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Merge pull request #1212 from lioncash/forward-decl

core/core: Replace includes with forward declarations where applicable
This commit is contained in:
bunnei 2018-08-31 21:50:12 -04:00 committed by GitHub
commit 1c05c06e04
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GPG key ID: 4AEE18F83AFDEB23
29 changed files with 185 additions and 66 deletions

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@ -9,6 +9,7 @@
#include "common/logging/log.h"
#include "core/arm/dynarmic/arm_dynarmic.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/svc.h"

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@ -2,24 +2,35 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <map>
#include <memory>
#include <thread>
#include <utility>
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/controller.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "file_sys/vfs_concat.h"
#include "file_sys/vfs_real.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@ -258,7 +269,7 @@ struct System::Impl {
}
}
PerfStats::Results GetAndResetPerfStats() {
PerfStatsResults GetAndResetPerfStats() {
return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
}
@ -326,7 +337,7 @@ void System::PrepareReschedule() {
CurrentCpuCore().PrepareReschedule();
}
PerfStats::Results System::GetAndResetPerfStats() {
PerfStatsResults System::GetAndResetPerfStats() {
return impl->GetAndResetPerfStats();
}
@ -433,11 +444,11 @@ std::shared_ptr<Tegra::DebugContext> System::GetGPUDebugContext() const {
return impl->debug_context;
}
void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
impl->virtual_filesystem = std::move(vfs);
}
FileSys::VirtualFilesystem System::GetFilesystem() const {
std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
return impl->virtual_filesystem;
}

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@ -4,41 +4,55 @@
#pragma once
#include <array>
#include <map>
#include <cstddef>
#include <memory>
#include <string>
#include <thread>
#include "common/common_types.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core_cpu.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/scheduler.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
#include "file_sys/vfs_real.h"
#include "hle/service/filesystem/filesystem.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu.h"
namespace Core::Frontend {
class EmuWindow;
}
} // namespace Core::Frontend
namespace FileSys {
class VfsFilesystem;
} // namespace FileSys
namespace Kernel {
class KernelCore;
class Process;
class Scheduler;
} // namespace Kernel
namespace Loader {
class AppLoader;
enum class ResultStatus : u16;
} // namespace Loader
namespace Service::SM {
class ServiceManager;
}
} // namespace Service::SM
namespace Tegra {
class DebugContext;
class GPU;
} // namespace Tegra
namespace VideoCore {
class RendererBase;
}
} // namespace VideoCore
namespace Core {
class ARM_Interface;
class Cpu;
class ExclusiveMonitor;
class FrameLimiter;
class PerfStats;
class TelemetrySession;
struct PerfStatsResults;
class System {
public:
@ -125,7 +139,7 @@ public:
void PrepareReschedule();
/// Gets and resets core performance statistics
PerfStats::Results GetAndResetPerfStats();
PerfStatsResults GetAndResetPerfStats();
/// Gets an ARM interface to the CPU core that is currently running
ARM_Interface& CurrentArmInterface();
@ -197,9 +211,9 @@ public:
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const;
void SetFilesystem(FileSys::VirtualFilesystem vfs);
void SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs);
FileSys::VirtualFilesystem GetFilesystem() const;
std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
private:
System();

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@ -7,6 +7,7 @@
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs.h"
#include "core/hle/kernel/process.h"
namespace FileSys {

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@ -8,6 +8,7 @@
#include <string>
#include "common/common_types.h"
#include "common/swap.h"
#include "core/file_sys/vfs.h"
#include "core/hle/result.h"
namespace FileSys {

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@ -8,9 +8,11 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/result.h"
#include "core/memory.h"

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@ -18,6 +18,7 @@
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/server_session.h"

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@ -13,6 +13,7 @@
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/session.h"
@ -104,11 +105,10 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
// The ServerSession received a sync request, this means that there's new data available
// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
// similar.
auto& handle_table = Core::System::GetInstance().Kernel().HandleTable();
Kernel::HLERequestContext context(this);
u32* cmd_buf = (u32*)Memory::GetPointer(thread->GetTLSAddress());
context.PopulateFromIncomingCommandBuffer(cmd_buf, *Core::CurrentProcess(), handle_table);
context.PopulateFromIncomingCommandBuffer(cmd_buf, *Core::CurrentProcess(),
kernel.HandleTable());
ResultCode result = RESULT_SUCCESS;
// If the session has been converted to a domain, handle the domain request

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@ -12,16 +12,20 @@
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/hle/kernel/address_arbiter.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/kernel/svc.h"
#include "core/hle/kernel/svc_wrap.h"

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@ -16,6 +16,7 @@
#include "common/thread_queue_list.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/kernel/errors.h"
@ -23,8 +24,8 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/lock.h"
#include "core/hle/result.h"
#include "core/memory.h"

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@ -7,6 +7,7 @@
#include <memory>
#include "common/common_types.h"
#include "core/file_sys/directory.h"
#include "core/file_sys/vfs.h"
#include "core/hle/result.h"
namespace FileSys {

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@ -11,6 +11,7 @@
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/romfs_factory.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/service/filesystem/filesystem.h"

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@ -10,6 +10,7 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/loader/elf.h"

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@ -14,6 +14,7 @@
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/vfs_offset.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/loader/nro.h"

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@ -11,6 +11,7 @@
#include "common/swap.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/loader/nso.h"

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@ -40,7 +40,7 @@ void PerfStats::EndGameFrame() {
game_frames += 1;
}
PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
std::lock_guard<std::mutex> lock(object_mutex);
const auto now = Clock::now();
@ -49,7 +49,7 @@ PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
Results results{};
PerfStatsResults results{};
results.system_fps = static_cast<double>(system_frames) / interval;
results.game_fps = static_cast<double>(game_frames) / interval;
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /

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@ -10,15 +10,7 @@
namespace Core {
/**
* Class to manage and query performance/timing statistics. All public functions of this class are
* thread-safe unless stated otherwise.
*/
class PerfStats {
public:
using Clock = std::chrono::high_resolution_clock;
struct Results {
struct PerfStatsResults {
/// System FPS (LCD VBlanks) in Hz
double system_fps;
/// Game FPS (GSP frame submissions) in Hz
@ -27,13 +19,21 @@ public:
double frametime;
/// Ratio of walltime / emulated time elapsed
double emulation_speed;
};
};
/**
* Class to manage and query performance/timing statistics. All public functions of this class are
* thread-safe unless stated otherwise.
*/
class PerfStats {
public:
using Clock = std::chrono::high_resolution_clock;
void BeginSystemFrame();
void EndSystemFrame();
void EndGameFrame();
Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us);
/**
* Gets the ratio between walltime and the emulated time of the previous system frame. This is

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@ -7,6 +7,7 @@
#include "common/file_util.h"
#include "core/core.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "core/telemetry_session.h"

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@ -5,13 +5,12 @@
#include <cinttypes>
#include "common/assert.h"
#include "core/core.h"
#include "core/memory.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
#include "video_core/video_core.h"
namespace Tegra {
namespace Engines {

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@ -7,11 +7,10 @@
#include <set>
#include <boost/icl/interval_map.hpp>
#include <boost/range/iterator_range_core.hpp>
#include "common/common_types.h"
#include "core/core.h"
#include "core/memory.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"

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@ -10,12 +10,14 @@
#include <glad/glad.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/memory.h"
#include "core/perf_stats.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "core/tracer/recorder.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/renderer_opengl.h"

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@ -9,11 +9,14 @@
#include "core/core.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
#include "core/hle/kernel/wait_object.h"
WaitTreeItem::WaitTreeItem() = default;
WaitTreeItem::~WaitTreeItem() = default;
QColor WaitTreeItem::GetColor() const {
@ -71,6 +74,7 @@ std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList()
}
WaitTreeText::WaitTreeText(const QString& t) : text(t) {}
WaitTreeText::~WaitTreeText() = default;
QString WaitTreeText::GetText() const {
return text;
@ -84,6 +88,8 @@ WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address) : mutex_address(mutex_
owner = handle_table.Get<Kernel::Thread>(owner_handle);
}
WaitTreeMutexInfo::~WaitTreeMutexInfo() = default;
QString WaitTreeMutexInfo::GetText() const {
return tr("waiting for mutex 0x%1").arg(mutex_address, 16, 16, QLatin1Char('0'));
}
@ -102,6 +108,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexInfo::GetChildren() cons
}
WaitTreeCallstack::WaitTreeCallstack(const Kernel::Thread& thread) : thread(thread) {}
WaitTreeCallstack::~WaitTreeCallstack() = default;
QString WaitTreeCallstack::GetText() const {
return tr("Call stack");
@ -126,6 +133,10 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() cons
}
WaitTreeWaitObject::WaitTreeWaitObject(const Kernel::WaitObject& o) : object(o) {}
WaitTreeWaitObject::~WaitTreeWaitObject() = default;
WaitTreeExpandableItem::WaitTreeExpandableItem() = default;
WaitTreeExpandableItem::~WaitTreeExpandableItem() = default;
bool WaitTreeExpandableItem::IsExpandable() const {
return true;
@ -180,6 +191,8 @@ WaitTreeObjectList::WaitTreeObjectList(
const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
: object_list(list), wait_all(w_all) {}
WaitTreeObjectList::~WaitTreeObjectList() = default;
QString WaitTreeObjectList::GetText() const {
if (wait_all)
return tr("waiting for all objects");
@ -194,6 +207,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() con
}
WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread) : WaitTreeWaitObject(thread) {}
WaitTreeThread::~WaitTreeThread() = default;
QString WaitTreeThread::GetText() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
@ -312,6 +326,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
}
WaitTreeEvent::WaitTreeEvent(const Kernel::Event& object) : WaitTreeWaitObject(object) {}
WaitTreeEvent::~WaitTreeEvent() = default;
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
@ -323,6 +338,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
}
WaitTreeTimer::WaitTreeTimer(const Kernel::Timer& object) : WaitTreeWaitObject(object) {}
WaitTreeTimer::~WaitTreeTimer() = default;
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
@ -340,6 +356,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
: thread_list(list) {}
WaitTreeThreadList::~WaitTreeThreadList() = default;
QString WaitTreeThreadList::GetText() const {
return tr("waited by thread");
@ -353,6 +370,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() con
}
WaitTreeModel::WaitTreeModel(QObject* parent) : QAbstractItemModel(parent) {}
WaitTreeModel::~WaitTreeModel() = default;
QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
if (!hasIndex(row, column, parent))
@ -421,6 +439,8 @@ WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), p
setEnabled(false);
}
WaitTreeWidget::~WaitTreeWidget() = default;
void WaitTreeWidget::OnDebugModeEntered() {
if (!Core::System::GetInstance().IsPoweredOn())
return;

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@ -4,11 +4,15 @@
#pragma once
#include <cstddef>
#include <memory>
#include <vector>
#include <QAbstractItemModel>
#include <QDockWidget>
#include <QTreeView>
#include <boost/container/flat_set.hpp>
#include "core/core.h"
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
class EmuThread;
@ -25,6 +29,7 @@ class WaitTreeThread;
class WaitTreeItem : public QObject {
Q_OBJECT
public:
WaitTreeItem();
~WaitTreeItem() override;
virtual bool IsExpandable() const;
@ -49,6 +54,8 @@ class WaitTreeText : public WaitTreeItem {
Q_OBJECT
public:
explicit WaitTreeText(const QString& text);
~WaitTreeText() override;
QString GetText() const override;
private:
@ -58,6 +65,9 @@ private:
class WaitTreeExpandableItem : public WaitTreeItem {
Q_OBJECT
public:
WaitTreeExpandableItem();
~WaitTreeExpandableItem() override;
bool IsExpandable() const override;
};
@ -65,6 +75,8 @@ class WaitTreeMutexInfo : public WaitTreeExpandableItem {
Q_OBJECT
public:
explicit WaitTreeMutexInfo(VAddr mutex_address);
~WaitTreeMutexInfo() override;
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
@ -79,6 +91,8 @@ class WaitTreeCallstack : public WaitTreeExpandableItem {
Q_OBJECT
public:
explicit WaitTreeCallstack(const Kernel::Thread& thread);
~WaitTreeCallstack() override;
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
@ -90,6 +104,8 @@ class WaitTreeWaitObject : public WaitTreeExpandableItem {
Q_OBJECT
public:
explicit WaitTreeWaitObject(const Kernel::WaitObject& object);
~WaitTreeWaitObject() override;
static std::unique_ptr<WaitTreeWaitObject> make(const Kernel::WaitObject& object);
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
@ -105,6 +121,8 @@ class WaitTreeObjectList : public WaitTreeExpandableItem {
public:
WaitTreeObjectList(const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list,
bool wait_all);
~WaitTreeObjectList() override;
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
@ -117,6 +135,8 @@ class WaitTreeThread : public WaitTreeWaitObject {
Q_OBJECT
public:
explicit WaitTreeThread(const Kernel::Thread& thread);
~WaitTreeThread() override;
QString GetText() const override;
QColor GetColor() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
@ -126,6 +146,8 @@ class WaitTreeEvent : public WaitTreeWaitObject {
Q_OBJECT
public:
explicit WaitTreeEvent(const Kernel::Event& object);
~WaitTreeEvent() override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
@ -133,6 +155,8 @@ class WaitTreeTimer : public WaitTreeWaitObject {
Q_OBJECT
public:
explicit WaitTreeTimer(const Kernel::Timer& object);
~WaitTreeTimer() override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
@ -140,6 +164,8 @@ class WaitTreeThreadList : public WaitTreeExpandableItem {
Q_OBJECT
public:
explicit WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list);
~WaitTreeThreadList() override;
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
@ -152,6 +178,7 @@ class WaitTreeModel : public QAbstractItemModel {
public:
explicit WaitTreeModel(QObject* parent = nullptr);
~WaitTreeModel() override;
QVariant data(const QModelIndex& index, int role) const override;
QModelIndex index(int row, int column, const QModelIndex& parent) const override;
@ -171,6 +198,7 @@ class WaitTreeWidget : public QDockWidget {
public:
explicit WaitTreeWidget(QWidget* parent = nullptr);
~WaitTreeWidget() override;
public slots:
void OnDebugModeEntered();

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@ -23,10 +23,12 @@
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "game_list.h"
#include "game_list_p.h"
#include "ui_settings.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"
GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
@ -481,6 +483,14 @@ static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
}
}
GameListWorker::GameListWorker(
FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
compatibility_list(compatibility_list) {}
GameListWorker::~GameListWorker() = default;
void GameListWorker::AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache) {
const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Program);

View file

@ -4,6 +4,8 @@
#pragma once
#include <unordered_map>
#include <QFileSystemWatcher>
#include <QHBoxLayout>
#include <QLabel>
@ -17,9 +19,13 @@
#include <QTreeView>
#include <QVBoxLayout>
#include <QWidget>
#include "main.h"
class GameListWorker;
class GMainWindow;
namespace FileSys {
class VfsFilesystem;
}
enum class GameListOpenTarget { SaveData };
@ -62,7 +68,7 @@ public:
QToolButton* button_filter_close = nullptr;
};
explicit GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent = nullptr);
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs, GMainWindow* parent = nullptr);
~GameList() override;
void clearFilter();
@ -97,7 +103,7 @@ private:
void PopupContextMenu(const QPoint& menu_location);
void RefreshGameDirectory();
FileSys::VirtualFilesystem vfs;
std::shared_ptr<FileSys::VfsFilesystem> vfs;
SearchField* search_field;
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;

View file

@ -18,10 +18,15 @@
#include <QString>
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/file_sys/content_archive.h"
#include "ui_settings.h"
#include "yuzu/ui_settings.h"
#include "yuzu/util/util.h"
namespace FileSys {
class NCA;
class RegisteredCache;
class VfsFilesystem;
} // namespace FileSys
/**
* Gets the default icon (for games without valid SMDH)
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
@ -196,10 +201,9 @@ class GameListWorker : public QObject, public QRunnable {
public:
GameListWorker(
FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
compatibility_list(compatibility_list) {}
std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
~GameListWorker() override;
public slots:
/// Starts the processing of directory tree information.
@ -222,7 +226,7 @@ signals:
void Finished(QStringList watch_list);
private:
FileSys::VirtualFilesystem vfs;
std::shared_ptr<FileSys::VfsFilesystem> vfs;
std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
QStringList watch_list;
QString dir_path;

View file

@ -21,22 +21,22 @@
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/logging/text_formatter.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/settings.h"
#include "game_list_p.h"
#include "core/telemetry_session.h"
#include "video_core/debug_utils/debug_utils.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
@ -48,6 +48,7 @@
#include "yuzu/debugger/profiler.h"
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/hotkeys.h"
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"

View file

@ -5,6 +5,7 @@
#pragma once
#include <memory>
#include <unordered_map>
#include <QMainWindow>
#include <QTimer>
#include "core/core.h"
@ -23,6 +24,10 @@ class ProfilerWidget;
class WaitTreeWidget;
enum class GameListOpenTarget;
namespace FileSys {
class VfsFilesystem;
}
namespace Tegra {
class DebugContext;
}
@ -169,7 +174,7 @@ private:
QString game_path;
// FS
FileSys::VirtualFilesystem vfs;
std::shared_ptr<FileSys::VfsFilesystem> vfs;
// Debugger panes
ProfilerWidget* profilerWidget;

View file

@ -17,10 +17,13 @@
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"