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Vulkan: Fix Blit Depth Stencil

This commit is contained in:
Fernando Sahmkow 2021-10-17 20:08:39 +02:00
parent 425ab9ef4b
commit 50b4c774cb
2 changed files with 20 additions and 14 deletions

View file

@ -374,7 +374,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
};
const VkPipelineLayout layout = *one_texture_pipeline_layout;
const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler;
const VkPipeline pipeline = FindOrEmplacePipeline(key);
const VkPipeline pipeline = FindOrEmplaceColorPipeline(key);
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler,
src_view](vk::CommandBuffer cmdbuf) {
@ -397,10 +397,13 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
Tegra::Engines::Fermi2D::Operation operation) {
ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point);
ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy);
const BlitImagePipelineKey key{
.renderpass = dst_framebuffer->RenderPass(),
.operation = operation,
};
const VkPipelineLayout layout = *two_textures_pipeline_layout;
const VkSampler sampler = *nearest_sampler;
const VkPipeline pipeline = BlitDepthStencilPipeline(dst_framebuffer->RenderPass());
const VkPipeline pipeline = FindOrEmplaceDepthStencilPipeline(key);
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_depth_view,
src_stencil_view, this](vk::CommandBuffer cmdbuf) {
@ -492,7 +495,7 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
scheduler.InvalidateState();
}
VkPipeline BlitImageHelper::FindOrEmplacePipeline(const BlitImagePipelineKey& key) {
VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key) {
const auto it = std::ranges::find(blit_color_keys, key);
if (it != blit_color_keys.end()) {
return *blit_color_pipelines[std::distance(blit_color_keys.begin(), it)];
@ -546,12 +549,14 @@ VkPipeline BlitImageHelper::FindOrEmplacePipeline(const BlitImagePipelineKey& ke
return *blit_color_pipelines.back();
}
VkPipeline BlitImageHelper::BlitDepthStencilPipeline(VkRenderPass renderpass) {
if (blit_depth_stencil_pipeline) {
return *blit_depth_stencil_pipeline;
VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key) {
const auto it = std::ranges::find(blit_depth_stencil_keys, key);
if (it != blit_depth_stencil_keys.end()) {
return *blit_depth_stencil_pipelines[std::distance(blit_depth_stencil_keys.begin(), it)];
}
blit_depth_stencil_keys.push_back(key);
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_stencil_frag);
blit_depth_stencil_pipeline = device.GetLogical().CreateGraphicsPipeline({
blit_depth_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
@ -567,12 +572,12 @@ VkPipeline BlitImageHelper::BlitDepthStencilPipeline(VkRenderPass renderpass) {
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = *two_textures_pipeline_layout,
.renderPass = renderpass,
.renderPass = key.renderpass,
.subpass = 0,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = 0,
});
return *blit_depth_stencil_pipeline;
}));
return *blit_depth_stencil_pipelines.back();
}
void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {

View file

@ -60,9 +60,9 @@ private:
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift);
[[nodiscard]] VkPipeline FindOrEmplacePipeline(const BlitImagePipelineKey& key);
[[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
[[nodiscard]] VkPipeline BlitDepthStencilPipeline(VkRenderPass renderpass);
[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
@ -88,7 +88,8 @@ private:
std::vector<BlitImagePipelineKey> blit_color_keys;
std::vector<vk::Pipeline> blit_color_pipelines;
vk::Pipeline blit_depth_stencil_pipeline;
std::vector<BlitImagePipelineKey> blit_depth_stencil_keys;
std::vector<vk::Pipeline> blit_depth_stencil_pipelines;
vk::Pipeline convert_d32_to_r32_pipeline;
vk::Pipeline convert_r32_to_d32_pipeline;
vk::Pipeline convert_d16_to_r16_pipeline;