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android: Input mapping

This commit is contained in:
t895 2024-02-16 21:19:17 -05:00
parent ac33847b30
commit 50ecad547e
83 changed files with 5707 additions and 990 deletions

View file

@ -14,6 +14,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.NFC" />
<uses-permission android:name="android.permission.POST_NOTIFICATIONS" />
<uses-permission android:name="android.permission.VIBRATE" />
<application
android:name="org.yuzu.yuzu_emu.YuzuApplication"

View file

@ -30,34 +30,6 @@ import org.yuzu.yuzu_emu.model.GameVerificationResult
* with the native side of the Yuzu code.
*/
object NativeLibrary {
/**
* Default controller id for each device
*/
const val Player1Device = 0
const val Player2Device = 1
const val Player3Device = 2
const val Player4Device = 3
const val Player5Device = 4
const val Player6Device = 5
const val Player7Device = 6
const val Player8Device = 7
const val ConsoleDevice = 8
/**
* Controller type for each device
*/
const val ProController = 3
const val Handheld = 4
const val JoyconDual = 5
const val JoyconLeft = 6
const val JoyconRight = 7
const val GameCube = 8
const val Pokeball = 9
const val NES = 10
const val SNES = 11
const val N64 = 12
const val SegaGenesis = 13
@JvmField
var sEmulationActivity = WeakReference<EmulationActivity?>(null)
@ -127,112 +99,6 @@ object NativeLibrary {
FileUtil.getFilename(Uri.parse(path))
}
/**
* Returns true if pro controller isn't available and handheld is
*/
external fun isHandheldOnly(): Boolean
/**
* Changes controller type for a specific device.
*
* @param Device The input descriptor of the gamepad.
* @param Type The NpadStyleIndex of the gamepad.
*/
external fun setDeviceType(Device: Int, Type: Int): Boolean
/**
* Handles event when a gamepad is connected.
*
* @param Device The input descriptor of the gamepad.
*/
external fun onGamePadConnectEvent(Device: Int): Boolean
/**
* Handles event when a gamepad is disconnected.
*
* @param Device The input descriptor of the gamepad.
*/
external fun onGamePadDisconnectEvent(Device: Int): Boolean
/**
* Handles button press events for a gamepad.
*
* @param Device The input descriptor of the gamepad.
* @param Button Key code identifying which button was pressed.
* @param Action Mask identifying which action is happening (button pressed down, or button released).
* @return If we handled the button press.
*/
external fun onGamePadButtonEvent(Device: Int, Button: Int, Action: Int): Boolean
/**
* Handles joystick movement events.
*
* @param Device The device ID of the gamepad.
* @param Axis The axis ID
* @param x_axis The value of the x-axis represented by the given ID.
* @param y_axis The value of the y-axis represented by the given ID.
*/
external fun onGamePadJoystickEvent(
Device: Int,
Axis: Int,
x_axis: Float,
y_axis: Float
): Boolean
/**
* Handles motion events.
*
* @param delta_timestamp The finger id corresponding to this event
* @param gyro_x,gyro_y,gyro_z The value of the accelerometer sensor.
* @param accel_x,accel_y,accel_z The value of the y-axis
*/
external fun onGamePadMotionEvent(
Device: Int,
delta_timestamp: Long,
gyro_x: Float,
gyro_y: Float,
gyro_z: Float,
accel_x: Float,
accel_y: Float,
accel_z: Float
): Boolean
/**
* Signals and load a nfc tag
*
* @param data Byte array containing all the data from a nfc tag
*/
external fun onReadNfcTag(data: ByteArray?): Boolean
/**
* Removes current loaded nfc tag
*/
external fun onRemoveNfcTag(): Boolean
/**
* Handles touch press events.
*
* @param finger_id The finger id corresponding to this event
* @param x_axis The value of the x-axis.
* @param y_axis The value of the y-axis.
*/
external fun onTouchPressed(finger_id: Int, x_axis: Float, y_axis: Float)
/**
* Handles touch movement.
*
* @param x_axis The value of the instantaneous x-axis.
* @param y_axis The value of the instantaneous y-axis.
*/
external fun onTouchMoved(finger_id: Int, x_axis: Float, y_axis: Float)
/**
* Handles touch release events.
*
* @param finger_id The finger id corresponding to this event
*/
external fun onTouchReleased(finger_id: Int)
external fun setAppDirectory(directory: String)
/**
@ -629,46 +495,4 @@ object NativeLibrary {
* Checks if all necessary keys are present for decryption
*/
external fun areKeysPresent(): Boolean
/**
* Button type for use in onTouchEvent
*/
object ButtonType {
const val BUTTON_A = 0
const val BUTTON_B = 1
const val BUTTON_X = 2
const val BUTTON_Y = 3
const val STICK_L = 4
const val STICK_R = 5
const val TRIGGER_L = 6
const val TRIGGER_R = 7
const val TRIGGER_ZL = 8
const val TRIGGER_ZR = 9
const val BUTTON_PLUS = 10
const val BUTTON_MINUS = 11
const val DPAD_LEFT = 12
const val DPAD_UP = 13
const val DPAD_RIGHT = 14
const val DPAD_DOWN = 15
const val BUTTON_SL = 16
const val BUTTON_SR = 17
const val BUTTON_HOME = 18
const val BUTTON_CAPTURE = 19
}
/**
* Stick type for use in onTouchEvent
*/
object StickType {
const val STICK_L = 0
const val STICK_R = 1
}
/**
* Button states
*/
object ButtonState {
const val RELEASED = 0
const val PRESSED = 1
}
}

View file

@ -7,6 +7,7 @@ import android.app.Application
import android.app.NotificationChannel
import android.app.NotificationManager
import android.content.Context
import org.yuzu.yuzu_emu.features.input.NativeInput
import java.io.File
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.DocumentsTree
@ -37,6 +38,7 @@ class YuzuApplication : Application() {
documentsTree = DocumentsTree()
DirectoryInitialization.start()
GpuDriverHelper.initializeDriverParameters()
NativeInput.reloadInputDevices()
NativeLibrary.logDeviceInfo()
Log.logDeviceInfo()

View file

@ -39,6 +39,7 @@ import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.databinding.ActivityEmulationBinding
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
@ -47,7 +48,9 @@ import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.MemoryUtil
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.NfcReader
import org.yuzu.yuzu_emu.utils.ParamPackage
import org.yuzu.yuzu_emu.utils.ThemeHelper
import java.text.NumberFormat
import kotlin.math.roundToInt
@ -63,8 +66,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
private var motionTimestamp: Long = 0
private var flipMotionOrientation: Boolean = false
private var controllerIds = InputHandler.getGameControllerIds()
private val actionPause = "ACTION_EMULATOR_PAUSE"
private val actionPlay = "ACTION_EMULATOR_PLAY"
private val actionMute = "ACTION_EMULATOR_MUTE"
@ -78,6 +79,27 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
super.onCreate(savedInstanceState)
InputHandler.updateControllerData()
val playerOne = NativeConfig.getInputSettings(true)[0]
if (!playerOne.hasMapping() && InputHandler.androidControllers.isNotEmpty()) {
var params: ParamPackage? = null
for (controller in InputHandler.registeredControllers) {
if (controller.get("port", -1) == 0) {
params = controller
break
}
}
if (params != null) {
NativeInput.updateMappingsWithDefault(
0,
params,
params.get("display", getString(R.string.unknown))
)
NativeConfig.saveGlobalConfig()
}
}
binding = ActivityEmulationBinding.inflate(layoutInflater)
setContentView(binding.root)
@ -95,8 +117,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
nfcReader = NfcReader(this)
nfcReader.initialize()
InputHandler.initialize()
val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
if (!preferences.getBoolean(Settings.PREF_MEMORY_WARNING_SHOWN, false)) {
if (MemoryUtil.isLessThan(MemoryUtil.REQUIRED_MEMORY, MemoryUtil.totalMemory)) {
@ -147,7 +167,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
super.onResume()
nfcReader.startScanning()
startMotionSensorListener()
InputHandler.updateControllerIds()
InputHandler.updateControllerData()
buildPictureInPictureParams()
}
@ -172,6 +192,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
super.onNewIntent(intent)
setIntent(intent)
nfcReader.onNewIntent(intent)
InputHandler.updateControllerData()
}
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
@ -244,8 +265,8 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
}
val deltaTimestamp = (event.timestamp - motionTimestamp) / 1000
motionTimestamp = event.timestamp
NativeLibrary.onGamePadMotionEvent(
NativeLibrary.Player1Device,
NativeInput.onDeviceMotionEvent(
NativeInput.Player1Device,
deltaTimestamp,
gyro[0],
gyro[1],
@ -254,8 +275,8 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
accel[1],
accel[2]
)
NativeLibrary.onGamePadMotionEvent(
NativeLibrary.ConsoleDevice,
NativeInput.onDeviceMotionEvent(
NativeInput.ConsoleDevice,
deltaTimestamp,
gyro[0],
gyro[1],

View file

@ -0,0 +1,416 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.input
import org.yuzu.yuzu_emu.features.input.model.NativeButton
import org.yuzu.yuzu_emu.features.input.model.NativeAnalog
import org.yuzu.yuzu_emu.features.input.model.InputType
import org.yuzu.yuzu_emu.features.input.model.ButtonName
import org.yuzu.yuzu_emu.features.input.model.NpadStyleIndex
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.ParamPackage
import android.view.InputDevice
object NativeInput {
/**
* Default controller id for each device
*/
const val Player1Device = 0
const val Player2Device = 1
const val Player3Device = 2
const val Player4Device = 3
const val Player5Device = 4
const val Player6Device = 5
const val Player7Device = 6
const val Player8Device = 7
const val ConsoleDevice = 8
/**
* Button states
*/
object ButtonState {
const val RELEASED = 0
const val PRESSED = 1
}
/**
* Returns true if pro controller isn't available and handheld is.
* Intended to check where the input overlay should direct its inputs.
*/
external fun isHandheldOnly(): Boolean
/**
* Handles button press events for a gamepad.
* @param guid 32 character hexadecimal string consisting of the controller's PID+VID.
* @param port Port determined by controller connection order.
* @param buttonId The Android Keycode corresponding to this event.
* @param action Mask identifying which action is happening (button pressed down, or button released).
*/
external fun onGamePadButtonEvent(
guid: String,
port: Int,
buttonId: Int,
action: Int
)
/**
* Handles axis movement events.
* @param guid 32 character hexadecimal string consisting of the controller's PID+VID.
* @param port Port determined by controller connection order.
* @param axis The axis ID.
* @param value Value along the given axis.
*/
external fun onGamePadAxisEvent(guid: String, port: Int, axis: Int, value: Float)
/**
* Handles motion events.
* @param guid 32 character hexadecimal string consisting of the controller's PID+VID.
* @param port Port determined by controller connection order.
* @param deltaTimestamp The finger id corresponding to this event.
* @param xGyro The value of the x-axis for the gyroscope.
* @param yGyro The value of the y-axis for the gyroscope.
* @param zGyro The value of the z-axis for the gyroscope.
* @param xAccel The value of the x-axis for the accelerometer.
* @param yAccel The value of the y-axis for the accelerometer.
* @param zAccel The value of the z-axis for the accelerometer.
*/
external fun onGamePadMotionEvent(
guid: String,
port: Int,
deltaTimestamp: Long,
xGyro: Float,
yGyro: Float,
zGyro: Float,
xAccel: Float,
yAccel: Float,
zAccel: Float
)
/**
* Signals and load a nfc tag
* @param data Byte array containing all the data from a nfc tag.
*/
external fun onReadNfcTag(data: ByteArray?)
/**
* Removes current loaded nfc tag.
*/
external fun onRemoveNfcTag()
/**
* Handles touch press events.
* @param fingerId The finger id corresponding to this event.
* @param xAxis The value of the x-axis on the touchscreen.
* @param yAxis The value of the y-axis on the touchscreen.
*/
external fun onTouchPressed(fingerId: Int, xAxis: Float, yAxis: Float)
/**
* Handles touch movement.
* @param fingerId The finger id corresponding to this event.
* @param xAxis The value of the x-axis on the touchscreen.
* @param yAxis The value of the y-axis on the touchscreen.
*/
external fun onTouchMoved(fingerId: Int, xAxis: Float, yAxis: Float)
/**
* Handles touch release events.
* @param fingerId The finger id corresponding to this event
*/
external fun onTouchReleased(fingerId: Int)
/**
* Sends a button input to the global virtual controllers.
* @param port Port determined by controller connection order.
* @param button The [NativeButton] corresponding to this event.
* @param action Mask identifying which action is happening (button pressed down, or button released).
*/
fun onOverlayButtonEvent(port: Int, button: NativeButton, action: Int) =
onOverlayButtonEventImpl(port, button.int, action)
private external fun onOverlayButtonEventImpl(port: Int, buttonId: Int, action: Int)
/**
* Sends a joystick input to the global virtual controllers.
* @param port Port determined by controller connection order.
* @param stick The [NativeAnalog] corresponding to this event.
* @param xAxis Value along the X axis.
* @param yAxis Value along the Y axis.
*/
fun onOverlayJoystickEvent(port: Int, stick: NativeAnalog, xAxis: Float, yAxis: Float) =
onOverlayJoystickEventImpl(port, stick.int, xAxis, yAxis)
private external fun onOverlayJoystickEventImpl(
port: Int,
stickId: Int,
xAxis: Float,
yAxis: Float
)
/**
* Handles motion events for the global virtual controllers.
* @param port Port determined by controller connection order
* @param deltaTimestamp The finger id corresponding to this event.
* @param xGyro The value of the x-axis for the gyroscope.
* @param yGyro The value of the y-axis for the gyroscope.
* @param zGyro The value of the z-axis for the gyroscope.
* @param xAccel The value of the x-axis for the accelerometer.
* @param yAccel The value of the y-axis for the accelerometer.
* @param zAccel The value of the z-axis for the accelerometer.
*/
external fun onDeviceMotionEvent(
port: Int,
deltaTimestamp: Long,
xGyro: Float,
yGyro: Float,
zGyro: Float,
xAccel: Float,
yAccel: Float,
zAccel: Float
)
/**
* Reloads all input devices from the currently loaded Settings::values.players into HID Core
*/
external fun reloadInputDevices()
/**
* Registers a controller to be used with mapping
* @param device An [InputDevice] or the input overlay wrapped with [YuzuInputDevice]
*/
external fun registerController(device: YuzuInputDevice)
/**
* Gets the names of input devices that have been registered with the input subsystem via [registerController]
*/
external fun getInputDevices(): Array<String>
/**
* Reads all input profiles from disk. Must be called before creating a profile picker.
*/
external fun loadInputProfiles()
/**
* Gets the names of each available input profile.
*/
external fun getInputProfileNames(): Array<String>
/**
* Checks if the user-provided name for an input profile is valid.
* @param name User-provided name for an input profile.
* @return Whether [name] is valid or not.
*/
external fun isProfileNameValid(name: String): Boolean
/**
* Creates a new input profile.
* @param name The new profile's name.
* @param playerIndex Index of the player that's currently being edited. Used to write the profile
* name to this player's config.
* @return Whether creating the profile was successful or not.
*/
external fun createProfile(name: String, playerIndex: Int): Boolean
/**
* Deletes an input profile.
* @param name Name of the profile to delete.
* @param playerIndex Index of the player that's currently being edited. Used to remove the profile
* name from this player's config if they have it loaded.
* @return Whether deleting this profile was successful or not.
*/
external fun deleteProfile(name: String, playerIndex: Int): Boolean
/**
* Loads an input profile.
* @param name Name of the input profile to load.
* @param playerIndex Index of the player that will have this profile loaded.
* @return Whether loading this profile was successful or not.
*/
external fun loadProfile(name: String, playerIndex: Int): Boolean
/**
* Saves an input profile.
* @param name Name of the profile to save.
* @param playerIndex Index of the player that's currently being edited. Used to write the profile
* name to this player's config.
* @return Whether saving the profile was successful or not.
*/
external fun saveProfile(name: String, playerIndex: Int): Boolean
/**
* Intended to be used immediately before a call to [NativeConfig.saveControlPlayerValues]
* Must be used while per-game config is loaded.
*/
external fun loadPerGameConfiguration(
playerIndex: Int,
selectedIndex: Int,
selectedProfileName: String
)
/**
* Tells the input subsystem to start listening for inputs to map.
* @param type Type of input to map as shown by the int property in each [InputType].
*/
external fun beginMapping(type: Int)
/**
* Gets an input's [ParamPackage] as a serialized string. Used for input verification before mapping.
* Must be run after [beginMapping] and before [stopMapping].
*/
external fun getNextInput(): String
/**
* Tells the input subsystem to stop listening for inputs to map.
*/
external fun stopMapping()
/**
* Updates a controller's mappings with auto-mapping params.
* @param playerIndex Index of the player to auto-map.
* @param deviceParams [ParamPackage] representing the device to auto-map as received
* from [getInputDevices].
* @param displayName Name of the device to auto-map as received from the "display" param in [deviceParams].
* Intended to be a way to provide a default name for a controller if the "display" param is empty.
*/
fun updateMappingsWithDefault(
playerIndex: Int,
deviceParams: ParamPackage,
displayName: String
) = updateMappingsWithDefaultImpl(playerIndex, deviceParams.serialize(), displayName)
private external fun updateMappingsWithDefaultImpl(
playerIndex: Int,
deviceParams: String,
displayName: String
)
/**
* Gets the params for a specific button.
* @param playerIndex Index of the player to get params from.
* @param button The [NativeButton] to get params for.
* @return A [ParamPackage] representing a player's specific button.
*/
fun getButtonParam(playerIndex: Int, button: NativeButton): ParamPackage =
ParamPackage(getButtonParamImpl(playerIndex, button.int))
private external fun getButtonParamImpl(playerIndex: Int, buttonId: Int): String
/**
* Sets the params for a specific button.
* @param playerIndex Index of the player to set params for.
* @param button The [NativeButton] to set params for.
* @param param A [ParamPackage] to set.
*/
fun setButtonParam(playerIndex: Int, button: NativeButton, param: ParamPackage) =
setButtonParamImpl(playerIndex, button.int, param.serialize())
private external fun setButtonParamImpl(playerIndex: Int, buttonId: Int, param: String)
/**
* Gets the params for a specific stick.
* @param playerIndex Index of the player to get params from.
* @param stick The [NativeAnalog] to get params for.
* @return A [ParamPackage] representing a player's specific stick.
*/
fun getStickParam(playerIndex: Int, stick: NativeAnalog): ParamPackage =
ParamPackage(getStickParamImpl(playerIndex, stick.int))
private external fun getStickParamImpl(playerIndex: Int, stickId: Int): String
/**
* Sets the params for a specific stick.
* @param playerIndex Index of the player to set params for.
* @param stick The [NativeAnalog] to set params for.
* @param param A [ParamPackage] to set.
*/
fun setStickParam(playerIndex: Int, stick: NativeAnalog, param: ParamPackage) =
setStickParamImpl(playerIndex, stick.int, param.serialize())
private external fun setStickParamImpl(playerIndex: Int, stickId: Int, param: String)
/**
* Gets the int representation of a [ButtonName]. Tells you what to show as the mapped input for
* a button/analog/other.
* @param param A [ParamPackage] that represents a specific button's params.
* @return The [ButtonName] for [param].
*/
fun getButtonName(param: ParamPackage): ButtonName =
ButtonName.from(getButtonNameImpl(param.serialize()))
private external fun getButtonNameImpl(param: String): Int
/**
* Gets each supported [NpadStyleIndex] for a given player.
* @param playerIndex Index of the player to get supported indexes for.
* @return List of each supported [NpadStyleIndex].
*/
fun getSupportedStyleTags(playerIndex: Int): List<NpadStyleIndex> =
getSupportedStyleTagsImpl(playerIndex).map { NpadStyleIndex.from(it) }
private external fun getSupportedStyleTagsImpl(playerIndex: Int): IntArray
/**
* Gets the [NpadStyleIndex] for a given player.
* @param playerIndex Index of the player to get an [NpadStyleIndex] from.
* @return The [NpadStyleIndex] for a given player.
*/
fun getStyleIndex(playerIndex: Int): NpadStyleIndex =
NpadStyleIndex.from(getStyleIndexImpl(playerIndex))
private external fun getStyleIndexImpl(playerIndex: Int): Int
/**
* Sets the [NpadStyleIndex] for a given player.
* @param playerIndex Index of the player to change.
* @param style The new style to set.
*/
fun setStyleIndex(playerIndex: Int, style: NpadStyleIndex) =
setStyleIndexImpl(playerIndex, style.int)
private external fun setStyleIndexImpl(playerIndex: Int, styleIndex: Int)
/**
* Checks if a device is a controller.
* @param params [ParamPackage] for an input device retrieved from [getInputDevices]
* @return Whether the device is a controller or not.
*/
fun isController(params: ParamPackage): Boolean = isControllerImpl(params.serialize())
private external fun isControllerImpl(params: String): Boolean
/**
* Checks if a controller is connected
* @param playerIndex Index of the player to check.
* @return Whether the player is connected or not.
*/
external fun getIsConnected(playerIndex: Int): Boolean
/**
* Connects/disconnects a controller and ensures that connection order stays in-tact.
* @param playerIndex Index of the player to connect/disconnect.
* @param connected Whether to connect or disconnect this controller.
*/
fun connectControllers(playerIndex: Int, connected: Boolean = true) {
val connectedControllers = mutableListOf<Boolean>().apply {
if (connected) {
for (i in 0 until 8) {
add(i <= playerIndex)
}
} else {
for (i in 0 until 8) {
add(i < playerIndex)
}
}
}
connectControllersImpl(connectedControllers.toBooleanArray())
}
private external fun connectControllersImpl(connected: BooleanArray)
/**
* Resets all of the button and analog mappings for a player.
* @param playerIndex Index of the player that will have its mappings reset.
*/
external fun resetControllerMappings(playerIndex: Int)
}

View file

@ -0,0 +1,93 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.input
import android.view.InputDevice
import androidx.annotation.Keep
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.utils.InputHandler.getGUID
@Keep
interface YuzuInputDevice {
fun getName(): String
fun getGUID(): String
fun getPort(): Int
fun getSupportsVibration(): Boolean
fun vibrate(intensity: Float)
fun getAxes(): Array<Int> = arrayOf()
fun hasKeys(keys: IntArray): BooleanArray = BooleanArray(0)
}
class YuzuPhysicalDevice(
private val device: InputDevice,
private val port: Int,
useSystemVibrator: Boolean
) : YuzuInputDevice {
private val vibrator = if (useSystemVibrator) {
YuzuVibrator.getSystemVibrator()
} else {
YuzuVibrator.getControllerVibrator(device)
}
override fun getName(): String {
return device.name
}
override fun getGUID(): String {
return device.getGUID()
}
override fun getPort(): Int {
return port
}
override fun getSupportsVibration(): Boolean {
return vibrator.supportsVibration()
}
override fun vibrate(intensity: Float) {
vibrator.vibrate(intensity)
}
override fun getAxes(): Array<Int> = device.motionRanges.map { it.axis }.toTypedArray()
override fun hasKeys(keys: IntArray): BooleanArray = device.hasKeys(*keys)
}
class YuzuInputOverlayDevice(
private val vibration: Boolean,
private val port: Int
) : YuzuInputDevice {
private val vibrator = YuzuVibrator.getSystemVibrator()
override fun getName(): String {
return YuzuApplication.appContext.getString(R.string.input_overlay)
}
override fun getGUID(): String {
return "00000000000000000000000000000000"
}
override fun getPort(): Int {
return port
}
override fun getSupportsVibration(): Boolean {
if (vibration) {
return vibrator.supportsVibration()
}
return false
}
override fun vibrate(intensity: Float) {
if (vibration) {
vibrator.vibrate(intensity)
}
}
}

View file

@ -0,0 +1,76 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.input
import android.content.Context
import android.os.Build
import android.os.CombinedVibration
import android.os.VibrationEffect
import android.os.Vibrator
import android.os.VibratorManager
import android.view.InputDevice
import androidx.annotation.Keep
import androidx.annotation.RequiresApi
import org.yuzu.yuzu_emu.YuzuApplication
@Keep
@Suppress("DEPRECATION")
interface YuzuVibrator {
fun supportsVibration(): Boolean
fun vibrate(intensity: Float)
companion object {
fun getControllerVibrator(device: InputDevice): YuzuVibrator =
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
YuzuVibratorManager(device.vibratorManager)
} else {
YuzuVibratorManagerCompat(device.vibrator)
}
fun getSystemVibrator(): YuzuVibrator =
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
val vibratorManager = YuzuApplication.appContext
.getSystemService(Context.VIBRATOR_MANAGER_SERVICE) as VibratorManager
YuzuVibratorManager(vibratorManager)
} else {
val vibrator = YuzuApplication.appContext
.getSystemService(Context.VIBRATOR_SERVICE) as Vibrator
YuzuVibratorManagerCompat(vibrator)
}
fun getVibrationEffect(intensity: Float): VibrationEffect? {
if (intensity > 0f) {
return VibrationEffect.createOneShot(
50,
(255.0 * intensity).toInt().coerceIn(1, 255)
)
}
return null
}
}
}
@RequiresApi(Build.VERSION_CODES.S)
class YuzuVibratorManager(private val vibratorManager: VibratorManager) : YuzuVibrator {
override fun supportsVibration(): Boolean {
return vibratorManager.vibratorIds.isNotEmpty()
}
override fun vibrate(intensity: Float) {
val vibration = YuzuVibrator.getVibrationEffect(intensity) ?: return
vibratorManager.vibrate(CombinedVibration.createParallel(vibration))
}
}
class YuzuVibratorManagerCompat(private val vibrator: Vibrator) : YuzuVibrator {
override fun supportsVibration(): Boolean {
return vibrator.hasVibrator()
}
override fun vibrate(intensity: Float) {
val vibration = YuzuVibrator.getVibrationEffect(intensity) ?: return
vibrator.vibrate(vibration)
}
}

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@ -0,0 +1,11 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.input.model
enum class AnalogDirection(val int: Int, val param: String) {
Up(0, "up"),
Down(1, "down"),
Left(2, "left"),
Right(3, "right")
}

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@ -0,0 +1,19 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.input.model
// Loosely matches the enum in common/input.h
enum class ButtonName(val int: Int) {
Invalid(1),
// This will display the engine name instead of the button name
Engine(2),
// This will display the button by value instead of the button name
Value(3);
companion object {
fun from(int: Int): ButtonName = entries.firstOrNull { it.int == int } ?: Invalid
}
}

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@ -0,0 +1,13 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.input.model
// Must match the corresponding enum in input_common/main.h
enum class InputType(val int: Int) {
None(0),
Button(1),
Stick(2),
Motion(3),
Touch(4)
}

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@ -0,0 +1,14 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.input.model
// Must match enum in src/common/settings_input.h
enum class NativeAnalog(val int: Int) {
LStick(0),
RStick(1);
companion object {
fun from(int: Int): NativeAnalog = entries.firstOrNull { it.int == int } ?: LStick
}
}

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@ -0,0 +1,38 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.input.model
// Must match enum in src/common/settings_input.h
enum class NativeButton(val int: Int) {
A(0),
B(1),
X(2),
Y(3),
LStick(4),
RStick(5),
L(6),
R(7),
ZL(8),
ZR(9),
Plus(10),
Minus(11),
DLeft(12),
DUp(13),
DRight(14),
DDown(15),
SLLeft(16),
SRLeft(17),
Home(18),
Capture(19),
SLRight(20),
SRRight(21);
companion object {
fun from(int: Int): NativeButton = entries.firstOrNull { it.int == int } ?: A
}
}

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@ -0,0 +1,10 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.input.model
// Must match enum in src/common/settings_input.h
enum class NativeTrigger(val int: Int) {
LTrigger(0),
RTrigger(1)
}

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@ -0,0 +1,30 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.input.model
import androidx.annotation.StringRes
import org.yuzu.yuzu_emu.R
// Must match enum in src/core/hid/hid_types.h
enum class NpadStyleIndex(val int: Int, @StringRes val nameId: Int = 0) {
None(0),
Fullkey(3, R.string.pro_controller),
Handheld(4, R.string.handheld),
HandheldNES(4),
JoyconDual(5, R.string.dual_joycons),
JoyconLeft(6, R.string.left_joycon),
JoyconRight(7, R.string.right_joycon),
GameCube(8, R.string.gamecube_controller),
Pokeball(9),
NES(10),
SNES(12),
N64(13),
SegaGenesis(14),
SystemExt(32),
System(33);
companion object {
fun from(int: Int): NpadStyleIndex = entries.firstOrNull { it.int == int } ?: None
}
}

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@ -0,0 +1,83 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.input.model
import androidx.annotation.Keep
@Keep
data class PlayerInput(
var connected: Boolean,
var buttons: Array<String>,
var analogs: Array<String>,
var motions: Array<String>,
var vibrationEnabled: Boolean,
var vibrationStrength: Int,
var bodyColorLeft: Long,
var bodyColorRight: Long,
var buttonColorLeft: Long,
var buttonColorRight: Long,
var profileName: String,
var useSystemVibrator: Boolean
) {
// It's recommended to use the generated equals() and hashCode() methods
// when using arrays in a data class
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (javaClass != other?.javaClass) return false
other as PlayerInput
if (connected != other.connected) return false
if (!buttons.contentEquals(other.buttons)) return false
if (!analogs.contentEquals(other.analogs)) return false
if (!motions.contentEquals(other.motions)) return false
if (vibrationEnabled != other.vibrationEnabled) return false
if (vibrationStrength != other.vibrationStrength) return false
if (bodyColorLeft != other.bodyColorLeft) return false
if (bodyColorRight != other.bodyColorRight) return false
if (buttonColorLeft != other.buttonColorLeft) return false
if (buttonColorRight != other.buttonColorRight) return false
if (profileName != other.profileName) return false
return useSystemVibrator == other.useSystemVibrator
}
override fun hashCode(): Int {
var result = connected.hashCode()
result = 31 * result + buttons.contentHashCode()
result = 31 * result + analogs.contentHashCode()
result = 31 * result + motions.contentHashCode()
result = 31 * result + vibrationEnabled.hashCode()
result = 31 * result + vibrationStrength
result = 31 * result + bodyColorLeft.hashCode()
result = 31 * result + bodyColorRight.hashCode()
result = 31 * result + buttonColorLeft.hashCode()
result = 31 * result + buttonColorRight.hashCode()
result = 31 * result + profileName.hashCode()
result = 31 * result + useSystemVibrator.hashCode()
return result
}
fun hasMapping(): Boolean {
var hasMapping = false
buttons.forEach {
if (it != "[empty]") {
hasMapping = true
}
}
analogs.forEach {
if (it != "[empty]") {
hasMapping = true
}
}
motions.forEach {
if (it != "[empty]") {
hasMapping = true
}
}
return hasMapping
}
}

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@ -4,17 +4,30 @@
package org.yuzu.yuzu_emu.features.settings.model
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
object Settings {
enum class MenuTag(val titleId: Int) {
enum class MenuTag(val titleId: Int = 0) {
SECTION_ROOT(R.string.advanced_settings),
SECTION_SYSTEM(R.string.preferences_system),
SECTION_RENDERER(R.string.preferences_graphics),
SECTION_AUDIO(R.string.preferences_audio),
SECTION_INPUT(R.string.preferences_controls),
SECTION_INPUT_PLAYER_ONE,
SECTION_INPUT_PLAYER_TWO,
SECTION_INPUT_PLAYER_THREE,
SECTION_INPUT_PLAYER_FOUR,
SECTION_INPUT_PLAYER_FIVE,
SECTION_INPUT_PLAYER_SIX,
SECTION_INPUT_PLAYER_SEVEN,
SECTION_INPUT_PLAYER_EIGHT,
SECTION_THEME(R.string.preferences_theme),
SECTION_DEBUG(R.string.preferences_debug);
}
fun getPlayerString(player: Int): String =
YuzuApplication.appContext.getString(R.string.preferences_player, player)
const val PREF_FIRST_APP_LAUNCH = "FirstApplicationLaunch"
const val PREF_MEMORY_WARNING_SHOWN = "MemoryWarningShown"

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@ -0,0 +1,31 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.model.view
import androidx.annotation.StringRes
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.input.model.AnalogDirection
import org.yuzu.yuzu_emu.features.input.model.InputType
import org.yuzu.yuzu_emu.features.input.model.NativeAnalog
import org.yuzu.yuzu_emu.utils.ParamPackage
class AnalogInputSetting(
override val playerIndex: Int,
val nativeAnalog: NativeAnalog,
val analogDirection: AnalogDirection,
@StringRes titleId: Int = 0,
titleString: String = ""
) : InputSetting(titleId, titleString) {
override val type = TYPE_INPUT
override val inputType = InputType.Stick
override fun getSelectedValue(): String {
val params = NativeInput.getStickParam(playerIndex, nativeAnalog)
val analog = analogToText(params, analogDirection.param)
return getDisplayString(params, analog)
}
override fun setSelectedValue(param: ParamPackage) =
NativeInput.setStickParam(playerIndex, nativeAnalog, param)
}

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@ -0,0 +1,29 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.model.view
import androidx.annotation.StringRes
import org.yuzu.yuzu_emu.utils.ParamPackage
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.input.model.InputType
import org.yuzu.yuzu_emu.features.input.model.NativeButton
class ButtonInputSetting(
override val playerIndex: Int,
val nativeButton: NativeButton,
@StringRes titleId: Int = 0,
titleString: String = ""
) : InputSetting(titleId, titleString) {
override val type = TYPE_INPUT
override val inputType = InputType.Button
override fun getSelectedValue(): String {
val params = NativeInput.getButtonParam(playerIndex, nativeButton)
val button = buttonToText(params)
return getDisplayString(params, button)
}
override fun setSelectedValue(param: ParamPackage) =
NativeInput.setButtonParam(playerIndex, nativeButton, param)
}

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@ -0,0 +1,32 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.model.view
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.utils.NativeConfig
class InputProfileSetting(private val playerIndex: Int) :
SettingsItem(emptySetting, R.string.profile, "", 0, "") {
override val type = TYPE_INPUT_PROFILE
fun getCurrentProfile(): String =
NativeConfig.getInputSettings(true)[playerIndex].profileName
fun getProfileNames(): Array<String> = NativeInput.getInputProfileNames()
fun isProfileNameValid(name: String): Boolean = NativeInput.isProfileNameValid(name)
fun createProfile(name: String): Boolean = NativeInput.createProfile(name, playerIndex)
fun deleteProfile(name: String): Boolean = NativeInput.deleteProfile(name, playerIndex)
fun loadProfile(name: String): Boolean {
val result = NativeInput.loadProfile(name, playerIndex)
NativeInput.reloadInputDevices()
return result
}
fun saveProfile(name: String): Boolean = NativeInput.saveProfile(name, playerIndex)
}

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@ -0,0 +1,134 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.model.view
import androidx.annotation.StringRes
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.input.model.ButtonName
import org.yuzu.yuzu_emu.features.input.model.InputType
import org.yuzu.yuzu_emu.utils.ParamPackage
sealed class InputSetting(
@StringRes titleId: Int,
titleString: String
) : SettingsItem(emptySetting, titleId, titleString, 0, "") {
override val type = TYPE_INPUT
abstract val inputType: InputType
abstract val playerIndex: Int
protected val context get() = YuzuApplication.appContext
abstract fun getSelectedValue(): String
abstract fun setSelectedValue(param: ParamPackage)
protected fun getDisplayString(params: ParamPackage, control: String): String {
val deviceName = params.get("display", "")
deviceName.ifEmpty {
return context.getString(R.string.not_set)
}
return "$deviceName: $control"
}
private fun getDirectionName(direction: String): String =
when (direction) {
"up" -> context.getString(R.string.up)
"down" -> context.getString(R.string.down)
"left" -> context.getString(R.string.left)
"right" -> context.getString(R.string.right)
else -> direction
}
protected fun buttonToText(param: ParamPackage): String {
if (!param.has("engine")) {
return context.getString(R.string.not_set)
}
val toggle = if (param.get("toggle", false)) "~" else ""
val inverted = if (param.get("inverted", false)) "!" else ""
val invert = if (param.get("invert", "+") == "-") "-" else ""
val turbo = if (param.get("turbo", false)) "$" else ""
val commonButtonName = NativeInput.getButtonName(param)
if (commonButtonName == ButtonName.Invalid) {
return context.getString(R.string.invalid)
}
if (commonButtonName == ButtonName.Engine) {
return param.get("engine", "")
}
if (commonButtonName == ButtonName.Value) {
if (param.has("hat")) {
val hat = getDirectionName(param.get("direction", ""))
return context.getString(R.string.qualified_hat, turbo, toggle, inverted, hat)
}
if (param.has("axis")) {
val axis = param.get("axis", "")
return context.getString(
R.string.qualified_button_stick_axis,
toggle,
inverted,
invert,
axis
)
}
if (param.has("button")) {
val button = param.get("button", "")
return context.getString(R.string.qualified_button, turbo, toggle, inverted, button)
}
}
return context.getString(R.string.unknown)
}
protected fun analogToText(param: ParamPackage, direction: String): String {
if (!param.has("engine")) {
return context.getString(R.string.not_set)
}
if (param.get("engine", "") == "analog_from_button") {
return buttonToText(ParamPackage(param.get(direction, "")))
}
if (!param.has("axis_x") || !param.has("axis_y")) {
return context.getString(R.string.unknown)
}
val xAxis = param.get("axis_x", "")
val yAxis = param.get("axis_y", "")
val xInvert = param.get("invert_x", "+") == "-"
val yInvert = param.get("invert_y", "+") == "-"
if (direction == "modifier") {
return context.getString(R.string.unused)
}
when (direction) {
"up" -> {
val yInvertString = if (yInvert) "+" else "-"
return context.getString(R.string.qualified_axis, yAxis, yInvertString)
}
"down" -> {
val yInvertString = if (yInvert) "-" else "+"
return context.getString(R.string.qualified_axis, yAxis, yInvertString)
}
"left" -> {
val xInvertString = if (xInvert) "+" else "-"
return context.getString(R.string.qualified_axis, xAxis, xInvertString)
}
"right" -> {
val xInvertString = if (xInvert) "-" else "+"
return context.getString(R.string.qualified_axis, xAxis, xInvertString)
}
}
return context.getString(R.string.unknown)
}
}

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@ -0,0 +1,38 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.model.view
import androidx.annotation.StringRes
import org.yuzu.yuzu_emu.features.settings.model.AbstractIntSetting
class IntSingleChoiceSetting(
private val intSetting: AbstractIntSetting,
@StringRes titleId: Int = 0,
titleString: String = "",
@StringRes descriptionId: Int = 0,
descriptionString: String = "",
val choices: Array<String>,
val values: Array<Int>
) : SettingsItem(intSetting, titleId, titleString, descriptionId, descriptionString) {
override val type = TYPE_INT_SINGLE_CHOICE
fun getValueAt(index: Int): Int =
if (values.indices.contains(index)) values[index] else -1
fun getChoiceAt(index: Int): String =
if (choices.indices.contains(index)) choices[index] else ""
fun getSelectedValue(needsGlobal: Boolean = false) = intSetting.getInt(needsGlobal)
fun setSelectedValue(value: Int) = intSetting.setInt(value)
val selectedValueIndex: Int
get() {
for (i in values.indices) {
if (values[i] == getSelectedValue()) {
return i
}
}
return -1
}
}

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@ -0,0 +1,31 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.model.view
import androidx.annotation.StringRes
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.input.model.InputType
import org.yuzu.yuzu_emu.features.input.model.NativeAnalog
import org.yuzu.yuzu_emu.utils.ParamPackage
class ModifierInputSetting(
override val playerIndex: Int,
val nativeAnalog: NativeAnalog,
@StringRes titleId: Int = 0,
titleString: String = ""
) : InputSetting(titleId, titleString) {
override val inputType = InputType.Button
override fun getSelectedValue(): String {
val analogParam = NativeInput.getStickParam(playerIndex, nativeAnalog)
val modifierParam = ParamPackage(analogParam.get("modifier", ""))
return buttonToText(modifierParam)
}
override fun setSelectedValue(param: ParamPackage) {
val newParam = NativeInput.getStickParam(playerIndex, nativeAnalog)
newParam.set("modifier", param.serialize())
NativeInput.setStickParam(playerIndex, nativeAnalog, newParam)
}
}

View file

@ -7,11 +7,11 @@ import androidx.annotation.DrawableRes
import androidx.annotation.StringRes
class RunnableSetting(
val isRuntimeRunnable: Boolean,
@StringRes titleId: Int = 0,
titleString: String = "",
@StringRes descriptionId: Int = 0,
descriptionString: String = "",
val isRunnable: Boolean,
@DrawableRes val iconId: Int = 0,
val runnable: () -> Unit
) : SettingsItem(emptySetting, titleId, titleString, descriptionId, descriptionString) {

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@ -0,0 +1,300 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
import android.app.Dialog
import android.graphics.drawable.Animatable2
import android.graphics.drawable.AnimatedVectorDrawable
import android.graphics.drawable.Drawable
import android.os.Bundle
import android.view.InputDevice
import android.view.KeyEvent
import android.view.LayoutInflater
import android.view.MotionEvent
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogMappingBinding
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.input.model.NativeAnalog
import org.yuzu.yuzu_emu.features.input.model.NativeButton
import org.yuzu.yuzu_emu.features.settings.model.view.AnalogInputSetting
import org.yuzu.yuzu_emu.features.settings.model.view.ButtonInputSetting
import org.yuzu.yuzu_emu.features.settings.model.view.InputSetting
import org.yuzu.yuzu_emu.features.settings.model.view.ModifierInputSetting
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.ParamPackage
class InputDialogFragment : DialogFragment() {
private var inputAccepted = false
private var position: Int = 0
private lateinit var inputSetting: InputSetting
private lateinit var binding: DialogMappingBinding
private val settingsViewModel: SettingsViewModel by activityViewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
if (settingsViewModel.clickedItem == null) dismiss()
position = requireArguments().getInt(POSITION)
InputHandler.updateControllerData()
}
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
inputSetting = settingsViewModel.clickedItem as InputSetting
binding = DialogMappingBinding.inflate(layoutInflater)
val builder = MaterialAlertDialogBuilder(requireContext())
.setPositiveButton(android.R.string.cancel) { _, _ ->
NativeInput.stopMapping()
dismiss()
}
.setView(binding.root)
val playButtonMapAnimation = { twoDirections: Boolean ->
val stickAnimation: AnimatedVectorDrawable
val buttonAnimation: AnimatedVectorDrawable
binding.imageStickAnimation.apply {
val anim = if (twoDirections) {
R.drawable.stick_two_direction_anim
} else {
R.drawable.stick_one_direction_anim
}
setBackgroundResource(anim)
stickAnimation = background as AnimatedVectorDrawable
}
binding.imageButtonAnimation.apply {
setBackgroundResource(R.drawable.button_anim)
buttonAnimation = background as AnimatedVectorDrawable
}
stickAnimation.registerAnimationCallback(object : Animatable2.AnimationCallback() {
override fun onAnimationEnd(drawable: Drawable?) {
buttonAnimation.start()
}
})
buttonAnimation.registerAnimationCallback(object : Animatable2.AnimationCallback() {
override fun onAnimationEnd(drawable: Drawable?) {
stickAnimation.start()
}
})
stickAnimation.start()
}
when (val setting = inputSetting) {
is AnalogInputSetting -> {
when (setting.nativeAnalog) {
NativeAnalog.LStick -> builder.setTitle(
getString(R.string.map_control, getString(R.string.left_stick))
)
NativeAnalog.RStick -> builder.setTitle(
getString(R.string.map_control, getString(R.string.right_stick))
)
}
builder.setMessage(R.string.stick_map_description)
playButtonMapAnimation.invoke(true)
}
is ModifierInputSetting -> {
builder.setTitle(getString(R.string.map_control, setting.title))
.setMessage(R.string.button_map_description)
playButtonMapAnimation.invoke(false)
}
is ButtonInputSetting -> {
if (setting.nativeButton == NativeButton.DUp ||
setting.nativeButton == NativeButton.DDown ||
setting.nativeButton == NativeButton.DLeft ||
setting.nativeButton == NativeButton.DRight
) {
builder.setTitle(getString(R.string.map_dpad_direction, setting.title))
} else {
builder.setTitle(getString(R.string.map_control, setting.title))
}
builder.setMessage(R.string.button_map_description)
playButtonMapAnimation.invoke(false)
}
}
return builder.create()
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
view.requestFocus()
view.setOnFocusChangeListener { v, hasFocus -> if (!hasFocus) v.requestFocus() }
dialog?.setOnKeyListener { _, _, keyEvent -> onKeyEvent(keyEvent) }
binding.root.setOnGenericMotionListener { _, motionEvent -> onMotionEvent(motionEvent) }
NativeInput.beginMapping(inputSetting.inputType.int)
}
private fun onKeyEvent(event: KeyEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
) {
return false
}
val action = when (event.action) {
KeyEvent.ACTION_DOWN -> NativeInput.ButtonState.PRESSED
KeyEvent.ACTION_UP -> NativeInput.ButtonState.RELEASED
else -> return false
}
val controllerData =
InputHandler.androidControllers[event.device.controllerNumber] ?: return false
NativeInput.onGamePadButtonEvent(
controllerData.getGUID(),
controllerData.getPort(),
event.keyCode,
action
)
onInputReceived(event.device)
return true
}
private fun onMotionEvent(event: MotionEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
) {
return false
}
// Temp workaround for DPads that give both axis and button input. The input system can't
// take in a specific axis direction for a binding so you lose half of the directions for a DPad.
val controllerData =
InputHandler.androidControllers[event.device.controllerNumber] ?: return false
event.device.motionRanges.forEach {
NativeInput.onGamePadAxisEvent(
controllerData.getGUID(),
controllerData.getPort(),
it.axis,
event.getAxisValue(it.axis)
)
onInputReceived(event.device)
}
return true
}
private fun onInputReceived(device: InputDevice) {
val params = ParamPackage(NativeInput.getNextInput())
if (params.has("engine") && isInputAcceptable(params) && !inputAccepted) {
inputAccepted = true
setResult(params, device)
}
}
private fun setResult(params: ParamPackage, device: InputDevice) {
NativeInput.stopMapping()
params.set("display", "${device.name} ${params.get("port", 0)}")
when (val item = settingsViewModel.clickedItem as InputSetting) {
is ModifierInputSetting,
is ButtonInputSetting -> {
// Invert DPad up and left bindings by default
val tempSetting = inputSetting as? ButtonInputSetting
if (tempSetting != null) {
if (tempSetting.nativeButton == NativeButton.DUp ||
tempSetting.nativeButton == NativeButton.DLeft &&
params.has("axis")
) {
params.set("invert", "-")
}
}
item.setSelectedValue(params)
settingsViewModel.setAdapterItemChanged(position)
}
is AnalogInputSetting -> {
var analogParam = NativeInput.getStickParam(item.playerIndex, item.nativeAnalog)
analogParam = adjustAnalogParam(params, analogParam, item.analogDirection.param)
// Invert Y-Axis by default
analogParam.set("invert_y", "-")
item.setSelectedValue(analogParam)
settingsViewModel.setReloadListAndNotifyDataset(true)
}
}
dismiss()
}
private fun adjustAnalogParam(
inputParam: ParamPackage,
analogParam: ParamPackage,
buttonName: String
): ParamPackage {
// The poller returned a complete axis, so set all the buttons
if (inputParam.has("axis_x") && inputParam.has("axis_y")) {
return inputParam
}
// Check if the current configuration has either no engine or an axis binding.
// Clears out the old binding and adds one with analog_from_button.
if (!analogParam.has("engine") || analogParam.has("axis_x") || analogParam.has("axis_y")) {
analogParam.clear()
analogParam.set("engine", "analog_from_button")
}
analogParam.set(buttonName, inputParam.serialize())
return analogParam
}
private fun isInputAcceptable(params: ParamPackage): Boolean {
if (InputHandler.registeredControllers.size == 1) {
return true
}
if (params.has("motion")) {
return true
}
val currentDevice = settingsViewModel.getCurrentDeviceParams(params)
if (currentDevice.get("engine", "any") == "any") {
return true
}
val guidMatch = params.get("guid", "") == currentDevice.get("guid", "") ||
params.get("guid", "") == currentDevice.get("guid2", "")
return params.get("engine", "") == currentDevice.get("engine", "") &&
guidMatch &&
params.get("port", 0) == currentDevice.get("port", 0)
}
companion object {
const val TAG = "InputDialogFragment"
const val POSITION = "Position"
fun newInstance(
inputMappingViewModel: SettingsViewModel,
setting: InputSetting,
position: Int
): InputDialogFragment {
inputMappingViewModel.clickedItem = setting
val args = Bundle()
args.putInt(POSITION, position)
val fragment = InputDialogFragment()
fragment.arguments = args
return fragment
}
}
}

View file

@ -0,0 +1,68 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.adapters.AbstractListAdapter
import org.yuzu.yuzu_emu.databinding.ListItemInputProfileBinding
import org.yuzu.yuzu_emu.viewholder.AbstractViewHolder
import org.yuzu.yuzu_emu.R
class InputProfileAdapter(options: List<ProfileItem>) :
AbstractListAdapter<ProfileItem, AbstractViewHolder<ProfileItem>>(options) {
override fun onCreateViewHolder(
parent: ViewGroup,
viewType: Int
): AbstractViewHolder<ProfileItem> {
ListItemInputProfileBinding.inflate(LayoutInflater.from(parent.context), parent, false)
.also { return InputProfileViewHolder(it) }
}
inner class InputProfileViewHolder(val binding: ListItemInputProfileBinding) :
AbstractViewHolder<ProfileItem>(binding) {
override fun bind(model: ProfileItem) {
when (model) {
is ExistingProfileItem -> {
binding.title.text = model.name
binding.buttonNew.visibility = View.GONE
binding.buttonDelete.visibility = View.VISIBLE
binding.buttonDelete.setOnClickListener { model.deleteProfile.invoke() }
binding.buttonSave.visibility = View.VISIBLE
binding.buttonSave.setOnClickListener { model.saveProfile.invoke() }
binding.buttonLoad.visibility = View.VISIBLE
binding.buttonLoad.setOnClickListener { model.loadProfile.invoke() }
}
is NewProfileItem -> {
binding.title.text = model.name
binding.buttonNew.visibility = View.VISIBLE
binding.buttonNew.setOnClickListener { model.createNewProfile.invoke() }
binding.buttonSave.visibility = View.GONE
binding.buttonDelete.visibility = View.GONE
binding.buttonLoad.visibility = View.GONE
}
}
}
}
}
sealed interface ProfileItem {
val name: String
}
data class NewProfileItem(
val createNewProfile: () -> Unit
) : ProfileItem {
override val name: String = YuzuApplication.appContext.getString(R.string.create_new_profile)
}
data class ExistingProfileItem(
override val name: String,
val deleteProfile: () -> Unit,
val saveProfile: () -> Unit,
val loadProfile: () -> Unit
) : ProfileItem

View file

@ -0,0 +1,155 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
import android.app.Dialog
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.widget.Toast
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogInputProfilesBinding
import org.yuzu.yuzu_emu.features.settings.model.view.InputProfileSetting
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
class InputProfileDialogFragment : DialogFragment() {
private var position = 0
private val settingsViewModel: SettingsViewModel by activityViewModels()
private lateinit var binding: DialogInputProfilesBinding
private lateinit var setting: InputProfileSetting
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
position = requireArguments().getInt(POSITION)
}
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
binding = DialogInputProfilesBinding.inflate(layoutInflater)
setting = settingsViewModel.clickedItem as InputProfileSetting
val options = mutableListOf<ProfileItem>().apply {
add(
NewProfileItem(
createNewProfile = {
NewInputProfileDialogFragment.newInstance(
settingsViewModel,
setting,
position
).show(parentFragmentManager, NewInputProfileDialogFragment.TAG)
dismiss()
}
)
)
val onActionDismiss = {
settingsViewModel.setReloadListAndNotifyDataset(true)
dismiss()
}
setting.getProfileNames().forEach {
add(
ExistingProfileItem(
it,
deleteProfile = {
settingsViewModel.setShouldShowDeleteProfileDialog(it)
},
saveProfile = {
if (!setting.saveProfile(it)) {
Toast.makeText(
requireContext(),
R.string.failed_to_save_profile,
Toast.LENGTH_SHORT
).show()
}
onActionDismiss.invoke()
},
loadProfile = {
if (!setting.loadProfile(it)) {
Toast.makeText(
requireContext(),
R.string.failed_to_load_profile,
Toast.LENGTH_SHORT
).show()
}
onActionDismiss.invoke()
}
)
)
}
}
binding.listProfiles.apply {
layoutManager = LinearLayoutManager(requireContext())
adapter = InputProfileAdapter(options)
}
return MaterialAlertDialogBuilder(requireContext())
.setView(binding.root)
.create()
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
viewLifecycleOwner.lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
settingsViewModel.shouldShowDeleteProfileDialog.collect {
if (it.isNotEmpty()) {
MessageDialogFragment.newInstance(
activity = requireActivity(),
titleId = R.string.delete_input_profile,
descriptionId = R.string.delete_input_profile_description,
positiveAction = {
setting.deleteProfile(it)
settingsViewModel.setReloadListAndNotifyDataset(true)
},
negativeAction = {},
negativeButtonTitleId = android.R.string.cancel
).show(parentFragmentManager, MessageDialogFragment.TAG)
settingsViewModel.setShouldShowDeleteProfileDialog("")
dismiss()
}
}
}
}
}
companion object {
const val TAG = "InputProfileDialogFragment"
const val POSITION = "Position"
fun newInstance(
settingsViewModel: SettingsViewModel,
profileSetting: InputProfileSetting,
position: Int
): InputProfileDialogFragment {
settingsViewModel.clickedItem = profileSetting
val args = Bundle()
args.putInt(POSITION, position)
val fragment = InputProfileDialogFragment()
fragment.arguments = args
return fragment
}
}
}

View file

@ -0,0 +1,79 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
import android.app.Dialog
import android.os.Bundle
import android.widget.Toast
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.databinding.DialogEditTextBinding
import org.yuzu.yuzu_emu.features.settings.model.view.InputProfileSetting
import org.yuzu.yuzu_emu.R
class NewInputProfileDialogFragment : DialogFragment() {
private var position = 0
private val settingsViewModel: SettingsViewModel by activityViewModels()
private lateinit var binding: DialogEditTextBinding
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
position = requireArguments().getInt(POSITION)
}
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
binding = DialogEditTextBinding.inflate(layoutInflater)
val setting = settingsViewModel.clickedItem as InputProfileSetting
return MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.enter_profile_name)
.setPositiveButton(android.R.string.ok) { _, _ ->
val profileName = binding.editText.text.toString()
if (!setting.isProfileNameValid(profileName)) {
Toast.makeText(
requireContext(),
R.string.invalid_profile_name,
Toast.LENGTH_SHORT
).show()
return@setPositiveButton
}
if (!setting.createProfile(profileName)) {
Toast.makeText(
requireContext(),
R.string.profile_name_already_exists,
Toast.LENGTH_SHORT
).show()
} else {
settingsViewModel.setAdapterItemChanged(position)
}
}
.setNegativeButton(android.R.string.cancel, null)
.setView(binding.root)
.show()
}
companion object {
const val TAG = "NewInputProfileDialogFragment"
const val POSITION = "Position"
fun newInstance(
settingsViewModel: SettingsViewModel,
profileSetting: InputProfileSetting,
position: Int
): NewInputProfileDialogFragment {
settingsViewModel.clickedItem = profileSetting
val args = Bundle()
args.putInt(POSITION, position)
val fragment = NewInputProfileDialogFragment()
fragment.arguments = args
return fragment
}
}
}

View file

@ -25,9 +25,9 @@ import org.yuzu.yuzu_emu.NativeLibrary
import java.io.IOException
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.fragments.ResetSettingsDialogFragment
import org.yuzu.yuzu_emu.model.SettingsViewModel
import org.yuzu.yuzu_emu.utils.*
class SettingsActivity : AppCompatActivity() {
@ -137,6 +137,7 @@ class SettingsActivity : AppCompatActivity() {
super.onStop()
Log.info("[SettingsActivity] Settings activity stopping. Saving settings to INI...")
if (isFinishing) {
NativeInput.reloadInputDevices()
NativeLibrary.applySettings()
if (args.game == null) {
NativeConfig.saveGlobalConfig()

View file

@ -8,12 +8,11 @@ import android.icu.util.Calendar
import android.icu.util.TimeZone
import android.text.format.DateFormat
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.widget.PopupMenu
import androidx.fragment.app.Fragment
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.ViewModelProvider
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.findNavController
import androidx.recyclerview.widget.AsyncDifferConfig
import androidx.recyclerview.widget.DiffUtil
@ -21,16 +20,18 @@ import androidx.recyclerview.widget.ListAdapter
import com.google.android.material.datepicker.MaterialDatePicker
import com.google.android.material.timepicker.MaterialTimePicker
import com.google.android.material.timepicker.TimeFormat
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.SettingsNavigationDirections
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
import org.yuzu.yuzu_emu.databinding.ListItemSettingInputBinding
import org.yuzu.yuzu_emu.databinding.ListItemSettingSwitchBinding
import org.yuzu.yuzu_emu.databinding.ListItemSettingsHeaderBinding
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.input.model.AnalogDirection
import org.yuzu.yuzu_emu.features.settings.model.AbstractIntSetting
import org.yuzu.yuzu_emu.features.settings.model.view.*
import org.yuzu.yuzu_emu.features.settings.ui.viewholder.*
import org.yuzu.yuzu_emu.fragments.SettingsDialogFragment
import org.yuzu.yuzu_emu.model.SettingsViewModel
import org.yuzu.yuzu_emu.utils.ParamPackage
class SettingsAdapter(
private val fragment: Fragment,
@ -41,19 +42,6 @@ class SettingsAdapter(
private val settingsViewModel: SettingsViewModel
get() = ViewModelProvider(fragment.requireActivity())[SettingsViewModel::class.java]
init {
fragment.viewLifecycleOwner.lifecycleScope.launch {
fragment.repeatOnLifecycle(Lifecycle.State.STARTED) {
settingsViewModel.adapterItemChanged.collect {
if (it != -1) {
notifyItemChanged(it)
settingsViewModel.setAdapterItemChanged(-1)
}
}
}
}
}
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): SettingViewHolder {
val inflater = LayoutInflater.from(parent.context)
return when (viewType) {
@ -85,8 +73,19 @@ class SettingsAdapter(
RunnableViewHolder(ListItemSettingBinding.inflate(inflater), this)
}
SettingsItem.TYPE_INPUT -> {
InputViewHolder(ListItemSettingInputBinding.inflate(inflater), this)
}
SettingsItem.TYPE_INT_SINGLE_CHOICE -> {
SingleChoiceViewHolder(ListItemSettingBinding.inflate(inflater), this)
}
SettingsItem.TYPE_INPUT_PROFILE -> {
InputProfileViewHolder(ListItemSettingBinding.inflate(inflater), this)
}
else -> {
// TODO: Create an error view since we can't return null now
HeaderViewHolder(ListItemSettingsHeaderBinding.inflate(inflater), this)
}
}
@ -126,6 +125,15 @@ class SettingsAdapter(
).show(fragment.childFragmentManager, SettingsDialogFragment.TAG)
}
fun onIntSingleChoiceClick(item: IntSingleChoiceSetting, position: Int) {
SettingsDialogFragment.newInstance(
settingsViewModel,
item,
SettingsItem.TYPE_INT_SINGLE_CHOICE,
position
).show(fragment.childFragmentManager, SettingsDialogFragment.TAG)
}
fun onDateTimeClick(item: DateTimeSetting, position: Int) {
val storedTime = item.getValue() * 1000
@ -185,6 +193,205 @@ class SettingsAdapter(
fragment.view?.findNavController()?.navigate(action)
}
fun onInputProfileClick(item: InputProfileSetting, position: Int) {
InputProfileDialogFragment.newInstance(
settingsViewModel,
item,
position
).show(fragment.childFragmentManager, InputProfileDialogFragment.TAG)
}
fun onInputClick(item: InputSetting, position: Int) {
InputDialogFragment.newInstance(
settingsViewModel,
item,
position
).show(fragment.childFragmentManager, InputDialogFragment.TAG)
}
fun onInputOptionsClick(anchor: View, item: InputSetting, position: Int) {
val popup = PopupMenu(context, anchor)
popup.menuInflater.inflate(R.menu.menu_input_options, popup.menu)
popup.menu.apply {
val invertAxis = findItem(R.id.invert_axis)
val invertButton = findItem(R.id.invert_button)
val toggleButton = findItem(R.id.toggle_button)
val turboButton = findItem(R.id.turbo_button)
val setThreshold = findItem(R.id.set_threshold)
val toggleAxis = findItem(R.id.toggle_axis)
when (item) {
is AnalogInputSetting -> {
val params = NativeInput.getStickParam(item.playerIndex, item.nativeAnalog)
invertAxis.isVisible = true
invertAxis.isCheckable = true
invertAxis.isChecked = when (item.analogDirection) {
AnalogDirection.Left, AnalogDirection.Right -> {
params.get("invert_x", "+") == "-"
}
AnalogDirection.Up, AnalogDirection.Down -> {
params.get("invert_y", "+") == "-"
}
}
invertAxis.setOnMenuItemClickListener {
if (item.analogDirection == AnalogDirection.Left ||
item.analogDirection == AnalogDirection.Right
) {
val invertValue = params.get("invert_x", "+") == "-"
val invertString = if (invertValue) "+" else "-"
params.set("invert_x", invertString)
} else if (
item.analogDirection == AnalogDirection.Up ||
item.analogDirection == AnalogDirection.Down
) {
val invertValue = params.get("invert_y", "+") == "-"
val invertString = if (invertValue) "+" else "-"
params.set("invert_y", invertString)
}
true
}
popup.setOnDismissListener {
NativeInput.setStickParam(item.playerIndex, item.nativeAnalog, params)
settingsViewModel.setDatasetChanged(true)
}
}
is ButtonInputSetting -> {
val params = NativeInput.getButtonParam(item.playerIndex, item.nativeButton)
if (params.has("code") || params.has("button") || params.has("hat")) {
val buttonInvert = params.get("inverted", false)
invertButton.isVisible = true
invertButton.isCheckable = true
invertButton.isChecked = buttonInvert
invertButton.setOnMenuItemClickListener {
params.set("inverted", !buttonInvert)
true
}
val toggle = params.get("toggle", false)
toggleButton.isVisible = true
toggleButton.isCheckable = true
toggleButton.isChecked = toggle
toggleButton.setOnMenuItemClickListener {
params.set("toggle", !toggle)
true
}
val turbo = params.get("turbo", false)
turboButton.isVisible = true
turboButton.isCheckable = true
turboButton.isChecked = turbo
turboButton.setOnMenuItemClickListener {
params.set("turbo", !turbo)
true
}
} else if (params.has("axis")) {
val axisInvert = params.get("invert", "+") == "-"
invertAxis.isVisible = true
invertAxis.isCheckable = true
invertAxis.isChecked = axisInvert
invertAxis.setOnMenuItemClickListener {
params.set("invert", if (!axisInvert) "-" else "+")
true
}
val buttonInvert = params.get("inverted", false)
invertButton.isVisible = true
invertButton.isCheckable = true
invertButton.isChecked = buttonInvert
invertButton.setOnMenuItemClickListener {
params.set("inverted", !buttonInvert)
true
}
setThreshold.isVisible = true
val thresholdSetting = object : AbstractIntSetting {
override val key = ""
override fun getInt(needsGlobal: Boolean): Int =
(params.get("threshold", 0.5f) * 100).toInt()
override fun setInt(value: Int) {
params.set("threshold", value.toFloat() / 100)
NativeInput.setButtonParam(
item.playerIndex,
item.nativeButton,
params
)
}
override val defaultValue = 50
override fun getValueAsString(needsGlobal: Boolean): String =
getInt(needsGlobal).toString()
override fun reset() = setInt(defaultValue)
}
setThreshold.setOnMenuItemClickListener {
onSliderClick(
SliderSetting(thresholdSetting, R.string.set_threshold),
position
)
true
}
val axisToggle = params.get("toggle", false)
toggleAxis.isVisible = true
toggleAxis.isCheckable = true
toggleAxis.isChecked = axisToggle
toggleAxis.setOnMenuItemClickListener {
params.set("toggle", !axisToggle)
true
}
}
popup.setOnDismissListener {
NativeInput.setButtonParam(item.playerIndex, item.nativeButton, params)
settingsViewModel.setAdapterItemChanged(position)
}
}
is ModifierInputSetting -> {
val stickParams = NativeInput.getStickParam(item.playerIndex, item.nativeAnalog)
val modifierParams = ParamPackage(stickParams.get("modifier", ""))
val invert = modifierParams.get("inverted", false)
invertButton.isVisible = true
invertButton.isCheckable = true
invertButton.isChecked = invert
invertButton.setOnMenuItemClickListener {
modifierParams.set("inverted", !invert)
stickParams.set("modifier", modifierParams.serialize())
true
}
val toggle = modifierParams.get("toggle", false)
toggleButton.isVisible = true
toggleButton.isCheckable = true
toggleButton.isChecked = toggle
toggleButton.setOnMenuItemClickListener {
modifierParams.set("toggle", !toggle)
stickParams.set("modifier", modifierParams.serialize())
true
}
popup.setOnDismissListener {
NativeInput.setStickParam(
item.playerIndex,
item.nativeAnalog,
stickParams
)
settingsViewModel.setAdapterItemChanged(position)
}
}
}
}
popup.show()
}
fun onLongClick(item: SettingsItem, position: Int): Boolean {
SettingsDialogFragment.newInstance(
settingsViewModel,

View file

@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
package org.yuzu.yuzu_emu.features.settings.ui
import android.app.Dialog
import android.content.DialogInterface
@ -19,11 +19,16 @@ import com.google.android.material.slider.Slider
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogSliderBinding
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.input.model.AnalogDirection
import org.yuzu.yuzu_emu.features.settings.model.view.AnalogInputSetting
import org.yuzu.yuzu_emu.features.settings.model.view.ButtonInputSetting
import org.yuzu.yuzu_emu.features.settings.model.view.IntSingleChoiceSetting
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.model.view.SingleChoiceSetting
import org.yuzu.yuzu_emu.features.settings.model.view.SliderSetting
import org.yuzu.yuzu_emu.features.settings.model.view.StringSingleChoiceSetting
import org.yuzu.yuzu_emu.model.SettingsViewModel
import org.yuzu.yuzu_emu.utils.ParamPackage
class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener {
private var type = 0
@ -50,8 +55,49 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
MaterialAlertDialogBuilder(requireContext())
.setMessage(R.string.reset_setting_confirmation)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
settingsViewModel.clickedItem!!.setting.reset()
settingsViewModel.setAdapterItemChanged(position)
when (val item = settingsViewModel.clickedItem) {
is AnalogInputSetting -> {
val stickParam = NativeInput.getStickParam(
item.playerIndex,
item.nativeAnalog
)
if (stickParam.get("engine", "") == "analog_from_button") {
when (item.analogDirection) {
AnalogDirection.Up -> stickParam.erase("up")
AnalogDirection.Down -> stickParam.erase("down")
AnalogDirection.Left -> stickParam.erase("left")
AnalogDirection.Right -> stickParam.erase("right")
}
NativeInput.setStickParam(
item.playerIndex,
item.nativeAnalog,
stickParam
)
settingsViewModel.setAdapterItemChanged(position)
} else {
NativeInput.setStickParam(
item.playerIndex,
item.nativeAnalog,
ParamPackage()
)
settingsViewModel.setDatasetChanged(true)
}
}
is ButtonInputSetting -> {
NativeInput.setButtonParam(
item.playerIndex,
item.nativeButton,
ParamPackage()
)
settingsViewModel.setAdapterItemChanged(position)
}
else -> {
settingsViewModel.clickedItem!!.setting.reset()
settingsViewModel.setAdapterItemChanged(position)
}
}
}
.setNegativeButton(android.R.string.cancel, null)
.create()
@ -61,7 +107,7 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
val item = settingsViewModel.clickedItem as SingleChoiceSetting
val value = getSelectionForSingleChoiceValue(item)
MaterialAlertDialogBuilder(requireContext())
.setTitle(item.nameId)
.setTitle(item.title)
.setSingleChoiceItems(item.choicesId, value, this)
.create()
}
@ -81,7 +127,7 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
}
MaterialAlertDialogBuilder(requireContext())
.setTitle(item.nameId)
.setTitle(item.title)
.setView(sliderBinding.root)
.setPositiveButton(android.R.string.ok, this)
.setNegativeButton(android.R.string.cancel, defaultCancelListener)
@ -91,8 +137,16 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
SettingsItem.TYPE_STRING_SINGLE_CHOICE -> {
val item = settingsViewModel.clickedItem as StringSingleChoiceSetting
MaterialAlertDialogBuilder(requireContext())
.setTitle(item.nameId)
.setSingleChoiceItems(item.choices, item.selectValueIndex, this)
.setTitle(item.title)
.setSingleChoiceItems(item.choices, item.selectedValueIndex, this)
.create()
}
SettingsItem.TYPE_INT_SINGLE_CHOICE -> {
val item = settingsViewModel.clickedItem as IntSingleChoiceSetting
MaterialAlertDialogBuilder(requireContext())
.setTitle(item.title)
.setSingleChoiceItems(item.choices, item.selectedValueIndex, this)
.create()
}
@ -145,6 +199,12 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
scSetting.setSelectedValue(value)
}
is IntSingleChoiceSetting -> {
val scSetting = settingsViewModel.clickedItem as IntSingleChoiceSetting
val value = scSetting.getValueAt(which)
scSetting.setSelectedValue(value)
}
is SliderSetting -> {
val sliderSetting = settingsViewModel.clickedItem as SliderSetting
sliderSetting.setSelectedValue(settingsViewModel.sliderProgress.value)

View file

@ -24,8 +24,9 @@ import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentSettingsBinding
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.model.SettingsViewModel
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
class SettingsFragment : Fragment() {
@ -45,6 +46,12 @@ class SettingsFragment : Fragment() {
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
val playerIndex = getPlayerIndex()
if (playerIndex != -1) {
NativeInput.loadInputProfiles()
NativeInput.reloadInputDevices()
}
}
override fun onCreateView(
@ -57,8 +64,9 @@ class SettingsFragment : Fragment() {
}
// This is using the correct scope, lint is just acting up
@SuppressLint("UnsafeRepeatOnLifecycleDetector")
@SuppressLint("UnsafeRepeatOnLifecycleDetector", "NotifyDataSetChanged")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
settingsAdapter = SettingsAdapter(this, requireContext())
presenter = SettingsFragmentPresenter(
settingsViewModel,
@ -71,7 +79,17 @@ class SettingsFragment : Fragment() {
) {
args.game!!.title
} else {
getString(args.menuTag.titleId)
when (args.menuTag) {
Settings.MenuTag.SECTION_INPUT_PLAYER_ONE -> Settings.getPlayerString(1)
Settings.MenuTag.SECTION_INPUT_PLAYER_TWO -> Settings.getPlayerString(2)
Settings.MenuTag.SECTION_INPUT_PLAYER_THREE -> Settings.getPlayerString(3)
Settings.MenuTag.SECTION_INPUT_PLAYER_FOUR -> Settings.getPlayerString(4)
Settings.MenuTag.SECTION_INPUT_PLAYER_FIVE -> Settings.getPlayerString(5)
Settings.MenuTag.SECTION_INPUT_PLAYER_SIX -> Settings.getPlayerString(6)
Settings.MenuTag.SECTION_INPUT_PLAYER_SEVEN -> Settings.getPlayerString(7)
Settings.MenuTag.SECTION_INPUT_PLAYER_EIGHT -> Settings.getPlayerString(8)
else -> getString(args.menuTag.titleId)
}
}
binding.listSettings.apply {
adapter = settingsAdapter
@ -93,6 +111,55 @@ class SettingsFragment : Fragment() {
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
settingsViewModel.adapterItemChanged.collect {
if (it != -1) {
settingsAdapter?.notifyItemChanged(it)
settingsViewModel.setAdapterItemChanged(-1)
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
settingsViewModel.datasetChanged.collect {
if (it) {
settingsAdapter?.notifyDataSetChanged()
settingsViewModel.setDatasetChanged(false)
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
settingsViewModel.reloadListAndNotifyDataset.collectLatest {
if (it) {
settingsViewModel.setReloadListAndNotifyDataset(false)
presenter.loadSettingsList(true)
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
settingsViewModel.shouldShowResetInputDialog.collectLatest {
if (it) {
MessageDialogFragment.newInstance(
activity = requireActivity(),
titleId = R.string.reset_mapping,
descriptionId = R.string.reset_mapping_description,
positiveAction = {
NativeInput.resetControllerMappings(getPlayerIndex())
settingsViewModel.setReloadListAndNotifyDataset(true)
},
negativeAction = {}
).show(parentFragmentManager, MessageDialogFragment.TAG)
settingsViewModel.setShouldShowResetInputDialog(false)
}
}
}
}
}
if (args.menuTag == Settings.MenuTag.SECTION_ROOT) {
@ -115,6 +182,19 @@ class SettingsFragment : Fragment() {
setInsets()
}
private fun getPlayerIndex(): Int =
when (args.menuTag) {
Settings.MenuTag.SECTION_INPUT_PLAYER_ONE -> 0
Settings.MenuTag.SECTION_INPUT_PLAYER_TWO -> 1
Settings.MenuTag.SECTION_INPUT_PLAYER_THREE -> 2
Settings.MenuTag.SECTION_INPUT_PLAYER_FOUR -> 3
Settings.MenuTag.SECTION_INPUT_PLAYER_FIVE -> 4
Settings.MenuTag.SECTION_INPUT_PLAYER_SIX -> 5
Settings.MenuTag.SECTION_INPUT_PLAYER_SEVEN -> 6
Settings.MenuTag.SECTION_INPUT_PLAYER_EIGHT -> 7
else -> -1
}
private fun setInsets() {
ViewCompat.setOnApplyWindowInsetsListener(
binding.root

View file

@ -3,11 +3,17 @@
package org.yuzu.yuzu_emu.features.settings.ui
import android.annotation.SuppressLint
import android.os.Build
import android.widget.Toast
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.input.model.AnalogDirection
import org.yuzu.yuzu_emu.features.input.model.NativeAnalog
import org.yuzu.yuzu_emu.features.input.model.NativeButton
import org.yuzu.yuzu_emu.features.input.model.NpadStyleIndex
import org.yuzu.yuzu_emu.features.settings.model.AbstractBooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.AbstractIntSetting
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
@ -15,18 +21,21 @@ import org.yuzu.yuzu_emu.features.settings.model.ByteSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.LongSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.model.Settings.MenuTag
import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
import org.yuzu.yuzu_emu.features.settings.model.view.*
import org.yuzu.yuzu_emu.model.SettingsViewModel
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.NativeConfig
class SettingsFragmentPresenter(
private val settingsViewModel: SettingsViewModel,
private val adapter: SettingsAdapter,
private var menuTag: Settings.MenuTag
private var menuTag: MenuTag
) {
private var settingsList = ArrayList<SettingsItem>()
private val context get() = YuzuApplication.appContext
// Extension for altering settings list based on each setting's properties
fun ArrayList<SettingsItem>.add(key: String) {
val item = SettingsItem.settingsItems[key]!!
@ -53,31 +62,48 @@ class SettingsFragmentPresenter(
add(item)
}
// Allows you to show/hide abstract settings based on the paired setting key
fun ArrayList<SettingsItem>.addAbstract(item: SettingsItem) {
val pairedSettingKey = item.setting.pairedSettingKey
if (pairedSettingKey.isNotEmpty()) {
val pairedSettingsItem =
this.firstOrNull { it.setting.key == pairedSettingKey } ?: return
val pairedSetting = pairedSettingsItem.setting as AbstractBooleanSetting
if (!pairedSetting.getBoolean(!NativeConfig.isPerGameConfigLoaded())) return
}
add(item)
}
fun onViewCreated() {
loadSettingsList()
}
fun loadSettingsList() {
@SuppressLint("NotifyDataSetChanged")
fun loadSettingsList(notifyDataSetChanged: Boolean = false) {
val sl = ArrayList<SettingsItem>()
when (menuTag) {
Settings.MenuTag.SECTION_ROOT -> addConfigSettings(sl)
Settings.MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
Settings.MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
Settings.MenuTag.SECTION_AUDIO -> addAudioSettings(sl)
Settings.MenuTag.SECTION_THEME -> addThemeSettings(sl)
Settings.MenuTag.SECTION_DEBUG -> addDebugSettings(sl)
else -> {
val context = YuzuApplication.appContext
Toast.makeText(
context,
context.getString(R.string.unimplemented_menu),
Toast.LENGTH_SHORT
).show()
return
}
MenuTag.SECTION_ROOT -> addConfigSettings(sl)
MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
MenuTag.SECTION_AUDIO -> addAudioSettings(sl)
MenuTag.SECTION_INPUT -> addInputSettings(sl)
MenuTag.SECTION_INPUT_PLAYER_ONE -> addInputPlayer(sl, 0)
MenuTag.SECTION_INPUT_PLAYER_TWO -> addInputPlayer(sl, 1)
MenuTag.SECTION_INPUT_PLAYER_THREE -> addInputPlayer(sl, 2)
MenuTag.SECTION_INPUT_PLAYER_FOUR -> addInputPlayer(sl, 3)
MenuTag.SECTION_INPUT_PLAYER_FIVE -> addInputPlayer(sl, 4)
MenuTag.SECTION_INPUT_PLAYER_SIX -> addInputPlayer(sl, 5)
MenuTag.SECTION_INPUT_PLAYER_SEVEN -> addInputPlayer(sl, 6)
MenuTag.SECTION_INPUT_PLAYER_EIGHT -> addInputPlayer(sl, 7)
MenuTag.SECTION_THEME -> addThemeSettings(sl)
MenuTag.SECTION_DEBUG -> addDebugSettings(sl)
}
settingsList = sl
adapter.submitList(settingsList)
adapter.submitList(settingsList) {
if (notifyDataSetChanged) {
adapter.notifyDataSetChanged()
}
}
}
private fun addConfigSettings(sl: ArrayList<SettingsItem>) {
@ -118,6 +144,7 @@ class SettingsFragmentPresenter(
RunnableSetting(
titleId = R.string.reset_to_default,
descriptionId = R.string.reset_to_default_description,
isRunnable = !NativeLibrary.isRunning(),
iconId = R.drawable.ic_restore
) { settingsViewModel.setShouldShowResetSettingsDialog(true) }
)
@ -163,6 +190,671 @@ class SettingsFragmentPresenter(
}
}
private fun addInputSettings(sl: ArrayList<SettingsItem>) {
settingsViewModel.currentDevice = 0
if (NativeConfig.isPerGameConfigLoaded()) {
NativeInput.loadInputProfiles()
val profiles = NativeInput.getInputProfileNames().toMutableList()
profiles.add(0, "")
val prettyProfiles = profiles.toTypedArray()
prettyProfiles[0] =
context.getString(R.string.use_global_input_configuration)
sl.apply {
for (i in 0 until 8) {
add(
IntSingleChoiceSetting(
getPerGameProfileSetting(profiles, i),
titleString = getPlayerProfileString(i + 1),
choices = prettyProfiles,
values = IntArray(profiles.size) { it }.toTypedArray()
)
)
}
}
return
}
val getConnectedIcon: (Int) -> Int = { playerIndex: Int ->
if (NativeInput.getIsConnected(playerIndex)) {
R.drawable.ic_controller
} else {
R.drawable.ic_controller_disconnected
}
}
val inputSettings = NativeConfig.getInputSettings(true)
sl.apply {
add(
SubmenuSetting(
titleString = Settings.getPlayerString(1),
descriptionString = inputSettings[0].profileName,
menuKey = MenuTag.SECTION_INPUT_PLAYER_ONE,
iconId = getConnectedIcon(0)
)
)
add(
SubmenuSetting(
titleString = Settings.getPlayerString(2),
descriptionString = inputSettings[1].profileName,
menuKey = MenuTag.SECTION_INPUT_PLAYER_TWO,
iconId = getConnectedIcon(1)
)
)
add(
SubmenuSetting(
titleString = Settings.getPlayerString(3),
descriptionString = inputSettings[2].profileName,
menuKey = MenuTag.SECTION_INPUT_PLAYER_THREE,
iconId = getConnectedIcon(2)
)
)
add(
SubmenuSetting(
titleString = Settings.getPlayerString(4),
descriptionString = inputSettings[3].profileName,
menuKey = MenuTag.SECTION_INPUT_PLAYER_FOUR,
iconId = getConnectedIcon(3)
)
)
add(
SubmenuSetting(
titleString = Settings.getPlayerString(5),
descriptionString = inputSettings[4].profileName,
menuKey = MenuTag.SECTION_INPUT_PLAYER_FIVE,
iconId = getConnectedIcon(4)
)
)
add(
SubmenuSetting(
titleString = Settings.getPlayerString(6),
descriptionString = inputSettings[5].profileName,
menuKey = MenuTag.SECTION_INPUT_PLAYER_SIX,
iconId = getConnectedIcon(5)
)
)
add(
SubmenuSetting(
titleString = Settings.getPlayerString(7),
descriptionString = inputSettings[6].profileName,
menuKey = MenuTag.SECTION_INPUT_PLAYER_SEVEN,
iconId = getConnectedIcon(6)
)
)
add(
SubmenuSetting(
titleString = Settings.getPlayerString(8),
descriptionString = inputSettings[7].profileName,
menuKey = MenuTag.SECTION_INPUT_PLAYER_EIGHT,
iconId = getConnectedIcon(7)
)
)
}
}
private fun getPlayerProfileString(player: Int): String =
context.getString(R.string.player_num_profile, player)
private fun getPerGameProfileSetting(
profiles: List<String>,
playerIndex: Int
): AbstractIntSetting {
return object : AbstractIntSetting {
private val players
get() = NativeConfig.getInputSettings(false)
override val key = ""
override fun getInt(needsGlobal: Boolean): Int {
val currentProfile = players[playerIndex].profileName
profiles.forEachIndexed { i, profile ->
if (profile == currentProfile) {
return i
}
}
return 0
}
override fun setInt(value: Int) {
NativeInput.loadPerGameConfiguration(playerIndex, value, profiles[value])
NativeInput.connectControllers(playerIndex)
NativeConfig.saveControlPlayerValues()
}
override val defaultValue = 0
override fun getValueAsString(needsGlobal: Boolean): String = getInt().toString()
override fun reset() = setInt(defaultValue)
override var global = true
override val isRuntimeModifiable = true
override val isSaveable = true
}
}
private fun addInputPlayer(sl: ArrayList<SettingsItem>, playerIndex: Int) {
sl.apply {
val connectedSetting = object : AbstractBooleanSetting {
override val key = "connected"
override fun getBoolean(needsGlobal: Boolean): Boolean =
NativeInput.getIsConnected(playerIndex)
override fun setBoolean(value: Boolean) =
NativeInput.connectControllers(playerIndex, value)
override val defaultValue = playerIndex == 0
override fun getValueAsString(needsGlobal: Boolean): String =
getBoolean(needsGlobal).toString()
override fun reset() = setBoolean(defaultValue)
}
add(SwitchSetting(connectedSetting, R.string.connected))
val styleTags = NativeInput.getSupportedStyleTags(playerIndex)
val npadType = object : AbstractIntSetting {
override val key = "npad_type"
override fun getInt(needsGlobal: Boolean): Int {
val styleIndex = NativeInput.getStyleIndex(playerIndex)
return styleTags.indexOfFirst { it == styleIndex }
}
override fun setInt(value: Int) {
NativeInput.setStyleIndex(playerIndex, styleTags[value])
settingsViewModel.setReloadListAndNotifyDataset(true)
}
override val defaultValue = NpadStyleIndex.Fullkey.int
override fun getValueAsString(needsGlobal: Boolean): String = getInt().toString()
override fun reset() = setInt(defaultValue)
override val pairedSettingKey: String = "connected"
}
addAbstract(
IntSingleChoiceSetting(
npadType,
titleId = R.string.controller_type,
choices = styleTags.map { context.getString(it.nameId) }
.toTypedArray(),
values = IntArray(styleTags.size) { it }.toTypedArray()
)
)
InputHandler.updateControllerData()
val autoMappingSetting = object : AbstractIntSetting {
override val key = "auto_mapping_device"
override fun getInt(needsGlobal: Boolean): Int = -1
override fun setInt(value: Int) {
val registeredController = InputHandler.registeredControllers[value + 1]
val displayName = registeredController.get(
"display",
context.getString(R.string.unknown)
)
NativeInput.updateMappingsWithDefault(
playerIndex,
registeredController,
displayName
)
Toast.makeText(
context,
context.getString(R.string.attempted_auto_map, displayName),
Toast.LENGTH_SHORT
).show()
settingsViewModel.setReloadListAndNotifyDataset(true)
}
override val defaultValue = -1
override fun getValueAsString(needsGlobal: Boolean) = getInt().toString()
override fun reset() = setInt(defaultValue)
override val isRuntimeModifiable: Boolean = true
}
val unknownString = context.getString(R.string.unknown)
val prettyAutoMappingControllerList = InputHandler.registeredControllers.mapNotNull {
val port = it.get("port", -1)
return@mapNotNull if (port == 100 || port == -1) {
null
} else {
it.get("display", unknownString)
}
}.toTypedArray()
add(
IntSingleChoiceSetting(
autoMappingSetting,
titleId = R.string.auto_map,
descriptionId = R.string.auto_map_description,
choices = prettyAutoMappingControllerList,
values = IntArray(prettyAutoMappingControllerList.size) { it }.toTypedArray()
)
)
val mappingFilterSetting = object : AbstractIntSetting {
override val key = "mapping_filter"
override fun getInt(needsGlobal: Boolean): Int = settingsViewModel.currentDevice
override fun setInt(value: Int) {
settingsViewModel.currentDevice = value
}
override val defaultValue = 0
override fun getValueAsString(needsGlobal: Boolean) = getInt().toString()
override fun reset() = setInt(defaultValue)
override val isRuntimeModifiable: Boolean = true
}
val prettyControllerList = InputHandler.registeredControllers.mapNotNull {
return@mapNotNull if (it.get("port", 0) == 100) {
null
} else {
it.get("display", unknownString)
}
}.toTypedArray()
add(
IntSingleChoiceSetting(
mappingFilterSetting,
titleId = R.string.input_mapping_filter,
descriptionId = R.string.input_mapping_filter_description,
choices = prettyControllerList,
values = IntArray(prettyControllerList.size) { it }.toTypedArray()
)
)
add(InputProfileSetting(playerIndex))
add(
RunnableSetting(titleId = R.string.reset_to_default, isRunnable = true) {
settingsViewModel.setShouldShowResetInputDialog(true)
}
)
val styleIndex = NativeInput.getStyleIndex(playerIndex)
// Buttons
when (styleIndex) {
NpadStyleIndex.Fullkey,
NpadStyleIndex.Handheld,
NpadStyleIndex.JoyconDual -> {
add(HeaderSetting(R.string.buttons))
add(ButtonInputSetting(playerIndex, NativeButton.A, R.string.button_a))
add(ButtonInputSetting(playerIndex, NativeButton.B, R.string.button_b))
add(ButtonInputSetting(playerIndex, NativeButton.X, R.string.button_x))
add(ButtonInputSetting(playerIndex, NativeButton.Y, R.string.button_y))
add(ButtonInputSetting(playerIndex, NativeButton.Plus, R.string.button_plus))
add(ButtonInputSetting(playerIndex, NativeButton.Minus, R.string.button_minus))
add(ButtonInputSetting(playerIndex, NativeButton.Home, R.string.button_home))
add(
ButtonInputSetting(
playerIndex,
NativeButton.Capture,
R.string.button_capture
)
)
}
NpadStyleIndex.JoyconLeft -> {
add(HeaderSetting(R.string.buttons))
add(ButtonInputSetting(playerIndex, NativeButton.Minus, R.string.button_minus))
add(
ButtonInputSetting(
playerIndex,
NativeButton.Capture,
R.string.button_capture
)
)
}
NpadStyleIndex.JoyconRight -> {
add(HeaderSetting(R.string.buttons))
add(ButtonInputSetting(playerIndex, NativeButton.A, R.string.button_a))
add(ButtonInputSetting(playerIndex, NativeButton.B, R.string.button_b))
add(ButtonInputSetting(playerIndex, NativeButton.X, R.string.button_x))
add(ButtonInputSetting(playerIndex, NativeButton.Y, R.string.button_y))
add(ButtonInputSetting(playerIndex, NativeButton.Plus, R.string.button_plus))
add(ButtonInputSetting(playerIndex, NativeButton.Home, R.string.button_home))
}
NpadStyleIndex.GameCube -> {
add(HeaderSetting(R.string.buttons))
add(ButtonInputSetting(playerIndex, NativeButton.A, R.string.button_a))
add(ButtonInputSetting(playerIndex, NativeButton.B, R.string.button_b))
add(ButtonInputSetting(playerIndex, NativeButton.X, R.string.button_x))
add(ButtonInputSetting(playerIndex, NativeButton.Y, R.string.button_y))
add(ButtonInputSetting(playerIndex, NativeButton.Plus, R.string.start_pause))
}
else -> {
// No-op
}
}
when (styleIndex) {
NpadStyleIndex.Fullkey,
NpadStyleIndex.Handheld,
NpadStyleIndex.JoyconDual,
NpadStyleIndex.JoyconLeft -> {
add(HeaderSetting(R.string.dpad))
add(ButtonInputSetting(playerIndex, NativeButton.DUp, R.string.up))
add(ButtonInputSetting(playerIndex, NativeButton.DDown, R.string.down))
add(ButtonInputSetting(playerIndex, NativeButton.DLeft, R.string.left))
add(ButtonInputSetting(playerIndex, NativeButton.DRight, R.string.right))
}
else -> {
// No-op
}
}
// Left stick
when (styleIndex) {
NpadStyleIndex.Fullkey,
NpadStyleIndex.Handheld,
NpadStyleIndex.JoyconDual,
NpadStyleIndex.JoyconLeft -> {
add(HeaderSetting(R.string.left_stick))
addAll(getStickDirections(playerIndex, NativeAnalog.LStick))
add(ButtonInputSetting(playerIndex, NativeButton.LStick, R.string.pressed))
addAll(getExtraStickSettings(playerIndex, NativeAnalog.LStick))
}
NpadStyleIndex.GameCube -> {
add(HeaderSetting(R.string.control_stick))
addAll(getStickDirections(playerIndex, NativeAnalog.LStick))
addAll(getExtraStickSettings(playerIndex, NativeAnalog.LStick))
}
else -> {
// No-op
}
}
// Right stick
when (styleIndex) {
NpadStyleIndex.Fullkey,
NpadStyleIndex.Handheld,
NpadStyleIndex.JoyconDual,
NpadStyleIndex.JoyconRight -> {
add(HeaderSetting(R.string.right_stick))
addAll(getStickDirections(playerIndex, NativeAnalog.RStick))
add(ButtonInputSetting(playerIndex, NativeButton.RStick, R.string.pressed))
addAll(getExtraStickSettings(playerIndex, NativeAnalog.RStick))
}
NpadStyleIndex.GameCube -> {
add(HeaderSetting(R.string.c_stick))
addAll(getStickDirections(playerIndex, NativeAnalog.RStick))
addAll(getExtraStickSettings(playerIndex, NativeAnalog.RStick))
}
else -> {
// No-op
}
}
// L/R, ZL/ZR, and SL/SR
when (styleIndex) {
NpadStyleIndex.Fullkey,
NpadStyleIndex.Handheld -> {
add(HeaderSetting(R.string.triggers))
add(ButtonInputSetting(playerIndex, NativeButton.L, R.string.button_l))
add(ButtonInputSetting(playerIndex, NativeButton.R, R.string.button_r))
add(ButtonInputSetting(playerIndex, NativeButton.ZL, R.string.button_zl))
add(ButtonInputSetting(playerIndex, NativeButton.ZR, R.string.button_zr))
}
NpadStyleIndex.JoyconDual -> {
add(HeaderSetting(R.string.triggers))
add(ButtonInputSetting(playerIndex, NativeButton.L, R.string.button_l))
add(ButtonInputSetting(playerIndex, NativeButton.R, R.string.button_r))
add(ButtonInputSetting(playerIndex, NativeButton.ZL, R.string.button_zl))
add(ButtonInputSetting(playerIndex, NativeButton.ZR, R.string.button_zr))
add(
ButtonInputSetting(
playerIndex,
NativeButton.SLLeft,
R.string.button_sl_left
)
)
add(
ButtonInputSetting(
playerIndex,
NativeButton.SRLeft,
R.string.button_sr_left
)
)
add(
ButtonInputSetting(
playerIndex,
NativeButton.SLRight,
R.string.button_sl_right
)
)
add(
ButtonInputSetting(
playerIndex,
NativeButton.SRRight,
R.string.button_sr_right
)
)
}
NpadStyleIndex.JoyconLeft -> {
add(HeaderSetting(R.string.triggers))
add(ButtonInputSetting(playerIndex, NativeButton.L, R.string.button_l))
add(ButtonInputSetting(playerIndex, NativeButton.ZL, R.string.button_zl))
add(
ButtonInputSetting(
playerIndex,
NativeButton.SLLeft,
R.string.button_sl_left
)
)
add(
ButtonInputSetting(
playerIndex,
NativeButton.SRLeft,
R.string.button_sr_left
)
)
}
NpadStyleIndex.JoyconRight -> {
add(HeaderSetting(R.string.triggers))
add(ButtonInputSetting(playerIndex, NativeButton.R, R.string.button_r))
add(ButtonInputSetting(playerIndex, NativeButton.ZR, R.string.button_zr))
add(
ButtonInputSetting(
playerIndex,
NativeButton.SLRight,
R.string.button_sl_right
)
)
add(
ButtonInputSetting(
playerIndex,
NativeButton.SRRight,
R.string.button_sr_right
)
)
}
NpadStyleIndex.GameCube -> {
add(HeaderSetting(R.string.triggers))
add(ButtonInputSetting(playerIndex, NativeButton.R, R.string.button_z))
add(ButtonInputSetting(playerIndex, NativeButton.ZL, R.string.button_l))
add(ButtonInputSetting(playerIndex, NativeButton.ZR, R.string.button_r))
}
else -> {
// No-op
}
}
add(HeaderSetting(R.string.vibration))
val vibrationEnabledSetting = object : AbstractBooleanSetting {
override val key = "vibration"
override fun getBoolean(needsGlobal: Boolean): Boolean =
NativeConfig.getInputSettings(true)[playerIndex].vibrationEnabled
override fun setBoolean(value: Boolean) {
val settings = NativeConfig.getInputSettings(true)
settings[playerIndex].vibrationEnabled = value
NativeConfig.setInputSettings(settings, true)
}
override val defaultValue = true
override fun getValueAsString(needsGlobal: Boolean): String =
getBoolean(needsGlobal).toString()
override fun reset() = setBoolean(defaultValue)
}
add(SwitchSetting(vibrationEnabledSetting, R.string.vibration))
val useSystemVibratorSetting = object : AbstractBooleanSetting {
override val key = ""
override fun getBoolean(needsGlobal: Boolean): Boolean =
NativeConfig.getInputSettings(true)[playerIndex].useSystemVibrator
override fun setBoolean(value: Boolean) {
val settings = NativeConfig.getInputSettings(true)
settings[playerIndex].useSystemVibrator = value
NativeConfig.setInputSettings(settings, true)
}
override val defaultValue = playerIndex == 0
override fun getValueAsString(needsGlobal: Boolean): String =
getBoolean(needsGlobal).toString()
override fun reset() = setBoolean(defaultValue)
override val pairedSettingKey: String = "vibration"
}
addAbstract(SwitchSetting(useSystemVibratorSetting, R.string.use_system_vibrator))
val vibrationStrengthSetting = object : AbstractIntSetting {
override val key = ""
override fun getInt(needsGlobal: Boolean): Int =
NativeConfig.getInputSettings(true)[playerIndex].vibrationStrength
override fun setInt(value: Int) {
val settings = NativeConfig.getInputSettings(true)
settings[playerIndex].vibrationStrength = value
NativeConfig.setInputSettings(settings, true)
}
override val defaultValue = 100
override fun getValueAsString(needsGlobal: Boolean): String =
getInt(needsGlobal).toString()
override fun reset() = setInt(defaultValue)
override val pairedSettingKey: String = "vibration"
}
addAbstract(
SliderSetting(vibrationStrengthSetting, R.string.vibration_strength, units = "%")
)
}
}
// Convenience function for creating AbstractIntSettings for modifier range/stick range/stick deadzones
private fun getStickIntSettingFromParam(
playerIndex: Int,
paramName: String,
stick: NativeAnalog,
defaultValue: Int
): AbstractIntSetting =
object : AbstractIntSetting {
val params get() = NativeInput.getStickParam(playerIndex, stick)
override val key = ""
override fun getInt(needsGlobal: Boolean): Int =
(params.get(paramName, 0.15f) * 100).toInt()
override fun setInt(value: Int) {
val tempParams = params
tempParams.set(paramName, value.toFloat() / 100)
NativeInput.setStickParam(playerIndex, stick, tempParams)
}
override val defaultValue = defaultValue
override fun getValueAsString(needsGlobal: Boolean): String =
getInt(needsGlobal).toString()
override fun reset() = setInt(defaultValue)
}
private fun getExtraStickSettings(
playerIndex: Int,
nativeAnalog: NativeAnalog
): List<SettingsItem> {
val stickIsController =
NativeInput.isController(NativeInput.getStickParam(playerIndex, nativeAnalog))
val modifierRangeSetting =
getStickIntSettingFromParam(playerIndex, "modifier_scale", nativeAnalog, 50)
val stickRangeSetting =
getStickIntSettingFromParam(playerIndex, "range", nativeAnalog, 95)
val stickDeadzoneSetting =
getStickIntSettingFromParam(playerIndex, "deadzone", nativeAnalog, 15)
val out = mutableListOf<SettingsItem>().apply {
if (stickIsController) {
add(SliderSetting(stickRangeSetting, titleId = R.string.range, min = 25, max = 150))
add(SliderSetting(stickDeadzoneSetting, R.string.deadzone))
} else {
add(ModifierInputSetting(playerIndex, NativeAnalog.LStick, R.string.modifier))
add(SliderSetting(modifierRangeSetting, R.string.modifier_range))
}
}
return out
}
private fun getStickDirections(player: Int, stick: NativeAnalog): List<AnalogInputSetting> =
listOf(
AnalogInputSetting(
player,
stick,
AnalogDirection.Up,
R.string.up
),
AnalogInputSetting(
player,
stick,
AnalogDirection.Down,
R.string.down
),
AnalogInputSetting(
player,
stick,
AnalogDirection.Left,
R.string.left
),
AnalogInputSetting(
player,
stick,
AnalogDirection.Right,
R.string.right
)
)
private fun addThemeSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
val theme: AbstractIntSetting = object : AbstractIntSetting {

View file

@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
package org.yuzu.yuzu_emu.features.settings.ui
import android.content.Context
import android.os.Bundle
@ -26,8 +26,6 @@ import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentSettingsSearchBinding
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
import org.yuzu.yuzu_emu.model.SettingsViewModel
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
@ -119,7 +117,7 @@ class SettingsSearchFragment : Fragment() {
val baseList = SettingsItem.settingsItems
val similarityAlgorithm = if (searchTerm.length > 2) Cosine() else Cosine(1)
val sortedList: List<SettingsItem> = baseList.mapNotNull { item ->
val title = getString(item.value.nameId).lowercase()
val title = item.value.title.lowercase()
val similarity = similarityAlgorithm.similarity(searchTerm, title)
if (similarity > 0.08) {
Pair(similarity, item)

View file

@ -1,20 +1,26 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
package org.yuzu.yuzu_emu.features.settings.ui
import androidx.lifecycle.ViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.ParamPackage
class SettingsViewModel : ViewModel() {
var game: Game? = null
var clickedItem: SettingsItem? = null
var currentDevice = 0
val shouldRecreate: StateFlow<Boolean> get() = _shouldRecreate
private val _shouldRecreate = MutableStateFlow(false)
@ -36,6 +42,18 @@ class SettingsViewModel : ViewModel() {
val adapterItemChanged: StateFlow<Int> get() = _adapterItemChanged
private val _adapterItemChanged = MutableStateFlow(-1)
private val _datasetChanged = MutableStateFlow(false)
val datasetChanged = _datasetChanged.asStateFlow()
private val _reloadListAndNotifyDataset = MutableStateFlow(false)
val reloadListAndNotifyDataset = _reloadListAndNotifyDataset.asStateFlow()
private val _shouldShowDeleteProfileDialog = MutableStateFlow("")
val shouldShowDeleteProfileDialog = _shouldShowDeleteProfileDialog.asStateFlow()
private val _shouldShowResetInputDialog = MutableStateFlow(false)
val shouldShowResetInputDialog = _shouldShowResetInputDialog.asStateFlow()
fun setShouldRecreate(value: Boolean) {
_shouldRecreate.value = value
}
@ -68,4 +86,27 @@ class SettingsViewModel : ViewModel() {
fun setAdapterItemChanged(value: Int) {
_adapterItemChanged.value = value
}
fun setDatasetChanged(value: Boolean) {
_datasetChanged.value = value
}
fun setReloadListAndNotifyDataset(value: Boolean) {
_reloadListAndNotifyDataset.value = value
}
fun setShouldShowDeleteProfileDialog(profile: String) {
_shouldShowDeleteProfileDialog.value = profile
}
fun setShouldShowResetInputDialog(value: Boolean) {
_shouldShowResetInputDialog.value = value
}
fun getCurrentDeviceParams(defaultParams: ParamPackage): ParamPackage =
try {
InputHandler.registeredControllers[currentDevice]
} catch (e: IndexOutOfBoundsException) {
defaultParams
}
}

View file

@ -0,0 +1,33 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
import android.view.View
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
import org.yuzu.yuzu_emu.features.settings.model.view.InputProfileSetting
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
import org.yuzu.yuzu_emu.R
class InputProfileViewHolder(val binding: ListItemSettingBinding, adapter: SettingsAdapter) :
SettingViewHolder(binding.root, adapter) {
private lateinit var setting: InputProfileSetting
override fun bind(item: SettingsItem) {
setting = item as InputProfileSetting
binding.textSettingName.text = setting.title
binding.textSettingValue.text =
setting.getCurrentProfile().ifEmpty { binding.root.context.getString(R.string.not_set) }
binding.textSettingDescription.visibility = View.GONE
binding.buttonClear.visibility = View.GONE
binding.icon.visibility = View.GONE
binding.buttonClear.visibility = View.GONE
}
override fun onClick(clicked: View) =
adapter.onInputProfileClick(setting, bindingAdapterPosition)
override fun onLongClick(clicked: View): Boolean = false
}

View file

@ -0,0 +1,71 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
import android.view.View
import org.yuzu.yuzu_emu.databinding.ListItemSettingInputBinding
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.settings.model.view.AnalogInputSetting
import org.yuzu.yuzu_emu.features.settings.model.view.ButtonInputSetting
import org.yuzu.yuzu_emu.features.settings.model.view.InputSetting
import org.yuzu.yuzu_emu.features.settings.model.view.ModifierInputSetting
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
class InputViewHolder(val binding: ListItemSettingInputBinding, adapter: SettingsAdapter) :
SettingViewHolder(binding.root, adapter) {
private lateinit var setting: InputSetting
override fun bind(item: SettingsItem) {
setting = item as InputSetting
binding.textSettingName.text = setting.title
binding.textSettingValue.text = setting.getSelectedValue()
binding.buttonOptions.visibility = when (item) {
is AnalogInputSetting -> {
val param = NativeInput.getStickParam(item.playerIndex, item.nativeAnalog)
if (
param.get("engine", "") == "analog_from_button" ||
param.has("axis_x") || param.has("axis_y")
) {
View.VISIBLE
} else {
View.GONE
}
}
is ButtonInputSetting -> {
val param = NativeInput.getButtonParam(item.playerIndex, item.nativeButton)
if (
param.has("code") || param.has("button") || param.has("hat") ||
param.has("axis")
) {
View.VISIBLE
} else {
View.GONE
}
}
is ModifierInputSetting -> {
val params = NativeInput.getStickParam(item.playerIndex, item.nativeAnalog)
if (params.has("modifier")) {
View.VISIBLE
} else {
View.GONE
}
}
}
binding.buttonOptions.setOnClickListener(null)
binding.buttonOptions.setOnClickListener {
adapter.onInputOptionsClick(binding.buttonOptions, setting, bindingAdapterPosition)
}
}
override fun onClick(clicked: View) =
adapter.onInputClick(setting, bindingAdapterPosition)
override fun onLongClick(clicked: View): Boolean =
adapter.onLongClick(setting, bindingAdapterPosition)
}

View file

@ -47,6 +47,9 @@ class SingleChoiceViewHolder(val binding: ListItemSettingBinding, adapter: Setti
binding.textSettingValue.text = item.getChoiceAt(item.getSelectedValue())
}
}
if (binding.textSettingValue.text.isEmpty()) {
binding.textSettingValue.visibility = View.GONE
}
binding.buttonClear.visibility = if (setting.setting.global ||
!NativeConfig.isPerGameConfigLoaded()

View file

@ -277,6 +277,15 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
true
}
R.id.menu_controls -> {
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
null,
Settings.MenuTag.SECTION_INPUT
)
binding.root.findNavController().navigate(action)
true
}
R.id.menu_overlay_controls -> {
showOverlayOptions()
true

View file

@ -89,6 +89,20 @@ class HomeSettingsFragment : Fragment() {
}
)
)
add(
HomeSetting(
R.string.preferences_controls,
R.string.preferences_controls_description,
R.drawable.ic_controller,
{
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
null,
Settings.MenuTag.SECTION_INPUT
)
binding.root.findNavController().navigate(action)
}
)
)
add(
HomeSetting(
R.string.gpu_driver_manager,

View file

@ -24,10 +24,10 @@ import androidx.core.content.ContextCompat
import androidx.window.layout.WindowMetricsCalculator
import kotlin.math.max
import kotlin.math.min
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.NativeLibrary.ButtonType
import org.yuzu.yuzu_emu.NativeLibrary.StickType
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.features.input.model.NativeAnalog
import org.yuzu.yuzu_emu.features.input.model.NativeButton
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.overlay.model.OverlayControl
@ -100,19 +100,19 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
var shouldUpdateView = false
val playerIndex =
if (NativeLibrary.isHandheldOnly()) {
NativeLibrary.ConsoleDevice
if (NativeInput.isHandheldOnly()) {
NativeInput.ConsoleDevice
} else {
NativeLibrary.Player1Device
NativeInput.Player1Device
}
for (button in overlayButtons) {
if (!button.updateStatus(event)) {
continue
}
NativeLibrary.onGamePadButtonEvent(
NativeInput.onOverlayButtonEvent(
playerIndex,
button.buttonId,
button.button,
button.status
)
playHaptics(event)
@ -123,24 +123,24 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
if (!dpad.updateStatus(event, BooleanSetting.DPAD_SLIDE.getBoolean())) {
continue
}
NativeLibrary.onGamePadButtonEvent(
NativeInput.onOverlayButtonEvent(
playerIndex,
dpad.upId,
dpad.up,
dpad.upStatus
)
NativeLibrary.onGamePadButtonEvent(
NativeInput.onOverlayButtonEvent(
playerIndex,
dpad.downId,
dpad.down,
dpad.downStatus
)
NativeLibrary.onGamePadButtonEvent(
NativeInput.onOverlayButtonEvent(
playerIndex,
dpad.leftId,
dpad.left,
dpad.leftStatus
)
NativeLibrary.onGamePadButtonEvent(
NativeInput.onOverlayButtonEvent(
playerIndex,
dpad.rightId,
dpad.right,
dpad.rightStatus
)
playHaptics(event)
@ -151,16 +151,15 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
if (!joystick.updateStatus(event)) {
continue
}
val axisID = joystick.joystickId
NativeLibrary.onGamePadJoystickEvent(
NativeInput.onOverlayJoystickEvent(
playerIndex,
axisID,
joystick.joystick,
joystick.xAxis,
joystick.realYAxis
)
NativeLibrary.onGamePadButtonEvent(
NativeInput.onOverlayButtonEvent(
playerIndex,
joystick.buttonId,
joystick.button,
joystick.buttonStatus
)
playHaptics(event)
@ -187,7 +186,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
motionEvent == MotionEvent.ACTION_UP || motionEvent == MotionEvent.ACTION_POINTER_UP
if (isActionDown && !isTouchInputConsumed(pointerId)) {
NativeLibrary.onTouchPressed(pointerId, xPosition.toFloat(), yPosition.toFloat())
NativeInput.onTouchPressed(pointerId, xPosition.toFloat(), yPosition.toFloat())
}
if (isActionMove) {
@ -196,12 +195,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
if (isTouchInputConsumed(fingerId)) {
continue
}
NativeLibrary.onTouchMoved(fingerId, event.getX(i), event.getY(i))
NativeInput.onTouchMoved(fingerId, event.getX(i), event.getY(i))
}
}
if (isActionUp && !isTouchInputConsumed(pointerId)) {
NativeLibrary.onTouchReleased(pointerId)
NativeInput.onTouchReleased(pointerId)
}
return true
@ -359,7 +358,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.facebutton_a,
R.drawable.facebutton_a_depressed,
ButtonType.BUTTON_A,
NativeButton.A,
data,
position
)
@ -373,7 +372,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.facebutton_b,
R.drawable.facebutton_b_depressed,
ButtonType.BUTTON_B,
NativeButton.B,
data,
position
)
@ -387,7 +386,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.facebutton_x,
R.drawable.facebutton_x_depressed,
ButtonType.BUTTON_X,
NativeButton.X,
data,
position
)
@ -401,7 +400,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.facebutton_y,
R.drawable.facebutton_y_depressed,
ButtonType.BUTTON_Y,
NativeButton.Y,
data,
position
)
@ -415,7 +414,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.facebutton_plus,
R.drawable.facebutton_plus_depressed,
ButtonType.BUTTON_PLUS,
NativeButton.Plus,
data,
position
)
@ -429,7 +428,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.facebutton_minus,
R.drawable.facebutton_minus_depressed,
ButtonType.BUTTON_MINUS,
NativeButton.Minus,
data,
position
)
@ -443,7 +442,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.facebutton_home,
R.drawable.facebutton_home_depressed,
ButtonType.BUTTON_HOME,
NativeButton.Home,
data,
position
)
@ -457,7 +456,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.facebutton_screenshot,
R.drawable.facebutton_screenshot_depressed,
ButtonType.BUTTON_CAPTURE,
NativeButton.Capture,
data,
position
)
@ -471,7 +470,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.l_shoulder,
R.drawable.l_shoulder_depressed,
ButtonType.TRIGGER_L,
NativeButton.L,
data,
position
)
@ -485,7 +484,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.r_shoulder,
R.drawable.r_shoulder_depressed,
ButtonType.TRIGGER_R,
NativeButton.R,
data,
position
)
@ -499,7 +498,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.zl_trigger,
R.drawable.zl_trigger_depressed,
ButtonType.TRIGGER_ZL,
NativeButton.ZL,
data,
position
)
@ -513,7 +512,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.zr_trigger,
R.drawable.zr_trigger_depressed,
ButtonType.TRIGGER_ZR,
NativeButton.ZR,
data,
position
)
@ -527,7 +526,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.button_l3,
R.drawable.button_l3_depressed,
ButtonType.STICK_L,
NativeButton.LStick,
data,
position
)
@ -541,7 +540,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize,
R.drawable.button_r3,
R.drawable.button_r3_depressed,
ButtonType.STICK_R,
NativeButton.RStick,
data,
position
)
@ -556,8 +555,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.joystick_range,
R.drawable.joystick,
R.drawable.joystick_depressed,
StickType.STICK_L,
ButtonType.STICK_L,
NativeAnalog.LStick,
NativeButton.LStick,
data,
position
)
@ -572,8 +571,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.joystick_range,
R.drawable.joystick,
R.drawable.joystick_depressed,
StickType.STICK_R,
ButtonType.STICK_R,
NativeAnalog.RStick,
NativeButton.RStick,
data,
position
)
@ -835,7 +834,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
windowSize: Pair<Point, Point>,
defaultResId: Int,
pressedResId: Int,
buttonId: Int,
button: NativeButton,
overlayControlData: OverlayControlData,
position: Pair<Double, Double>
): InputOverlayDrawableButton {
@ -869,7 +868,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
res,
defaultStateBitmap,
pressedStateBitmap,
buttonId,
button,
overlayControlData
)
@ -940,11 +939,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
res,
defaultStateBitmap,
pressedOneDirectionStateBitmap,
pressedTwoDirectionsStateBitmap,
ButtonType.DPAD_UP,
ButtonType.DPAD_DOWN,
ButtonType.DPAD_LEFT,
ButtonType.DPAD_RIGHT
pressedTwoDirectionsStateBitmap
)
// Get the minimum and maximum coordinates of the screen where the button can be placed.
@ -993,8 +988,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
resOuter: Int,
defaultResInner: Int,
pressedResInner: Int,
joystick: Int,
buttonId: Int,
joystick: NativeAnalog,
button: NativeButton,
overlayControlData: OverlayControlData,
position: Pair<Double, Double>
): InputOverlayDrawableJoystick {
@ -1042,7 +1037,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
outerRect,
innerRect,
joystick,
buttonId,
button,
overlayControlData.id
)

View file

@ -9,7 +9,8 @@ import android.graphics.Canvas
import android.graphics.Rect
import android.graphics.drawable.BitmapDrawable
import android.view.MotionEvent
import org.yuzu.yuzu_emu.NativeLibrary.ButtonState
import org.yuzu.yuzu_emu.features.input.NativeInput.ButtonState
import org.yuzu.yuzu_emu.features.input.model.NativeButton
import org.yuzu.yuzu_emu.overlay.model.OverlayControlData
/**
@ -19,13 +20,13 @@ import org.yuzu.yuzu_emu.overlay.model.OverlayControlData
* @param res [Resources] instance.
* @param defaultStateBitmap [Bitmap] to use with the default state Drawable.
* @param pressedStateBitmap [Bitmap] to use with the pressed state Drawable.
* @param buttonId Identifier for this type of button.
* @param button [NativeButton] for this type of button.
*/
class InputOverlayDrawableButton(
res: Resources,
defaultStateBitmap: Bitmap,
pressedStateBitmap: Bitmap,
val buttonId: Int,
val button: NativeButton,
val overlayControlData: OverlayControlData
) {
// The ID value what motion event is tracking

View file

@ -9,7 +9,8 @@ import android.graphics.Canvas
import android.graphics.Rect
import android.graphics.drawable.BitmapDrawable
import android.view.MotionEvent
import org.yuzu.yuzu_emu.NativeLibrary.ButtonState
import org.yuzu.yuzu_emu.features.input.NativeInput.ButtonState
import org.yuzu.yuzu_emu.features.input.model.NativeButton
/**
* Custom [BitmapDrawable] that is capable
@ -19,20 +20,12 @@ import org.yuzu.yuzu_emu.NativeLibrary.ButtonState
* @param defaultStateBitmap [Bitmap] of the default state.
* @param pressedOneDirectionStateBitmap [Bitmap] of the pressed state in one direction.
* @param pressedTwoDirectionsStateBitmap [Bitmap] of the pressed state in two direction.
* @param buttonUp Identifier for the up button.
* @param buttonDown Identifier for the down button.
* @param buttonLeft Identifier for the left button.
* @param buttonRight Identifier for the right button.
*/
class InputOverlayDrawableDpad(
res: Resources,
defaultStateBitmap: Bitmap,
pressedOneDirectionStateBitmap: Bitmap,
pressedTwoDirectionsStateBitmap: Bitmap,
buttonUp: Int,
buttonDown: Int,
buttonLeft: Int,
buttonRight: Int
pressedTwoDirectionsStateBitmap: Bitmap
) {
/**
* Gets one of the InputOverlayDrawableDpad's button IDs.
@ -40,10 +33,10 @@ class InputOverlayDrawableDpad(
* @return the requested InputOverlayDrawableDpad's button ID.
*/
// The ID identifying what type of button this Drawable represents.
val upId: Int
val downId: Int
val leftId: Int
val rightId: Int
val up = NativeButton.DUp
val down = NativeButton.DDown
val left = NativeButton.DLeft
val right = NativeButton.DRight
var trackId: Int
val width: Int
@ -69,10 +62,6 @@ class InputOverlayDrawableDpad(
this.pressedTwoDirectionsStateBitmap = BitmapDrawable(res, pressedTwoDirectionsStateBitmap)
width = this.defaultStateBitmap.intrinsicWidth
height = this.defaultStateBitmap.intrinsicHeight
upId = buttonUp
downId = buttonDown
leftId = buttonLeft
rightId = buttonRight
trackId = -1
}

View file

@ -13,7 +13,9 @@ import kotlin.math.atan2
import kotlin.math.cos
import kotlin.math.sin
import kotlin.math.sqrt
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.features.input.NativeInput.ButtonState
import org.yuzu.yuzu_emu.features.input.model.NativeAnalog
import org.yuzu.yuzu_emu.features.input.model.NativeButton
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
/**
@ -26,8 +28,8 @@ import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
* @param bitmapInnerPressed [Bitmap] which represents the pressed inner movable part of the joystick.
* @param rectOuter [Rect] which represents the outer joystick bounds.
* @param rectInner [Rect] which represents the inner joystick bounds.
* @param joystickId The ID value what type of joystick this Drawable represents.
* @param buttonId The ID value what type of button this Drawable represents.
* @param joystick The [NativeAnalog] this Drawable represents.
* @param button The [NativeButton] this Drawable represents.
*/
class InputOverlayDrawableJoystick(
res: Resources,
@ -36,8 +38,8 @@ class InputOverlayDrawableJoystick(
bitmapInnerPressed: Bitmap,
rectOuter: Rect,
rectInner: Rect,
val joystickId: Int,
val buttonId: Int,
val joystick: NativeAnalog,
val button: NativeButton,
val prefId: String
) {
// The ID value what motion event is tracking
@ -69,8 +71,7 @@ class InputOverlayDrawableJoystick(
// TODO: Add button support
val buttonStatus: Int
get() =
NativeLibrary.ButtonState.RELEASED
get() = ButtonState.RELEASED
var bounds: Rect
get() = outerBitmap.bounds
set(bounds) {

View file

@ -6,439 +6,89 @@ package org.yuzu.yuzu_emu.utils
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
import kotlin.math.sqrt
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.input.YuzuInputOverlayDevice
import org.yuzu.yuzu_emu.features.input.YuzuPhysicalDevice
object InputHandler {
private var controllerIds = getGameControllerIds()
fun initialize() {
// Connect first controller
NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device))
}
fun updateControllerIds() {
controllerIds = getGameControllerIds()
}
var androidControllers = mapOf<Int, YuzuPhysicalDevice>()
var registeredControllers = mutableListOf<ParamPackage>()
fun dispatchKeyEvent(event: KeyEvent): Boolean {
val button: Int = when (event.device.vendorId) {
0x045E -> getInputXboxButtonKey(event.keyCode)
0x054C -> getInputDS5ButtonKey(event.keyCode)
0x057E -> getInputJoyconButtonKey(event.keyCode)
0x1532 -> getInputRazerButtonKey(event.keyCode)
0x3537 -> getInputRedmagicButtonKey(event.keyCode)
0x358A -> getInputBackboneLabsButtonKey(event.keyCode)
else -> getInputGenericButtonKey(event.keyCode)
}
val action = when (event.action) {
KeyEvent.ACTION_DOWN -> NativeLibrary.ButtonState.PRESSED
KeyEvent.ACTION_UP -> NativeLibrary.ButtonState.RELEASED
KeyEvent.ACTION_DOWN -> NativeInput.ButtonState.PRESSED
KeyEvent.ACTION_UP -> NativeInput.ButtonState.RELEASED
else -> return false
}
// Ignore invalid buttons
if (button < 0) {
return false
var controllerData = androidControllers[event.device.controllerNumber]
if (controllerData == null) {
updateControllerData()
controllerData = androidControllers[event.device.controllerNumber] ?: return false
}
return NativeLibrary.onGamePadButtonEvent(
getPlayerNumber(event.device.controllerNumber, event.deviceId),
button,
NativeInput.onGamePadButtonEvent(
controllerData.getGUID(),
controllerData.getPort(),
event.keyCode,
action
)
}
fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
val device = event.device
// Check every axis input available on the controller
for (range in device.motionRanges) {
val axis = range.axis
when (device.vendorId) {
0x045E -> setGenericAxisInput(event, axis)
0x054C -> setGenericAxisInput(event, axis)
0x057E -> setJoyconAxisInput(event, axis)
0x1532 -> setRazerAxisInput(event, axis)
else -> setGenericAxisInput(event, axis)
}
}
return true
}
private fun getPlayerNumber(index: Int, deviceId: Int = -1): Int {
var deviceIndex = index
if (deviceId != -1) {
deviceIndex = controllerIds[deviceId] ?: 0
}
// TODO: Joycons are handled as different controllers. Find a way to merge them.
return when (deviceIndex) {
2 -> NativeLibrary.Player2Device
3 -> NativeLibrary.Player3Device
4 -> NativeLibrary.Player4Device
5 -> NativeLibrary.Player5Device
6 -> NativeLibrary.Player6Device
7 -> NativeLibrary.Player7Device
8 -> NativeLibrary.Player8Device
else -> if (NativeLibrary.isHandheldOnly()) {
NativeLibrary.ConsoleDevice
} else {
NativeLibrary.Player1Device
}
fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
val controllerData =
androidControllers[event.device.controllerNumber] ?: return false
event.device.motionRanges.forEach {
NativeInput.onGamePadAxisEvent(
controllerData.getGUID(),
controllerData.getPort(),
it.axis,
event.getAxisValue(it.axis)
)
}
return true
}
private fun setStickState(playerNumber: Int, index: Int, xAxis: Float, yAxis: Float) {
// Calculate vector size
val r2 = xAxis * xAxis + yAxis * yAxis
var r = sqrt(r2.toDouble()).toFloat()
// Adjust range of joystick
val deadzone = 0.15f
var x = xAxis
var y = yAxis
if (r > deadzone) {
val deadzoneFactor = 1.0f / r * (r - deadzone) / (1.0f - deadzone)
x *= deadzoneFactor
y *= deadzoneFactor
r *= deadzoneFactor
} else {
x = 0.0f
y = 0.0f
}
// Normalize joystick
if (r > 1.0f) {
x /= r
y /= r
}
NativeLibrary.onGamePadJoystickEvent(
playerNumber,
index,
x,
-y
)
}
private fun getAxisToButton(axis: Float): Int {
return if (axis > 0.5f) {
NativeLibrary.ButtonState.PRESSED
} else {
NativeLibrary.ButtonState.RELEASED
}
}
private fun setAxisDpadState(playerNumber: Int, xAxis: Float, yAxis: Float) {
NativeLibrary.onGamePadButtonEvent(
playerNumber,
NativeLibrary.ButtonType.DPAD_UP,
getAxisToButton(-yAxis)
)
NativeLibrary.onGamePadButtonEvent(
playerNumber,
NativeLibrary.ButtonType.DPAD_DOWN,
getAxisToButton(yAxis)
)
NativeLibrary.onGamePadButtonEvent(
playerNumber,
NativeLibrary.ButtonType.DPAD_LEFT,
getAxisToButton(-xAxis)
)
NativeLibrary.onGamePadButtonEvent(
playerNumber,
NativeLibrary.ButtonType.DPAD_RIGHT,
getAxisToButton(xAxis)
)
}
private fun getInputDS5ButtonKey(key: Int): Int {
// The missing ds5 buttons are axis
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun getInputJoyconButtonKey(key: Int): Int {
// Joycon support is half dead. A lot of buttons can't be mapped
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_DPAD_UP -> NativeLibrary.ButtonType.DPAD_UP
KeyEvent.KEYCODE_DPAD_DOWN -> NativeLibrary.ButtonType.DPAD_DOWN
KeyEvent.KEYCODE_DPAD_LEFT -> NativeLibrary.ButtonType.DPAD_LEFT
KeyEvent.KEYCODE_DPAD_RIGHT -> NativeLibrary.ButtonType.DPAD_RIGHT
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun getInputXboxButtonKey(key: Int): Int {
// The missing xbox buttons are axis
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun getInputRazerButtonKey(key: Int): Int {
// The missing xbox buttons are axis
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun getInputRedmagicButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun getInputBackboneLabsButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun getInputGenericButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_DPAD_UP -> NativeLibrary.ButtonType.DPAD_UP
KeyEvent.KEYCODE_DPAD_DOWN -> NativeLibrary.ButtonType.DPAD_DOWN
KeyEvent.KEYCODE_DPAD_LEFT -> NativeLibrary.ButtonType.DPAD_LEFT
KeyEvent.KEYCODE_DPAD_RIGHT -> NativeLibrary.ButtonType.DPAD_RIGHT
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun setGenericAxisInput(event: MotionEvent, axis: Int) {
val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
setStickState(
playerNumber,
NativeLibrary.StickType.STICK_L,
event.getAxisValue(MotionEvent.AXIS_X),
event.getAxisValue(MotionEvent.AXIS_Y)
)
MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
setStickState(
playerNumber,
NativeLibrary.StickType.STICK_R,
event.getAxisValue(MotionEvent.AXIS_RX),
event.getAxisValue(MotionEvent.AXIS_RY)
)
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
setStickState(
playerNumber,
NativeLibrary.StickType.STICK_R,
event.getAxisValue(MotionEvent.AXIS_Z),
event.getAxisValue(MotionEvent.AXIS_RZ)
)
MotionEvent.AXIS_LTRIGGER ->
NativeLibrary.onGamePadButtonEvent(
playerNumber,
NativeLibrary.ButtonType.TRIGGER_ZL,
getAxisToButton(event.getAxisValue(MotionEvent.AXIS_LTRIGGER))
)
MotionEvent.AXIS_BRAKE ->
NativeLibrary.onGamePadButtonEvent(
playerNumber,
NativeLibrary.ButtonType.TRIGGER_ZL,
getAxisToButton(event.getAxisValue(MotionEvent.AXIS_BRAKE))
)
MotionEvent.AXIS_RTRIGGER ->
NativeLibrary.onGamePadButtonEvent(
playerNumber,
NativeLibrary.ButtonType.TRIGGER_ZR,
getAxisToButton(event.getAxisValue(MotionEvent.AXIS_RTRIGGER))
)
MotionEvent.AXIS_GAS ->
NativeLibrary.onGamePadButtonEvent(
playerNumber,
NativeLibrary.ButtonType.TRIGGER_ZR,
getAxisToButton(event.getAxisValue(MotionEvent.AXIS_GAS))
)
MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y ->
setAxisDpadState(
playerNumber,
event.getAxisValue(MotionEvent.AXIS_HAT_X),
event.getAxisValue(MotionEvent.AXIS_HAT_Y)
)
}
}
private fun setJoyconAxisInput(event: MotionEvent, axis: Int) {
// Joycon support is half dead. Right joystick doesn't work
val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
setStickState(
playerNumber,
NativeLibrary.StickType.STICK_L,
event.getAxisValue(MotionEvent.AXIS_X),
event.getAxisValue(MotionEvent.AXIS_Y)
)
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
setStickState(
playerNumber,
NativeLibrary.StickType.STICK_R,
event.getAxisValue(MotionEvent.AXIS_Z),
event.getAxisValue(MotionEvent.AXIS_RZ)
)
MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
setStickState(
playerNumber,
NativeLibrary.StickType.STICK_R,
event.getAxisValue(MotionEvent.AXIS_RX),
event.getAxisValue(MotionEvent.AXIS_RY)
)
}
}
private fun setRazerAxisInput(event: MotionEvent, axis: Int) {
val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
setStickState(
playerNumber,
NativeLibrary.StickType.STICK_L,
event.getAxisValue(MotionEvent.AXIS_X),
event.getAxisValue(MotionEvent.AXIS_Y)
)
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
setStickState(
playerNumber,
NativeLibrary.StickType.STICK_R,
event.getAxisValue(MotionEvent.AXIS_Z),
event.getAxisValue(MotionEvent.AXIS_RZ)
)
MotionEvent.AXIS_BRAKE ->
NativeLibrary.onGamePadButtonEvent(
playerNumber,
NativeLibrary.ButtonType.TRIGGER_ZL,
getAxisToButton(event.getAxisValue(MotionEvent.AXIS_BRAKE))
)
MotionEvent.AXIS_GAS ->
NativeLibrary.onGamePadButtonEvent(
playerNumber,
NativeLibrary.ButtonType.TRIGGER_ZR,
getAxisToButton(event.getAxisValue(MotionEvent.AXIS_GAS))
)
MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y ->
setAxisDpadState(
playerNumber,
event.getAxisValue(MotionEvent.AXIS_HAT_X),
event.getAxisValue(MotionEvent.AXIS_HAT_Y)
)
}
}
fun getGameControllerIds(): Map<Int, Int> {
val gameControllerDeviceIds = mutableMapOf<Int, Int>()
fun getDevices(): Map<Int, YuzuPhysicalDevice> {
val gameControllerDeviceIds = mutableMapOf<Int, YuzuPhysicalDevice>()
val deviceIds = InputDevice.getDeviceIds()
var controllerSlot = 1
var port = 0
val inputSettings = NativeConfig.getInputSettings(true)
deviceIds.forEach { deviceId ->
InputDevice.getDevice(deviceId)?.apply {
// Don't over-assign controllers
if (controllerSlot >= 8) {
return gameControllerDeviceIds
}
// Verify that the device has gamepad buttons, control sticks, or both.
if (sources and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD ||
sources and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK
) {
// This device is a game controller. Store its device ID.
if (deviceId and id and vendorId and productId != 0) {
// Additionally filter out devices that have no ID
gameControllerDeviceIds
.takeIf { !it.contains(deviceId) }
?.put(deviceId, controllerSlot)
controllerSlot++
if (!gameControllerDeviceIds.contains(controllerNumber)) {
gameControllerDeviceIds[controllerNumber] = YuzuPhysicalDevice(
this,
port,
inputSettings[port].useSystemVibrator
)
}
port++
}
}
}
return gameControllerDeviceIds
}
fun updateControllerData() {
androidControllers = getDevices()
androidControllers.forEach {
NativeInput.registerController(it.value)
}
// Register the input overlay on a dedicated port for all player 1 vibrations
NativeInput.registerController(YuzuInputOverlayDevice(androidControllers.isEmpty(), 100))
registeredControllers.clear()
NativeInput.getInputDevices().forEach {
registeredControllers.add(ParamPackage(it))
}
registeredControllers.sortBy { it.get("port", 0) }
}
fun InputDevice.getGUID(): String = String.format("%016x%016x", productId, vendorId)
}

View file

@ -6,6 +6,8 @@ package org.yuzu.yuzu_emu.utils
import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.overlay.model.OverlayControlData
import org.yuzu.yuzu_emu.features.input.model.PlayerInput
object NativeConfig {
/**
* Loads global config.
@ -168,4 +170,17 @@ object NativeConfig {
*/
@Synchronized
external fun setOverlayControlData(overlayControlData: Array<OverlayControlData>)
@Synchronized
external fun getInputSettings(global: Boolean): Array<PlayerInput>
@Synchronized
external fun setInputSettings(value: Array<PlayerInput>, global: Boolean)
/**
* Saves control values for a specific player
* Must be used when per game config is loaded
*/
@Synchronized
external fun saveControlPlayerValues()
}

View file

@ -14,7 +14,7 @@ import android.os.Build
import android.os.Handler
import android.os.Looper
import java.io.IOException
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.features.input.NativeInput
class NfcReader(private val activity: Activity) {
private var nfcAdapter: NfcAdapter? = null
@ -76,12 +76,12 @@ class NfcReader(private val activity: Activity) {
amiibo.connect()
val tagData = ntag215ReadAll(amiibo) ?: return
NativeLibrary.onReadNfcTag(tagData)
NativeInput.onReadNfcTag(tagData)
nfcAdapter?.ignore(
tag,
1000,
{ NativeLibrary.onRemoveNfcTag() },
{ NativeInput.onRemoveNfcTag() },
Handler(Looper.getMainLooper())
)
}

View file

@ -0,0 +1,141 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
// Kotlin version of src/common/param_package.h
class ParamPackage(serialized: String = "") {
private val KEY_VALUE_SEPARATOR = ":"
private val PARAM_SEPARATOR = ","
private val ESCAPE_CHARACTER = "$"
private val KEY_VALUE_SEPARATOR_ESCAPE = "$0"
private val PARAM_SEPARATOR_ESCAPE = "$1"
private val ESCAPE_CHARACTER_ESCAPE = "$2"
private val EMPTY_PLACEHOLDER = "[empty]"
val data = mutableMapOf<String, String>()
init {
val pairs = serialized.split(PARAM_SEPARATOR)
for (pair in pairs) {
val keyValue = pair.split(KEY_VALUE_SEPARATOR).toMutableList()
if (keyValue.size != 2) {
Log.error("[ParamPackage] Invalid key pair $keyValue")
continue
}
keyValue.forEachIndexed { i: Int, _: String ->
keyValue[i] = keyValue[i].replace(KEY_VALUE_SEPARATOR_ESCAPE, KEY_VALUE_SEPARATOR)
keyValue[i] = keyValue[i].replace(PARAM_SEPARATOR_ESCAPE, PARAM_SEPARATOR)
keyValue[i] = keyValue[i].replace(ESCAPE_CHARACTER_ESCAPE, ESCAPE_CHARACTER)
}
set(keyValue[0], keyValue[1])
}
}
constructor(params: List<Pair<String, String>>) : this() {
params.forEach {
data[it.first] = it.second
}
}
fun serialize(): String {
if (data.isEmpty()) {
return EMPTY_PLACEHOLDER
}
val result = StringBuilder()
data.forEach {
val keyValue = mutableListOf(it.key, it.value)
keyValue.forEachIndexed { i, _ ->
keyValue[i] = keyValue[i].replace(ESCAPE_CHARACTER, ESCAPE_CHARACTER_ESCAPE)
keyValue[i] = keyValue[i].replace(PARAM_SEPARATOR, PARAM_SEPARATOR_ESCAPE)
keyValue[i] = keyValue[i].replace(KEY_VALUE_SEPARATOR, KEY_VALUE_SEPARATOR_ESCAPE)
}
result.append("${keyValue[0]}$KEY_VALUE_SEPARATOR${keyValue[1]}$PARAM_SEPARATOR")
}
return result.removeSuffix(PARAM_SEPARATOR).toString()
}
fun get(key: String, defaultValue: String): String =
if (has(key)) {
data[key]!!
} else {
Log.debug("[ParamPackage] key $key not found")
defaultValue
}
fun get(key: String, defaultValue: Int): Int =
if (has(key)) {
try {
data[key]!!.toInt()
} catch (e: NumberFormatException) {
Log.debug("[ParamPackage] failed to convert ${data[key]!!} to int")
defaultValue
}
} else {
Log.debug("[ParamPackage] key $key not found")
defaultValue
}
private fun Int.toBoolean(): Boolean =
if (this == 1) {
true
} else if (this == 0) {
false
} else {
throw Exception("Tried to convert a value to a boolean that was not 0 or 1!")
}
fun get(key: String, defaultValue: Boolean): Boolean =
if (has(key)) {
try {
get(key, if (defaultValue) 1 else 0).toBoolean()
} catch (e: Exception) {
Log.debug("[ParamPackage] failed to convert ${data[key]!!} to boolean")
defaultValue
}
} else {
Log.debug("[ParamPackage] key $key not found")
defaultValue
}
fun get(key: String, defaultValue: Float): Float =
if (has(key)) {
try {
data[key]!!.toFloat()
} catch (e: NumberFormatException) {
Log.debug("[ParamPackage] failed to convert ${data[key]!!} to float")
defaultValue
}
} else {
Log.debug("[ParamPackage] key $key not found")
defaultValue
}
fun set(key: String, value: String) {
data[key] = value
}
fun set(key: String, value: Int) {
data[key] = value.toString()
}
fun Boolean.toInt(): Int = if (this) 1 else 0
fun set(key: String, value: Boolean) {
data[key] = value.toInt().toString()
}
fun set(key: String, value: Float) {
data[key] = value.toString()
}
fun has(key: String): Boolean = data.containsKey(key)
fun erase(key: String) = data.remove(key)
fun clear() = data.clear()
}

View file

@ -12,6 +12,7 @@ add_library(yuzu-android SHARED
native_log.cpp
android_config.cpp
android_config.h
native_input.cpp
)
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})

View file

@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <common/logging/log.h>
#include <input_common/main.h>
#include "android_config.h"
#include "android_settings.h"
#include "common/settings_setting.h"
@ -32,6 +34,7 @@ void AndroidConfig::ReadAndroidValues() {
ReadOverlayValues();
}
ReadDriverValues();
ReadAndroidControlValues();
}
void AndroidConfig::ReadAndroidUIValues() {
@ -107,6 +110,76 @@ void AndroidConfig::ReadOverlayValues() {
EndGroup();
}
void AndroidConfig::ReadAndroidPlayerValues(std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
const auto profile_name =
ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
player.profile_name = "";
return;
}
}
// Android doesn't have default options for controllers. We have the input overlay for that.
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param;
auto& player_buttons = player.buttons[i];
player_buttons = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
if (player_buttons.empty()) {
player_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param;
auto& player_analogs = player.analogs[i];
player_analogs = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
if (player_analogs.empty()) {
player_analogs = default_param;
}
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param;
auto& player_motions = player.motions[i];
player_motions = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
if (player_motions.empty()) {
player_motions = default_param;
}
}
player.use_system_vibrator = ReadBooleanSetting(
std::string(player_prefix).append("use_system_vibrator"), player_index == 0);
}
void AndroidConfig::ReadAndroidControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadAndroidPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
// ReadDebugControlValues();
// ReadHidbusValues();
EndGroup();
}
void AndroidConfig::SaveAndroidValues() {
if (global) {
SaveAndroidUIValues();
@ -114,6 +187,7 @@ void AndroidConfig::SaveAndroidValues() {
SaveOverlayValues();
}
SaveDriverValues();
SaveAndroidControlValues();
WriteToIni();
}
@ -187,6 +261,52 @@ void AndroidConfig::SaveOverlayValues() {
EndGroup();
}
void AndroidConfig::SaveAndroidPlayerValues(std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
}
const auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig() && player.profile_name.empty()) {
// No custom profile selected
return;
}
const std::string default_param;
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
player.buttons[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
player.analogs[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
player.motions[i], std::make_optional(default_param));
}
WriteBooleanSetting(std::string(player_prefix).append("use_system_vibrator"),
player.use_system_vibrator, std::make_optional(player_index == 0));
}
void AndroidConfig::SaveAndroidControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SaveAndroidPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
// SaveDebugControlValues();
// SaveHidbusValues();
EndGroup();
}
std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
auto& map = Settings::values.linkage.by_category;
if (map.contains(category)) {
@ -194,3 +314,24 @@ std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::
}
return AndroidSettings::values.linkage.by_category[category];
}
void AndroidConfig::ReadAndroidControlPlayerValues(std::size_t player_index) {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
ReadPlayerValues(player_index);
ReadAndroidPlayerValues(player_index);
EndGroup();
}
void AndroidConfig::SaveAndroidControlPlayerValues(std::size_t player_index) {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
LOG_DEBUG(Config, "Saving players control configuration values");
SavePlayerValues(player_index);
SaveAndroidPlayerValues(player_index);
EndGroup();
WriteToIni();
}

View file

@ -13,7 +13,12 @@ public:
void ReloadAllValues() override;
void SaveAllValues() override;
void ReadAndroidControlPlayerValues(std::size_t player_index);
void SaveAndroidControlPlayerValues(std::size_t player_index);
protected:
void ReadAndroidPlayerValues(std::size_t player_index);
void ReadAndroidControlValues();
void ReadAndroidValues();
void ReadAndroidUIValues();
void ReadDriverValues();
@ -27,6 +32,8 @@ protected:
void ReadUILayoutValues() override {}
void ReadMultiplayerValues() override {}
void SaveAndroidPlayerValues(std::size_t player_index);
void SaveAndroidControlValues();
void SaveAndroidValues();
void SaveAndroidUIValues();
void SaveDriverValues();

View file

@ -5,6 +5,7 @@
#include "common/android/id_cache.h"
#include "common/logging/log.h"
#include "input_common/drivers/android.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "input_common/drivers/virtual_gamepad.h"
@ -22,43 +23,6 @@ void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
window_info.render_surface = reinterpret_cast<void*>(surface);
}
void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
m_input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
}
void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
m_input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
}
void EmuWindow_Android::OnTouchReleased(int id) {
m_input_subsystem->GetTouchScreen()->TouchReleased(id);
}
void EmuWindow_Android::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) {
m_input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
}
void EmuWindow_Android::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) {
m_input_subsystem->GetVirtualGamepad()->SetStickPosition(player_index, stick_id, x, y);
}
void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x,
float gyro_y, float gyro_z, float accel_x,
float accel_y, float accel_z) {
m_input_subsystem->GetVirtualGamepad()->SetMotionState(
player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
}
void EmuWindow_Android::OnReadNfcTag(std::span<u8> data) {
m_input_subsystem->GetVirtualAmiibo()->LoadAmiibo(data);
}
void EmuWindow_Android::OnRemoveNfcTag() {
m_input_subsystem->GetVirtualAmiibo()->CloseAmiibo();
}
void EmuWindow_Android::OnFrameDisplayed() {
if (!m_first_frame) {
Common::Android::RunJNIOnFiber<void>(
@ -67,10 +31,9 @@ void EmuWindow_Android::OnFrameDisplayed() {
}
}
EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem,
ANativeWindow* surface,
EmuWindow_Android::EmuWindow_Android(ANativeWindow* surface,
std::shared_ptr<Common::DynamicLibrary> driver_library)
: m_input_subsystem{input_subsystem}, m_driver_library{driver_library} {
: m_driver_library{driver_library} {
LOG_INFO(Frontend, "initializing");
if (!surface) {
@ -80,10 +43,4 @@ EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsyste
OnSurfaceChanged(surface);
window_info.type = Core::Frontend::WindowSystemType::Android;
m_input_subsystem->Initialize();
}
EmuWindow_Android::~EmuWindow_Android() {
m_input_subsystem->Shutdown();
}

View file

@ -30,21 +30,12 @@ private:
class EmuWindow_Android final : public Core::Frontend::EmuWindow {
public:
EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem, ANativeWindow* surface,
EmuWindow_Android(ANativeWindow* surface,
std::shared_ptr<Common::DynamicLibrary> driver_library);
~EmuWindow_Android();
~EmuWindow_Android() = default;
void OnSurfaceChanged(ANativeWindow* surface);
void OnTouchPressed(int id, float x, float y);
void OnTouchMoved(int id, float x, float y);
void OnTouchReleased(int id);
void OnGamepadButtonEvent(int player_index, int button_id, bool pressed);
void OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y);
void OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y,
float gyro_z, float accel_x, float accel_y, float accel_z);
void OnReadNfcTag(std::span<u8> data);
void OnRemoveNfcTag();
void OnFrameDisplayed() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
@ -55,8 +46,6 @@ public:
};
private:
InputCommon::InputSubsystem* m_input_subsystem{};
float m_window_width{};
float m_window_height{};

View file

@ -88,6 +88,10 @@ FileSys::ManualContentProvider* EmulationSession::GetContentProvider() {
return m_manual_provider.get();
}
InputCommon::InputSubsystem& EmulationSession::GetInputSubsystem() {
return m_input_subsystem;
}
const EmuWindow_Android& EmulationSession::Window() const {
return *m_window;
}
@ -198,6 +202,8 @@ void EmulationSession::InitializeSystem(bool reload) {
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
Common::Log::Start();
m_input_subsystem.Initialize();
}
// Initialize filesystem.
@ -222,8 +228,7 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
std::scoped_lock lock(m_mutex);
// Create the render window.
m_window =
std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window, m_vulkan_library);
m_window = std::make_unique<EmuWindow_Android>(m_native_window, m_vulkan_library);
// Initialize system.
jauto android_keyboard = std::make_unique<Common::Android::SoftwareKeyboard::AndroidKeyboard>();
@ -355,60 +360,6 @@ void EmulationSession::RunEmulation() {
m_applet_id = static_cast<int>(Service::AM::AppletId::Application);
}
bool EmulationSession::IsHandheldOnly() {
jconst npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
if (npad_style_set.fullkey == 1) {
return false;
}
if (npad_style_set.handheld == 0) {
return false;
}
return !Settings::IsDockedMode();
}
void EmulationSession::SetDeviceType([[maybe_unused]] int index, int type) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
}
void EmulationSession::OnGamepadConnectEvent([[maybe_unused]] int index) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
// Ensure that player1 is configured correctly and handheld disconnected
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Player1) {
jauto handheld = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
handheld->Disconnect();
}
}
// Ensure that handheld is configured correctly and player 1 disconnected
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld) {
jauto player1 = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
if (controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
player1->Disconnect();
}
}
if (!controller->IsConnected()) {
controller->Connect();
}
}
void EmulationSession::OnGamepadDisconnectEvent([[maybe_unused]] int index) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
controller->Disconnect();
}
Common::Android::SoftwareKeyboard::AndroidKeyboard* EmulationSession::SoftwareKeyboard() {
return m_software_keyboard;
}
@ -574,14 +525,14 @@ jobjectArray Java_org_yuzu_yuzu_1emu_utils_GpuDriverHelper_getSystemDriverInfo(
nullptr, nullptr, file_redirect_dir_, nullptr);
auto driver_library = std::make_shared<Common::DynamicLibrary>(handle);
InputCommon::InputSubsystem input_subsystem;
auto m_window = std::make_unique<EmuWindow_Android>(
&input_subsystem, ANativeWindow_fromSurface(env, j_surf), driver_library);
auto window =
std::make_unique<EmuWindow_Android>(ANativeWindow_fromSurface(env, j_surf), driver_library);
Vulkan::vk::InstanceDispatch dld;
Vulkan::vk::Instance vk_instance = Vulkan::CreateInstance(
*driver_library, dld, VK_API_VERSION_1_1, Core::Frontend::WindowSystemType::Android);
auto surface = Vulkan::CreateSurface(vk_instance, m_window->GetWindowInfo());
auto surface = Vulkan::CreateSurface(vk_instance, window->GetWindowInfo());
auto device = Vulkan::CreateDevice(vk_instance, dld, *surface);
@ -622,103 +573,6 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isPaused(JNIEnv* env, jclass claz
return static_cast<jboolean>(EmulationSession::GetInstance().IsPaused());
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isHandheldOnly(JNIEnv* env, jclass clazz) {
return EmulationSession::GetInstance().IsHandheldOnly();
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_setDeviceType(JNIEnv* env, jclass clazz,
jint j_device, jint j_type) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().SetDeviceType(j_device, j_type);
}
return static_cast<jboolean>(true);
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadConnectEvent(JNIEnv* env, jclass clazz,
jint j_device) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().OnGamepadConnectEvent(j_device);
}
return static_cast<jboolean>(true);
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadDisconnectEvent(JNIEnv* env, jclass clazz,
jint j_device) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().OnGamepadDisconnectEvent(j_device);
}
return static_cast<jboolean>(true);
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadButtonEvent(JNIEnv* env, jclass clazz,
jint j_device, jint j_button,
jint action) {
if (EmulationSession::GetInstance().IsRunning()) {
// Ensure gamepad is connected
EmulationSession::GetInstance().OnGamepadConnectEvent(j_device);
EmulationSession::GetInstance().Window().OnGamepadButtonEvent(j_device, j_button,
action != 0);
}
return static_cast<jboolean>(true);
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadJoystickEvent(JNIEnv* env, jclass clazz,
jint j_device, jint stick_id,
jfloat x, jfloat y) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnGamepadJoystickEvent(j_device, stick_id, x, y);
}
return static_cast<jboolean>(true);
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMotionEvent(
JNIEnv* env, jclass clazz, jint j_device, jlong delta_timestamp, jfloat gyro_x, jfloat gyro_y,
jfloat gyro_z, jfloat accel_x, jfloat accel_y, jfloat accel_z) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnGamepadMotionEvent(
j_device, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
}
return static_cast<jboolean>(true);
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onReadNfcTag(JNIEnv* env, jclass clazz,
jbyteArray j_data) {
jboolean isCopy{false};
std::span<u8> data(reinterpret_cast<u8*>(env->GetByteArrayElements(j_data, &isCopy)),
static_cast<size_t>(env->GetArrayLength(j_data)));
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnReadNfcTag(data);
}
return static_cast<jboolean>(true);
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onRemoveNfcTag(JNIEnv* env, jclass clazz) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnRemoveNfcTag();
}
return static_cast<jboolean>(true);
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchPressed(JNIEnv* env, jclass clazz, jint id,
jfloat x, jfloat y) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnTouchPressed(id, x, y);
}
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchMoved(JNIEnv* env, jclass clazz, jint id,
jfloat x, jfloat y) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnTouchMoved(id, x, y);
}
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass clazz, jint id) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnTouchReleased(id);
}
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
jboolean reload) {
// Initialize the emulated system.
@ -759,6 +613,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGpuDriver(JNIEnv* env, jobject
void Java_org_yuzu_yuzu_1emu_NativeLibrary_applySettings(JNIEnv* env, jobject jobj) {
EmulationSession::GetInstance().System().ApplySettings();
EmulationSession::GetInstance().System().HIDCore().ReloadInputDevices();
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj) {

View file

@ -23,6 +23,7 @@ public:
const Core::System& System() const;
Core::System& System();
FileSys::ManualContentProvider* GetContentProvider();
InputCommon::InputSubsystem& GetInputSubsystem();
const EmuWindow_Android& Window() const;
EmuWindow_Android& Window();
@ -50,10 +51,6 @@ public:
const std::size_t program_index,
const bool frontend_initiated);
bool IsHandheldOnly();
void SetDeviceType([[maybe_unused]] int index, int type);
void OnGamepadConnectEvent([[maybe_unused]] int index);
void OnGamepadDisconnectEvent([[maybe_unused]] int index);
Common::Android::SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard();
static void OnEmulationStarted();

View file

@ -3,7 +3,6 @@
#include <string>
#include <common/fs/fs_util.h>
#include <jni.h>
#include "android_config.h"
@ -425,4 +424,120 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setOverlayControlData(
}
}
jobjectArray Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getInputSettings(JNIEnv* env, jobject obj,
jboolean j_global) {
Settings::values.players.SetGlobal(static_cast<bool>(j_global));
auto& players = Settings::values.players.GetValue();
jobjectArray j_input_settings =
env->NewObjectArray(players.size(), Common::Android::GetPlayerInputClass(), nullptr);
for (size_t i = 0; i < players.size(); ++i) {
auto j_connected = static_cast<jboolean>(players[i].connected);
jobjectArray j_buttons = env->NewObjectArray(
players[i].buttons.size(), Common::Android::GetStringClass(), env->NewStringUTF(""));
for (size_t j = 0; j < players[i].buttons.size(); ++j) {
env->SetObjectArrayElement(j_buttons, j,
Common::Android::ToJString(env, players[i].buttons[j]));
}
jobjectArray j_analogs = env->NewObjectArray(
players[i].analogs.size(), Common::Android::GetStringClass(), env->NewStringUTF(""));
for (size_t j = 0; j < players[i].analogs.size(); ++j) {
env->SetObjectArrayElement(j_analogs, j,
Common::Android::ToJString(env, players[i].analogs[j]));
}
jobjectArray j_motions = env->NewObjectArray(
players[i].motions.size(), Common::Android::GetStringClass(), env->NewStringUTF(""));
for (size_t j = 0; j < players[i].motions.size(); ++j) {
env->SetObjectArrayElement(j_motions, j,
Common::Android::ToJString(env, players[i].motions[j]));
}
auto j_vibration_enabled = static_cast<jboolean>(players[i].vibration_enabled);
auto j_vibration_strength = static_cast<jint>(players[i].vibration_strength);
auto j_body_color_left = static_cast<jlong>(players[i].body_color_left);
auto j_body_color_right = static_cast<jlong>(players[i].body_color_right);
auto j_button_color_left = static_cast<jlong>(players[i].button_color_left);
auto j_button_color_right = static_cast<jlong>(players[i].button_color_right);
auto j_profile_name = Common::Android::ToJString(env, players[i].profile_name);
auto j_use_system_vibrator = players[i].use_system_vibrator;
jobject playerInput = env->NewObject(
Common::Android::GetPlayerInputClass(), Common::Android::GetPlayerInputConstructor(),
j_connected, j_buttons, j_analogs, j_motions, j_vibration_enabled, j_vibration_strength,
j_body_color_left, j_body_color_right, j_button_color_left, j_button_color_right,
j_profile_name, j_use_system_vibrator);
env->SetObjectArrayElement(j_input_settings, i, playerInput);
}
return j_input_settings;
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setInputSettings(JNIEnv* env, jobject obj,
jobjectArray j_value,
jboolean j_global) {
auto& players = Settings::values.players.GetValue(static_cast<bool>(j_global));
int playersSize = env->GetArrayLength(j_value);
for (int i = 0; i < playersSize; ++i) {
jobject jplayer = env->GetObjectArrayElement(j_value, i);
players[i].connected = static_cast<bool>(
env->GetBooleanField(jplayer, Common::Android::GetPlayerInputConnectedField()));
auto j_buttons_array = static_cast<jobjectArray>(
env->GetObjectField(jplayer, Common::Android::GetPlayerInputButtonsField()));
int buttons_size = env->GetArrayLength(j_buttons_array);
for (int j = 0; j < buttons_size; ++j) {
auto button = static_cast<jstring>(env->GetObjectArrayElement(j_buttons_array, j));
players[i].buttons[j] = Common::Android::GetJString(env, button);
}
auto j_analogs_array = static_cast<jobjectArray>(
env->GetObjectField(jplayer, Common::Android::GetPlayerInputAnalogsField()));
int analogs_size = env->GetArrayLength(j_analogs_array);
for (int j = 0; j < analogs_size; ++j) {
auto analog = static_cast<jstring>(env->GetObjectArrayElement(j_analogs_array, j));
players[i].analogs[j] = Common::Android::GetJString(env, analog);
}
auto j_motions_array = static_cast<jobjectArray>(
env->GetObjectField(jplayer, Common::Android::GetPlayerInputMotionsField()));
int motions_size = env->GetArrayLength(j_motions_array);
for (int j = 0; j < motions_size; ++j) {
auto motion = static_cast<jstring>(env->GetObjectArrayElement(j_motions_array, j));
players[i].motions[j] = Common::Android::GetJString(env, motion);
}
players[i].vibration_enabled = static_cast<bool>(
env->GetBooleanField(jplayer, Common::Android::GetPlayerInputVibrationEnabledField()));
players[i].vibration_strength = static_cast<int>(
env->GetIntField(jplayer, Common::Android::GetPlayerInputVibrationStrengthField()));
players[i].body_color_left = static_cast<u32>(
env->GetLongField(jplayer, Common::Android::GetPlayerInputBodyColorLeftField()));
players[i].body_color_right = static_cast<u32>(
env->GetLongField(jplayer, Common::Android::GetPlayerInputBodyColorRightField()));
players[i].button_color_left = static_cast<u32>(
env->GetLongField(jplayer, Common::Android::GetPlayerInputButtonColorLeftField()));
players[i].button_color_right = static_cast<u32>(
env->GetLongField(jplayer, Common::Android::GetPlayerInputButtonColorRightField()));
auto profileName = static_cast<jstring>(
env->GetObjectField(jplayer, Common::Android::GetPlayerInputProfileNameField()));
players[i].profile_name = Common::Android::GetJString(env, profileName);
players[i].use_system_vibrator =
env->GetBooleanField(jplayer, Common::Android::GetPlayerInputUseSystemVibratorField());
}
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveControlPlayerValues(JNIEnv* env, jobject obj) {
Settings::values.players.SetGlobal(false);
// Clear all controls from the config in case the user reverted back to globals
per_game_config->ClearControlPlayerValues();
for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
per_game_config->SaveAndroidControlPlayerValues(index);
}
}
} // extern "C"

View file

@ -0,0 +1,631 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <common/fs/fs.h>
#include <common/fs/path_util.h>
#include <common/settings.h>
#include <hid_core/hid_types.h>
#include <jni.h>
#include "android_config.h"
#include "common/android/android_common.h"
#include "common/android/id_cache.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "input_common/drivers/android.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "input_common/drivers/virtual_gamepad.h"
#include "native.h"
std::unordered_map<std::string, std::unique_ptr<AndroidConfig>> map_profiles;
bool IsHandheldOnly() {
const auto npad_style_set =
EmulationSession::GetInstance().System().HIDCore().GetSupportedStyleTag();
if (npad_style_set.fullkey == 1) {
return false;
}
if (npad_style_set.handheld == 0) {
return false;
}
return !Settings::IsDockedMode();
}
std::filesystem::path GetNameWithoutExtension(std::filesystem::path filename) {
return filename.replace_extension();
}
bool IsProfileNameValid(std::string_view profile_name) {
return profile_name.find_first_of("<>:;\"/\\|,.!?*") == std::string::npos;
}
bool ProfileExistsInFilesystem(std::string_view profile_name) {
return Common::FS::Exists(Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "input" /
fmt::format("{}.ini", profile_name));
}
bool ProfileExistsInMap(const std::string& profile_name) {
return map_profiles.find(profile_name) != map_profiles.end();
}
bool SaveProfile(const std::string& profile_name, std::size_t player_index) {
if (!ProfileExistsInMap(profile_name)) {
return false;
}
Settings::values.players.GetValue()[player_index].profile_name = profile_name;
map_profiles[profile_name]->SaveAndroidControlPlayerValues(player_index);
return true;
}
bool LoadProfile(std::string& profile_name, std::size_t player_index) {
if (!ProfileExistsInMap(profile_name)) {
return false;
}
if (!ProfileExistsInFilesystem(profile_name)) {
map_profiles.erase(profile_name);
return false;
}
LOG_INFO(Config, "Loading input profile `{}`", profile_name);
Settings::values.players.GetValue()[player_index].profile_name = profile_name;
map_profiles[profile_name]->ReadAndroidControlPlayerValues(player_index);
return true;
}
void ApplyControllerConfig(size_t player_index,
const std::function<void(Core::HID::EmulatedController*)>& apply) {
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
if (player_index == 0) {
auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
auto* player_one = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
handheld->EnableConfiguration();
player_one->EnableConfiguration();
apply(handheld);
apply(player_one);
handheld->DisableConfiguration();
player_one->DisableConfiguration();
handheld->SaveCurrentConfig();
player_one->SaveCurrentConfig();
} else {
auto* controller = hid_core.GetEmulatedControllerByIndex(player_index);
controller->EnableConfiguration();
apply(controller);
controller->DisableConfiguration();
controller->SaveCurrentConfig();
}
}
void ConnectController(size_t player_index, bool connected) {
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
if (player_index == 0) {
auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
auto* player_one = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
handheld->EnableConfiguration();
player_one->EnableConfiguration();
if (player_one->GetNpadStyleIndex(true) == Core::HID::NpadStyleIndex::Handheld) {
if (connected) {
handheld->Connect();
} else {
handheld->Disconnect();
}
player_one->Disconnect();
} else {
if (connected) {
player_one->Connect();
} else {
player_one->Disconnect();
}
handheld->Disconnect();
}
handheld->DisableConfiguration();
player_one->DisableConfiguration();
handheld->SaveCurrentConfig();
player_one->SaveCurrentConfig();
} else {
auto* controller = hid_core.GetEmulatedControllerByIndex(player_index);
controller->EnableConfiguration();
if (connected) {
controller->Connect();
} else {
controller->Disconnect();
}
controller->DisableConfiguration();
controller->SaveCurrentConfig();
}
}
extern "C" {
jboolean Java_org_yuzu_yuzu_1emu_features_input_NativeInput_isHandheldOnly(JNIEnv* env,
jobject j_obj) {
return IsHandheldOnly();
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onGamePadButtonEvent(
JNIEnv* env, jobject j_obj, jstring j_guid, jint j_port, jint j_button_id, jint j_action) {
EmulationSession::GetInstance().GetInputSubsystem().GetAndroid()->SetButtonState(
Common::Android::GetJString(env, j_guid), j_port, j_button_id, j_action != 0);
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onGamePadAxisEvent(
JNIEnv* env, jobject j_obj, jstring j_guid, jint j_port, jint j_stick_id, jfloat j_value) {
EmulationSession::GetInstance().GetInputSubsystem().GetAndroid()->SetAxisPosition(
Common::Android::GetJString(env, j_guid), j_port, j_stick_id, j_value);
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onGamePadMotionEvent(
JNIEnv* env, jobject j_obj, jstring j_guid, jint j_port, jlong j_delta_timestamp,
jfloat j_x_gyro, jfloat j_y_gyro, jfloat j_z_gyro, jfloat j_x_accel, jfloat j_y_accel,
jfloat j_z_accel) {
EmulationSession::GetInstance().GetInputSubsystem().GetAndroid()->SetMotionState(
Common::Android::GetJString(env, j_guid), j_port, j_delta_timestamp, j_x_gyro, j_y_gyro,
j_z_gyro, j_x_accel, j_y_accel, j_z_accel);
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onReadNfcTag(JNIEnv* env, jobject j_obj,
jbyteArray j_data) {
jboolean isCopy{false};
std::span<u8> data(reinterpret_cast<u8*>(env->GetByteArrayElements(j_data, &isCopy)),
static_cast<size_t>(env->GetArrayLength(j_data)));
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().GetInputSubsystem().GetVirtualAmiibo()->LoadAmiibo(data);
}
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onRemoveNfcTag(JNIEnv* env, jobject j_obj) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().GetInputSubsystem().GetVirtualAmiibo()->CloseAmiibo();
}
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onTouchPressed(JNIEnv* env, jobject j_obj,
jint j_id, jfloat j_x_axis,
jfloat j_y_axis) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(
j_id, j_x_axis, j_y_axis);
}
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onTouchMoved(JNIEnv* env, jobject j_obj,
jint j_id, jfloat j_x_axis,
jfloat j_y_axis) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(
j_id, j_x_axis, j_y_axis);
}
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onTouchReleased(JNIEnv* env, jobject j_obj,
jint j_id) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(j_id);
}
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onOverlayButtonEventImpl(
JNIEnv* env, jobject j_obj, jint j_port, jint j_button_id, jint j_action) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().GetInputSubsystem().GetVirtualGamepad()->SetButtonState(
j_port, j_button_id, j_action == 1);
}
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onOverlayJoystickEventImpl(
JNIEnv* env, jobject j_obj, jint j_port, jint j_stick_id, jfloat j_x_axis, jfloat j_y_axis) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().GetInputSubsystem().GetVirtualGamepad()->SetStickPosition(
j_port, j_stick_id, j_x_axis, j_y_axis);
}
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_onDeviceMotionEvent(
JNIEnv* env, jobject j_obj, jint j_port, jlong j_delta_timestamp, jfloat j_x_gyro,
jfloat j_y_gyro, jfloat j_z_gyro, jfloat j_x_accel, jfloat j_y_accel, jfloat j_z_accel) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().GetInputSubsystem().GetVirtualGamepad()->SetMotionState(
j_port, j_delta_timestamp, j_x_gyro, j_y_gyro, j_z_gyro, j_x_accel, j_y_accel,
j_z_accel);
}
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_reloadInputDevices(JNIEnv* env,
jobject j_obj) {
EmulationSession::GetInstance().System().HIDCore().ReloadInputDevices();
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_registerController(JNIEnv* env,
jobject j_obj,
jobject j_device) {
EmulationSession::GetInstance().GetInputSubsystem().GetAndroid()->RegisterController(j_device);
}
jobjectArray Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getInputDevices(JNIEnv* env,
jobject j_obj) {
auto devices = EmulationSession::GetInstance().GetInputSubsystem().GetInputDevices();
jobjectArray jdevices = env->NewObjectArray(devices.size(), Common::Android::GetStringClass(),
Common::Android::ToJString(env, ""));
for (size_t i = 0; i < devices.size(); ++i) {
env->SetObjectArrayElement(jdevices, i,
Common::Android::ToJString(env, devices[i].Serialize()));
}
return jdevices;
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_loadInputProfiles(JNIEnv* env,
jobject j_obj) {
map_profiles.clear();
const auto input_profile_loc =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "input";
if (Common::FS::IsDir(input_profile_loc)) {
Common::FS::IterateDirEntries(
input_profile_loc,
[&](const std::filesystem::path& full_path) {
const auto filename = full_path.filename();
const auto name_without_ext =
Common::FS::PathToUTF8String(GetNameWithoutExtension(filename));
if (filename.extension() == ".ini" && IsProfileNameValid(name_without_ext)) {
map_profiles.insert_or_assign(
name_without_ext, std::make_unique<AndroidConfig>(
name_without_ext, Config::ConfigType::InputProfile));
}
return true;
},
Common::FS::DirEntryFilter::File);
}
}
jobjectArray Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getInputProfileNames(
JNIEnv* env, jobject j_obj) {
std::vector<std::string> profile_names;
profile_names.reserve(map_profiles.size());
auto it = map_profiles.cbegin();
while (it != map_profiles.cend()) {
const auto& [profile_name, config] = *it;
if (!ProfileExistsInFilesystem(profile_name)) {
it = map_profiles.erase(it);
continue;
}
profile_names.push_back(profile_name);
++it;
}
std::stable_sort(profile_names.begin(), profile_names.end());
jobjectArray j_profile_names =
env->NewObjectArray(profile_names.size(), Common::Android::GetStringClass(),
Common::Android::ToJString(env, ""));
for (size_t i = 0; i < profile_names.size(); ++i) {
env->SetObjectArrayElement(j_profile_names, i,
Common::Android::ToJString(env, profile_names[i]));
}
return j_profile_names;
}
jboolean Java_org_yuzu_yuzu_1emu_features_input_NativeInput_isProfileNameValid(JNIEnv* env,
jobject j_obj,
jstring j_name) {
return Common::Android::GetJString(env, j_name).find_first_of("<>:;\"/\\|,.!?*") ==
std::string::npos;
}
jboolean Java_org_yuzu_yuzu_1emu_features_input_NativeInput_createProfile(JNIEnv* env,
jobject j_obj,
jstring j_name,
jint j_player_index) {
auto profile_name = Common::Android::GetJString(env, j_name);
if (ProfileExistsInMap(profile_name)) {
return false;
}
map_profiles.insert_or_assign(
profile_name,
std::make_unique<AndroidConfig>(profile_name, Config::ConfigType::InputProfile));
return SaveProfile(profile_name, j_player_index);
}
jboolean Java_org_yuzu_yuzu_1emu_features_input_NativeInput_deleteProfile(JNIEnv* env,
jobject j_obj,
jstring j_name,
jint j_player_index) {
auto profile_name = Common::Android::GetJString(env, j_name);
if (!ProfileExistsInMap(profile_name)) {
return false;
}
if (!ProfileExistsInFilesystem(profile_name) ||
Common::FS::RemoveFile(map_profiles[profile_name]->GetConfigFilePath())) {
map_profiles.erase(profile_name);
}
Settings::values.players.GetValue()[j_player_index].profile_name = "";
return !ProfileExistsInMap(profile_name) && !ProfileExistsInFilesystem(profile_name);
}
jboolean Java_org_yuzu_yuzu_1emu_features_input_NativeInput_loadProfile(JNIEnv* env, jobject j_obj,
jstring j_name,
jint j_player_index) {
auto profile_name = Common::Android::GetJString(env, j_name);
return LoadProfile(profile_name, j_player_index);
}
jboolean Java_org_yuzu_yuzu_1emu_features_input_NativeInput_saveProfile(JNIEnv* env, jobject j_obj,
jstring j_name,
jint j_player_index) {
auto profile_name = Common::Android::GetJString(env, j_name);
return SaveProfile(profile_name, j_player_index);
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_loadPerGameConfiguration(
JNIEnv* env, jobject j_obj, jint j_player_index, jint j_selected_index,
jstring j_selected_profile_name) {
static constexpr size_t HANDHELD_INDEX = 8;
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
Settings::values.players.SetGlobal(false);
auto profile_name = Common::Android::GetJString(env, j_selected_profile_name);
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(j_player_index);
if (j_selected_index == 0) {
Settings::values.players.GetValue()[j_player_index].profile_name = "";
if (j_player_index == 0) {
Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
}
Settings::values.players.SetGlobal(true);
emulated_controller->ReloadFromSettings();
return;
}
if (profile_name.empty()) {
return;
}
auto& player = Settings::values.players.GetValue()[j_player_index];
auto& global_player = Settings::values.players.GetValue(true)[j_player_index];
player.profile_name = profile_name;
global_player.profile_name = profile_name;
// Read from the profile into the custom player settings
LoadProfile(profile_name, j_player_index);
// Make sure the controller is connected
player.connected = true;
emulated_controller->ReloadFromSettings();
if (j_player_index > 0) {
return;
}
// Handle Handheld cases
auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (player.controller_type == Settings::ControllerType::Handheld) {
handheld_player = player;
} else {
handheld_player = {};
}
handheld_controller->ReloadFromSettings();
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_beginMapping(JNIEnv* env, jobject j_obj,
jint jtype) {
EmulationSession::GetInstance().GetInputSubsystem().BeginMapping(
static_cast<InputCommon::Polling::InputType>(jtype));
}
jstring Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getNextInput(JNIEnv* env,
jobject j_obj) {
return Common::Android::ToJString(
env, EmulationSession::GetInstance().GetInputSubsystem().GetNextInput().Serialize());
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_stopMapping(JNIEnv* env, jobject j_obj) {
EmulationSession::GetInstance().GetInputSubsystem().StopMapping();
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_updateMappingsWithDefaultImpl(
JNIEnv* env, jobject j_obj, jint j_player_index, jstring j_device_params,
jstring j_display_name) {
auto& input_subsystem = EmulationSession::GetInstance().GetInputSubsystem();
// Clear all previous mappings
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
ApplyControllerConfig(j_player_index, [&](Core::HID::EmulatedController* controller) {
controller->SetButtonParam(button_id, {});
});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
ApplyControllerConfig(j_player_index, [&](Core::HID::EmulatedController* controller) {
controller->SetStickParam(analog_id, {});
});
}
// Apply new mappings
auto device = Common::ParamPackage(Common::Android::GetJString(env, j_device_params));
auto button_mappings = input_subsystem.GetButtonMappingForDevice(device);
auto analog_mappings = input_subsystem.GetAnalogMappingForDevice(device);
auto display_name = Common::Android::GetJString(env, j_display_name);
for (const auto& button_mapping : button_mappings) {
const std::size_t index = button_mapping.first;
auto named_mapping = button_mapping.second;
named_mapping.Set("display", display_name);
ApplyControllerConfig(j_player_index, [&](Core::HID::EmulatedController* controller) {
controller->SetButtonParam(index, named_mapping);
});
}
for (const auto& analog_mapping : analog_mappings) {
const std::size_t index = analog_mapping.first;
auto named_mapping = analog_mapping.second;
named_mapping.Set("display", display_name);
ApplyControllerConfig(j_player_index, [&](Core::HID::EmulatedController* controller) {
controller->SetStickParam(index, named_mapping);
});
}
}
jstring Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getButtonParamImpl(JNIEnv* env,
jobject j_obj,
jint j_player_index,
jint j_button) {
return Common::Android::ToJString(env, EmulationSession::GetInstance()
.System()
.HIDCore()
.GetEmulatedControllerByIndex(j_player_index)
->GetButtonParam(j_button)
.Serialize());
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_setButtonParamImpl(
JNIEnv* env, jobject j_obj, jint j_player_index, jint j_button_id, jstring j_param) {
ApplyControllerConfig(j_player_index, [&](Core::HID::EmulatedController* controller) {
controller->SetButtonParam(j_button_id,
Common::ParamPackage(Common::Android::GetJString(env, j_param)));
});
}
jstring Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getStickParamImpl(JNIEnv* env,
jobject j_obj,
jint j_player_index,
jint j_stick) {
return Common::Android::ToJString(env, EmulationSession::GetInstance()
.System()
.HIDCore()
.GetEmulatedControllerByIndex(j_player_index)
->GetStickParam(j_stick)
.Serialize());
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_setStickParamImpl(
JNIEnv* env, jobject j_obj, jint j_player_index, jint j_stick_id, jstring j_param) {
ApplyControllerConfig(j_player_index, [&](Core::HID::EmulatedController* controller) {
controller->SetStickParam(j_stick_id,
Common::ParamPackage(Common::Android::GetJString(env, j_param)));
});
}
jint Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getButtonNameImpl(JNIEnv* env,
jobject j_obj,
jstring j_param) {
return static_cast<jint>(EmulationSession::GetInstance().GetInputSubsystem().GetButtonName(
Common::ParamPackage(Common::Android::GetJString(env, j_param))));
}
jintArray Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getSupportedStyleTagsImpl(
JNIEnv* env, jobject j_obj, jint j_player_index) {
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
const auto npad_style_set = hid_core.GetSupportedStyleTag();
std::vector<s32> supported_indexes;
if (npad_style_set.fullkey == 1) {
supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::Fullkey));
}
if (npad_style_set.joycon_dual == 1) {
supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::JoyconDual));
}
if (npad_style_set.joycon_left == 1) {
supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::JoyconLeft));
}
if (npad_style_set.joycon_right == 1) {
supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::JoyconRight));
}
if (j_player_index == 0 && npad_style_set.handheld == 1) {
supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::Handheld));
}
if (npad_style_set.gamecube == 1) {
supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::GameCube));
}
jintArray j_supported_indexes = env->NewIntArray(supported_indexes.size());
env->SetIntArrayRegion(j_supported_indexes, 0, supported_indexes.size(),
supported_indexes.data());
return j_supported_indexes;
}
jint Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getStyleIndexImpl(JNIEnv* env,
jobject j_obj,
jint j_player_index) {
return static_cast<s32>(EmulationSession::GetInstance()
.System()
.HIDCore()
.GetEmulatedControllerByIndex(j_player_index)
->GetNpadStyleIndex(true));
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_setStyleIndexImpl(JNIEnv* env,
jobject j_obj,
jint j_player_index,
jint j_style_index) {
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
auto type = static_cast<Core::HID::NpadStyleIndex>(j_style_index);
ApplyControllerConfig(j_player_index, [&](Core::HID::EmulatedController* controller) {
controller->SetNpadStyleIndex(type);
});
if (j_player_index == 0) {
auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
auto* player_one = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
ConnectController(j_player_index,
player_one->IsConnected(true) || handheld->IsConnected(true));
}
}
jboolean Java_org_yuzu_yuzu_1emu_features_input_NativeInput_isControllerImpl(JNIEnv* env,
jobject j_obj,
jstring jparams) {
return static_cast<jint>(EmulationSession::GetInstance().GetInputSubsystem().IsController(
Common::ParamPackage(Common::Android::GetJString(env, jparams))));
}
jboolean Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getIsConnected(JNIEnv* env,
jobject j_obj,
jint j_player_index) {
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
auto* controller = hid_core.GetEmulatedControllerByIndex(static_cast<size_t>(j_player_index));
if (j_player_index == 0 &&
controller->GetNpadStyleIndex(true) == Core::HID::NpadStyleIndex::Handheld) {
return hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld)->IsConnected(true);
}
return controller->IsConnected(true);
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_connectControllersImpl(
JNIEnv* env, jobject j_obj, jbooleanArray j_connected) {
jboolean isCopy = false;
auto j_connected_array_size = env->GetArrayLength(j_connected);
jboolean* j_connected_array = env->GetBooleanArrayElements(j_connected, &isCopy);
for (int i = 0; i < j_connected_array_size; ++i) {
ConnectController(i, j_connected_array[i]);
}
}
void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_resetControllerMappings(
JNIEnv* env, jobject j_obj, jint j_player_index) {
// Clear all previous mappings
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
ApplyControllerConfig(j_player_index, [&](Core::HID::EmulatedController* controller) {
controller->SetButtonParam(button_id, {});
});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
ApplyControllerConfig(j_player_index, [&](Core::HID::EmulatedController* controller) {
controller->SetStickParam(analog_id, {});
});
}
}
} // extern "C"

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android:propertyName="translateXY"
android:propertyXName="translateX"
android:propertyYName="translateY"
android:startOffset="634">
<aapt:attr name="android:interpolator">
<pathInterpolator android:pathData="M 0.0,0.0 c0.333,0 0.667,1 1.0,1.0" />
</aapt:attr>
</objectAnimator>
<objectAnimator
android:duration="400"
android:pathData="M 500,500C 500,500 500,500 500,500"
android:propertyName="translateXY"
android:propertyXName="translateX"
android:propertyYName="translateY"
android:startOffset="734">
<aapt:attr name="android:interpolator">
<pathInterpolator android:pathData="M 0.0,0.0 c0.333,0.333 0.667,0.667 1.0,1.0" />
</aapt:attr>
</objectAnimator>
<objectAnimator
android:duration="267"
android:pathData="M 500,500C 500,500 500,364 500,364"
android:propertyName="translateXY"
android:propertyXName="translateX"
android:propertyYName="translateY"
android:startOffset="1134">
<aapt:attr name="android:interpolator">
<pathInterpolator android:pathData="M 0.0,0.0 c0.333,0 0.667,1 1.0,1.0" />
</aapt:attr>
</objectAnimator>
<objectAnimator
android:duration="234"
android:pathData="M 500,364C 500,364 500,364 500,364"
android:propertyName="translateXY"
android:propertyXName="translateX"
android:propertyYName="translateY"
android:startOffset="1401">
<aapt:attr name="android:interpolator">
<pathInterpolator android:pathData="M 0.0,0.0 c0.333,0.333 0.667,0.667 1.0,1.0" />
</aapt:attr>
</objectAnimator>
<objectAnimator
android:duration="133"
android:pathData="M 500,364C 500,364 500,535 500,535"
android:propertyName="translateXY"
android:propertyXName="translateX"
android:propertyYName="translateY"
android:startOffset="1635">
<aapt:attr name="android:interpolator">
<pathInterpolator android:pathData="M 0.0,0.0 c0.333,0 0.667,1 1.0,1.0" />
</aapt:attr>
</objectAnimator>
<objectAnimator
android:duration="100"
android:pathData="M 500,535C 500,535 500,500 500,500"
android:propertyName="translateXY"
android:propertyXName="translateX"
android:propertyYName="translateY"
android:startOffset="1768">
<aapt:attr name="android:interpolator">
<pathInterpolator android:pathData="M 0.0,0.0 c0.333,0 0.667,1 1.0,1.0" />
</aapt:attr>
</objectAnimator>
</set>
</aapt:attr>
</target>
<target android:name="time_group">
<aapt:attr name="android:animation">
<set android:ordering="together">
<objectAnimator
android:duration="2269"
android:propertyName="translateX"
android:startOffset="0"
android:valueFrom="0"
android:valueTo="1"
android:valueType="floatType" />
</set>
</aapt:attr>
</target>
</animated-vector>

View file

@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/setting_body"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?android:attr/selectableItemBackground"
android:clickable="true"
android:focusable="true"
android:gravity="center_vertical"
android:minHeight="72dp"
android:padding="16dp"
android:nextFocusLeft="@id/button_options">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_vertical"
android:orientation="horizontal">
<LinearLayout
android:layout_width="0dp"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_weight="1">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_setting_name"
style="@style/TextAppearance.Material3.HeadlineMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
android:textSize="17sp"
app:lineHeight="22dp"
tools:text="Setting Name" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_setting_value"
style="@style/TextAppearance.Material3.LabelMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/spacing_small"
android:textAlignment="viewStart"
android:textStyle="bold"
android:textSize="13sp"
tools:text="1x" />
</LinearLayout>
<Button
android:id="@+id/button_options"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:nextFocusRight="@id/setting_body"
app:icon="@drawable/ic_more_vert"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface" />
</LinearLayout>
</RelativeLayout>

View file

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.recyclerview.widget.RecyclerView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/list_profiles"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fadeScrollbars="false" />

View file

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
xmlns:tools="http://schemas.android.com/tools"
android:defaultFocusHighlightEnabled="false"
android:focusable="true"
android:focusableInTouchMode="true"
android:focusedByDefault="true"
android:orientation="horizontal"
android:gravity="center">
<ImageView
android:id="@+id/image_stick_animation"
android:layout_width="@dimen/mapping_anim_size"
android:layout_height="@dimen/mapping_anim_size"
tools:src="@drawable/stick_two_direction_anim" />
<ImageView
android:id="@+id/image_button_animation"
android:layout_width="@dimen/mapping_anim_size"
android:layout_height="@dimen/mapping_anim_size"
android:layout_marginStart="48dp"
tools:src="@drawable/button_anim" />
</LinearLayout>

View file

@ -0,0 +1,74 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:focusable="false"
android:paddingHorizontal="20dp"
android:paddingVertical="16dp">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/title"
style="@style/TextAppearance.Material3.HeadlineMedium"
android:layout_width="0dp"
android:layout_height="0dp"
android:textAlignment="viewStart"
android:gravity="start|center_vertical"
android:textSize="17sp"
android:layout_marginEnd="16dp"
app:layout_constraintBottom_toBottomOf="@+id/button_layout"
app:layout_constraintEnd_toStartOf="@+id/button_layout"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:lineHeight="28dp"
tools:text="My profile" />
<LinearLayout
android:id="@+id/button_layout"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center_vertical"
android:orientation="horizontal"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent">
<Button
android:id="@+id/button_new"
style="@style/Widget.Material3.Button.IconButton.Filled.Tonal"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:contentDescription="@string/create_new_profile"
android:tooltipText="@string/create_new_profile"
app:icon="@drawable/ic_new_label" />
<Button
android:id="@+id/button_delete"
style="@style/Widget.Material3.Button.IconButton.Filled.Tonal"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:contentDescription="@string/delete"
android:tooltipText="@string/delete"
app:icon="@drawable/ic_delete" />
<Button
android:id="@+id/button_save"
style="@style/Widget.Material3.Button.IconButton.Filled.Tonal"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:contentDescription="@string/save"
android:tooltipText="@string/save"
app:icon="@drawable/ic_save" />
<Button
android:id="@+id/button_load"
style="@style/Widget.Material3.Button.IconButton.Filled.Tonal"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:contentDescription="@string/load"
android:tooltipText="@string/load"
app:icon="@drawable/ic_import" />
</LinearLayout>
</androidx.constraintlayout.widget.ConstraintLayout>

View file

@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/setting_body"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?android:attr/selectableItemBackground"
android:clickable="true"
android:focusable="true"
android:gravity="center_vertical"
android:minHeight="72dp"
android:padding="16dp"
android:nextFocusRight="@id/button_options">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_vertical"
android:orientation="horizontal">
<LinearLayout
android:layout_width="0dp"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_weight="1">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_setting_name"
style="@style/TextAppearance.Material3.HeadlineMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
android:textSize="17sp"
app:lineHeight="22dp"
tools:text="Setting Name" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_setting_value"
style="@style/TextAppearance.Material3.LabelMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/spacing_small"
android:textAlignment="viewStart"
android:textStyle="bold"
android:textSize="13sp"
tools:text="1x" />
</LinearLayout>
<Button
android:id="@+id/button_options"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:nextFocusLeft="@id/setting_body"
app:icon="@drawable/ic_more_vert"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface" />
</LinearLayout>
</RelativeLayout>

View file

@ -17,8 +17,13 @@
android:title="@string/per_game_settings" />
<item
android:id="@+id/menu_overlay_controls"
android:id="@+id/menu_controls"
android:icon="@drawable/ic_controller"
android:title="@string/preferences_controls" />
<item
android:id="@+id/menu_overlay_controls"
android:icon="@drawable/ic_overlay"
android:title="@string/emulation_input_overlay" />
<item

View file

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:id="@+id/invert_axis"
android:title="@string/invert_axis"
android:visible="false" />
<item
android:id="@+id/invert_button"
android:title="@string/invert_button"
android:visible="false" />
<item
android:id="@+id/toggle_button"
android:title="@string/toggle_button"
android:visible="false" />
<item
android:id="@+id/turbo_button"
android:title="@string/turbo_button"
android:visible="false" />
<item
android:id="@+id/set_threshold"
android:title="@string/set_threshold"
android:visible="false" />
<item
android:id="@+id/toggle_axis"
android:title="@string/toggle_axis"
android:visible="false" />
</menu>

View file

@ -26,7 +26,7 @@
<fragment
android:id="@+id/settingsSearchFragment"
android:name="org.yuzu.yuzu_emu.fragments.SettingsSearchFragment"
android:name="org.yuzu.yuzu_emu.features.settings.ui.SettingsSearchFragment"
android:label="SettingsSearchFragment" />
</navigation>

View file

@ -2,4 +2,6 @@
<resources>
<dimen name="spacing_navigation">0dp</dimen>
<dimen name="spacing_navigation_rail">80dp</dimen>
<dimen name="mapping_anim_size">100dp</dimen>
</resources>

View file

@ -18,4 +18,6 @@
<dimen name="dialog_margin">20dp</dimen>
<dimen name="elevated_app_bar">3dp</dimen>
<dimen name="mapping_anim_size">75dp</dimen>
</resources>

View file

@ -255,6 +255,92 @@
<string name="audio_volume">Volume</string>
<string name="audio_volume_description">Specifies the volume of audio output.</string>
<!-- Input strings -->
<string name="buttons">Buttons</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_plus">Plus</string>
<string name="button_minus">Minus</string>
<string name="button_home">Home</string>
<string name="button_capture">Capture</string>
<string name="start_pause">Start/Pause</string>
<string name="dpad">D-Pad</string>
<string name="up">Up</string>
<string name="down">Down</string>
<string name="left">Left</string>
<string name="right">Right</string>
<string name="left_stick">Left stick</string>
<string name="control_stick">Control stick</string>
<string name="right_stick">Right stick</string>
<string name="c_stick">C-Stick</string>
<string name="pressed">Pressed</string>
<string name="range">Range</string>
<string name="deadzone">Deadzone</string>
<string name="modifier">Modifier</string>
<string name="modifier_range">Modifier range</string>
<string name="triggers">Triggers</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_sl_left">Left SL</string>
<string name="button_sr_left">Left SR</string>
<string name="button_sl_right">Right SL</string>
<string name="button_sr_right">Right SR</string>
<string name="button_z">Z</string>
<string name="invalid">Invalid</string>
<string name="not_set">Not set</string>
<string name="unknown">Unknown</string>
<string name="qualified_hat">%1$s%2$s%3$sHat %4$s</string>
<string name="qualified_button_stick_axis">%1$s%2$s%3$sAxis %4$s</string>
<string name="qualified_button">%1$s%2$s%3$sButton %4$s</string>
<string name="qualified_axis">Axis %1$s%2$s</string>
<string name="unused">Unused</string>
<string name="input_prompt">Move or press an input</string>
<string name="unsupported_input">Unsupported input type</string>
<string name="input_mapping_filter">Input mapping filter</string>
<string name="input_mapping_filter_description">Select a device to filter mapping inputs</string>
<string name="auto_map">Auto-map a controller</string>
<string name="auto_map_description">Select a device to attempt auto-mapping</string>
<string name="attempted_auto_map">Attempted auto-map with %1$s</string>
<string name="controller_type">Controller type</string>
<string name="pro_controller">Pro Controller</string>
<string name="handheld">Handheld</string>
<string name="dual_joycons">Dual Joycons</string>
<string name="left_joycon">Left Joycon</string>
<string name="right_joycon">Right Joycon</string>
<string name="gamecube_controller">GameCube Controller</string>
<string name="invert_axis">Invert axis</string>
<string name="invert_button">Invert button</string>
<string name="toggle_button">Toggle button</string>
<string name="turbo_button">Turbo button</string>
<string name="set_threshold">Set threshold</string>
<string name="toggle_axis">Toggle axis</string>
<string name="connected">Connected</string>
<string name="use_system_vibrator">Use system vibrator</string>
<string name="input_overlay">Input overlay</string>
<string name="vibration">Vibration</string>
<string name="vibration_strength">Vibration strength</string>
<string name="profile">Profile</string>
<string name="create_new_profile">Create new profile</string>
<string name="enter_profile_name">Enter profile name</string>
<string name="profile_name_already_exists">Profile name already exists</string>
<string name="invalid_profile_name">Invalid profile name</string>
<string name="use_global_input_configuration">Use global input configuration</string>
<string name="player_num_profile">Player %d profile</string>
<string name="delete_input_profile">Delete input profile</string>
<string name="delete_input_profile_description">Are you sure that you want to delete this profile? This is not recoverable.</string>
<string name="stick_map_description">Move a stick left and then up or press a button</string>
<string name="button_map_description">Press a button or move a trigger/stick</string>
<string name="map_dpad_direction">Map to D-Pad %1$s</string>
<string name="map_control">Map to %1$s</string>
<string name="failed_to_load_profile">Failed to load profile</string>
<string name="failed_to_save_profile">Failed to save profile</string>
<string name="reset_mapping">Reset mappings</string>
<string name="reset_mapping_description">Are you sure that you want to reset all mappings for this controller to default? This cannot be undone.</string>
<!-- Miscellaneous -->
<string name="slider_default">Default</string>
<string name="ini_saved">Saved settings</string>
@ -292,6 +378,10 @@
<string name="more_options">More options</string>
<string name="use_global_setting">Use global setting</string>
<string name="operation_completed_successfully">The operation completed successfully</string>
<string name="retry">Retry</string>
<string name="confirm">Confirm</string>
<string name="load">Load</string>
<string name="save">Save</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Select GPU driver</string>
@ -313,6 +403,9 @@
<string name="preferences_graphics_description">Accuracy level, resolution, shader cache</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Output engine, volume</string>
<string name="preferences_controls">Controls</string>
<string name="preferences_controls_description">Map controller input</string>
<string name="preferences_player">Player %d</string>
<string name="preferences_theme">Theme and color</string>
<string name="preferences_debug">Debug</string>
<string name="preferences_debug_description">CPU/GPU debugging, graphics API, fastmem</string>

View file

@ -65,6 +65,30 @@ static jclass s_boolean_class;
static jmethodID s_boolean_constructor;
static jfieldID s_boolean_value_field;
static jclass s_player_input_class;
static jmethodID s_player_input_constructor;
static jfieldID s_player_input_connected_field;
static jfieldID s_player_input_buttons_field;
static jfieldID s_player_input_analogs_field;
static jfieldID s_player_input_motions_field;
static jfieldID s_player_input_vibration_enabled_field;
static jfieldID s_player_input_vibration_strength_field;
static jfieldID s_player_input_body_color_left_field;
static jfieldID s_player_input_body_color_right_field;
static jfieldID s_player_input_button_color_left_field;
static jfieldID s_player_input_button_color_right_field;
static jfieldID s_player_input_profile_name_field;
static jfieldID s_player_input_use_system_vibrator_field;
static jclass s_yuzu_input_device_interface;
static jmethodID s_yuzu_input_device_get_name;
static jmethodID s_yuzu_input_device_get_guid;
static jmethodID s_yuzu_input_device_get_port;
static jmethodID s_yuzu_input_device_get_supports_vibration;
static jmethodID s_yuzu_input_device_vibrate;
static jmethodID s_yuzu_input_device_get_axes;
static jmethodID s_yuzu_input_device_has_keys;
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
namespace Common::Android {
@ -276,6 +300,94 @@ jfieldID GetBooleanValueField() {
return s_boolean_value_field;
}
jclass GetPlayerInputClass() {
return s_player_input_class;
}
jmethodID GetPlayerInputConstructor() {
return s_player_input_constructor;
}
jfieldID GetPlayerInputConnectedField() {
return s_player_input_connected_field;
}
jfieldID GetPlayerInputButtonsField() {
return s_player_input_buttons_field;
}
jfieldID GetPlayerInputAnalogsField() {
return s_player_input_analogs_field;
}
jfieldID GetPlayerInputMotionsField() {
return s_player_input_motions_field;
}
jfieldID GetPlayerInputVibrationEnabledField() {
return s_player_input_vibration_enabled_field;
}
jfieldID GetPlayerInputVibrationStrengthField() {
return s_player_input_vibration_strength_field;
}
jfieldID GetPlayerInputBodyColorLeftField() {
return s_player_input_body_color_left_field;
}
jfieldID GetPlayerInputBodyColorRightField() {
return s_player_input_body_color_right_field;
}
jfieldID GetPlayerInputButtonColorLeftField() {
return s_player_input_button_color_left_field;
}
jfieldID GetPlayerInputButtonColorRightField() {
return s_player_input_button_color_right_field;
}
jfieldID GetPlayerInputProfileNameField() {
return s_player_input_profile_name_field;
}
jfieldID GetPlayerInputUseSystemVibratorField() {
return s_player_input_use_system_vibrator_field;
}
jclass GetYuzuInputDeviceInterface() {
return s_yuzu_input_device_interface;
}
jmethodID GetYuzuDeviceGetName() {
return s_yuzu_input_device_get_name;
}
jmethodID GetYuzuDeviceGetGUID() {
return s_yuzu_input_device_get_guid;
}
jmethodID GetYuzuDeviceGetPort() {
return s_yuzu_input_device_get_port;
}
jmethodID GetYuzuDeviceGetSupportsVibration() {
return s_yuzu_input_device_get_supports_vibration;
}
jmethodID GetYuzuDeviceVibrate() {
return s_yuzu_input_device_vibrate;
}
jmethodID GetYuzuDeviceGetAxes() {
return s_yuzu_input_device_get_axes;
}
jmethodID GetYuzuDeviceHasKeys() {
return s_yuzu_input_device_has_keys;
}
#ifdef __cplusplus
extern "C" {
#endif
@ -387,6 +499,55 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z");
env->DeleteLocalRef(boolean_class);
const jclass player_input_class =
env->FindClass("org/yuzu/yuzu_emu/features/input/model/PlayerInput");
s_player_input_class = reinterpret_cast<jclass>(env->NewGlobalRef(player_input_class));
s_player_input_constructor = env->GetMethodID(
player_input_class, "<init>",
"(Z[Ljava/lang/String;[Ljava/lang/String;[Ljava/lang/String;ZIJJJJLjava/lang/String;Z)V");
s_player_input_connected_field = env->GetFieldID(player_input_class, "connected", "Z");
s_player_input_buttons_field =
env->GetFieldID(player_input_class, "buttons", "[Ljava/lang/String;");
s_player_input_analogs_field =
env->GetFieldID(player_input_class, "analogs", "[Ljava/lang/String;");
s_player_input_motions_field =
env->GetFieldID(player_input_class, "motions", "[Ljava/lang/String;");
s_player_input_vibration_enabled_field =
env->GetFieldID(player_input_class, "vibrationEnabled", "Z");
s_player_input_vibration_strength_field =
env->GetFieldID(player_input_class, "vibrationStrength", "I");
s_player_input_body_color_left_field =
env->GetFieldID(player_input_class, "bodyColorLeft", "J");
s_player_input_body_color_right_field =
env->GetFieldID(player_input_class, "bodyColorRight", "J");
s_player_input_button_color_left_field =
env->GetFieldID(player_input_class, "buttonColorLeft", "J");
s_player_input_button_color_right_field =
env->GetFieldID(player_input_class, "buttonColorRight", "J");
s_player_input_profile_name_field =
env->GetFieldID(player_input_class, "profileName", "Ljava/lang/String;");
s_player_input_use_system_vibrator_field =
env->GetFieldID(player_input_class, "useSystemVibrator", "Z");
env->DeleteLocalRef(player_input_class);
const jclass yuzu_input_device_interface =
env->FindClass("org/yuzu/yuzu_emu/features/input/YuzuInputDevice");
s_yuzu_input_device_interface =
reinterpret_cast<jclass>(env->NewGlobalRef(yuzu_input_device_interface));
s_yuzu_input_device_get_name =
env->GetMethodID(yuzu_input_device_interface, "getName", "()Ljava/lang/String;");
s_yuzu_input_device_get_guid =
env->GetMethodID(yuzu_input_device_interface, "getGUID", "()Ljava/lang/String;");
s_yuzu_input_device_get_port = env->GetMethodID(yuzu_input_device_interface, "getPort", "()I");
s_yuzu_input_device_get_supports_vibration =
env->GetMethodID(yuzu_input_device_interface, "getSupportsVibration", "()Z");
s_yuzu_input_device_vibrate = env->GetMethodID(yuzu_input_device_interface, "vibrate", "(F)V");
s_yuzu_input_device_get_axes =
env->GetMethodID(yuzu_input_device_interface, "getAxes", "()[Ljava/lang/Integer;");
s_yuzu_input_device_has_keys =
env->GetMethodID(yuzu_input_device_interface, "hasKeys", "([I)[Z");
env->DeleteLocalRef(yuzu_input_device_interface);
// Initialize Android Storage
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
@ -416,6 +577,8 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) {
env->DeleteGlobalRef(s_double_class);
env->DeleteGlobalRef(s_integer_class);
env->DeleteGlobalRef(s_boolean_class);
env->DeleteGlobalRef(s_player_input_class);
env->DeleteGlobalRef(s_yuzu_input_device_interface);
// UnInitialize applets
SoftwareKeyboard::CleanupJNI(env);

View file

@ -85,4 +85,28 @@ jclass GetBooleanClass();
jmethodID GetBooleanConstructor();
jfieldID GetBooleanValueField();
jclass GetPlayerInputClass();
jmethodID GetPlayerInputConstructor();
jfieldID GetPlayerInputConnectedField();
jfieldID GetPlayerInputButtonsField();
jfieldID GetPlayerInputAnalogsField();
jfieldID GetPlayerInputMotionsField();
jfieldID GetPlayerInputVibrationEnabledField();
jfieldID GetPlayerInputVibrationStrengthField();
jfieldID GetPlayerInputBodyColorLeftField();
jfieldID GetPlayerInputBodyColorRightField();
jfieldID GetPlayerInputButtonColorLeftField();
jfieldID GetPlayerInputButtonColorRightField();
jfieldID GetPlayerInputProfileNameField();
jfieldID GetPlayerInputUseSystemVibratorField();
jclass GetYuzuInputDeviceInterface();
jmethodID GetYuzuDeviceGetName();
jmethodID GetYuzuDeviceGetGUID();
jmethodID GetYuzuDeviceGetPort();
jmethodID GetYuzuDeviceGetSupportsVibration();
jmethodID GetYuzuDeviceVibrate();
jmethodID GetYuzuDeviceGetAxes();
jmethodID GetYuzuDeviceHasKeys();
} // namespace Common::Android

View file

@ -395,6 +395,10 @@ struct PlayerInput {
u32 button_color_left;
u32 button_color_right;
std::string profile_name;
// This is meant to tell the Android frontend whether to use a device's built-in vibration
// motor or a controller's vibrations.
bool use_system_vibrator;
};
struct TouchscreenInput {

View file

@ -1285,9 +1285,7 @@ bool EmulatedController::SetVibration(DeviceIndex device_index, const VibrationV
};
// Send vibrations to Android's input overlay
if (npad_id_type == NpadIdType::Handheld || npad_id_type == NpadIdType::Player1) {
output_devices[4]->SetVibration(status);
}
output_devices[4]->SetVibration(status);
return output_devices[index]->SetVibration(status) == Common::Input::DriverResult::Success;
}

View file

@ -2,8 +2,6 @@
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(input_common STATIC
drivers/android.cpp
drivers/android.h
drivers/camera.cpp
drivers/camera.h
drivers/keyboard.cpp
@ -94,3 +92,11 @@ target_link_libraries(input_common PUBLIC hid_core PRIVATE common Boost::headers
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(input_common PRIVATE precompiled_headers.h)
endif()
if (ANDROID)
target_sources(input_common PRIVATE
drivers/android.cpp
drivers/android.h
)
target_link_libraries(input_common PRIVATE android)
endif()

View file

@ -1,30 +1,47 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <set>
#include <common/settings_input.h>
#include <jni.h>
#include "common/android/android_common.h"
#include "common/android/id_cache.h"
#include "input_common/drivers/android.h"
namespace InputCommon {
Android::Android(std::string input_engine_) : InputEngine(std::move(input_engine_)) {}
void Android::RegisterController(std::size_t controller_number) {
PreSetController(GetIdentifier(controller_number));
void Android::RegisterController(jobject j_input_device) {
auto env = Common::Android::GetEnvForThread();
const std::string guid = Common::Android::GetJString(
env, static_cast<jstring>(
env->CallObjectMethod(j_input_device, Common::Android::GetYuzuDeviceGetGUID())));
const s32 port = env->CallIntMethod(j_input_device, Common::Android::GetYuzuDeviceGetPort());
const auto identifier = GetIdentifier(guid, static_cast<size_t>(port));
PreSetController(identifier);
if (input_devices.find(identifier) != input_devices.end()) {
env->DeleteGlobalRef(input_devices[identifier]);
}
auto new_device = env->NewGlobalRef(j_input_device);
input_devices[identifier] = new_device;
}
void Android::SetButtonState(std::size_t controller_number, int button_id, bool value) {
const auto identifier = GetIdentifier(controller_number);
void Android::SetButtonState(std::string guid, size_t port, int button_id, bool value) {
const auto identifier = GetIdentifier(guid, port);
SetButton(identifier, button_id, value);
}
void Android::SetAxisState(std::size_t controller_number, int axis_id, float value) {
const auto identifier = GetIdentifier(controller_number);
void Android::SetAxisPosition(std::string guid, size_t port, int axis_id, float value) {
const auto identifier = GetIdentifier(guid, port);
SetAxis(identifier, axis_id, value);
}
void Android::SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
void Android::SetMotionState(std::string guid, size_t port, u64 delta_timestamp, float gyro_x,
float gyro_y, float gyro_z, float accel_x, float accel_y,
float accel_z) {
const auto identifier = GetIdentifier(controller_number);
const auto identifier = GetIdentifier(guid, port);
const BasicMotion motion_data{
.gyro_x = gyro_x,
.gyro_y = gyro_y,
@ -37,10 +54,295 @@ void Android::SetMotionState(std::size_t controller_number, u64 delta_timestamp,
SetMotion(identifier, 0, motion_data);
}
PadIdentifier Android::GetIdentifier(std::size_t controller_number) const {
Common::Input::DriverResult Android::SetVibration(
[[maybe_unused]] const PadIdentifier& identifier,
[[maybe_unused]] const Common::Input::VibrationStatus& vibration) {
auto device = input_devices.find(identifier);
if (device != input_devices.end()) {
Common::Android::RunJNIOnFiber<void>([&](JNIEnv* env) {
float average_intensity =
static_cast<float>((vibration.high_amplitude + vibration.low_amplitude) / 2.0);
env->CallVoidMethod(device->second, Common::Android::GetYuzuDeviceVibrate(),
average_intensity);
});
return Common::Input::DriverResult::Success;
}
return Common::Input::DriverResult::NotSupported;
}
bool Android::IsVibrationEnabled([[maybe_unused]] const PadIdentifier& identifier) {
auto device = input_devices.find(identifier);
if (device != input_devices.end()) {
return Common::Android::RunJNIOnFiber<bool>([&](JNIEnv* env) {
return static_cast<bool>(env->CallBooleanMethod(
device->second, Common::Android::GetYuzuDeviceGetSupportsVibration()));
});
}
return false;
}
std::vector<Common::ParamPackage> Android::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
auto env = Common::Android::GetEnvForThread();
for (const auto& [key, value] : input_devices) {
auto name_object = static_cast<jstring>(
env->CallObjectMethod(value, Common::Android::GetYuzuDeviceGetName()));
const std::string name =
fmt::format("{} {}", Common::Android::GetJString(env, name_object), key.port);
devices.emplace_back(Common::ParamPackage{
{"engine", GetEngineName()},
{"display", std::move(name)},
{"guid", key.guid.RawString()},
{"port", std::to_string(key.port)},
});
}
return devices;
}
std::set<s32> Android::GetDeviceAxes(JNIEnv* env, jobject& j_device) const {
auto j_axes = static_cast<jobjectArray>(
env->CallObjectMethod(j_device, Common::Android::GetYuzuDeviceGetAxes()));
std::set<s32> axes;
for (int i = 0; i < env->GetArrayLength(j_axes); ++i) {
jobject axis = env->GetObjectArrayElement(j_axes, i);
axes.insert(env->GetIntField(axis, Common::Android::GetIntegerValueField()));
}
return axes;
}
Common::ParamPackage Android::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
int axis_y) const {
Common::ParamPackage params;
params.Set("engine", GetEngineName());
params.Set("port", static_cast<int>(identifier.port));
params.Set("guid", identifier.guid.RawString());
params.Set("axis_x", axis_x);
params.Set("axis_y", axis_y);
params.Set("offset_x", 0);
params.Set("offset_y", 0);
params.Set("invert_x", "+");
// Invert Y-Axis by default
params.Set("invert_y", "-");
return params;
}
Common::ParamPackage Android::BuildAnalogParamPackageForButton(PadIdentifier identifier, s32 axis,
bool invert) const {
Common::ParamPackage params{};
params.Set("engine", GetEngineName());
params.Set("port", static_cast<int>(identifier.port));
params.Set("guid", identifier.guid.RawString());
params.Set("axis", axis);
params.Set("threshold", "0.5");
params.Set("invert", invert ? "-" : "+");
return params;
}
Common::ParamPackage Android::BuildButtonParamPackageForButton(PadIdentifier identifier,
s32 button) const {
Common::ParamPackage params{};
params.Set("engine", GetEngineName());
params.Set("port", static_cast<int>(identifier.port));
params.Set("guid", identifier.guid.RawString());
params.Set("button", button);
return params;
}
bool Android::MatchVID(Common::UUID device, const std::vector<std::string>& vids) const {
for (size_t i = 0; i < vids.size(); ++i) {
auto fucker = device.RawString();
if (fucker.find(vids[i]) != std::string::npos) {
return true;
}
}
return false;
}
AnalogMapping Android::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
if (!params.Has("guid") || !params.Has("port")) {
return {};
}
auto identifier =
GetIdentifier(params.Get("guid", ""), static_cast<size_t>(params.Get("port", 0)));
auto& j_device = input_devices[identifier];
if (j_device == nullptr) {
return {};
}
auto env = Common::Android::GetEnvForThread();
std::set<s32> axes = GetDeviceAxes(env, j_device);
if (axes.size() == 0) {
return {};
}
AnalogMapping mapping = {};
if (axes.find(AXIS_X) != axes.end() && axes.find(AXIS_Y) != axes.end()) {
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(identifier, AXIS_X, AXIS_Y));
}
if (axes.find(AXIS_RX) != axes.end() && axes.find(AXIS_RY) != axes.end()) {
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
BuildParamPackageForAnalog(identifier, AXIS_RX, AXIS_RY));
} else if (axes.find(AXIS_Z) != axes.end() && axes.find(AXIS_RZ) != axes.end()) {
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
BuildParamPackageForAnalog(identifier, AXIS_Z, AXIS_RZ));
}
return mapping;
}
ButtonMapping Android::GetButtonMappingForDevice(const Common::ParamPackage& params) {
if (!params.Has("guid") || !params.Has("port")) {
return {};
}
auto identifier =
GetIdentifier(params.Get("guid", ""), static_cast<size_t>(params.Get("port", 0)));
auto& j_device = input_devices[identifier];
if (j_device == nullptr) {
return {};
}
auto env = Common::Android::GetEnvForThread();
jintArray j_keys = env->NewIntArray(static_cast<int>(keycode_ids.size()));
env->SetIntArrayRegion(j_keys, 0, static_cast<int>(keycode_ids.size()), keycode_ids.data());
auto j_has_keys_object = static_cast<jbooleanArray>(
env->CallObjectMethod(j_device, Common::Android::GetYuzuDeviceHasKeys(), j_keys));
jboolean isCopy = false;
jboolean* j_has_keys = env->GetBooleanArrayElements(j_has_keys_object, &isCopy);
std::set<s32> available_keys;
for (size_t i = 0; i < keycode_ids.size(); ++i) {
if (j_has_keys[i]) {
available_keys.insert(keycode_ids[i]);
}
}
// Some devices use axes instead of buttons for certain controls so we need all the axes here
std::set<s32> axes = GetDeviceAxes(env, j_device);
ButtonMapping mapping = {};
if (axes.find(AXIS_HAT_X) != axes.end() && axes.find(AXIS_HAT_Y) != axes.end()) {
mapping.insert_or_assign(Settings::NativeButton::DUp,
BuildAnalogParamPackageForButton(identifier, AXIS_HAT_Y, true));
mapping.insert_or_assign(Settings::NativeButton::DDown,
BuildAnalogParamPackageForButton(identifier, AXIS_HAT_Y, false));
mapping.insert_or_assign(Settings::NativeButton::DLeft,
BuildAnalogParamPackageForButton(identifier, AXIS_HAT_X, true));
mapping.insert_or_assign(Settings::NativeButton::DRight,
BuildAnalogParamPackageForButton(identifier, AXIS_HAT_X, false));
} else if (available_keys.find(KEYCODE_DPAD_UP) != available_keys.end() &&
available_keys.find(KEYCODE_DPAD_DOWN) != available_keys.end() &&
available_keys.find(KEYCODE_DPAD_LEFT) != available_keys.end() &&
available_keys.find(KEYCODE_DPAD_RIGHT) != available_keys.end()) {
mapping.insert_or_assign(Settings::NativeButton::DUp,
BuildButtonParamPackageForButton(identifier, KEYCODE_DPAD_UP));
mapping.insert_or_assign(Settings::NativeButton::DDown,
BuildButtonParamPackageForButton(identifier, KEYCODE_DPAD_DOWN));
mapping.insert_or_assign(Settings::NativeButton::DLeft,
BuildButtonParamPackageForButton(identifier, KEYCODE_DPAD_LEFT));
mapping.insert_or_assign(Settings::NativeButton::DRight,
BuildButtonParamPackageForButton(identifier, KEYCODE_DPAD_RIGHT));
}
if (axes.find(AXIS_LTRIGGER) != axes.end()) {
mapping.insert_or_assign(Settings::NativeButton::ZL, BuildAnalogParamPackageForButton(
identifier, AXIS_LTRIGGER, false));
} else if (available_keys.find(KEYCODE_BUTTON_L2) != available_keys.end()) {
mapping.insert_or_assign(Settings::NativeButton::ZL,
BuildButtonParamPackageForButton(identifier, KEYCODE_BUTTON_L2));
}
if (axes.find(AXIS_RTRIGGER) != axes.end()) {
mapping.insert_or_assign(Settings::NativeButton::ZR, BuildAnalogParamPackageForButton(
identifier, AXIS_RTRIGGER, false));
} else if (available_keys.find(KEYCODE_BUTTON_R2) != available_keys.end()) {
mapping.insert_or_assign(Settings::NativeButton::ZR,
BuildButtonParamPackageForButton(identifier, KEYCODE_BUTTON_R2));
}
if (available_keys.find(KEYCODE_BUTTON_A) != available_keys.end()) {
if (MatchVID(identifier.guid, flipped_ab_vids)) {
mapping.insert_or_assign(Settings::NativeButton::B, BuildButtonParamPackageForButton(
identifier, KEYCODE_BUTTON_A));
} else {
mapping.insert_or_assign(Settings::NativeButton::A, BuildButtonParamPackageForButton(
identifier, KEYCODE_BUTTON_A));
}
}
if (available_keys.find(KEYCODE_BUTTON_B) != available_keys.end()) {
if (MatchVID(identifier.guid, flipped_ab_vids)) {
mapping.insert_or_assign(Settings::NativeButton::A, BuildButtonParamPackageForButton(
identifier, KEYCODE_BUTTON_B));
} else {
mapping.insert_or_assign(Settings::NativeButton::B, BuildButtonParamPackageForButton(
identifier, KEYCODE_BUTTON_B));
}
}
if (available_keys.find(KEYCODE_BUTTON_X) != available_keys.end()) {
if (MatchVID(identifier.guid, flipped_xy_vids)) {
mapping.insert_or_assign(Settings::NativeButton::Y, BuildButtonParamPackageForButton(
identifier, KEYCODE_BUTTON_X));
} else {
mapping.insert_or_assign(Settings::NativeButton::X, BuildButtonParamPackageForButton(
identifier, KEYCODE_BUTTON_X));
}
}
if (available_keys.find(KEYCODE_BUTTON_Y) != available_keys.end()) {
if (MatchVID(identifier.guid, flipped_xy_vids)) {
mapping.insert_or_assign(Settings::NativeButton::X, BuildButtonParamPackageForButton(
identifier, KEYCODE_BUTTON_Y));
} else {
mapping.insert_or_assign(Settings::NativeButton::Y, BuildButtonParamPackageForButton(
identifier, KEYCODE_BUTTON_Y));
}
}
if (available_keys.find(KEYCODE_BUTTON_L1) != available_keys.end()) {
mapping.insert_or_assign(Settings::NativeButton::L,
BuildButtonParamPackageForButton(identifier, KEYCODE_BUTTON_L1));
}
if (available_keys.find(KEYCODE_BUTTON_R1) != available_keys.end()) {
mapping.insert_or_assign(Settings::NativeButton::R,
BuildButtonParamPackageForButton(identifier, KEYCODE_BUTTON_R1));
}
if (available_keys.find(KEYCODE_BUTTON_THUMBL) != available_keys.end()) {
mapping.insert_or_assign(
Settings::NativeButton::LStick,
BuildButtonParamPackageForButton(identifier, KEYCODE_BUTTON_THUMBL));
}
if (available_keys.find(KEYCODE_BUTTON_THUMBR) != available_keys.end()) {
mapping.insert_or_assign(
Settings::NativeButton::RStick,
BuildButtonParamPackageForButton(identifier, KEYCODE_BUTTON_THUMBR));
}
if (available_keys.find(KEYCODE_BUTTON_START) != available_keys.end()) {
mapping.insert_or_assign(
Settings::NativeButton::Plus,
BuildButtonParamPackageForButton(identifier, KEYCODE_BUTTON_START));
}
if (available_keys.find(KEYCODE_BUTTON_SELECT) != available_keys.end()) {
mapping.insert_or_assign(
Settings::NativeButton::Minus,
BuildButtonParamPackageForButton(identifier, KEYCODE_BUTTON_SELECT));
}
return mapping;
}
Common::Input::ButtonNames Android::GetUIName(
[[maybe_unused]] const Common::ParamPackage& params) const {
return Common::Input::ButtonNames::Value;
}
PadIdentifier Android::GetIdentifier(const std::string& guid, size_t port) const {
return {
.guid = Common::UUID{},
.port = controller_number,
.guid = Common::UUID{guid},
.port = port,
.pad = 0,
};
}

View file

@ -3,6 +3,8 @@
#pragma once
#include <set>
#include <jni.h>
#include "input_common/input_engine.h"
namespace InputCommon {
@ -15,40 +17,121 @@ public:
explicit Android(std::string input_engine_);
/**
* Registers controller number to accept new inputs
* @param controller_number the controller number that will take this action
* Registers controller number to accept new inputs.
* @param j_input_device YuzuInputDevice object from the Android frontend to register.
*/
void RegisterController(std::size_t controller_number);
void RegisterController(jobject j_input_device);
/**
* Sets the status of all buttons bound with the key to pressed
* @param controller_number the controller number that will take this action
* @param button_id the id of the button
* @param value indicates if the button is pressed or not
* Sets the status of a button on a specific controller.
* @param guid 32 character hexadecimal string consisting of the controller's PID+VID.
* @param port Port determined by controller connection order.
* @param button_id The Android Keycode corresponding to this event.
* @param value Whether the button is pressed or not.
*/
void SetButtonState(std::size_t controller_number, int button_id, bool value);
void SetButtonState(std::string guid, size_t port, int button_id, bool value);
/**
* Sets the status of a analog input to a specific player index
* @param controller_number the controller number that will take this action
* @param axis_id the id of the axis to move
* @param value the analog position of the axis
* Sets the status of an axis on a specific controller.
* @param guid 32 character hexadecimal string consisting of the controller's PID+VID.
* @param port Port determined by controller connection order.
* @param axis_id The Android axis ID corresponding to this event.
* @param value Value along the given axis.
*/
void SetAxisState(std::size_t controller_number, int axis_id, float value);
void SetAxisPosition(std::string guid, size_t port, int axis_id, float value);
/**
* Sets the status of the motion sensor to a specific player index
* @param controller_number the controller number that will take this action
* @param delta_timestamp time passed since last reading
* @param gyro_x,gyro_y,gyro_z the gyro sensor readings
* @param accel_x,accel_y,accel_z the accelerometer reading
* Sets the status of the motion sensor on a specific controller
* @param guid 32 character hexadecimal string consisting of the controller's PID+VID.
* @param port Port determined by controller connection order.
* @param delta_timestamp Time passed since the last read.
* @param gyro_x,gyro_y,gyro_z Gyro sensor readings.
* @param accel_x,accel_y,accel_z Accelerometer sensor readings.
*/
void SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
void SetMotionState(std::string guid, size_t port, u64 delta_timestamp, float gyro_x,
float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z);
Common::Input::DriverResult SetVibration(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
bool IsVibrationEnabled(const PadIdentifier& identifier) override;
std::vector<Common::ParamPackage> GetInputDevices() const override;
/**
* Gets the axes reported by the YuzuInputDevice.
* @param env JNI environment pointer.
* @param j_device YuzuInputDevice from the Android frontend.
* @return Set of the axes reported by the underlying Android InputDevice
*/
std::set<s32> GetDeviceAxes(JNIEnv* env, jobject& j_device) const;
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
int axis_y) const;
Common::ParamPackage BuildAnalogParamPackageForButton(PadIdentifier identifier, s32 axis,
bool invert) const;
Common::ParamPackage BuildButtonParamPackageForButton(PadIdentifier identifier,
s32 button) const;
bool MatchVID(Common::UUID device, const std::vector<std::string>& vids) const;
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
private:
std::unordered_map<PadIdentifier, jobject> input_devices;
/// Returns the correct identifier corresponding to the player index
PadIdentifier GetIdentifier(std::size_t controller_number) const;
PadIdentifier GetIdentifier(const std::string& guid, size_t port) const;
static constexpr s32 AXIS_X = 0;
static constexpr s32 AXIS_Y = 1;
static constexpr s32 AXIS_Z = 11;
static constexpr s32 AXIS_RX = 12;
static constexpr s32 AXIS_RY = 13;
static constexpr s32 AXIS_RZ = 14;
static constexpr s32 AXIS_HAT_X = 15;
static constexpr s32 AXIS_HAT_Y = 16;
static constexpr s32 AXIS_LTRIGGER = 17;
static constexpr s32 AXIS_RTRIGGER = 18;
static constexpr s32 KEYCODE_DPAD_UP = 19;
static constexpr s32 KEYCODE_DPAD_DOWN = 20;
static constexpr s32 KEYCODE_DPAD_LEFT = 21;
static constexpr s32 KEYCODE_DPAD_RIGHT = 22;
static constexpr s32 KEYCODE_BUTTON_A = 96;
static constexpr s32 KEYCODE_BUTTON_B = 97;
static constexpr s32 KEYCODE_BUTTON_X = 99;
static constexpr s32 KEYCODE_BUTTON_Y = 100;
static constexpr s32 KEYCODE_BUTTON_L1 = 102;
static constexpr s32 KEYCODE_BUTTON_R1 = 103;
static constexpr s32 KEYCODE_BUTTON_L2 = 104;
static constexpr s32 KEYCODE_BUTTON_R2 = 105;
static constexpr s32 KEYCODE_BUTTON_THUMBL = 106;
static constexpr s32 KEYCODE_BUTTON_THUMBR = 107;
static constexpr s32 KEYCODE_BUTTON_START = 108;
static constexpr s32 KEYCODE_BUTTON_SELECT = 109;
const std::vector<s32> keycode_ids{
KEYCODE_DPAD_UP, KEYCODE_DPAD_DOWN, KEYCODE_DPAD_LEFT, KEYCODE_DPAD_RIGHT,
KEYCODE_BUTTON_A, KEYCODE_BUTTON_B, KEYCODE_BUTTON_X, KEYCODE_BUTTON_Y,
KEYCODE_BUTTON_L1, KEYCODE_BUTTON_R1, KEYCODE_BUTTON_L2, KEYCODE_BUTTON_R2,
KEYCODE_BUTTON_THUMBL, KEYCODE_BUTTON_THUMBR, KEYCODE_BUTTON_START, KEYCODE_BUTTON_SELECT,
};
const std::string sony_vid{"054c"};
const std::string nintendo_vid{"057e"};
const std::string razer_vid{"1532"};
const std::string redmagic_vid{"3537"};
const std::string backbone_labs_vid{"358a"};
const std::vector<std::string> flipped_ab_vids{sony_vid, nintendo_vid, razer_vid, redmagic_vid,
backbone_labs_vid};
const std::vector<std::string> flipped_xy_vids{sony_vid, razer_vid, redmagic_vid,
backbone_labs_vid};
};
} // namespace InputCommon

View file

@ -4,7 +4,6 @@
#include <memory>
#include "common/input.h"
#include "common/param_package.h"
#include "input_common/drivers/android.h"
#include "input_common/drivers/camera.h"
#include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h"
@ -28,6 +27,10 @@
#include "input_common/drivers/sdl_driver.h"
#endif
#ifdef ANDROID
#include "input_common/drivers/android.h"
#endif
namespace InputCommon {
/// Dummy engine to get periodic updates
@ -79,7 +82,9 @@ struct InputSubsystem::Impl {
RegisterEngine("cemuhookudp", udp_client);
RegisterEngine("tas", tas_input);
RegisterEngine("camera", camera);
#ifdef ANDROID
RegisterEngine("android", android);
#endif
RegisterEngine("virtual_amiibo", virtual_amiibo);
RegisterEngine("virtual_gamepad", virtual_gamepad);
#ifdef HAVE_SDL2
@ -111,7 +116,9 @@ struct InputSubsystem::Impl {
UnregisterEngine(udp_client);
UnregisterEngine(tas_input);
UnregisterEngine(camera);
#ifdef ANDROID
UnregisterEngine(android);
#endif
UnregisterEngine(virtual_amiibo);
UnregisterEngine(virtual_gamepad);
#ifdef HAVE_SDL2
@ -128,12 +135,16 @@ struct InputSubsystem::Impl {
Common::ParamPackage{{"display", "Any"}, {"engine", "any"}},
};
#ifndef ANDROID
auto keyboard_devices = keyboard->GetInputDevices();
devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
auto mouse_devices = mouse->GetInputDevices();
devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
#endif
#ifdef ANDROID
auto android_devices = android->GetInputDevices();
devices.insert(devices.end(), android_devices.begin(), android_devices.end());
#endif
#ifdef HAVE_LIBUSB
auto gcadapter_devices = gcadapter->GetInputDevices();
devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
@ -162,9 +173,11 @@ struct InputSubsystem::Impl {
if (engine == mouse->GetEngineName()) {
return mouse;
}
#ifdef ANDROID
if (engine == android->GetEngineName()) {
return android;
}
#endif
#ifdef HAVE_LIBUSB
if (engine == gcadapter->GetEngineName()) {
return gcadapter;
@ -245,9 +258,11 @@ struct InputSubsystem::Impl {
if (engine == mouse->GetEngineName()) {
return true;
}
#ifdef ANDROID
if (engine == android->GetEngineName()) {
return true;
}
#endif
#ifdef HAVE_LIBUSB
if (engine == gcadapter->GetEngineName()) {
return true;
@ -276,7 +291,9 @@ struct InputSubsystem::Impl {
void BeginConfiguration() {
keyboard->BeginConfiguration();
mouse->BeginConfiguration();
#ifdef ANDROID
android->BeginConfiguration();
#endif
#ifdef HAVE_LIBUSB
gcadapter->BeginConfiguration();
#endif
@ -290,7 +307,9 @@ struct InputSubsystem::Impl {
void EndConfiguration() {
keyboard->EndConfiguration();
mouse->EndConfiguration();
#ifdef ANDROID
android->EndConfiguration();
#endif
#ifdef HAVE_LIBUSB
gcadapter->EndConfiguration();
#endif
@ -321,7 +340,6 @@ struct InputSubsystem::Impl {
std::shared_ptr<TasInput::Tas> tas_input;
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
std::shared_ptr<Camera> camera;
std::shared_ptr<Android> android;
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
std::shared_ptr<VirtualGamepad> virtual_gamepad;
@ -333,6 +351,10 @@ struct InputSubsystem::Impl {
std::shared_ptr<SDLDriver> sdl;
std::shared_ptr<Joycons> joycon;
#endif
#ifdef ANDROID
std::shared_ptr<Android> android;
#endif
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@ -387,6 +409,7 @@ const Camera* InputSubsystem::GetCamera() const {
return impl->camera.get();
}
#ifdef ANDROID
Android* InputSubsystem::GetAndroid() {
return impl->android.get();
}
@ -394,6 +417,7 @@ Android* InputSubsystem::GetAndroid() {
const Android* InputSubsystem::GetAndroid() const {
return impl->android.get();
}
#endif
VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() {
return impl->virtual_amiibo.get();