android: Properly update emulation surface
Previously the emulation surface wasn't being updated during configuration changes and only during specific view events. This would break input and the screen dimensions after each orientation/aspect ratio change. Now a new surface is provided every time and the display dimensions are updated as needed.
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e3c546a1ed
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32d65fc8de
2 changed files with 11 additions and 25 deletions
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@ -15,7 +15,6 @@ import android.net.Uri
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import android.os.Bundle
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import android.os.Handler
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import android.os.Looper
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import android.util.Rational
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import android.view.*
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import android.widget.TextView
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import androidx.activity.OnBackPressedCallback
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@ -287,6 +286,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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override fun onConfigurationChanged(newConfig: Configuration) {
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super.onConfigurationChanged(newConfig)
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updateScreenLayout()
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if (emulationActivity?.isInPictureInPictureMode == true) {
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if (binding.drawerLayout.isOpen) {
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binding.drawerLayout.close()
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@ -394,16 +394,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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private fun updateScreenLayout() {
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binding.surfaceEmulation.setAspectRatio(
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when (IntSetting.RENDERER_ASPECT_RATIO.int) {
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0 -> Rational(16, 9)
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1 -> Rational(4, 3)
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2 -> Rational(21, 9)
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3 -> Rational(16, 10)
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4 -> null // Stretch
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else -> Rational(16, 9)
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}
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)
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binding.surfaceEmulation.setAspectRatio(null)
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emulationActivity?.buildPictureInPictureParams()
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updateOrientation()
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}
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@ -693,7 +684,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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private class EmulationState(private val gamePath: String) {
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private var state: State
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private var surface: Surface? = null
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private var runWhenSurfaceIsValid = false
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init {
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// Starting state is stopped.
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@ -751,8 +741,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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// If the surface is set, run now. Otherwise, wait for it to get set.
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if (surface != null) {
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runWithValidSurface()
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} else {
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runWhenSurfaceIsValid = true
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}
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}
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@ -760,7 +748,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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@Synchronized
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fun newSurface(surface: Surface?) {
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this.surface = surface
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if (runWhenSurfaceIsValid) {
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if (this.surface != null) {
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runWithValidSurface()
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}
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}
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@ -788,10 +776,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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private fun runWithValidSurface() {
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runWhenSurfaceIsValid = false
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NativeLibrary.surfaceChanged(surface)
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when (state) {
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State.STOPPED -> {
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NativeLibrary.surfaceChanged(surface)
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val emulationThread = Thread({
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Log.debug("[EmulationFragment] Starting emulation thread.")
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NativeLibrary.run(gamePath)
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@ -801,7 +788,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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State.PAUSED -> {
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Log.debug("[EmulationFragment] Resuming emulation.")
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NativeLibrary.surfaceChanged(surface)
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NativeLibrary.unpauseEmulation()
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}
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@ -11,6 +11,12 @@
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#include "jni/emu_window/emu_window.h"
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void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
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m_window_width = ANativeWindow_getWidth(surface);
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m_window_height = ANativeWindow_getHeight(surface);
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// Ensures that we emulate with the correct aspect ratio.
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UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
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window_info.render_surface = reinterpret_cast<void*>(surface);
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}
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@ -62,14 +68,8 @@ EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsyste
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return;
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}
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m_window_width = ANativeWindow_getWidth(surface);
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m_window_height = ANativeWindow_getHeight(surface);
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// Ensures that we emulate with the correct aspect ratio.
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UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
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OnSurfaceChanged(surface);
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window_info.type = Core::Frontend::WindowSystemType::Android;
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window_info.render_surface = reinterpret_cast<void*>(surface);
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m_input_subsystem->Initialize();
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}
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