forked from suyu/suyu
c8f6754417
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
30 lines
576 B
C++
30 lines
576 B
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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class HotkeyRegistry;
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namespace Ui {
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class ConfigureGeneral;
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}
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class ConfigureGeneral : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureGeneral(QWidget* parent = nullptr);
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~ConfigureGeneral();
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void PopulateHotkeyList(const HotkeyRegistry& registry);
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void applyConfiguration();
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private:
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void setConfiguration();
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std::unique_ptr<Ui::ConfigureGeneral> ui;
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};
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