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buffer_cache
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video_core: Remove all Core::System references in renderer
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2020-09-06 05:28:48 -03:00 |
command_classes
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Merge pull request #5124 from lioncash/video-shadow
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2020-12-05 00:48:08 -08:00 |
engines
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
host_shaders
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video_core: Fix instances where msbuild always regenerated host shaders
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2020-09-23 22:27:17 -03:00 |
macro
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
renderer_opengl
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Merge pull request #5124 from lioncash/video-shadow
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2020-12-05 00:48:08 -08:00 |
renderer_vulkan
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
shader
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node: Mark member functions as [[nodiscard]] where applicable
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2020-12-03 16:03:34 -05:00 |
texture_cache
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General: Resolve a few missing initializer warnings
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2020-10-29 19:37:07 -04:00 |
textures
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textures/decoders: Fix block linear to pitch copies
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2020-08-10 20:45:03 -03:00 |
cdma_pusher.cpp
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
cdma_pusher.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
CMakeLists.txt
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Merge pull request #4848 from ReinUsesLisp/type-limits
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2020-10-28 03:16:10 -04:00 |
compatible_formats.cpp
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video_core: Rearrange pixel format names
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2020-07-13 01:44:23 -03:00 |
compatible_formats.h
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compatible_formats: Add missing header guard
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2020-07-21 00:42:19 -04:00 |
dirty_flags.cpp
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DirtyFlags: relax need to set render_targets as dirty
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2020-03-14 11:47:33 -04:00 |
dirty_flags.h
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DirtyFlags: relax need to set render_targets as dirty
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2020-03-14 11:47:33 -04:00 |
dma_pusher.cpp
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
dma_pusher.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
fence_manager.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
gpu.cpp
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
gpu.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
gpu_asynch.cpp
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
gpu_asynch.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
gpu_synch.cpp
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
gpu_synch.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
gpu_thread.cpp
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
gpu_thread.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
guest_driver.cpp
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gl_shader_cache: Rework shader cache and remove post-specializations
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2020-03-09 18:40:06 -03:00 |
guest_driver.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
memory_manager.cpp
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video_core: NVDEC Implementation
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2020-10-26 23:07:36 -04:00 |
memory_manager.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
morton.cpp
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video_core: Rearrange pixel format names
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2020-07-13 01:44:23 -03:00 |
morton.h
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renderer_opengl: Use block linear swizzling for CPU framebuffers
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2019-08-21 02:17:14 -03:00 |
query_cache.h
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renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
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2020-09-19 01:46:37 -03:00 |
rasterizer_accelerated.cpp
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_accelerated.h
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_interface.h
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rasterizer_interface: Make use of [[nodiscard]] where applicable
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2020-11-17 07:19:13 -05:00 |
renderer_base.cpp
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video_core: Initialize renderer with a GPU
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2020-08-22 01:51:45 -03:00 |
renderer_base.h
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render_base: Make use of [[nodiscard]] where applicable
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2020-11-17 07:19:12 -05:00 |
sampler_cache.cpp
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sampler_cache.h
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shader_cache.h
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shader_cache: Make use of std::erase_if
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2020-07-14 15:49:15 -04:00 |
shader_notify.cpp
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Fix style issues
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2020-07-18 14:24:32 +10:00 |
shader_notify.h
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async shaders
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2020-07-17 14:24:57 +10:00 |
surface.cpp
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video_core: Rearrange pixel format names
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2020-07-13 01:44:23 -03:00 |
surface.h
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video_core: Rearrange pixel format names
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2020-07-13 01:44:23 -03:00 |
video_core.cpp
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video_core: NVDEC Implementation
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2020-10-26 23:07:36 -04:00 |
video_core.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |