forked from suyu/suyu
Compare commits
5 commits
dev
...
optimize-s
Author | SHA1 | Date | |
---|---|---|---|
8cd1a0a7c8 | |||
f05abd9b02 | |||
94b72df61e | |||
93e5d01452 | |||
4b54749954 |
11 changed files with 85 additions and 11 deletions
5
.gitmodules
vendored
5
.gitmodules
vendored
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@ -1,4 +1,6 @@
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# SPDX-FileCopyrightText: 2014 Citra Emulator Project
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# SPDX-FileCopyrightText: 2014 Citra Emulator Project
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# SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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# SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# SPDX-License-Identifier: GPL-2.0-or-later
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[submodule "enet"]
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[submodule "enet"]
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@ -67,3 +69,6 @@
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[submodule "Vulkan-Utility-Libraries"]
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[submodule "Vulkan-Utility-Libraries"]
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path = externals/Vulkan-Utility-Libraries
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path = externals/Vulkan-Utility-Libraries
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url = https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git
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url = https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git
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[submodule "externals/SPIRV-Tools"]
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path = externals/SPIRV-Tools
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url = https://github.com/KhronosGroup/SPIRV-Tools.git
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@ -1,5 +1,6 @@
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# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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# SPDX-FileCopyrightText: 2024 suyu Emulator Project
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# SPDX-FileCopyrightText: 2024 suyu Emulator Project
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# SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# SPDX-License-Identifier: GPL-2.0-or-later
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cmake_minimum_required(VERSION 3.22)
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cmake_minimum_required(VERSION 3.22)
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@ -40,6 +41,8 @@ option(SUYU_USE_BUNDLED_FFMPEG "Download/Build bundled FFmpeg" "${WIN32}")
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option(SUYU_USE_EXTERNAL_VULKAN_HEADERS "Use Vulkan-Headers from externals" ON)
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option(SUYU_USE_EXTERNAL_VULKAN_HEADERS "Use Vulkan-Headers from externals" ON)
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option(SUYU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS "Use SPIRV-Tools from externals" ON)
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option(SUYU_USE_EXTERNAL_VULKAN_UTILITY_LIBRARIES "Use Vulkan-Utility-Libraries from externals" ON)
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option(SUYU_USE_EXTERNAL_VULKAN_UTILITY_LIBRARIES "Use Vulkan-Utility-Libraries from externals" ON)
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option(SUYU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
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option(SUYU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
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@ -320,6 +323,11 @@ if (NOT SUYU_USE_EXTERNAL_VULKAN_UTILITY_LIBRARIES)
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find_package(VulkanUtilityLibraries REQUIRED)
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find_package(VulkanUtilityLibraries REQUIRED)
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endif()
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endif()
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if (NOT SUYU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(SPIRV-Tools REQUIRED SPIRV-Tools)
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endif()
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if (ENABLE_LIBUSB)
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if (ENABLE_LIBUSB)
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find_package(libusb 1.0.24 MODULE)
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find_package(libusb 1.0.24 MODULE)
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endif()
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endif()
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7
externals/CMakeLists.txt
vendored
7
externals/CMakeLists.txt
vendored
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@ -1,4 +1,6 @@
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# SPDX-FileCopyrightText: 2016 Citra Emulator Project
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# SPDX-FileCopyrightText: 2016 Citra Emulator Project
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# SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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# SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Dynarmic has cmake_minimum_required(3.12) and we may want to override
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# Dynarmic has cmake_minimum_required(3.12) and we may want to override
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@ -160,6 +162,11 @@ if (SUYU_USE_EXTERNAL_VULKAN_UTILITY_LIBRARIES)
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add_subdirectory(Vulkan-Utility-Libraries)
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add_subdirectory(Vulkan-Utility-Libraries)
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endif()
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endif()
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# SPIRV-Tools
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if (YUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS)
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add_subdirectory(SPIRV-Tools)
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endif()
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# TZDB (Time Zone Database)
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# TZDB (Time Zone Database)
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add_subdirectory(nx_tzdb)
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add_subdirectory(nx_tzdb)
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1
externals/SPIRV-Tools
vendored
Submodule
1
externals/SPIRV-Tools
vendored
Submodule
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@ -0,0 +1 @@
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Subproject commit dd4b663e13c07fea4fbb3f70c1c91c86731099f7
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@ -1,4 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#pragma once
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@ -277,6 +279,8 @@ struct Values {
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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Category::Renderer};
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Category::Renderer};
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SwitchableSetting<bool> optimize_spirv_output{linkage, false, "optimize_spirv_output",
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Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
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SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
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@ -1,4 +1,6 @@
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# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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# SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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# SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# SPDX-License-Identifier: GPL-2.0-or-later
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add_library(shader_recompiler STATIC
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add_library(shader_recompiler STATIC
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@ -242,7 +244,13 @@ add_library(shader_recompiler STATIC
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varying_state.h
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varying_state.h
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)
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)
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target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
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if (SUYU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS)
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set(SPIRV_TOOLS_LIBRARY SPIRV-Tools-opt)
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else()
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set(SPIRV_TOOLS_LIBRARY SPIRV-Tools-opt SPIRV-Tools SPIRV-Tools-link)
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endif()
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target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit ${SPIRV_TOOLS_LIBRARY})
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if (MSVC)
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if (MSVC)
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target_compile_options(shader_recompiler PRIVATE
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target_compile_options(shader_recompiler PRIVATE
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@ -1,4 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <span>
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#include <span>
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@ -6,6 +8,7 @@
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#include <type_traits>
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#include <type_traits>
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#include <utility>
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#include <utility>
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#include <vector>
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#include <vector>
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#include <spirv-tools/optimizer.hpp>
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#include "common/settings.h"
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#include "common/settings.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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@ -481,7 +484,7 @@ void PatchPhiNodes(IR::Program& program, EmitContext& ctx) {
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} // Anonymous namespace
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} // Anonymous namespace
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std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings) {
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IR::Program& program, Bindings& bindings, bool optimize) {
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EmitContext ctx{profile, runtime_info, program, bindings};
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EmitContext ctx{profile, runtime_info, program, bindings};
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const Id main{DefineMain(ctx, program)};
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const Id main{DefineMain(ctx, program)};
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DefineEntryPoint(program, ctx, main);
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DefineEntryPoint(program, ctx, main);
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@ -493,7 +496,28 @@ std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_in
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SetupCapabilities(profile, program.info, ctx);
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SetupCapabilities(profile, program.info, ctx);
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SetupTransformFeedbackCapabilities(ctx, main);
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SetupTransformFeedbackCapabilities(ctx, main);
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PatchPhiNodes(program, ctx);
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PatchPhiNodes(program, ctx);
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if (!optimize) {
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return ctx.Assemble();
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return ctx.Assemble();
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} else {
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std::vector<u32> spirv = ctx.Assemble();
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spvtools::Optimizer spv_opt(SPV_ENV_VULKAN_1_3);
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spv_opt.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&,
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const char* m) { LOG_ERROR(HW_GPU, "spirv-opt: {}", m); });
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spv_opt.RegisterPerformancePasses();
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spvtools::OptimizerOptions opt_options;
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opt_options.set_run_validator(false);
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std::vector<u32> result;
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if (!spv_opt.Run(spirv.data(), spirv.size(), &result, opt_options)) {
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LOG_ERROR(HW_GPU,
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"Failed to optimize SPIRV shader output, continuing without optimization");
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result = std::move(spirv);
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}
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return result;
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}
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}
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}
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Id EmitPhi(EmitContext& ctx, IR::Inst* inst) {
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Id EmitPhi(EmitContext& ctx, IR::Inst* inst) {
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@ -1,4 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#pragma once
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@ -31,11 +33,12 @@ constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, do
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constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area);
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constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area);
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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IR::Program& program, Bindings& bindingss, bool optimize);
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[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
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[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program,
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bool optimize) {
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Bindings binding;
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Bindings binding;
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return EmitSPIRV(profile, {}, program, binding);
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return EmitSPIRV(profile, {}, program, binding, optimize);
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}
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}
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} // namespace Shader::Backend::SPIRV
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} // namespace Shader::Backend::SPIRV
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@ -1,4 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
|
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// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "suyu/configuration/shared_translation.h"
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#include "suyu/configuration/shared_translation.h"
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@ -143,6 +145,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
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tr("Allows saving shaders to storage for faster loading on following game "
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tr("Allows saving shaders to storage for faster loading on following game "
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"boots.\nDisabling "
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"boots.\nDisabling "
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"it is only intended for debugging."));
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"it is only intended for debugging."));
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INSERT(Settings, optimize_spirv_output, tr("Optimize SPIRV output shader"),
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tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
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"Will increase time required for shader compilation.\nMay slightly improve "
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"performance.\nThis feature is experimental."));
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INSERT(
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INSERT(
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Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
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Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
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tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
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tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
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@ -1,4 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
|
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// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
|
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <atomic>
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#include <atomic>
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@ -537,7 +539,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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break;
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break;
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case Settings::ShaderBackend::SpirV:
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case Settings::ShaderBackend::SpirV:
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ConvertLegacyToGeneric(program, runtime_info);
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ConvertLegacyToGeneric(program, runtime_info);
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sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
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sources_spirv[stage_index] =
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EmitSPIRV(profile, runtime_info, program, binding,
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Settings::values.optimize_spirv_output.GetValue());
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break;
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break;
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}
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}
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previous_program = &program;
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previous_program = &program;
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@ -596,7 +600,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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code = EmitGLASM(profile, info, program);
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code = EmitGLASM(profile, info, program);
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break;
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break;
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case Settings::ShaderBackend::SpirV:
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case Settings::ShaderBackend::SpirV:
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code_spirv = EmitSPIRV(profile, program);
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code_spirv = EmitSPIRV(profile, program, Settings::values.optimize_spirv_output.GetValue());
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break;
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break;
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}
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}
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|
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@ -1,4 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||||
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
|
||||||
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// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
|
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|
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#include <algorithm>
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#include <algorithm>
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@ -673,7 +675,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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|
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const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)};
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const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)};
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ConvertLegacyToGeneric(program, runtime_info);
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ConvertLegacyToGeneric(program, runtime_info);
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const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
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const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding,
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Settings::values.optimize_spirv_output.GetValue())};
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device.SaveShader(code);
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device.SaveShader(code);
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modules[stage_index] = BuildShader(device, code);
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modules[stage_index] = BuildShader(device, code);
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if (device.HasDebuggingToolAttached()) {
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if (device.HasDebuggingToolAttached()) {
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@ -767,7 +770,8 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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}
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}
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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const std::vector<u32> code{EmitSPIRV(profile, program)};
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const std::vector<u32> code{
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EmitSPIRV(profile, program, Settings::values.optimize_spirv_output.GetValue())};
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device.SaveShader(code);
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device.SaveShader(code);
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vk::ShaderModule spv_module{BuildShader(device, code)};
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vk::ShaderModule spv_module{BuildShader(device, code)};
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if (device.HasDebuggingToolAttached()) {
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if (device.HasDebuggingToolAttached()) {
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||||||
|
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