vk_shader_util: Make use of designated initializers where applicable
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1 changed files with 7 additions and 7 deletions
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@ -19,13 +19,13 @@ vk::ShaderModule BuildShader(const VKDevice& device, std::size_t code_size, cons
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const auto data = std::make_unique<u32[]>(code_size / sizeof(u32));
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const auto data = std::make_unique<u32[]>(code_size / sizeof(u32));
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std::memcpy(data.get(), code_data, code_size);
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std::memcpy(data.get(), code_data, code_size);
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VkShaderModuleCreateInfo ci;
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return device.GetLogical().CreateShaderModule({
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ci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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ci.pNext = nullptr;
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.pNext = nullptr,
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ci.flags = 0;
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.flags = 0,
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ci.codeSize = code_size;
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.codeSize = code_size,
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ci.pCode = data.get();
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.pCode = data.get(),
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return device.GetLogical().CreateShaderModule(ci);
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});
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}
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}
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} // namespace Vulkan
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} // namespace Vulkan
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