1
0
Fork 0
forked from suyu/suyu
suyu/src/yuzu/compatdb.h

44 lines
873 B
C++
Raw Normal View History

chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
2018-09-16 20:05:51 +02:00
#pragma once
#include <memory>
#include <QFutureWatcher>
2018-09-16 20:05:51 +02:00
#include <QWizard>
#include "core/telemetry_session.h"
2018-09-16 20:05:51 +02:00
namespace Ui {
class CompatDB;
}
enum class CompatibilityStatus {
Perfect = 0,
Playable = 1,
// Unused: Okay = 2,
Ingame = 3,
IntroMenu = 4,
WontBoot = 5,
};
2018-09-16 20:05:51 +02:00
class CompatDB : public QWizard {
Q_OBJECT
public:
explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr);
2018-09-16 20:05:51 +02:00
~CompatDB();
int nextId() const override;
2018-09-16 20:05:51 +02:00
private:
QFutureWatcher<bool> testcase_watcher;
2018-09-16 20:05:51 +02:00
std::unique_ptr<Ui::CompatDB> ui;
void Submit();
CompatibilityStatus CalculateCompatibility() const;
void OnTestcaseSubmitted();
2018-09-16 20:05:51 +02:00
void EnableNext();
Core::TelemetrySession& telemetry_session;
2018-09-16 20:05:51 +02:00
};