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video_core/shader/decode: Prevent sign-conversion warnings

Makes it explicit that the conversions here are intentional.
This commit is contained in:
Lioncash 2019-07-16 11:22:40 -04:00
parent 5d369112d9
commit 1109db86b7

View file

@ -47,14 +47,14 @@ void ShaderIR::Decode() {
if (shader_info.decompilable) { if (shader_info.decompilable) {
disable_flow_stack = true; disable_flow_stack = true;
const auto insert_block = [this](NodeBlock& nodes, u32 label) { const auto insert_block = [this](NodeBlock& nodes, u32 label) {
if (label == exit_branch) { if (label == static_cast<u32>(exit_branch)) {
return; return;
} }
basic_blocks.insert({label, nodes}); basic_blocks.insert({label, nodes});
}; };
const auto& blocks = shader_info.blocks; const auto& blocks = shader_info.blocks;
NodeBlock current_block; NodeBlock current_block;
u32 current_label = exit_branch; u32 current_label = static_cast<u32>(exit_branch);
for (auto& block : blocks) { for (auto& block : blocks) {
if (shader_info.labels.count(block.start) != 0) { if (shader_info.labels.count(block.start) != 0) {
insert_block(current_block, current_label); insert_block(current_block, current_label);