..
buffer_cache
Fix GCC undefined behavior sanitizer.
2021-06-10 21:07:27 +02:00
command_classes
vp9: Avoid memcpy with null pointers
2021-04-05 00:44:38 -04:00
engines
buffer_cache: Simplify uniform disabling logic
2021-06-01 13:26:58 -04:00
host_shaders
cmake: Fix find_program usage for 3.15
2021-06-13 01:15:54 -04:00
macro
common: Move settings to common from core.
2021-04-14 16:24:03 -07:00
renderer_opengl
buffer_cache: Simplify uniform disabling logic
2021-06-01 13:26:58 -04:00
renderer_vulkan
buffer_cache: Simplify uniform disabling logic
2021-06-01 13:26:58 -04:00
shader
Review 1
2021-02-15 05:26:28 +00:00
texture_cache
Fix GCC undefined behavior sanitizer.
2021-06-10 21:07:27 +02:00
textures
decoders: Break instead of continue
2021-06-04 05:12:14 -04:00
vulkan_common
vulkan_memory_allocator: Allow textures to be allocated in host memory
2021-05-27 05:50:48 -03:00
cdma_pusher.cpp
rebase, fix name shadowing, more const
2021-02-13 13:07:56 -05:00
cdma_pusher.h
Address PR feedback
2021-02-13 13:07:56 -05:00
CMakeLists.txt
astc_decoder: Refactor for style and more efficient memory use
2021-03-25 16:53:51 -04:00
compatible_formats.cpp
texture_cache: Blacklist BGRA8 copies and views on OpenGL
2021-03-04 14:14:49 -05:00
compatible_formats.h
texture_cache: Blacklist BGRA8 copies and views on OpenGL
2021-03-04 14:14:49 -05:00
delayed_destruction_ring.h
video_core: Add a delayed destruction ring abstraction
2020-12-30 02:10:19 -03:00
dirty_flags.cpp
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
dirty_flags.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
dma_pusher.cpp
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
dma_pusher.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
fence_manager.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
framebuffer_config.h
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
2020-12-28 16:33:48 -08:00
gpu.cpp
video_core: gpu: WaitFence: Do not block threads during shutdown.
2021-05-29 01:06:04 -07:00
gpu.h
video_core: gpu: WaitFence: Do not block threads during shutdown.
2021-05-29 01:06:04 -07:00
gpu_thread.cpp
GPUTHread: Remove async reads from Normal Accuracy.
2021-06-11 17:27:17 +02:00
gpu_thread.h
video_core: Use a CV for blocking commands.
2021-04-07 22:38:52 +02:00
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
guest_driver.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
memory_manager.cpp
buffer_cache: Simplify uniform disabling logic
2021-06-01 13:26:58 -04:00
memory_manager.h
Merge branch 'bytes-to-map-end' into new-bufcache-wip
2021-02-13 02:18:35 -03:00
query_cache.h
common: Move settings to common from core.
2021-04-14 16:24:03 -07:00
rasterizer_accelerated.cpp
rasterizer: Update pages in batches
2021-06-11 17:27:17 +02:00
rasterizer_accelerated.h
video_core: rasterizer_cache: Use u16 for cached page count.
2021-05-27 14:47:24 -07:00
rasterizer_interface.h
buffer_cache: Simplify uniform disabling logic
2021-06-01 13:26:58 -04:00
renderer_base.cpp
common: Move settings to common from core.
2021-04-14 16:24:03 -07:00
renderer_base.h
gpu: Report renderer errors with exceptions
2021-02-13 02:16:19 -03:00
shader_cache.h
shader_cache: Make use of std::erase_if
2020-07-14 15:49:15 -04:00
shader_notify.cpp
video_core: add missing header after 468bd9c1b0
2021-02-23 00:04:36 +00:00
shader_notify.h
async shaders
2020-07-17 14:24:57 +10:00
surface.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
surface.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
video_core.cpp
common: Move settings to common from core.
2021-04-14 16:24:03 -07:00
video_core.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00