forked from suyu/suyu
37 lines
986 B
C++
37 lines
986 B
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included
|
|
|
|
#pragma once
|
|
|
|
#include "input_common/input_engine.h"
|
|
|
|
namespace InputCommon {
|
|
|
|
/**
|
|
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
|
* to all button devices it created.
|
|
*/
|
|
class Keyboard final : public InputCommon::InputEngine {
|
|
public:
|
|
explicit Keyboard(const std::string& input_engine_);
|
|
|
|
/**
|
|
* Sets the status of all buttons bound with the key to pressed
|
|
* @param key_code the code of the key to press
|
|
*/
|
|
void PressKey(int key_code);
|
|
|
|
/**
|
|
* Sets the status of all buttons bound with the key to released
|
|
* @param key_code the code of the key to release
|
|
*/
|
|
void ReleaseKey(int key_code);
|
|
|
|
void ReleaseAllKeys();
|
|
|
|
/// Used for automapping features
|
|
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
|
};
|
|
|
|
} // namespace InputCommon
|