forked from suyu/suyu
12e58917c0
Since Bintray is (soon to be) no more, there needs to be a way to acquire SDL2. Since 20.04's version is older than our minimum required version (2.0.12), add it as an external.
649 lines
26 KiB
CMake
649 lines
26 KiB
CMake
cmake_minimum_required(VERSION 3.15)
|
|
|
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
|
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
|
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/find-modules")
|
|
include(DownloadExternals)
|
|
include(CMakeDependentOption)
|
|
|
|
project(yuzu)
|
|
|
|
# Set bundled sdl2/qt as dependent options.
|
|
# OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
|
|
option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
|
|
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON "ENABLE_SDL2;MSVC" OFF)
|
|
|
|
option(ENABLE_QT "Enable the Qt frontend" ON)
|
|
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
|
|
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF)
|
|
|
|
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
|
|
|
|
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_FFMPEG "Download/Build bundled yuzu" ON "WIN32" OFF)
|
|
|
|
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
|
|
|
|
option(YUZU_ENABLE_BOXCAT "Enable the Boxcat service, a yuzu high-level implementation of BCAT" ON)
|
|
|
|
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
|
|
|
|
option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
|
|
|
|
if (NOT ENABLE_WEB_SERVICE)
|
|
set(YUZU_ENABLE_BOXCAT OFF)
|
|
endif()
|
|
|
|
# Default to a Release build
|
|
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
|
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
|
|
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
|
|
message(STATUS "Defaulting to a Release build")
|
|
endif()
|
|
|
|
if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
|
|
message(STATUS "Copying pre-commit hook")
|
|
file(COPY hooks/pre-commit
|
|
DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
|
|
endif()
|
|
|
|
# Sanity check : Check that all submodules are present
|
|
# =======================================================================
|
|
|
|
function(check_submodules_present)
|
|
file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
|
|
string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
|
|
foreach(module ${gitmodules})
|
|
string(REGEX REPLACE "path *= *" "" module ${module})
|
|
if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
|
|
message(FATAL_ERROR "Git submodule ${module} not found. "
|
|
"Please run: git submodule update --init --recursive")
|
|
endif()
|
|
endforeach()
|
|
endfunction()
|
|
|
|
if(EXISTS ${PROJECT_SOURCE_DIR}/.gitmodules)
|
|
check_submodules_present()
|
|
endif()
|
|
configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
|
|
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
|
|
COPYONLY)
|
|
if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
|
|
message(STATUS "Downloading compatibility list for yuzu...")
|
|
file(DOWNLOAD
|
|
https://api.yuzu-emu.org/gamedb/
|
|
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
|
|
endif()
|
|
if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
|
|
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
|
|
endif()
|
|
|
|
# Detect current compilation architecture and create standard definitions
|
|
# =======================================================================
|
|
|
|
include(CheckSymbolExists)
|
|
function(detect_architecture symbol arch)
|
|
if (NOT DEFINED ARCHITECTURE)
|
|
set(CMAKE_REQUIRED_QUIET 1)
|
|
check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
|
|
unset(CMAKE_REQUIRED_QUIET)
|
|
|
|
# The output variable needs to be unique across invocations otherwise
|
|
# CMake's crazy scope rules will keep it defined
|
|
if (ARCHITECTURE_${arch})
|
|
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
|
|
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
|
|
add_definitions(-DARCHITECTURE_${arch}=1)
|
|
endif()
|
|
endif()
|
|
endfunction()
|
|
|
|
if (NOT ENABLE_GENERIC)
|
|
if (MSVC)
|
|
detect_architecture("_M_AMD64" x86_64)
|
|
detect_architecture("_M_IX86" x86)
|
|
detect_architecture("_M_ARM" ARM)
|
|
detect_architecture("_M_ARM64" ARM64)
|
|
else()
|
|
detect_architecture("__x86_64__" x86_64)
|
|
detect_architecture("__i386__" x86)
|
|
detect_architecture("__arm__" ARM)
|
|
detect_architecture("__aarch64__" ARM64)
|
|
endif()
|
|
endif()
|
|
|
|
if (NOT DEFINED ARCHITECTURE)
|
|
set(ARCHITECTURE "GENERIC")
|
|
set(ARCHITECTURE_GENERIC 1)
|
|
add_definitions(-DARCHITECTURE_GENERIC=1)
|
|
endif()
|
|
message(STATUS "Target architecture: ${ARCHITECTURE}")
|
|
|
|
if (UNIX)
|
|
add_definitions(-DYUZU_UNIX=1)
|
|
endif()
|
|
|
|
# Configure C++ standard
|
|
# ===========================
|
|
|
|
# boost asio's concept usage doesn't play nicely with some compilers yet.
|
|
add_definitions(-DBOOST_ASIO_DISABLE_CONCEPTS)
|
|
if (MSVC)
|
|
add_compile_options(/std:c++latest)
|
|
|
|
# cubeb and boost still make use of deprecated result_of.
|
|
add_definitions(-D_HAS_DEPRECATED_RESULT_OF)
|
|
else()
|
|
set(CMAKE_CXX_STANDARD 20)
|
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
endif()
|
|
|
|
# Output binaries to bin/
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
|
|
|
|
# System imported libraries
|
|
# If not found, download any missing through Conan
|
|
# =======================================================================
|
|
set(CONAN_CMAKE_SILENT_OUTPUT TRUE)
|
|
set(CMAKE_FIND_PACKAGE_PREFER_CONFIG TRUE)
|
|
if (YUZU_CONAN_INSTALLED)
|
|
if (IS_MULTI_CONFIG)
|
|
include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
|
|
else()
|
|
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
|
|
endif()
|
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}")
|
|
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
|
|
conan_basic_setup()
|
|
message(STATUS "Adding conan installed libraries to the search path")
|
|
endif()
|
|
|
|
macro(yuzu_find_packages)
|
|
set(options FORCE_REQUIRED)
|
|
cmake_parse_arguments(FN "${options}" "" "" ${ARGN})
|
|
|
|
# Cmake has a *serious* lack of 2D array or associative array...
|
|
# Capitalization matters here. We need the naming to match the generated paths from Conan
|
|
set(REQUIRED_LIBS
|
|
# Cmake Pkg Prefix Version Conan Pkg
|
|
"Catch2 2.13 catch2/2.13.0"
|
|
"fmt 7.1 fmt/7.1.2"
|
|
"lz4 1.8 lz4/1.9.2"
|
|
"nlohmann_json 3.8 nlohmann_json/3.8.0"
|
|
"ZLIB 1.2 zlib/1.2.11"
|
|
"zstd 1.4 zstd/1.4.8"
|
|
# can't use opus until AVX check is fixed: https://github.com/yuzu-emu/yuzu/pull/4068
|
|
#"opus 1.3 opus/1.3.1"
|
|
)
|
|
|
|
foreach(PACKAGE ${REQUIRED_LIBS})
|
|
string(REGEX REPLACE "[ \t\r\n]+" ";" PACKAGE_SPLIT ${PACKAGE})
|
|
list(GET PACKAGE_SPLIT 0 PACKAGE_PREFIX)
|
|
list(GET PACKAGE_SPLIT 1 PACKAGE_VERSION)
|
|
list(GET PACKAGE_SPLIT 2 PACKAGE_CONAN)
|
|
# This function is called twice, once to check if the packages exist on the system already
|
|
# and a second time to check if conan installed them properly. The second check passes in FORCE_REQUIRED
|
|
if (NOT ${PACKAGE_PREFIX}_FOUND)
|
|
if (FN_FORCE_REQUIRED)
|
|
find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION} REQUIRED)
|
|
else()
|
|
find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION})
|
|
endif()
|
|
endif()
|
|
if (NOT ${PACKAGE_PREFIX}_FOUND)
|
|
list(APPEND CONAN_REQUIRED_LIBS ${PACKAGE_CONAN})
|
|
else()
|
|
# Set a legacy findPackage.cmake style PACKAGE_LIBRARIES variable for subprojects that rely on this
|
|
set(${PACKAGE_PREFIX}_LIBRARIES "${PACKAGE_PREFIX}::${PACKAGE_PREFIX}")
|
|
endif()
|
|
endforeach()
|
|
unset(FN_FORCE_REQUIRED)
|
|
endmacro()
|
|
|
|
find_package(Boost 1.73.0 COMPONENTS context headers QUIET)
|
|
if (Boost_FOUND)
|
|
set(Boost_LIBRARIES Boost::boost)
|
|
# Conditionally add Boost::context only if the active version of the Conan or system Boost package provides it
|
|
# The old version is missing Boost::context, so we want to avoid adding in that case
|
|
# The new version requires adding Boost::context to prevent linking issues
|
|
#
|
|
# This one is used by Conan on subsequent CMake configures, not the first configure.
|
|
if (TARGET Boost::context)
|
|
list(APPEND Boost_LIBRARIES Boost::context)
|
|
endif()
|
|
else()
|
|
message(STATUS "Boost 1.73.0 or newer not found, falling back to Conan")
|
|
list(APPEND CONAN_REQUIRED_LIBS "boost/1.73.0")
|
|
endif()
|
|
|
|
# Attempt to locate any packages that are required and report the missing ones in CONAN_REQUIRED_LIBS
|
|
yuzu_find_packages()
|
|
|
|
# Qt5 requires that we find components, so it doesn't fit our pretty little find package function
|
|
if(ENABLE_QT)
|
|
# We want to load the generated conan qt config so that we get the QT_ROOT var so that we can use the official
|
|
# Qt5Config inside the root folder instead of the conan generated one.
|
|
if(EXISTS ${CMAKE_BINARY_DIR}/qtConfig.cmake)
|
|
include(${CMAKE_BINARY_DIR}/qtConfig.cmake)
|
|
list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
|
|
list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
|
|
endif()
|
|
# Workaround for an issue where conan tries to build Qt from scratch instead of download prebuilt binaries
|
|
set(QT_PREFIX_HINT)
|
|
if(YUZU_USE_BUNDLED_QT)
|
|
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
|
|
set(QT_VER qt-5.12.8-msvc2017_64)
|
|
else()
|
|
message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
|
|
endif()
|
|
|
|
if (DEFINED QT_VER)
|
|
download_bundled_external("qt/" ${QT_VER} QT_PREFIX)
|
|
endif()
|
|
|
|
set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
|
|
endif()
|
|
find_package(Qt5 5.9 COMPONENTS Widgets ${QT_PREFIX_HINT})
|
|
if (YUZU_USE_QT_WEB_ENGINE)
|
|
find_package(Qt5 COMPONENTS WebEngineCore WebEngineWidgets)
|
|
endif()
|
|
|
|
if (ENABLE_QT_TRANSLATION)
|
|
find_package(Qt5 REQUIRED COMPONENTS LinguistTools ${QT_PREFIX_HINT})
|
|
endif()
|
|
endif()
|
|
# find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the yuzu_find_package
|
|
if (ENABLE_SDL2)
|
|
if (YUZU_USE_BUNDLED_SDL2)
|
|
# Detect toolchain and platform
|
|
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
|
|
set(SDL2_VER "SDL2-2.0.14")
|
|
else()
|
|
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
|
|
endif()
|
|
|
|
if (DEFINED SDL2_VER)
|
|
download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
|
|
endif()
|
|
|
|
set(SDL2_FOUND YES)
|
|
set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
|
|
set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
|
|
set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
|
|
|
|
add_library(SDL2 INTERFACE)
|
|
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARY}")
|
|
target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}")
|
|
else()
|
|
find_package(SDL2 2.0.12)
|
|
|
|
if(SDL2_FOUND)
|
|
# Some installations don't set SDL2_LIBRARIES
|
|
if("${SDL2_LIBRARIES}" STREQUAL "")
|
|
message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
|
|
set(SDL2_LIBRARIES "SDL2::SDL2")
|
|
endif()
|
|
|
|
include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
|
|
add_library(SDL2 INTERFACE)
|
|
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
|
|
endif()
|
|
endif()
|
|
else()
|
|
set(SDL2_FOUND NO)
|
|
endif()
|
|
|
|
# Install any missing dependencies with conan install
|
|
if (CONAN_REQUIRED_LIBS)
|
|
message(STATUS "Packages ${CONAN_REQUIRED_LIBS} not found!")
|
|
# Use Conan to fetch the libraries that aren't found
|
|
# Download conan.cmake automatically, you can also just copy the conan.cmake file
|
|
if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake")
|
|
message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan")
|
|
file(DOWNLOAD "https://github.com/conan-io/cmake-conan/raw/v0.15/conan.cmake"
|
|
"${CMAKE_BINARY_DIR}/conan.cmake")
|
|
endif()
|
|
include(${CMAKE_BINARY_DIR}/conan.cmake)
|
|
|
|
set(CONAN_LIB_OPTIONS
|
|
libzip:with_openssl=False
|
|
libzip:enable_windows_crypto=False
|
|
)
|
|
|
|
conan_check(VERSION 1.24.0 REQUIRED)
|
|
|
|
# Manually add iconv to fix a dep conflict between qt and sdl2
|
|
# We don't need to add it through find_package or anything since the other two can find it just fine
|
|
if ("${CONAN_REQUIRED_LIBS}" MATCHES "qt" AND "${CONAN_REQUIRED_LIBS}" MATCHES "sdl")
|
|
list(APPEND CONAN_REQUIRED_LIBS "libiconv/1.16")
|
|
endif()
|
|
if (IS_MULTI_CONFIG)
|
|
conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS}
|
|
OPTIONS ${CONAN_LIB_OPTIONS}
|
|
BUILD missing
|
|
CONFIGURATION_TYPES "Release;Debug"
|
|
GENERATORS cmake_multi cmake_find_package_multi)
|
|
include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
|
|
else()
|
|
conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS}
|
|
OPTIONS ${CONAN_LIB_OPTIONS}
|
|
BUILD missing
|
|
GENERATORS cmake cmake_find_package_multi)
|
|
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
|
|
endif()
|
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}")
|
|
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
|
|
conan_basic_setup()
|
|
|
|
set(YUZU_CONAN_INSTALLED TRUE CACHE BOOL "If true, the following builds will add conan to the lib search path" FORCE)
|
|
|
|
# Now that we've installed what we are missing, try to locate them again,
|
|
# this time with required, so we bail if its not found.
|
|
yuzu_find_packages(FORCE_REQUIRED)
|
|
|
|
if (NOT Boost_FOUND)
|
|
find_package(Boost 1.73.0 REQUIRED COMPONENTS context headers)
|
|
set(Boost_LIBRARIES Boost::boost)
|
|
# Conditionally add Boost::context only if the active version of the Conan Boost package provides it
|
|
# The old version is missing Boost::context, so we want to avoid adding in that case
|
|
# The new version requires adding Boost::context to prevent linking issues
|
|
if (TARGET Boost::context)
|
|
list(APPEND Boost_LIBRARIES Boost::context)
|
|
endif()
|
|
endif()
|
|
|
|
# Due to issues with variable scopes in functions, we need to also find_package(qt5) outside of the function
|
|
if(ENABLE_QT)
|
|
list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
|
|
list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
|
|
find_package(Qt5 5.9 REQUIRED COMPONENTS Widgets)
|
|
if (YUZU_USE_QT_WEB_ENGINE)
|
|
find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets)
|
|
endif()
|
|
endif()
|
|
|
|
endif()
|
|
|
|
# Reexport some targets that are named differently when using the upstream CmakeConfig vs the generated Conan config
|
|
# In order to ALIAS targets to a new name, they first need to be IMPORTED_GLOBAL
|
|
# Dynarmic checks for target `boost` and so we want to make sure it can find it through our system instead of using their external
|
|
if (TARGET Boost::Boost)
|
|
set_target_properties(Boost::Boost PROPERTIES IMPORTED_GLOBAL TRUE)
|
|
add_library(Boost::boost ALIAS Boost::Boost)
|
|
add_library(boost ALIAS Boost::Boost)
|
|
elseif (TARGET Boost::boost)
|
|
set_target_properties(Boost::boost PROPERTIES IMPORTED_GLOBAL TRUE)
|
|
add_library(boost ALIAS Boost::boost)
|
|
endif()
|
|
|
|
# Ensure libusb is properly configured (based on dolphin libusb include)
|
|
if(NOT APPLE)
|
|
include(FindPkgConfig)
|
|
find_package(LibUSB)
|
|
endif()
|
|
if (NOT LIBUSB_FOUND)
|
|
add_subdirectory(externals/libusb)
|
|
set(LIBUSB_INCLUDE_DIR "")
|
|
set(LIBUSB_LIBRARIES usb)
|
|
endif()
|
|
|
|
# List of all FFmpeg components required
|
|
set(FFmpeg_COMPONENTS
|
|
avcodec
|
|
avutil
|
|
swscale)
|
|
|
|
if (NOT YUZU_USE_BUNDLED_FFMPEG)
|
|
# Use system installed FFmpeg
|
|
find_package(FFmpeg REQUIRED COMPONENTS ${FFmpeg_COMPONENTS})
|
|
|
|
if (FFmpeg_FOUND)
|
|
# Overwrite aggregate defines from FFmpeg module to avoid over-linking libraries.
|
|
# Prevents shipping too many libraries with the AppImage.
|
|
set(FFmpeg_LIBRARIES "")
|
|
set(FFmpeg_INCLUDE_DIR "")
|
|
|
|
foreach(COMPONENT ${FFmpeg_COMPONENTS})
|
|
set(FFmpeg_LIBRARIES ${FFmpeg_LIBRARIES} ${FFmpeg_LIBRARY_${COMPONENT}} CACHE PATH "Paths to FFmpeg libraries" FORCE)
|
|
set(FFmpeg_INCLUDE_DIR ${FFmpeg_INCLUDE_DIR} ${FFmpeg_INCLUDE_${COMPONENT}} CACHE PATH "Path to FFmpeg headers" FORCE)
|
|
endforeach()
|
|
else()
|
|
message(WARNING "FFmpeg not found, falling back to externals")
|
|
set(YUZU_USE_BUNDLED_FFMPEG ON)
|
|
endif()
|
|
endif()
|
|
|
|
if (YUZU_USE_BUNDLED_FFMPEG)
|
|
if (NOT WIN32)
|
|
# Build FFmpeg from externals
|
|
message(STATUS "Using FFmpeg from externals")
|
|
|
|
# FFmpeg has source that requires one of nasm or yasm to assemble it.
|
|
# REQUIRED throws an error if not found here during configuration rather than during compilation.
|
|
find_program(ASSEMBLER NAMES nasm yasm REQUIRED)
|
|
|
|
set(FFmpeg_PREFIX ${PROJECT_SOURCE_DIR}/externals/ffmpeg)
|
|
set(FFmpeg_BUILD_DIR ${PROJECT_BINARY_DIR}/externals/ffmpeg)
|
|
set(FFmpeg_MAKEFILE ${FFmpeg_BUILD_DIR}/Makefile)
|
|
make_directory(${FFmpeg_BUILD_DIR})
|
|
|
|
# Read version string from external
|
|
file(READ ${FFmpeg_PREFIX}/RELEASE FFmpeg_VERSION)
|
|
set(FFmpeg_FOUND NO)
|
|
if (NOT FFmpeg_VERSION STREQUAL "")
|
|
set(FFmpeg_FOUND YES)
|
|
endif()
|
|
|
|
foreach(COMPONENT ${FFmpeg_COMPONENTS})
|
|
set(FFmpeg_${COMPONENT}_PREFIX "${FFmpeg_BUILD_DIR}/lib${COMPONENT}")
|
|
set(FFmpeg_${COMPONENT}_LIB_NAME "lib${COMPONENT}.a")
|
|
set(FFmpeg_${COMPONENT}_LIBRARY "${FFmpeg_${COMPONENT}_PREFIX}/${FFmpeg_${COMPONENT}_LIB_NAME}")
|
|
|
|
set(FFmpeg_LIBRARIES
|
|
${FFmpeg_LIBRARIES}
|
|
${FFmpeg_${COMPONENT}_LIBRARY}
|
|
CACHE PATH "Paths to FFmpeg libraries" FORCE)
|
|
endforeach()
|
|
|
|
set(FFmpeg_INCLUDE_DIR
|
|
${FFmpeg_PREFIX}
|
|
CACHE PATH "Path to FFmpeg headers" FORCE)
|
|
|
|
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
|
|
# `--disable-{vaapi,vdpau}` is needed to avoid linking issues
|
|
add_custom_command(
|
|
OUTPUT
|
|
${FFmpeg_MAKEFILE}
|
|
COMMAND
|
|
/bin/bash ${FFmpeg_PREFIX}/configure
|
|
--disable-avdevice
|
|
--disable-avfilter
|
|
--disable-avformat
|
|
--disable-doc
|
|
--disable-everything
|
|
--disable-ffmpeg
|
|
--disable-ffprobe
|
|
--disable-network
|
|
--disable-postproc
|
|
--disable-swresample
|
|
--disable-vaapi
|
|
--disable-vdpau
|
|
--enable-decoder=h264
|
|
--enable-decoder=vp9
|
|
WORKING_DIRECTORY
|
|
${FFmpeg_BUILD_DIR}
|
|
)
|
|
|
|
# Workaround for Ubuntu 18.04's older version of make not being able to call make as a child
|
|
# with context of the jobserver. Also helps ninja users.
|
|
execute_process(
|
|
COMMAND
|
|
nproc
|
|
OUTPUT_VARIABLE
|
|
SYSTEM_THREADS)
|
|
|
|
add_custom_command(
|
|
OUTPUT
|
|
${FFmpeg_LIBRARIES}
|
|
COMMAND
|
|
make -j${SYSTEM_THREADS}
|
|
WORKING_DIRECTORY
|
|
${FFmpeg_BUILD_DIR}
|
|
)
|
|
|
|
# ALL makes this custom target build every time
|
|
# but it won't actually build if the DEPENDS parameter is up to date
|
|
add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_LIBRARIES})
|
|
add_custom_target(ffmpeg-configure ALL DEPENDS ${FFmpeg_MAKEFILE})
|
|
|
|
if (FFmpeg_FOUND)
|
|
message(STATUS "Found FFmpeg version ${FFmpeg_VERSION}")
|
|
|
|
add_dependencies(ffmpeg-build ffmpeg-configure)
|
|
else()
|
|
message(FATAL_ERROR "FFmpeg not found")
|
|
endif()
|
|
else() # WIN32
|
|
# Use yuzu FFmpeg binaries
|
|
set(FFmpeg_EXT_NAME "ffmpeg-4.3.1")
|
|
set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
|
|
download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
|
|
set(FFmpeg_FOUND YES)
|
|
set(FFmpeg_INCLUDE_DIR "${FFmpeg_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE)
|
|
set(FFmpeg_LIBRARY_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg library directory" FORCE)
|
|
set(FFmpeg_DLL_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg dll's" FORCE)
|
|
set(FFmpeg_LIBRARIES
|
|
${FFmpeg_LIBRARY_DIR}/swscale.lib
|
|
${FFmpeg_LIBRARY_DIR}/avcodec.lib
|
|
${FFmpeg_LIBRARY_DIR}/avutil.lib
|
|
CACHE PATH "Paths to FFmpeg libraries" FORCE)
|
|
endif()
|
|
endif()
|
|
|
|
unset(FFmpeg_COMPONENTS)
|
|
|
|
# Prefer the -pthread flag on Linux.
|
|
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
|
find_package(Threads REQUIRED)
|
|
|
|
# Platform-specific library requirements
|
|
# ======================================
|
|
|
|
if (APPLE)
|
|
# Umbrella framework for everything GUI-related
|
|
find_library(COCOA_LIBRARY Cocoa)
|
|
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
|
|
elseif (WIN32)
|
|
# WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
|
|
add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
|
|
set(PLATFORM_LIBRARIES winmm ws2_32)
|
|
if (MINGW)
|
|
# PSAPI is the Process Status API
|
|
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
|
|
endif()
|
|
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
|
|
set(PLATFORM_LIBRARIES rt)
|
|
endif()
|
|
|
|
# Setup a custom clang-format target (if clang-format can be found) that will run
|
|
# against all the src files. This should be used before making a pull request.
|
|
# =======================================================================
|
|
|
|
set(CLANG_FORMAT_POSTFIX "-10")
|
|
find_program(CLANG_FORMAT
|
|
NAMES clang-format${CLANG_FORMAT_POSTFIX}
|
|
clang-format
|
|
PATHS ${PROJECT_BINARY_DIR}/externals)
|
|
# if find_program doesn't find it, try to download from externals
|
|
if (NOT CLANG_FORMAT)
|
|
if (WIN32 AND NOT CMAKE_CROSSCOMPILING)
|
|
message(STATUS "Clang format not found! Downloading...")
|
|
set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
|
|
file(DOWNLOAD
|
|
https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
|
|
"${CLANG_FORMAT}" SHOW_PROGRESS
|
|
STATUS DOWNLOAD_SUCCESS)
|
|
if (NOT DOWNLOAD_SUCCESS EQUAL 0)
|
|
message(WARNING "Could not download clang format! Disabling the clang format target")
|
|
file(REMOVE ${CLANG_FORMAT})
|
|
unset(CLANG_FORMAT)
|
|
endif()
|
|
else()
|
|
message(WARNING "Clang format not found! Disabling the clang format target")
|
|
endif()
|
|
endif()
|
|
|
|
if (CLANG_FORMAT)
|
|
set(SRCS ${PROJECT_SOURCE_DIR}/src)
|
|
set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
|
|
if (WIN32)
|
|
add_custom_target(clang-format
|
|
COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
|
|
COMMENT ${CCOMMENT})
|
|
elseif(MINGW)
|
|
add_custom_target(clang-format
|
|
COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
|
|
COMMENT ${CCOMMENT})
|
|
else()
|
|
add_custom_target(clang-format
|
|
COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
|
|
COMMENT ${CCOMMENT})
|
|
endif()
|
|
unset(SRCS)
|
|
unset(CCOMMENT)
|
|
endif()
|
|
|
|
# Include source code
|
|
# ===================
|
|
|
|
# This function should be passed a list of all files in a target. It will automatically generate
|
|
# file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
|
|
# one in the filesystem.
|
|
function(create_target_directory_groups target_name)
|
|
# Place any files that aren't in the source list in a separate group so that they don't get in
|
|
# the way.
|
|
source_group("Other Files" REGULAR_EXPRESSION ".")
|
|
|
|
get_target_property(target_sources "${target_name}" SOURCES)
|
|
|
|
foreach(file_name IN LISTS target_sources)
|
|
get_filename_component(dir_name "${file_name}" PATH)
|
|
# Group names use '\' as a separator even though the entire rest of CMake uses '/'...
|
|
string(REPLACE "/" "\\" group_name "${dir_name}")
|
|
source_group("${group_name}" FILES "${file_name}")
|
|
endforeach()
|
|
endfunction()
|
|
|
|
# Prevent boost from linking against libs when building
|
|
add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY
|
|
-DBOOST_SYSTEM_NO_LIB
|
|
-DBOOST_DATE_TIME_NO_LIB
|
|
-DBOOST_REGEX_NO_LIB
|
|
)
|
|
|
|
enable_testing()
|
|
add_subdirectory(externals)
|
|
add_subdirectory(src)
|
|
|
|
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
|
|
if(ENABLE_QT)
|
|
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
|
|
else()
|
|
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd)
|
|
endif()
|
|
|
|
|
|
# Installation instructions
|
|
# =========================
|
|
|
|
# Install freedesktop.org metadata files, following those specifications:
|
|
# http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html
|
|
# http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
|
|
# http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
|
|
if(ENABLE_QT AND UNIX AND NOT APPLE)
|
|
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop"
|
|
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
|
|
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg"
|
|
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
|
|
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml"
|
|
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages")
|
|
endif()
|