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@ -132,9 +132,9 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.vulkan_device.SetValue(vulkan_device);
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}
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if (Settings::values.bg_red.UsingGlobal()) {
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Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
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Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
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Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
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Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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} else {
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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@ -159,9 +159,9 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.bg_red.SetGlobal(false);
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Settings::values.bg_green.SetGlobal(false);
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Settings::values.bg_blue.SetGlobal(false);
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Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
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Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
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Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
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Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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}
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}
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@ -232,7 +232,7 @@ use_vsync =
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use_caches_gc =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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# Must be in range of 0-255. Defaults to 0 for all.
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bg_red =
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bg_blue =
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bg_green =
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