Use pointers instead of passing handles around in some functions.
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parent
22c86824a4
commit
8189593255
1 changed files with 15 additions and 19 deletions
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@ -35,16 +35,16 @@ public:
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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ResultVal<bool> WaitSynchronization() override {
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ResultVal<bool> WaitSynchronization() override {
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if (status != THREADSTATUS_DORMANT) {
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const bool wait = status != THREADSTATUS_DORMANT;
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if (wait) {
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Handle thread = GetCurrentThreadHandle();
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Handle thread = GetCurrentThreadHandle();
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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waiting_threads.push_back(thread);
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}
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}
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WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
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WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
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return MakeResult<bool>(true);
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} else {
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return MakeResult<bool>(false);
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}
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}
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return MakeResult<bool>(wait);
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}
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}
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ThreadContext context;
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ThreadContext context;
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@ -141,14 +141,9 @@ void ChangeReadyState(Thread* t, bool ready) {
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}
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}
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/// Verify that a thread has not been released from waiting
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/// Verify that a thread has not been released from waiting
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inline bool VerifyWait(Handle handle, WaitType type, Handle wait_handle) {
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inline bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) {
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Thread* thread = g_object_pool.Get<Thread>(handle);
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_dbg_assert_(KERNEL, thread != nullptr);
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_dbg_assert_(KERNEL, thread != nullptr);
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return type == thread->wait_type && wait_handle == thread->wait_handle;
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if (type != thread->wait_type || wait_handle != thread->wait_handle)
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return false;
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return true;
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}
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}
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/// Stops the current thread
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/// Stops the current thread
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@ -158,10 +153,10 @@ ResultCode StopThread(Handle handle, const char* reason) {
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ChangeReadyState(thread, false);
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ChangeReadyState(thread, false);
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thread->status = THREADSTATUS_DORMANT;
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thread->status = THREADSTATUS_DORMANT;
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for (size_t i = 0; i < thread->waiting_threads.size(); ++i) {
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for (Handle waiting_handle : thread->waiting_threads) {
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const Handle waiting_thread = thread->waiting_threads[i];
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Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle);
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if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) {
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if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) {
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ResumeThreadFromWait(waiting_thread);
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ResumeThreadFromWait(waiting_handle);
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}
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}
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}
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}
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thread->waiting_threads.clear();
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thread->waiting_threads.clear();
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@ -194,13 +189,13 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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s32 priority = THREADPRIO_LOWEST;
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s32 priority = THREADPRIO_LOWEST;
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (const auto& handle : thread_queue) {
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for (Handle handle : thread_queue) {
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Thread* thread = g_object_pool.Get<Thread>(handle);
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// TODO(bunnei): Verify arbiter address...
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// TODO(bunnei): Verify arbiter address...
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if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
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if (!VerifyWait(thread, WAITTYPE_ARB, arbiter))
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continue;
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continue;
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Thread* thread = g_object_pool.Get<Thread>(handle);
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if (thread == nullptr)
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if (thread == nullptr)
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continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
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continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
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if(thread->current_priority <= priority) {
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if(thread->current_priority <= priority) {
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@ -219,10 +214,11 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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void ArbitrateAllThreads(u32 arbiter, u32 address) {
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void ArbitrateAllThreads(u32 arbiter, u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (const auto& handle : thread_queue) {
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for (Handle handle : thread_queue) {
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Thread* thread = g_object_pool.Get<Thread>(handle);
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// TODO(bunnei): Verify arbiter address...
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// TODO(bunnei): Verify arbiter address...
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if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
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if (VerifyWait(thread, WAITTYPE_ARB, arbiter))
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ResumeThreadFromWait(handle);
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ResumeThreadFromWait(handle);
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}
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}
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}
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}
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