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texture_cache: Add ASync Protections

This commit is contained in:
Fernando Sahmkow 2019-05-10 23:50:01 -04:00 committed by ReinUsesLisp
parent 1bbc9debfb
commit 07cc7e0c12

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@ -5,6 +5,7 @@
#pragma once
#include <memory>
#include <mutex>
#include <set>
#include <tuple>
#include <unordered_map>
@ -56,12 +57,16 @@ public:
}
void InvalidateRegion(CacheAddr addr, std::size_t size) {
std::lock_guard lock{mutex};
for (const auto& surface : GetSurfacesInRegion(addr, size)) {
Unregister(surface);
}
}
void FlushRegion(CacheAddr addr, std::size_t size) {
std::lock_guard lock{mutex};
auto surfaces = GetSurfacesInRegion(addr, size);
if (surfaces.empty()) {
return;
@ -220,6 +225,8 @@ protected:
const Common::Rectangle<u32>& dst_rect) = 0;
void Register(TSurface surface) {
std::lock_guard lock{mutex};
const GPUVAddr gpu_addr = surface->GetGpuAddr();
const CacheAddr cache_ptr = ToCacheAddr(memory_manager->GetPointer(gpu_addr));
const std::size_t size = surface->GetSizeInBytes();
@ -237,6 +244,8 @@ protected:
}
void Unregister(TSurface surface) {
std::lock_guard lock{mutex};
if (surface->IsProtected()) {
return;
}
@ -579,6 +588,7 @@ private:
FramebufferTargetInfo depth_buffer;
std::vector<u8> staging_buffer;
std::recursive_mutex mutex;
};
} // namespace VideoCommon