set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_AUTOUIC ON) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules) # Set the RPATH for Qt Libraries # This must be done before the `yuzu` target is created if (YUZU_USE_BUNDLED_QT AND (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")) set(CMAKE_BUILD_RPATH "${CMAKE_BINARY_DIR}/bin/lib/") endif() add_executable(yuzu Info.plist about_dialog.cpp about_dialog.h aboutdialog.ui applets/qt_controller.cpp applets/qt_controller.h applets/qt_controller.ui applets/qt_error.cpp applets/qt_error.h applets/qt_profile_select.cpp applets/qt_profile_select.h applets/qt_software_keyboard.cpp applets/qt_software_keyboard.h applets/qt_software_keyboard.ui applets/qt_web_browser.cpp applets/qt_web_browser.h applets/qt_web_browser_scripts.h bootmanager.cpp bootmanager.h check_vulkan.cpp check_vulkan.h compatdb.ui compatibility_list.cpp compatibility_list.h configuration/config.cpp configuration/config.h configuration/configuration_shared.cpp configuration/configuration_shared.h configuration/configure.ui configuration/configure_audio.cpp configuration/configure_audio.h configuration/configure_audio.ui configuration/configure_cpu.cpp configuration/configure_cpu.h configuration/configure_cpu.ui configuration/configure_cpu_debug.cpp configuration/configure_cpu_debug.h configuration/configure_cpu_debug.ui configuration/configure_debug.cpp configuration/configure_debug.h configuration/configure_debug.ui configuration/configure_debug_controller.cpp configuration/configure_debug_controller.h configuration/configure_debug_controller.ui configuration/configure_debug_tab.cpp configuration/configure_debug_tab.h configuration/configure_debug_tab.ui configuration/configure_dialog.cpp configuration/configure_dialog.h configuration/configure_filesystem.cpp configuration/configure_filesystem.h configuration/configure_filesystem.ui configuration/configure_general.cpp configuration/configure_general.h configuration/configure_general.ui configuration/configure_graphics.cpp configuration/configure_graphics.h configuration/configure_graphics.ui configuration/configure_graphics_advanced.cpp configuration/configure_graphics_advanced.h configuration/configure_graphics_advanced.ui configuration/configure_hotkeys.cpp configuration/configure_hotkeys.h configuration/configure_hotkeys.ui configuration/configure_input.cpp configuration/configure_input.h configuration/configure_input.ui configuration/configure_input_advanced.cpp configuration/configure_input_advanced.h configuration/configure_input_advanced.ui configuration/configure_input_player.cpp configuration/configure_input_player.h configuration/configure_input_player.ui configuration/configure_input_player_widget.cpp configuration/configure_input_player_widget.h configuration/configure_input_profile_dialog.cpp configuration/configure_input_profile_dialog.h configuration/configure_input_profile_dialog.ui configuration/configure_motion_touch.cpp configuration/configure_motion_touch.h configuration/configure_motion_touch.ui configuration/configure_per_game.cpp configuration/configure_per_game.h configuration/configure_per_game.ui configuration/configure_per_game_addons.cpp configuration/configure_per_game_addons.h configuration/configure_per_game_addons.ui configuration/configure_profile_manager.cpp configuration/configure_profile_manager.h configuration/configure_profile_manager.ui configuration/configure_ringcon.cpp configuration/configure_ringcon.h configuration/configure_ringcon.ui configuration/configure_network.cpp configuration/configure_network.h configuration/configure_network.ui configuration/configure_system.cpp configuration/configure_system.h configuration/configure_system.ui configuration/configure_tas.cpp configuration/configure_tas.h configuration/configure_tas.ui configuration/configure_touch_from_button.cpp configuration/configure_touch_from_button.h configuration/configure_touch_from_button.ui configuration/configure_touchscreen_advanced.cpp configuration/configure_touchscreen_advanced.h configuration/configure_touchscreen_advanced.ui configuration/configure_touch_widget.h configuration/configure_ui.cpp configuration/configure_ui.h configuration/configure_ui.ui configuration/configure_vibration.cpp configuration/configure_vibration.h configuration/configure_vibration.ui configuration/configure_web.cpp configuration/configure_web.h configuration/configure_web.ui configuration/input_profiles.cpp configuration/input_profiles.h debugger/console.cpp debugger/console.h debugger/controller.cpp debugger/controller.h debugger/profiler.cpp debugger/profiler.h debugger/wait_tree.cpp debugger/wait_tree.h discord.h game_list.cpp game_list.h game_list_p.h game_list_worker.cpp game_list_worker.h hotkeys.cpp hotkeys.h install_dialog.cpp install_dialog.h loading_screen.cpp loading_screen.h loading_screen.ui main.cpp main.h main.ui uisettings.cpp uisettings.h util/controller_navigation.cpp util/controller_navigation.h util/limitable_input_dialog.cpp util/limitable_input_dialog.h util/overlay_dialog.cpp util/overlay_dialog.h util/overlay_dialog.ui util/sequence_dialog/sequence_dialog.cpp util/sequence_dialog/sequence_dialog.h util/url_request_interceptor.cpp util/url_request_interceptor.h util/util.cpp util/util.h compatdb.cpp compatdb.h yuzu.qrc yuzu.rc ) file(GLOB COMPAT_LIST ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json) file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*) file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*) if (ENABLE_QT_TRANSLATION) set(YUZU_QT_LANGUAGES "${PROJECT_SOURCE_DIR}/dist/languages" CACHE PATH "Path to the translation bundle for the Qt frontend") option(GENERATE_QT_TRANSLATION "Generate en.ts as the translation source file" OFF) # Update source TS file if enabled if (GENERATE_QT_TRANSLATION) get_target_property(SRCS yuzu SOURCES) qt_create_translation(QM_FILES ${SRCS} ${UIS} ${YUZU_QT_LANGUAGES}/en.ts OPTIONS -source-language en_US -target-language en_US ) add_custom_target(translation ALL DEPENDS ${YUZU_QT_LANGUAGES}/en.ts) endif() # Find all TS files except en.ts file(GLOB_RECURSE LANGUAGES_TS ${YUZU_QT_LANGUAGES}/*.ts) list(REMOVE_ITEM LANGUAGES_TS ${YUZU_QT_LANGUAGES}/en.ts) # Compile TS files to QM files qt_add_translation(LANGUAGES_QM ${LANGUAGES_TS}) # Build a QRC file from the QM file list set(LANGUAGES_QRC ${CMAKE_CURRENT_BINARY_DIR}/languages.qrc) file(WRITE ${LANGUAGES_QRC} "\n") foreach (QM ${LANGUAGES_QM}) get_filename_component(QM_FILE ${QM} NAME) file(APPEND ${LANGUAGES_QRC} "${QM_FILE}\n") endforeach (QM) file(APPEND ${LANGUAGES_QRC} "") # Add the QRC file to package in all QM files qt_add_resources(LANGUAGES ${LANGUAGES_QRC}) else() set(LANGUAGES) endif() target_sources(yuzu PRIVATE ${COMPAT_LIST} ${ICONS} ${LANGUAGES} ${THEMES} ) if (APPLE) set(MACOSX_ICON "../../dist/yuzu.icns") set_source_files_properties(${MACOSX_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) target_sources(yuzu PRIVATE ${MACOSX_ICON}) set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE TRUE) set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist) elseif(WIN32) # compile as a win32 gui application instead of a console application if (QT_VERSION VERSION_GREATER 6) target_link_libraries(yuzu PRIVATE Qt6::EntryPointPrivate) else() target_link_libraries(yuzu PRIVATE Qt5::WinMain) endif() if(MSVC) set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") elseif(MINGW) set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "-Wl,--subsystem,windows") endif() endif() create_target_directory_groups(yuzu) target_link_libraries(yuzu PRIVATE common core input_common video_core) target_link_libraries(yuzu PRIVATE Boost::boost glad Qt::Widgets) target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads) target_include_directories(yuzu PRIVATE ../../externals/Vulkan-Headers/include) if (NOT WIN32) target_include_directories(yuzu PRIVATE ${Qt5Gui_PRIVATE_INCLUDE_DIRS}) endif() if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux") target_link_libraries(yuzu PRIVATE Qt::DBus) endif() target_compile_definitions(yuzu PRIVATE # Use QStringBuilder for string concatenation to reduce # the overall number of temporary strings created. -DQT_USE_QSTRINGBUILDER # Disable implicit conversions from/to C strings -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII # Disable implicit type narrowing in signal/slot connect() calls. -DQT_NO_NARROWING_CONVERSIONS_IN_CONNECT # Disable unsafe overloads of QProcess' start() function. -DQT_NO_PROCESS_COMBINED_ARGUMENT_START # Disable implicit QString->QUrl conversions to enforce use of proper resolving functions. -DQT_NO_URL_CAST_FROM_STRING ) if (YUZU_ENABLE_COMPATIBILITY_REPORTING) target_compile_definitions(yuzu PRIVATE -DYUZU_ENABLE_COMPATIBILITY_REPORTING) endif() if (USE_DISCORD_PRESENCE) target_sources(yuzu PUBLIC discord_impl.cpp discord_impl.h ) target_link_libraries(yuzu PRIVATE discord-rpc) target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE) endif() if (YUZU_USE_QT_WEB_ENGINE) target_link_libraries(yuzu PRIVATE Qt::WebEngineCore Qt::WebEngineWidgets) target_compile_definitions(yuzu PRIVATE -DYUZU_USE_QT_WEB_ENGINE) endif () if(UNIX AND NOT APPLE) install(TARGETS yuzu) endif() if (YUZU_USE_BUNDLED_QT) include(CopyYuzuQt5Deps) copy_yuzu_Qt5_deps(yuzu) endif() if (ENABLE_SDL2) target_link_libraries(yuzu PRIVATE SDL2) target_compile_definitions(yuzu PRIVATE HAVE_SDL2) endif() if (MSVC) include(CopyYuzuSDLDeps) include(CopyYuzuFFmpegDeps) copy_yuzu_SDL_deps(yuzu) copy_yuzu_FFmpeg_deps(yuzu) endif() if (NOT APPLE) target_compile_definitions(yuzu PRIVATE HAS_OPENGL) endif() if (ARCHITECTURE_x86_64) target_link_libraries(yuzu PRIVATE dynarmic) endif()