Use core extensions when available to set max anisotropic filtering level
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1 changed files with 7 additions and 2 deletions
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@ -787,8 +787,13 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTex
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}
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}
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}
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}
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if (info.tic.use_header_opt_control == 0) {
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if (info.tic.use_header_opt_control == 0) {
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glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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if (GLAD_GL_ARB_texture_filter_anisotropic) {
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static_cast<float>(1 << info.tic.max_anisotropy.Value()));
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glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY,
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static_cast<float>(1 << info.tic.max_anisotropy.Value()));
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} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
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glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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static_cast<float>(1 << info.tic.max_anisotropy.Value()));
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}
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glSamplerParameterf(s, GL_TEXTURE_MIN_LOD,
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glSamplerParameterf(s, GL_TEXTURE_MIN_LOD,
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static_cast<float>(info.tic.res_min_mip_level.Value()));
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static_cast<float>(info.tic.res_min_mip_level.Value()));
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glSamplerParameterf(s, GL_TEXTURE_MAX_LOD,
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glSamplerParameterf(s, GL_TEXTURE_MAX_LOD,
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