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Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)

- Used by Go Vacation
This commit is contained in:
greggameplayer 2018-08-12 03:44:42 +02:00 committed by bunnei
parent 403dfd68fc
commit 224071a652
4 changed files with 74 additions and 55 deletions

View file

@ -70,6 +70,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RG8_SNORM: case RenderTargetFormat::RG8_SNORM:
return 2; return 2;
case RenderTargetFormat::R8_UNORM: case RenderTargetFormat::R8_UNORM:
case RenderTargetFormat::R8_UINT:
return 1; return 1;
default: default:
UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format)); UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));

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@ -42,6 +42,7 @@ enum class RenderTargetFormat : u32 {
R16_UINT = 0xF1, R16_UINT = 0xF1,
R16_FLOAT = 0xF2, R16_FLOAT = 0xF2,
R8_UNORM = 0xF3, R8_UNORM = 0xF3,
R8_UINT = 0xF6,
}; };
enum class DepthFormat : u32 { enum class DepthFormat : u32 {

View file

@ -99,6 +99,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
false}, // A2B10G10R10 false}, // A2B10G10R10
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5 {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8 {GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float, {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
false}, // R11FG11FB10F false}, // R11FG11FB10F
@ -233,26 +234,27 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr), static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat> SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = { morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ABGR8U>, MortonCopy<true, PixelFormat::ABGR8S>, MortonCopy<true, PixelFormat::ABGR8U>, MortonCopy<true, PixelFormat::ABGR8S>,
MortonCopy<true, PixelFormat::B5G6R5>, MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::B5G6R5>, MortonCopy<true, PixelFormat::A2B10G10R10>,
MortonCopy<true, PixelFormat::A1B5G5R5>, MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::A1B5G5R5>, MortonCopy<true, PixelFormat::R8>,
MortonCopy<true, PixelFormat::RGBA16F>, MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::R8UI>, MortonCopy<true, PixelFormat::RGBA16F>,
MortonCopy<true, PixelFormat::RGBA32UI>, MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::DXN2UNORM>, MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::DXN2SNORM>, MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::DXN2UNORM>, MortonCopy<true, PixelFormat::DXN2SNORM>,
MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
MortonCopy<true, PixelFormat::BGRA8>, MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
MortonCopy<true, PixelFormat::RG32F>, MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
MortonCopy<true, PixelFormat::R16F>, MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
MortonCopy<true, PixelFormat::R16S>, MortonCopy<true, PixelFormat::R16UI>, MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::R16S>,
MortonCopy<true, PixelFormat::R16I>, MortonCopy<true, PixelFormat::RG16>, MortonCopy<true, PixelFormat::R16UI>, MortonCopy<true, PixelFormat::R16I>,
MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>, MortonCopy<true, PixelFormat::RG16>, MortonCopy<true, PixelFormat::RG16F>,
MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>, MortonCopy<true, PixelFormat::RG16UI>, MortonCopy<true, PixelFormat::RG16I>,
MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::RG16S>, MortonCopy<true, PixelFormat::RGB32F>,
MortonCopy<true, PixelFormat::RG8S>, MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::RG8S>,
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>, MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z32FS8>,
}; };
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr), static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
@ -264,6 +266,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
MortonCopy<false, PixelFormat::A2B10G10R10>, MortonCopy<false, PixelFormat::A2B10G10R10>,
MortonCopy<false, PixelFormat::A1B5G5R5>, MortonCopy<false, PixelFormat::A1B5G5R5>,
MortonCopy<false, PixelFormat::R8>, MortonCopy<false, PixelFormat::R8>,
MortonCopy<false, PixelFormat::R8UI>,
MortonCopy<false, PixelFormat::RGBA16F>, MortonCopy<false, PixelFormat::RGBA16F>,
MortonCopy<false, PixelFormat::R11FG11FB10F>, MortonCopy<false, PixelFormat::R11FG11FB10F>,
MortonCopy<false, PixelFormat::RGBA32UI>, MortonCopy<false, PixelFormat::RGBA32UI>,

View file

@ -29,44 +29,45 @@ struct SurfaceParams {
A2B10G10R10 = 3, A2B10G10R10 = 3,
A1B5G5R5 = 4, A1B5G5R5 = 4,
R8 = 5, R8 = 5,
RGBA16F = 6, R8UI = 6,
R11FG11FB10F = 7, RGBA16F = 7,
RGBA32UI = 8, R11FG11FB10F = 8,
DXT1 = 9, RGBA32UI = 9,
DXT23 = 10, DXT1 = 10,
DXT45 = 11, DXT23 = 11,
DXN1 = 12, // This is also known as BC4 DXT45 = 12,
DXN2UNORM = 13, DXN1 = 13, // This is also known as BC4
DXN2SNORM = 14, DXN2UNORM = 14,
BC7U = 15, DXN2SNORM = 15,
ASTC_2D_4X4 = 16, BC7U = 16,
G8R8 = 17, ASTC_2D_4X4 = 17,
BGRA8 = 18, G8R8 = 18,
RGBA32F = 19, BGRA8 = 19,
RG32F = 20, RGBA32F = 20,
R32F = 21, RG32F = 21,
R16F = 22, R32F = 22,
R16UNORM = 23, R16F = 23,
R16S = 24, R16UNORM = 24,
R16UI = 25, R16S = 25,
R16I = 26, R16UI = 26,
RG16 = 27, R16I = 27,
RG16F = 28, RG16 = 28,
RG16UI = 29, RG16F = 29,
RG16I = 30, RG16UI = 30,
RG16S = 31, RG16I = 31,
RGB32F = 32, RG16S = 32,
SRGBA8 = 33, RGB32F = 33,
RG8S = 34, SRGBA8 = 34,
RG8S = 35,
MaxColorFormat, MaxColorFormat,
// DepthStencil formats // DepthStencil formats
Z24S8 = 35, Z24S8 = 36,
S8Z24 = 36, S8Z24 = 37,
Z32F = 37, Z32F = 38,
Z16 = 38, Z16 = 39,
Z32FS8 = 39, Z32FS8 = 40,
MaxDepthStencilFormat, MaxDepthStencilFormat,
@ -110,6 +111,7 @@ struct SurfaceParams {
1, // A2B10G10R10 1, // A2B10G10R10
1, // A1B5G5R5 1, // A1B5G5R5
1, // R8 1, // R8
1, // R8UI
1, // RGBA16F 1, // RGBA16F
1, // R11FG11FB10F 1, // R11FG11FB10F
1, // RGBA32UI 1, // RGBA32UI
@ -161,6 +163,7 @@ struct SurfaceParams {
32, // A2B10G10R10 32, // A2B10G10R10
16, // A1B5G5R5 16, // A1B5G5R5
8, // R8 8, // R8
8, // R8UI
64, // RGBA16F 64, // RGBA16F
32, // R11FG11FB10F 32, // R11FG11FB10F
128, // RGBA32UI 128, // RGBA32UI
@ -250,6 +253,8 @@ struct SurfaceParams {
return PixelFormat::RGBA32UI; return PixelFormat::RGBA32UI;
case Tegra::RenderTargetFormat::R8_UNORM: case Tegra::RenderTargetFormat::R8_UNORM:
return PixelFormat::R8; return PixelFormat::R8;
case Tegra::RenderTargetFormat::R8_UINT:
return PixelFormat::R8UI;
case Tegra::RenderTargetFormat::RG16_FLOAT: case Tegra::RenderTargetFormat::RG16_FLOAT:
return PixelFormat::RG16F; return PixelFormat::RG16F;
case Tegra::RenderTargetFormat::RG16_UINT: case Tegra::RenderTargetFormat::RG16_UINT:
@ -301,7 +306,15 @@ struct SurfaceParams {
case Tegra::Texture::TextureFormat::A1B5G5R5: case Tegra::Texture::TextureFormat::A1B5G5R5:
return PixelFormat::A1B5G5R5; return PixelFormat::A1B5G5R5;
case Tegra::Texture::TextureFormat::R8: case Tegra::Texture::TextureFormat::R8:
return PixelFormat::R8; switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R8;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::R8UI;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::G8R8: case Tegra::Texture::TextureFormat::G8R8:
return PixelFormat::G8R8; return PixelFormat::G8R8;
case Tegra::Texture::TextureFormat::R16_G16_B16_A16: case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
@ -435,6 +448,7 @@ struct SurfaceParams {
return ComponentType::Float; return ComponentType::Float;
case Tegra::RenderTargetFormat::RGBA32_UINT: case Tegra::RenderTargetFormat::RGBA32_UINT:
case Tegra::RenderTargetFormat::RG16_UINT: case Tegra::RenderTargetFormat::RG16_UINT:
case Tegra::RenderTargetFormat::R8_UINT:
case Tegra::RenderTargetFormat::R16_UINT: case Tegra::RenderTargetFormat::R16_UINT:
return ComponentType::UInt; return ComponentType::UInt;
case Tegra::RenderTargetFormat::RG16_SINT: case Tegra::RenderTargetFormat::RG16_SINT: