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Pica: Add debug utility functions for dumping geometry data.

This commit is contained in:
Tony Wasserka 2014-08-17 14:06:58 +02:00
parent 14b24a75b3
commit 6ea003c7b5
6 changed files with 123 additions and 4 deletions

View file

@ -5,6 +5,7 @@ set(SRCS clipper.cpp
utils.cpp utils.cpp
vertex_shader.cpp vertex_shader.cpp
video_core.cpp video_core.cpp
debug_utils/debug_utils.cpp
renderer_opengl/renderer_opengl.cpp) renderer_opengl/renderer_opengl.cpp)
set(HEADERS clipper.h set(HEADERS clipper.h
@ -17,6 +18,7 @@ set(HEADERS clipper.h
renderer_base.h renderer_base.h
vertex_shader.h vertex_shader.h
video_core.h video_core.h
debug_utils/debug_utils.h
renderer_opengl/renderer_opengl.h) renderer_opengl/renderer_opengl.h)
add_library(video_core STATIC ${SRCS} ${HEADERS}) add_library(video_core STATIC ${SRCS} ${HEADERS})

View file

@ -8,6 +8,7 @@
#include "primitive_assembly.h" #include "primitive_assembly.h"
#include "vertex_shader.h" #include "vertex_shader.h"
#include "debug_utils/debug_utils.h"
namespace Pica { namespace Pica {
@ -68,6 +69,8 @@ static inline void WritePicaReg(u32 id, u32 value) {
const u16* index_address_16 = (u16*)index_address_8; const u16* index_address_16 = (u16*)index_address_8;
bool index_u16 = (bool)index_info.format; bool index_u16 = (bool)index_info.format;
DebugUtils::GeometryDumper geometry_dumper;
for (int index = 0; index < registers.num_vertices; ++index) for (int index = 0; index < registers.num_vertices; ++index)
{ {
int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index; int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
@ -95,6 +98,10 @@ static inline void WritePicaReg(u32 id, u32 value) {
input.attr[i][comp].ToFloat32()); input.attr[i][comp].ToFloat32());
} }
} }
// NOTE: For now, we simply assume that the first input attribute corresponds to the position.
geometry_dumper.AddVertex({input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()}, registers.triangle_topology);
VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes()); VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes());
if (is_indexed) { if (is_indexed) {
@ -103,6 +110,7 @@ static inline void WritePicaReg(u32 id, u32 value) {
PrimitiveAssembly::SubmitVertex(output); PrimitiveAssembly::SubmitVertex(output);
} }
geometry_dumper.Dump();
break; break;
} }

View file

@ -0,0 +1,60 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <fstream>
#include <string>
#include "video_core/pica.h"
#include "debug_utils.h"
namespace Pica {
namespace DebugUtils {
void GeometryDumper::AddVertex(std::array<float,3> pos, TriangleTopology topology) {
vertices.push_back({pos[0], pos[1], pos[2]});
int num_vertices = vertices.size();
switch (topology) {
case TriangleTopology::List:
case TriangleTopology::ListIndexed:
if (0 == (num_vertices % 3))
faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
break;
default:
ERROR_LOG(GPU, "Unknown triangle topology %x", (int)topology);
exit(0);
break;
}
}
void GeometryDumper::Dump() {
// NOTE: Permanently enabling this just trashes hard disks for no reason.
// Hence, this is currently disabled.
return;
static int index = 0;
std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj";
std::ofstream file(filename);
for (const auto& vertex : vertices) {
file << "v " << vertex.pos[0]
<< " " << vertex.pos[1]
<< " " << vertex.pos[2] << std::endl;
}
for (const Face& face : faces) {
file << "f " << 1+face.index[0]
<< " " << 1+face.index[1]
<< " " << 1+face.index[2] << std::endl;
}
}
} // namespace
} // namespace

View file

@ -0,0 +1,40 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include "video_core/pica.h"
namespace Pica {
namespace DebugUtils {
using TriangleTopology = Regs::TriangleTopology;
// Simple utility class for dumping geometry data to an OBJ file
class GeometryDumper {
public:
void AddVertex(std::array<float,3> pos, TriangleTopology topology);
void Dump();
private:
struct Vertex {
std::array<float,3> pos;
};
struct Face {
int index[3];
};
std::vector<Vertex> vertices;
std::vector<Face> faces;
};
} // namespace
} // namespace

View file

@ -19,6 +19,7 @@
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="debug_utils\debug_utils.cpp" />
<ClCompile Include="renderer_opengl\renderer_opengl.cpp" /> <ClCompile Include="renderer_opengl\renderer_opengl.cpp" />
<ClCompile Include="clipper.cpp" /> <ClCompile Include="clipper.cpp" />
<ClCompile Include="command_processor.cpp" /> <ClCompile Include="command_processor.cpp" />
@ -40,6 +41,7 @@
<ClInclude Include="utils.h" /> <ClInclude Include="utils.h" />
<ClInclude Include="vertex_shader.h" /> <ClInclude Include="vertex_shader.h" />
<ClInclude Include="video_core.h" /> <ClInclude Include="video_core.h" />
<ClInclude Include="debug_utils\debug_utils.h" />
<ClInclude Include="renderer_opengl\renderer_opengl.h" /> <ClInclude Include="renderer_opengl\renderer_opengl.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View file

@ -4,6 +4,9 @@
<Filter Include="renderer_opengl"> <Filter Include="renderer_opengl">
<UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier> <UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="debug_utils">
<UniqueIdentifier>{0ac498e6-bbd8-46e3-9d5f-e816546ab90e}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="renderer_opengl\renderer_opengl.cpp"> <ClCompile Include="renderer_opengl\renderer_opengl.cpp">
@ -16,11 +19,11 @@
<ClCompile Include="utils.cpp" /> <ClCompile Include="utils.cpp" />
<ClCompile Include="vertex_shader.cpp" /> <ClCompile Include="vertex_shader.cpp" />
<ClCompile Include="video_core.cpp" /> <ClCompile Include="video_core.cpp" />
<ClCompile Include="debug_utils\debug_utils.cpp">
<Filter>debug_utils</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="renderer_opengl\renderer_opengl.h">
<Filter>renderer_opengl</Filter>
</ClInclude>
<ClInclude Include="clipper.h" /> <ClInclude Include="clipper.h" />
<ClInclude Include="command_processor.h" /> <ClInclude Include="command_processor.h" />
<ClInclude Include="gpu_debugger.h" /> <ClInclude Include="gpu_debugger.h" />
@ -32,6 +35,10 @@
<ClInclude Include="utils.h" /> <ClInclude Include="utils.h" />
<ClInclude Include="vertex_shader.h" /> <ClInclude Include="vertex_shader.h" />
<ClInclude Include="video_core.h" /> <ClInclude Include="video_core.h" />
<ClInclude Include="renderer_opengl\renderer_opengl.h" />
<ClInclude Include="debug_utils\debug_utils.h">
<Filter>debug_utils</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />