From 31eb658fea6ecae8fb4f0dde5abdeb1d8eb44ae0 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 19 May 2020 22:01:25 -0300 Subject: [PATCH] maxwell_3d: Initialize polygon modes NVN expects this to be initialized as Fill, otherwise games that never bind a rasterizer state will log an invalid polygon mode. --- src/video_core/engines/maxwell_3d.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 024c9e43b5..6113da7f8a 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -107,6 +107,8 @@ void Maxwell3D::InitializeRegisterDefaults() { regs.rt_separate_frag_data = 1; regs.framebuffer_srgb = 1; regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise; + regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill; + regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill; shadow_state = regs;