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input_common/motion_input: Make use of Common::PI constant

Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
This commit is contained in:
Morph 2020-09-02 11:58:15 -04:00
parent f64917a852
commit 45ecd601be
3 changed files with 10 additions and 5 deletions

View file

@ -9,7 +9,7 @@
namespace Common { namespace Common {
constexpr float PI = 3.14159265f; constexpr float PI = 3.1415926535f;
template <class T> template <class T>
struct Rectangle { struct Rectangle {

View file

@ -1,3 +1,8 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#include "common/math_util.h"
#include "input_common/motion_input.h" #include "input_common/motion_input.h"
namespace InputCommon { namespace InputCommon {
@ -69,7 +74,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
} }
const auto normal_accel = accel.Normalized(); const auto normal_accel = accel.Normalized();
auto rad_gyro = gyro * 3.1415926535f * 2; auto rad_gyro = gyro * Common::PI * 2;
const f32 swap = rad_gyro.x; const f32 swap = rad_gyro.x;
rad_gyro.x = rad_gyro.y; rad_gyro.x = rad_gyro.y;
rad_gyro.y = -swap; rad_gyro.y = -swap;

View file

@ -1,6 +1,6 @@
// Copyright 2014 Dolphin Emulator Project // Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2+ // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included
#pragma once #pragma once