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Improve mouse panning

This commit is contained in:
german 2021-02-13 11:47:54 -06:00
parent 83227ad981
commit 594973bdd2

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@ -33,11 +33,16 @@ void Mouse::UpdateThread() {
info.motion.UpdateOrientation(update_time * 1000); info.motion.UpdateOrientation(update_time * 1000);
info.tilt_speed = 0; info.tilt_speed = 0;
info.data.motion = info.motion.GetMotion(); info.data.motion = info.motion.GetMotion();
if (Settings::values.mouse_panning) {
info.last_mouse_change *= 0.96f;
info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
static_cast<int>(16 * -info.last_mouse_change.y)};
}
} }
if (configuring) { if (configuring) {
UpdateYuzuSettings(); UpdateYuzuSettings();
} }
if (mouse_panning_timout++ > 8) { if (mouse_panning_timout++ > 20) {
StopPanning(); StopPanning();
} }
std::this_thread::sleep_for(std::chrono::milliseconds(update_time)); std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
@ -82,16 +87,27 @@ void Mouse::StopPanning() {
void Mouse::MouseMove(int x, int y, int center_x, int center_y) { void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
for (MouseInfo& info : mouse_info) { for (MouseInfo& info : mouse_info) {
if (Settings::values.mouse_panning) { if (Settings::values.mouse_panning) {
const auto mouse_change = Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y); auto mouse_change =
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
mouse_panning_timout = 0; mouse_panning_timout = 0;
if (mouse_change.y == 0 && mouse_change.x == 0) { if (mouse_change.y == 0 && mouse_change.x == 0) {
continue; continue;
} }
const auto mouse_change_length = mouse_change.Length();
if (mouse_change_length < 3.0f) {
mouse_change /= mouse_change_length / 3.0f;
}
info.last_mouse_change = (info.last_mouse_change * 0.91f) + (mouse_change * 0.09f);
const auto last_mouse_change_length = info.last_mouse_change.Length();
if (last_mouse_change_length > 8.0f) {
info.last_mouse_change /= last_mouse_change_length / 8.0f;
} else if (last_mouse_change_length < 1.0f) {
info.last_mouse_change = mouse_change / mouse_change.Length();
}
info.last_mouse_change = (info.last_mouse_change * 0.8f) + (mouse_change * 0.2f);
info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
static_cast<int>(16 * -info.last_mouse_change.y)};
info.tilt_direction = info.last_mouse_change; info.tilt_direction = info.last_mouse_change;
info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity; info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
continue; continue;