yuzu/bootmanager: Default EmuThread's destructor in the cpp file
This class contains non-trivial members, so we should default the destructor's definition within the cpp file.
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2 changed files with 4 additions and 1 deletions
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@ -26,6 +26,8 @@
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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EmuThread::~EmuThread() = default;
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void EmuThread::run() {
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void EmuThread::run() {
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render_window->MakeCurrent();
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render_window->MakeCurrent();
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@ -27,11 +27,12 @@ namespace VideoCore {
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enum class LoadCallbackStage;
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enum class LoadCallbackStage;
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}
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}
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class EmuThread : public QThread {
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class EmuThread final : public QThread {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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explicit EmuThread(GRenderWindow* render_window);
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explicit EmuThread(GRenderWindow* render_window);
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~EmuThread() override;
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/**
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/**
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* Start emulation (on new thread)
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* Start emulation (on new thread)
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