forked from suyu/suyu
f5c7c15434
- SVC: Added ExitThread support - SVC: Added SignalEvent support - Thread: Added WAITTYPE_EVENT for waiting threads for event signals - Thread: Added support for blocking on other threads to finish (e.g. Thread::Join) - Thread: Added debug function for printing current threads ready for execution - Thread: Removed hack/broken thread ready state code from Kernel::Reschedule - Mutex: Moved WaitCurrentThread from SVC to Mutex::WaitSynchronization - Event: Added support for blocking threads on event signalling Kernel: Added missing algorithm #include for use of std::find on non-Windows platforms.
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/svc.h"
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namespace Kernel {
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/**
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* Changes whether an event is locked or not
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* @param handle Handle to event to change
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* @param locked Boolean locked value to set event
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result SetEventLocked(const Handle handle, const bool locked);
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/**
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* Hackish function to set an events permanent lock state, used to pass through synch blocks
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* @param handle Handle to event to change
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* @param permanent_locked Boolean permanent locked value to set event
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result SetPermanentLock(Handle handle, const bool permanent_locked);
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/**
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* Signals an event
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* @param handle Handle to event to signal
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result SignalEvent(const Handle handle);
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/**
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* Clears an event
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* @param handle Handle to event to clear
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result ClearEvent(Handle handle);
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/**
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* Creates an event
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* @param reset_type ResetType describing how to create event
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* @param name Optional name of event
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* @return Handle to newly created Event object
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*/
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Handle CreateEvent(const ResetType reset_type, const std::string name="Unknown");
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} // namespace
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