forked from suyu/suyu
52f58e64ef
During normal operation, a thread waiting on an WaitObject and the object hold mutual references to each other for the duration of the wait. If a process is forcefully terminated (The CTR kernel has a SVC to do this, TerminateProcess, though no equivalent exists for threads.) its threads would also be stopped and destroyed, leaving dangling pointers in the WaitObjects. The solution is to simply have the Thread remove itself from WaitObjects when it is stopped. The vector of Threads in WaitObject has also been changed to hold SharedPtrs, just in case. (Better to have a reference cycle than a crash.)
299 lines
9.8 KiB
C++
299 lines
9.8 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <boost/intrusive_ptr.hpp>
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#include <array>
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#include <string>
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#include <vector>
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#include "common/common.h"
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#include "core/hle/result.h"
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typedef u32 Handle;
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typedef s32 Result;
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// TODO: It would be nice to eventually replace these with strong types that prevent accidental
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// conversion between each other.
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typedef u32 VAddr; ///< Represents a pointer in the userspace virtual address space.
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typedef u32 PAddr; ///< Represents a pointer in the ARM11 physical address space.
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const Handle INVALID_HANDLE = 0;
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namespace Kernel {
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class Thread;
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// TODO: Verify code
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const ResultCode ERR_OUT_OF_HANDLES(ErrorDescription::OutOfMemory, ErrorModule::Kernel,
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ErrorSummary::OutOfResource, ErrorLevel::Temporary);
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// TOOD: Verify code
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const ResultCode ERR_INVALID_HANDLE(ErrorDescription::InvalidHandle, ErrorModule::Kernel,
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ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
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enum KernelHandle : Handle {
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CurrentThread = 0xFFFF8000,
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CurrentProcess = 0xFFFF8001,
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};
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enum class HandleType : u32 {
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Unknown = 0,
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Port = 1,
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Session = 2,
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Event = 3,
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Mutex = 4,
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SharedMemory = 5,
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Redirection = 6,
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Thread = 7,
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Process = 8,
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AddressArbiter = 9,
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Semaphore = 10,
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Timer = 11
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};
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enum {
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DEFAULT_STACK_SIZE = 0x4000,
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};
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class Object : NonCopyable {
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public:
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virtual ~Object() {}
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/// Returns a unique identifier for the object. For debugging purposes only.
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unsigned int GetObjectId() const { return object_id; }
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virtual std::string GetTypeName() const { return "[BAD KERNEL OBJECT TYPE]"; }
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virtual std::string GetName() const { return "[UNKNOWN KERNEL OBJECT]"; }
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virtual Kernel::HandleType GetHandleType() const = 0;
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/**
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* Check if a thread can wait on the object
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* @return True if a thread can wait on the object, otherwise false
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*/
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bool IsWaitable() const {
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switch (GetHandleType()) {
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case HandleType::Session:
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case HandleType::Event:
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case HandleType::Mutex:
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case HandleType::Thread:
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case HandleType::Semaphore:
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case HandleType::Timer:
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return true;
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case HandleType::Unknown:
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case HandleType::Port:
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case HandleType::SharedMemory:
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case HandleType::Redirection:
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case HandleType::Process:
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case HandleType::AddressArbiter:
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return false;
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}
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return false;
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}
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private:
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friend void intrusive_ptr_add_ref(Object*);
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friend void intrusive_ptr_release(Object*);
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static unsigned int next_object_id;
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unsigned int ref_count = 0;
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unsigned int object_id = next_object_id++;
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};
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// Special functions used by boost::instrusive_ptr to do automatic ref-counting
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inline void intrusive_ptr_add_ref(Object* object) {
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++object->ref_count;
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}
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inline void intrusive_ptr_release(Object* object) {
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if (--object->ref_count == 0) {
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delete object;
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}
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}
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template <typename T>
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using SharedPtr = boost::intrusive_ptr<T>;
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/// Class that represents a Kernel object that a thread can be waiting on
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class WaitObject : public Object {
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public:
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/**
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* Check if the current thread should wait until the object is available
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* @return True if the current thread should wait due to this object being unavailable
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*/
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virtual bool ShouldWait() = 0;
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/// Acquire/lock the object if it is available
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virtual void Acquire() = 0;
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/**
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* Add a thread to wait on this object
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* @param thread Pointer to thread to add
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*/
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void AddWaitingThread(SharedPtr<Thread> thread);
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/**
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* Removes a thread from waiting on this object (e.g. if it was resumed already)
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* @param thread Pointer to thread to remove
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*/
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void RemoveWaitingThread(Thread* thread);
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/**
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* Wake up the next thread waiting on this object
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* @return Pointer to the thread that was resumed, nullptr if no threads are waiting
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*/
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SharedPtr<Thread> WakeupNextThread();
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/// Wake up all threads waiting on this object
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void WakeupAllWaitingThreads();
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private:
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/// Threads waiting for this object to become available
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std::vector<SharedPtr<Thread>> waiting_threads;
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};
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/**
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* This class allows the creation of Handles, which are references to objects that can be tested
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* for validity and looked up. Here they are used to pass references to kernel objects to/from the
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* emulated process. it has been designed so that it follows the same handle format and has
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* approximately the same restrictions as the handle manager in the CTR-OS.
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*
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* Handles contain two sub-fields: a slot index (bits 31:15) and a generation value (bits 14:0).
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* The slot index is used to index into the arrays in this class to access the data corresponding
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* to the Handle.
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*
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* To prevent accidental use of a freed Handle whose slot has already been reused, a global counter
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* is kept and incremented every time a Handle is created. This is the Handle's "generation". The
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* value of the counter is stored into the Handle as well as in the handle table (in the
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* "generations" array). When looking up a handle, the Handle's generation must match with the
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* value stored on the class, otherwise the Handle is considered invalid.
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*
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* To find free slots when allocating a Handle without needing to scan the entire object array, the
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* generations field of unallocated slots is re-purposed as a linked list of indices to free slots.
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* When a Handle is created, an index is popped off the list and used for the new Handle. When it
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* is destroyed, it is again pushed onto the list to be re-used by the next allocation. It is
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* likely that this allocation strategy differs from the one used in CTR-OS, but this hasn't been
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* verified and isn't likely to cause any problems.
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*/
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class HandleTable final : NonCopyable {
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public:
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HandleTable();
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/**
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* Allocates a handle for the given object.
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* @return The created Handle or one of the following errors:
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* - `ERR_OUT_OF_HANDLES`: the maximum number of handles has been exceeded.
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*/
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ResultVal<Handle> Create(SharedPtr<Object> obj);
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/**
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* Returns a new handle that points to the same object as the passed in handle.
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* @return The duplicated Handle or one of the following errors:
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* - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
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* - Any errors returned by `Create()`.
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*/
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ResultVal<Handle> Duplicate(Handle handle);
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/**
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* Closes a handle, removing it from the table and decreasing the object's ref-count.
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* @return `RESULT_SUCCESS` or one of the following errors:
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* - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
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*/
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ResultCode Close(Handle handle);
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/// Checks if a handle is valid and points to an existing object.
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bool IsValid(Handle handle) const;
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/**
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* Looks up a handle.
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* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid.
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*/
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SharedPtr<Object> GetGeneric(Handle handle) const;
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/**
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* Looks up a handle while verifying its type.
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* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or its
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* type differs from the handle type `T::HANDLE_TYPE`.
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*/
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template <class T>
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SharedPtr<T> Get(Handle handle) const {
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SharedPtr<Object> object = GetGeneric(handle);
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if (object != nullptr && object->GetHandleType() == T::HANDLE_TYPE) {
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return boost::static_pointer_cast<T>(std::move(object));
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}
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return nullptr;
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}
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/**
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* Looks up a handle while verifying that it is an object that a thread can wait on
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* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or it is
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* not a waitable object.
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*/
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SharedPtr<WaitObject> GetWaitObject(Handle handle) const {
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SharedPtr<Object> object = GetGeneric(handle);
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if (object != nullptr && object->IsWaitable()) {
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return boost::static_pointer_cast<WaitObject>(std::move(object));
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}
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return nullptr;
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}
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/// Closes all handles held in this table.
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void Clear();
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private:
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/**
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* This is the maximum limit of handles allowed per process in CTR-OS. It can be further
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* reduced by ExHeader values, but this is not emulated here.
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*/
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static const size_t MAX_COUNT = 4096;
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static size_t GetSlot(Handle handle) { return handle >> 15; }
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static u16 GetGeneration(Handle handle) { return handle & 0x7FFF; }
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/// Stores the Object referenced by the handle or null if the slot is empty.
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std::array<SharedPtr<Object>, MAX_COUNT> objects;
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/**
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* The value of `next_generation` when the handle was created, used to check for validity. For
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* empty slots, contains the index of the next free slot in the list.
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*/
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std::array<u16, MAX_COUNT> generations;
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/**
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* Global counter of the number of created handles. Stored in `generations` when a handle is
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* created, and wraps around to 1 when it hits 0x8000.
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*/
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u16 next_generation;
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/// Head of the free slots linked list.
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u16 next_free_slot;
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};
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extern HandleTable g_handle_table;
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/// The ID code of the currently running game
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/// TODO(Subv): This variable should not be here,
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/// we need a way to store information about the currently loaded application
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/// for later query during runtime, maybe using the LDR service?
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extern u64 g_program_id;
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/// Initialize the kernel
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void Init();
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/// Shutdown the kernel
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void Shutdown();
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/**
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* Loads executable stored at specified address
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* @entry_point Entry point in memory of loaded executable
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* @return True on success, otherwise false
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*/
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bool LoadExec(u32 entry_point);
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} // namespace
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