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update shader to confirmed format copy

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Squall Leonhart 2023-10-07 18:28:09 +11:00 committed by GitHub
parent a17cde7b2c
commit 51b89fddd0
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@ -10,5 +10,5 @@ layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
float depth = textureLod(depth_tex, coord, 0).r;
color = vec4(depth, depth*depth, sqrt(depth), 1.0); // Convert depth to color
color = vec4(depth, depth, depth, 1.0);
}