forked from suyu/suyu
158 lines
5.5 KiB
C++
158 lines
5.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <memory>
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#include <mutex>
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#include <span>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/control/channel_state_cache.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/shader_environment.h"
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namespace Tegra {
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class MemoryManager;
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}
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namespace Tegra::Control {
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struct ChannelState;
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}
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namespace VideoCommon {
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class GenericEnvironment;
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struct ShaderInfo {
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u64 unique_hash{};
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size_t size_bytes{};
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};
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class ShaderCache : public VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
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static constexpr u64 YUZU_PAGEBITS = 14;
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static constexpr u64 YUZU_PAGESIZE = u64(1) << YUZU_PAGEBITS;
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static constexpr size_t NUM_PROGRAMS = 6;
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struct Entry {
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VAddr addr_start;
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VAddr addr_end;
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ShaderInfo* data;
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bool is_memory_marked = true;
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bool Overlaps(VAddr start, VAddr end) const noexcept {
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return start < addr_end && addr_start < end;
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}
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};
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public:
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/// @brief Removes shaders inside a given region
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/// @note Checks for ranges
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/// @param addr Start address of the invalidation
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/// @param size Number of bytes of the invalidation
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void InvalidateRegion(VAddr addr, size_t size);
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/// @brief Unmarks a memory region as cached and marks it for removal
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/// @param addr Start address of the CPU write operation
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/// @param size Number of bytes of the CPU write operation
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void OnCPUWrite(VAddr addr, size_t size);
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/// @brief Flushes delayed removal operations
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void SyncGuestHost();
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protected:
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struct GraphicsEnvironments {
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std::array<GraphicsEnvironment, NUM_PROGRAMS> envs;
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std::array<Shader::Environment*, NUM_PROGRAMS> env_ptrs;
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std::span<Shader::Environment* const> Span() const noexcept {
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return std::span(env_ptrs.begin(), std::ranges::find(env_ptrs, nullptr));
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}
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};
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explicit ShaderCache(VideoCore::RasterizerInterface& rasterizer_);
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/// @brief Update the hashes and information of shader stages
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/// @param unique_hashes Shader hashes to store into when a stage is enabled
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/// @return True no success, false on error
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bool RefreshStages(std::array<u64, NUM_PROGRAMS>& unique_hashes);
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/// @brief Returns information about the current compute shader
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/// @return Pointer to a valid shader, nullptr on error
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const ShaderInfo* ComputeShader();
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/// @brief Collect the current graphics environments
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void GetGraphicsEnvironments(GraphicsEnvironments& result,
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const std::array<u64, NUM_PROGRAMS>& unique_hashes);
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std::array<const ShaderInfo*, NUM_PROGRAMS> shader_infos{};
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bool last_shaders_valid = false;
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private:
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/// @brief Tries to obtain a cached shader starting in a given address
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/// @note Doesn't check for ranges, the given address has to be the start of the shader
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/// @param addr Start address of the shader, this doesn't cache for region
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/// @return Pointer to a valid shader, nullptr when nothing is found
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ShaderInfo* TryGet(VAddr addr) const;
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/// @brief Register in the cache a given entry
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/// @param data Shader to store in the cache
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/// @param addr Start address of the shader that will be registered
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/// @param size Size in bytes of the shader
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void Register(std::unique_ptr<ShaderInfo> data, VAddr addr, size_t size);
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/// @brief Invalidate pages in a given region
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/// @pre invalidation_mutex is locked
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void InvalidatePagesInRegion(VAddr addr, size_t size);
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/// @brief Remove shaders marked for deletion
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/// @pre invalidation_mutex is locked
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void RemovePendingShaders();
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/// @brief Invalidates entries in a given range for the passed page
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/// @param entries Vector of entries in the page, it will be modified on overlaps
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/// @param addr Start address of the invalidation
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/// @param addr_end Non-inclusive end address of the invalidation
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/// @pre invalidation_mutex is locked
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void InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end);
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/// @brief Removes all references to an entry in the invalidation cache
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/// @param entry Entry to remove from the invalidation cache
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/// @pre invalidation_mutex is locked
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void RemoveEntryFromInvalidationCache(const Entry* entry);
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/// @brief Unmarks an entry from the rasterizer cache
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/// @param entry Entry to unmark from memory
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void UnmarkMemory(Entry* entry);
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/// @brief Removes a vector of shaders from a list
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/// @param removed_shaders Shaders to be removed from the storage
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/// @pre invalidation_mutex is locked
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/// @pre lookup_mutex is locked
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void RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders);
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/// @brief Creates a new entry in the lookup cache and returns its pointer
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/// @pre lookup_mutex is locked
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Entry* NewEntry(VAddr addr, VAddr addr_end, ShaderInfo* data);
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/// @brief Create a new shader entry and register it
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const ShaderInfo* MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr);
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VideoCore::RasterizerInterface& rasterizer;
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mutable std::mutex lookup_mutex;
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std::mutex invalidation_mutex;
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std::unordered_map<u64, std::unique_ptr<Entry>> lookup_cache;
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std::unordered_map<u64, std::vector<Entry*>> invalidation_cache;
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std::vector<std::unique_ptr<ShaderInfo>> storage;
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std::vector<Entry*> marked_for_removal;
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};
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} // namespace VideoCommon
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