ReinUsesLisp
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d74cb16535
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gl_state: Fix samplers memory corruption
It was possible for "samplers" to be read without being written. This
addresses that.
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2019-04-19 17:07:56 -03:00 |
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bunnei
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4294062516
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Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
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2019-04-17 21:45:56 -04:00 |
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bunnei
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5bd5140bde
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Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
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2019-04-17 20:59:49 -04:00 |
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bunnei
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0cfbd3325b
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Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
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2019-04-16 22:21:19 -04:00 |
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bunnei
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21d498bc06
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Merge pull request #2384 from ReinUsesLisp/gl-state-clear
gl_rasterizer: Apply just the needed state on Clear
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2019-04-16 22:19:03 -04:00 |
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bunnei
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1b83f255c2
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Merge pull request #2092 from ReinUsesLisp/stg
shader/memory: Implement STG and global memory flushing
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2019-04-16 22:15:17 -04:00 |
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Fernando Sahmkow
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bf561e4340
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Correct Pitch in Fermi2D
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2019-04-15 12:24:29 -04:00 |
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ReinUsesLisp
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5c280e6ff0
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shader_ir: Implement STG, keep track of global memory usage and flush
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2019-04-14 00:25:32 -03:00 |
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bunnei
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c9454c8422
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Merge pull request #2373 from FernandoS27/z32
Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
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2019-04-13 22:14:51 -04:00 |
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bunnei
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ee2206a1b7
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Merge pull request #2386 from ReinUsesLisp/shader-manager
gl_shader_manager: Move code to source file and minor clean up
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2019-04-13 22:09:27 -04:00 |
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bunnei
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ea80e2bc57
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Merge pull request #2235 from ReinUsesLisp/spirv-decompiler
vk_shader_decompiler: Implement a SPIR-V decompiler
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2019-04-11 21:54:23 -04:00 |
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Fernando Sahmkow
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c9305959d3
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gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface
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2019-04-11 13:14:28 -04:00 |
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bunnei
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6951741a94
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Merge pull request #2278 from ReinUsesLisp/vc-texture-cache
video_core: Implement API agnostic view based texture cache
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2019-04-10 21:17:35 -04:00 |
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bunnei
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0371650bd7
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Merge pull request #2372 from FernandoS27/fermi-fix
Correct Fermi Copy on Linear Textures.
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2019-04-10 21:17:03 -04:00 |
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ReinUsesLisp
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93af663683
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gl_shader_manager: Move code to source file and minor clean up
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2019-04-10 19:29:15 -03:00 |
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ReinUsesLisp
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6df25e9c7b
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gl_rasterizer: Apply just the needed state on Clear
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2019-04-10 18:13:15 -03:00 |
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ReinUsesLisp
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75d23a3679
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vk_shader_decompiler: Implement flow primitives
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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58ad8dfac6
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vk_shader_decompiler: Implement most common texture primitives
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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4667ed8e22
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vk_shader_decompiler: Implement texture decompilation helper functions
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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676172e20d
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vk_shader_decompiler: Implement Assign and LogicalAssign
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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d316d248ab
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vk_shader_decompiler: Implement non-OperationCode visits
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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b758c861b0
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vk_shader_decompiler: Implement OperationCode decompilation interface
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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fec4eb9776
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vk_shader_decompiler: Implement Visit
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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ca51f99840
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vk_shader_decompiler: Implement labels tree and flow
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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13aa664f3f
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vk_shader_decompiler: Implement declarations
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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ad53b233c5
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vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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970d9e57c8
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video_core: Add sirit as optional dependency with Vulkan
sirit is a runtime assembler for SPIR-V
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2019-04-10 14:20:25 -03:00 |
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bunnei
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97648f4841
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Merge pull request #2345 from ReinUsesLisp/multibind
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
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2019-04-10 11:23:19 -04:00 |
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bunnei
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ed9dba89d3
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Merge pull request #2375 from FernandoS27/fix-ldc
Remove unnecessary bounding in LD_C
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2019-04-09 21:23:24 -04:00 |
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Fernando Sahmkow
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c9f35d96be
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Remove bounding in LD_C
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2019-04-09 20:02:11 -04:00 |
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bunnei
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2598433f9c
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Merge pull request #2354 from lioncash/header
video_core/texures/texture: Remove unnecessary includes
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2019-04-09 19:19:41 -04:00 |
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bunnei
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353a099481
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Merge pull request #2366 from FernandoS27/xmad-fix
Correct XMAD mode, psl and high_b on different encodings.
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2019-04-09 19:15:01 -04:00 |
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bunnei
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bc7e149835
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Merge pull request #2369 from FernandoS27/mip-align
gl_backend: Align Pixel Storage
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2019-04-09 17:20:43 -04:00 |
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Fernando Sahmkow
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cd91e98dab
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Correct Fermi Copy on Linear Textures.
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2019-04-09 14:13:58 -04:00 |
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Fernando Sahmkow
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7c458311d3
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Implement Texture Format ZF32_X24S8.
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2019-04-09 12:33:46 -04:00 |
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Fernando Sahmkow
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b0aa8ad736
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Correct depth compare with color formats for R32F
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2019-04-09 12:06:59 -04:00 |
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Fernando Sahmkow
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9f16833097
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gl_backend: Align Pixel Storage
This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
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2019-04-08 17:16:02 -04:00 |
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Fernando Sahmkow
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5c55ae4e18
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Correct LOP_IMN encoding
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2019-04-08 13:39:12 -04:00 |
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Fernando Sahmkow
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16adc735a5
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Correct XMAD mode, psl and high_b on different encodings.
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2019-04-08 13:01:17 -04:00 |
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Fernando Sahmkow
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ef8be408d3
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Adapt Bindless to work with AOFFI
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2019-04-08 12:07:56 -04:00 |
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Fernando Sahmkow
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492040bd9c
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Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
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2019-04-08 11:36:11 -04:00 |
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Fernando Sahmkow
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797e351bf8
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Fix bad rebase
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2019-04-08 11:35:22 -04:00 |
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Fernando Sahmkow
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c60b0b8432
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Fix TMML
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2019-04-08 11:35:22 -04:00 |
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Fernando Sahmkow
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a77e9a27b0
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Simplify ConstBufferAccessor
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2019-04-08 11:35:19 -04:00 |
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Fernando Sahmkow
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fd4e994de3
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Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
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2019-04-08 11:35:18 -04:00 |
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Fernando Sahmkow
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4841440382
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Implement TXQ_B
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2019-04-08 11:29:52 -04:00 |
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Fernando Sahmkow
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189bd1980c
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Implement TMML_B
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2019-04-08 11:29:49 -04:00 |
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Fernando Sahmkow
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ac3ba9a33e
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Corrections to TEX_B
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2019-04-08 11:28:44 -04:00 |
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Fernando Sahmkow
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90d06acfed
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Fixes to Const Buffer Accessor and Formatting
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2019-04-08 11:23:47 -04:00 |
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Fernando Sahmkow
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7af82ca022
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Implement Bindless Handling on SetupTexture
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2019-04-08 11:23:46 -04:00 |
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