forked from suyu/suyu
Merge pull request #1097 from yuriks/cfg-blocks
Service/CFG: Add additional blocks to default save data
This commit is contained in:
commit
f7b4f44adf
3 changed files with 108 additions and 92 deletions
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@ -74,7 +74,7 @@ if (NOT MSVC)
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endif()
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else()
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# Silence "deprecation" warnings
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add_definitions(/D_CRT_SECURE_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE)
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add_definitions(/D_CRT_SECURE_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE /D_SCL_SECURE_NO_WARNINGS)
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# Avoid windows.h junk
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add_definitions(/DNOMINMAX)
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@ -21,28 +21,67 @@
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namespace Service {
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namespace CFG {
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const u64 CFG_SAVE_ID = 0x00010017;
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const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
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const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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const char CONSOLE_USERNAME[0x14] = "CITRA";
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/// The maximum number of block entries that can exist in the config file
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static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
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namespace {
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/**
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* The header of the config savedata file,
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* contains information about the blocks in the file
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*/
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struct SaveFileConfig {
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u16 total_entries; ///< The total number of set entries in the config file
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u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
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SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
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u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
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};
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static_assert(sizeof(SaveFileConfig) == 0x455C, "SaveFileConfig header must be exactly 0x455C bytes");
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struct UsernameBlock {
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char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
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u32 zero;
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u32 ng_word;
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};
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static_assert(sizeof(UsernameBlock) == 0x1C, "UsernameBlock must be exactly 0x1C bytes");
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struct ConsoleModelInfo {
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u8 model; ///< The console model (3DS, 2DS, etc)
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u8 unknown[3]; ///< Unknown data
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};
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static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
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struct ConsoleCountryInfo {
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u8 unknown[3]; ///< Unknown data
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u8 country_code; ///< The country code of the console
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};
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static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
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}
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static const u64 CFG_SAVE_ID = 0x00010017;
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static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
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static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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static const char CONSOLE_USERNAME[0x14] = "CITRA";
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/// This will be initialized in Init, and will be used when creating the block
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UsernameBlock CONSOLE_USERNAME_BLOCK;
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static UsernameBlock CONSOLE_USERNAME_BLOCK;
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/// TODO(Subv): Find out what this actually is
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const u8 SOUND_OUTPUT_MODE = 2;
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const u8 UNITED_STATES_COUNTRY_ID = 49;
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static const u8 SOUND_OUTPUT_MODE = 2;
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static const u8 UNITED_STATES_COUNTRY_ID = 49;
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/// TODO(Subv): Find what the other bytes are
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const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
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static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
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/**
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* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
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* for example Nintendo Zone
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* Thanks Normmatt for providing this information
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*/
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const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
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10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
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};
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static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
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@ -212,7 +251,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
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return RESULT_SUCCESS;
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}
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ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) {
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ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data) {
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
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return ResultCode(-1); // TODO(Subv): Find the right error code
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@ -277,33 +316,63 @@ ResultCode FormatConfig() {
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
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config->data_entries_offset = 0x455C;
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// Insert the default blocks
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res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
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reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
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reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
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reinterpret_cast<const u8*>(&CONSOLE_MODEL));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
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if (!res.IsSuccess())
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return res;
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u8 zero_buffer[0xC0] = {};
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// 0x00030001 - Unknown
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res = CreateConfigInfoBlk(0x00030001, 0x8, 0xE, zero_buffer);
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if (!res.IsSuccess()) return res;
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res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, STEREO_CAMERA_SETTINGS.data());
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if (!res.IsSuccess()) return res;
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res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
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reinterpret_cast<const u8*>(&COUNTRY_INFO));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
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reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
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if (!res.IsSuccess())
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return res;
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if (!res.IsSuccess()) return res;
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res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, &CONSOLE_UNIQUE_ID);
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if (!res.IsSuccess()) return res;
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res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, &CONSOLE_USERNAME_BLOCK);
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if (!res.IsSuccess()) return res;
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// 0x000A0001 - Profile birthday
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const u8 profile_birthday[2] = {3, 25}; // March 25th, 2014
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res = CreateConfigInfoBlk(0x000A0001, sizeof(profile_birthday), 0xE, profile_birthday);
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if (!res.IsSuccess()) return res;
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res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xE, &CONSOLE_LANGUAGE);
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if (!res.IsSuccess()) return res;
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res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, &COUNTRY_INFO);
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if (!res.IsSuccess()) return res;
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char16_t country_name_buffer[16][0x40] = {};
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for (size_t i = 0; i < 16; ++i) {
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auto size = Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40);
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}
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// 0x000B0001 - Localized names for the profile Country
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res = CreateConfigInfoBlk(0x000B0001, sizeof(country_name_buffer), 0xE, country_name_buffer);
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if (!res.IsSuccess()) return res;
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// 0x000B0002 - Localized names for the profile State/Province
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res = CreateConfigInfoBlk(0x000B0002, sizeof(country_name_buffer), 0xE, country_name_buffer);
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if (!res.IsSuccess()) return res;
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// 0x000B0003 - Unknown, related to country/address (zip code?)
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res = CreateConfigInfoBlk(0x000B0003, 0x4, 0xE, zero_buffer);
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if (!res.IsSuccess()) return res;
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// 0x000C0000 - Unknown
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res = CreateConfigInfoBlk(0x000C0000, 0xC0, 0xE, zero_buffer);
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if (!res.IsSuccess()) return res;
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// 0x000C0001 - Unknown
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res = CreateConfigInfoBlk(0x000C0001, 0x14, 0xE, zero_buffer);
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if (!res.IsSuccess()) return res;
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// 0x000D0000 - Accepted EULA version
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res = CreateConfigInfoBlk(0x000D0000, 0x4, 0xE, zero_buffer);
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if (!res.IsSuccess()) return res;
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res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0xC, &CONSOLE_MODEL);
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if (!res.IsSuccess()) return res;
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// Save the buffer to the file
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res = UpdateConfigNANDSavegame();
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if (!res.IsSuccess())
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@ -42,7 +42,7 @@ struct SaveConfigBlockEntry {
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};
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// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
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#define C(code) ((code)[0] | ((code)[1] << 8))
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#define C(code) (u16)((code)[0] | ((code)[1] << 8))
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static const std::array<u16, 187> country_codes = {
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0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
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@ -204,59 +204,6 @@ void UpdateConfigNANDSavegame(Service::Interface* self);
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*/
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void FormatConfig(Service::Interface* self);
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/// The maximum number of block entries that can exist in the config file
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static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
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/**
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* The header of the config savedata file,
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* contains information about the blocks in the file
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*/
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struct SaveFileConfig {
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u16 total_entries; ///< The total number of set entries in the config file
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u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
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SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
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u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
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};
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static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes");
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struct UsernameBlock {
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char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
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u32 zero;
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u32 ng_word;
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};
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static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
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struct ConsoleModelInfo {
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u8 model; ///< The console model (3DS, 2DS, etc)
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u8 unknown[3]; ///< Unknown data
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};
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static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
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struct ConsoleCountryInfo {
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u8 unknown[3]; ///< Unknown data
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u8 country_code; ///< The country code of the console
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};
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static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
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extern const u64 CFG_SAVE_ID;
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extern const u64 CONSOLE_UNIQUE_ID;
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extern const ConsoleModelInfo CONSOLE_MODEL;
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extern const u8 CONSOLE_LANGUAGE;
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extern const char CONSOLE_USERNAME[0x14];
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/// This will be initialized in the Interface constructor, and will be used when creating the block
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extern UsernameBlock CONSOLE_USERNAME_BLOCK;
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/// TODO(Subv): Find out what this actually is
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extern const u8 SOUND_OUTPUT_MODE;
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extern const u8 UNITED_STATES_COUNTRY_ID;
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/// TODO(Subv): Find what the other bytes are
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extern const ConsoleCountryInfo COUNTRY_INFO;
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extern const std::array<float, 8> STEREO_CAMERA_SETTINGS;
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static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
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static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
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static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
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static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
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/**
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* Reads a block with the specified id and flag from the Config savegame buffer
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* and writes the output to output.
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@ -278,7 +225,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
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* @param data A pointer containing the data we will write to the new block
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data);
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ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data);
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/**
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* Deletes the config savegame file from the filesystem, the buffer in memory is not affected
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