gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
This commit is contained in:
parent
7138b99f21
commit
81aa02424b
1 changed files with 6 additions and 0 deletions
|
@ -485,6 +485,12 @@ private:
|
||||||
*/
|
*/
|
||||||
void SetRegister(const Register& reg, u64 elem, const std::string& value,
|
void SetRegister(const Register& reg, u64 elem, const std::string& value,
|
||||||
u64 dest_num_components, u64 value_num_components, u64 dest_elem) {
|
u64 dest_num_components, u64 value_num_components, u64 dest_elem) {
|
||||||
|
if (reg == Register::ZeroIndex) {
|
||||||
|
LOG_CRITICAL(HW_GPU, "Cannot set Register::ZeroIndex");
|
||||||
|
UNREACHABLE();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
std::string dest = GetRegister(reg, static_cast<u32>(dest_elem));
|
std::string dest = GetRegister(reg, static_cast<u32>(dest_elem));
|
||||||
if (dest_num_components > 1) {
|
if (dest_num_components > 1) {
|
||||||
dest += GetSwizzle(elem);
|
dest += GetSwizzle(elem);
|
||||||
|
|
Loading…
Reference in a new issue