video_core: Add GPU vendor name to window title bar

This commit is contained in:
ameerj 2021-06-20 17:26:55 -04:00
parent 03da34b330
commit fb16cbb17e
9 changed files with 75 additions and 10 deletions

View file

@ -42,6 +42,8 @@ public:
[[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
[[nodiscard]] virtual std::string GetDeviceVendor() const = 0;
// Getter/setter functions:
// ------------------------

View file

@ -202,13 +202,13 @@ Device::Device() {
LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
throw std::runtime_error{"Insufficient version"};
}
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
vendor_name = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
const std::vector extensions = GetExtensions();
const bool is_nvidia = vendor == "NVIDIA Corporation";
const bool is_amd = vendor == "ATI Technologies Inc.";
const bool is_intel = vendor == "Intel";
const bool is_nvidia = vendor_name == "NVIDIA Corporation";
const bool is_amd = vendor_name == "ATI Technologies Inc.";
const bool is_intel = vendor_name == "Intel";
#ifdef __unix__
const bool is_linux = true;
@ -275,6 +275,31 @@ Device::Device() {
}
}
std::string Device::GetVendorName() const {
if (vendor_name == "NVIDIA Corporation") {
return "NVIDIA";
}
if (vendor_name == "ATI Technologies Inc.") {
return "AMD";
}
if (vendor_name == "Intel" || vendor_name == "Intel Open Source Technology Center") {
return "INTEL";
}
if (vendor_name == "Mesa Project") {
return "MESA";
}
if (vendor_name == "Mesa/X.org") {
return "LLVMPIPE";
}
if (vendor_name == "AMD") {
return "RADEONSI";
}
if (vendor_name == "nouveau") {
return "NOUVEAU";
}
return vendor_name;
}
Device::Device(std::nullptr_t) {
max_uniform_buffers.fill(std::numeric_limits<u32>::max());
uniform_buffer_alignment = 4;

View file

@ -22,6 +22,8 @@ public:
explicit Device();
explicit Device(std::nullptr_t);
[[nodiscard]] std::string GetVendorName() const;
u32 GetMaxUniformBuffers(Tegra::Engines::ShaderType shader_type) const noexcept {
return max_uniform_buffers[static_cast<std::size_t>(shader_type)];
}
@ -130,6 +132,7 @@ private:
static bool TestVariableAoffi();
static bool TestPreciseBug();
std::string vendor_name;
std::array<u32, Tegra::Engines::MaxShaderTypes> max_uniform_buffers{};
std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings{};
size_t uniform_buffer_alignment{};

View file

@ -70,6 +70,10 @@ public:
return &rasterizer;
}
[[nodiscard]] std::string GetDeviceVendor() const override {
return device.GetVendorName();
}
private:
/// Initializes the OpenGL state and creates persistent objects.
void InitOpenGLObjects();

View file

@ -47,6 +47,10 @@ public:
return &rasterizer;
}
[[nodiscard]] std::string GetDeviceVendor() const override {
return device.GetDriverName();
}
private:
void Report() const;

View file

@ -531,6 +531,27 @@ bool Device::IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags want
return (supported_usage & wanted_usage) == wanted_usage;
}
std::string Device::GetDriverName() const {
switch (driver_id) {
case VK_DRIVER_ID_AMD_PROPRIETARY:
return "AMD";
case VK_DRIVER_ID_AMD_OPEN_SOURCE:
return "AMDVLK";
case VK_DRIVER_ID_MESA_RADV:
return "RADV";
case VK_DRIVER_ID_NVIDIA_PROPRIETARY:
return "NVIDIA";
case VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS:
return "INTEL";
case VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA:
return "ANV";
case VK_DRIVER_ID_MESA_LLVMPIPE:
return "LAVAPIPE";
default:
return vendor_name;
}
}
void Device::CheckSuitability(bool requires_swapchain) const {
std::bitset<REQUIRED_EXTENSIONS.size()> available_extensions;
bool has_swapchain = false;

View file

@ -45,6 +45,9 @@ public:
/// Reports a shader to Nsight Aftermath.
void SaveShader(const std::vector<u32>& spirv) const;
/// Returns the name of the VkDriverId reported from Vulkan.
std::string GetDriverName() const;
/// Returns the dispatch loader with direct function pointers of the device.
const vk::DeviceDispatch& GetDispatchLoader() const {
return dld;

View file

@ -104,6 +104,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "input_common/main.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/shader_notify.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
@ -1418,7 +1419,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
std::filesystem::path{filename.toStdU16String()}.filename());
}
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
UpdateWindowTitle(title_name, title_version);
const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
UpdateWindowTitle(title_name, title_version, gpu_vendor);
loading_screen->Prepare(system.GetAppLoader());
loading_screen->show();
@ -2847,8 +2849,8 @@ void GMainWindow::MigrateConfigFiles() {
}
}
void GMainWindow::UpdateWindowTitle(const std::string& title_name,
const std::string& title_version) {
void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
std::string_view gpu_vendor) {
const auto branch_name = std::string(Common::g_scm_branch);
const auto description = std::string(Common::g_scm_desc);
const auto build_id = std::string(Common::g_build_id);
@ -2860,7 +2862,8 @@ void GMainWindow::UpdateWindowTitle(const std::string& title_name,
if (title_name.empty()) {
setWindowTitle(QString::fromStdString(window_title));
} else {
const auto run_title = fmt::format("{} | {} | {}", window_title, title_name, title_version);
const auto run_title =
fmt::format("{} | {} | {} | {}", window_title, title_name, title_version, gpu_vendor);
setWindowTitle(QString::fromStdString(run_title));
}
}

View file

@ -287,8 +287,8 @@ private:
InstallResult InstallNSPXCI(const QString& filename);
InstallResult InstallNCA(const QString& filename);
void MigrateConfigFiles();
void UpdateWindowTitle(const std::string& title_name = {},
const std::string& title_version = {});
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
std::string_view gpu_vendor = {});
void UpdateStatusBar();
void UpdateStatusButtons();
void UpdateUISettings();