..
shaders
renderer_vulkan/shader: Add helper GLSL shaders
2019-12-16 17:59:08 -03:00
declarations.h
externals: Update Vulkan-Headers
2019-12-08 22:08:19 -03:00
fixed_pipeline_state.cpp
fixed_pipeline_state: Add depth clamp
2020-01-06 22:02:26 -03:00
fixed_pipeline_state.h
fixed_pipeline_state: Add depth clamp
2020-01-06 22:02:26 -03:00
maxwell_to_vk.cpp
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
2020-01-10 17:12:50 -03:00
maxwell_to_vk.h
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
2020-01-10 17:12:50 -03:00
renderer_vulkan.cpp
yuzu: Implement Vulkan frontend
2020-01-29 17:53:11 -03:00
renderer_vulkan.h
renderer_vulkan: Add header as placeholder
2020-01-16 22:54:15 -03:00
vk_blit_screen.cpp
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
vk_blit_screen.h
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
vk_buffer_cache.cpp
vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
2020-01-06 18:13:41 -03:00
vk_buffer_cache.h
vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
2020-01-06 18:13:41 -03:00
vk_compute_pass.cpp
vk_compute_pass: Address feedback
2020-01-10 22:46:34 -03:00
vk_compute_pass.h
vk_compute_pass: Add compute passes to emulate missing Vulkan features
2020-01-08 19:24:26 -03:00
vk_compute_pipeline.cpp
vk_compute_pipeline: Initial implementation
2020-01-06 22:02:26 -03:00
vk_compute_pipeline.h
vk_compute_pipeline: Initial implementation
2020-01-06 22:02:26 -03:00
vk_descriptor_pool.cpp
Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
2020-01-03 17:34:30 -03:00
vk_descriptor_pool.h
vk_descriptor_pool: Initial implementation
2020-01-01 16:44:06 -03:00
vk_device.cpp
settings: Add settings for graphics backend
2020-01-29 17:53:11 -03:00
vk_device.h
vk_device: Add entry to catch device losses
2019-12-19 16:31:33 -03:00
vk_graphics_pipeline.cpp
vk_graphics_pipeline: Set front facing properly
2020-01-18 18:50:47 -03:00
vk_graphics_pipeline.h
vk_graphics_pipeline: Initial implementation
2020-01-06 22:02:26 -03:00
vk_image.cpp
vk_image: Add an image object abstraction
2019-12-25 18:00:16 -03:00
vk_image.h
vk_image: Avoid unnecesary equals
2019-12-30 13:28:23 -03:00
vk_memory_manager.cpp
vk_memory_manager: Misc changes
2020-01-06 18:13:41 -03:00
vk_memory_manager.h
vk_memory_manager: Misc changes
2020-01-06 18:13:41 -03:00
vk_pipeline_cache.cpp
vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 01:16:21 -03:00
vk_pipeline_cache.h
vk_pipeline_cache: Initial implementation
2020-01-06 22:02:26 -03:00
vk_rasterizer.cpp
texture_cache: Implement layered framebuffer attachments
2020-02-16 04:19:32 -03:00
vk_rasterizer.h
texture_cache: Implement layered framebuffer attachments
2020-02-16 04:19:32 -03:00
vk_renderpass_cache.cpp
vk_renderpass_cache: Initial implementation
2020-01-06 18:28:32 -03:00
vk_renderpass_cache.h
vk_renderpass_cache: Initial implementation
2020-01-06 18:28:32 -03:00
vk_resource_manager.cpp
vk_reosurce_manager: Add assert for releasing fences
2019-12-19 16:31:34 -03:00
vk_resource_manager.h
vk_resource_manager: Add entry to VKFence to test its usage
2019-12-19 16:31:34 -03:00
vk_sampler_cache.cpp
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
2020-01-10 17:12:50 -03:00
vk_sampler_cache.h
vk_sampler_cache: Remove unused includes
2019-07-07 13:40:36 -04:00
vk_scheduler.cpp
vk_scheduler: Delegate commands to a worker thread and state track
2019-12-13 02:24:48 -03:00
vk_scheduler.h
vk_scheduler: Delegate commands to a worker thread and state track
2019-12-13 02:24:48 -03:00
vk_shader_decompiler.cpp
Merge pull request #3282 from FernandoS27/indexed-samplers
2020-02-01 20:41:40 -05:00
vk_shader_decompiler.h
vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 01:16:21 -03:00
vk_shader_util.cpp
vk_shader_util: Add helper to build SPIR-V shaders
2020-01-08 19:22:20 -03:00
vk_shader_util.h
vk_shader_util: Add helper to build SPIR-V shaders
2020-01-08 19:22:20 -03:00
vk_staging_buffer_pool.cpp
vk_staging_buffer_pool: Add a staging pool for temporary operations
2019-12-25 18:12:17 -03:00
vk_staging_buffer_pool.h
vk_texture_cache: Implement generic texture cache on Vulkan
2020-01-13 20:37:50 -03:00
vk_stream_buffer.cpp
vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
2020-01-06 18:13:41 -03:00
vk_stream_buffer.h
vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
2020-01-06 18:13:41 -03:00
vk_swapchain.cpp
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
vk_swapchain.h
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
vk_texture_cache.cpp
vk_texture_cache: Address feedback
2020-01-16 18:23:10 -03:00
vk_texture_cache.h
texture_cache: Implement layered framebuffer attachments
2020-02-16 04:19:32 -03:00
vk_update_descriptor.cpp
vk_update_descriptor: Initial implementation
2020-01-06 18:28:32 -03:00
vk_update_descriptor.h
vk_update_descriptor: Initial implementation
2020-01-06 18:28:32 -03:00