forked from suyu/suyu
input_common: Add camera driver
This commit is contained in:
parent
97729fd8e9
commit
f19e7be6e8
11 changed files with 299 additions and 6 deletions
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@ -28,7 +28,7 @@ enum class InputType {
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Color,
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Vibration,
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Nfc,
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Ir,
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IrSensor,
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};
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// Internal battery charge level
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@ -53,6 +53,15 @@ enum class PollingMode {
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IR,
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};
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enum class CameraFormat {
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Size320x240,
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Size160x120,
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Size80x60,
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Size40x30,
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Size20x15,
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None,
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};
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// Vibration reply from the controller
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enum class VibrationError {
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None,
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@ -68,6 +77,13 @@ enum class PollingError {
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Unknown,
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};
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// Ir camera reply from the controller
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enum class CameraError {
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None,
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NotSupported,
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Unknown,
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};
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// Hint for amplification curve to be used
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enum class VibrationAmplificationType {
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Linear,
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@ -176,6 +192,12 @@ struct LedStatus {
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bool led_4{};
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};
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// Raw data fom camera
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struct CameraStatus {
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CameraFormat format{CameraFormat::None};
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std::vector<u8> data{};
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};
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// List of buttons to be passed to Qt that can be translated
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enum class ButtonNames {
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Undefined,
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@ -233,6 +255,7 @@ struct CallbackStatus {
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BodyColorStatus color_status{};
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BatteryStatus battery_status{};
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VibrationStatus vibration_status{};
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CameraStatus camera_status{};
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};
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// Triggered once every input change
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@ -281,6 +304,10 @@ public:
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virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
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return PollingError::NotSupported;
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}
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virtual CameraError SetCameraFormat([[maybe_unused]] CameraFormat camera_format) {
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return CameraError::NotSupported;
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}
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};
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/// An abstract class template for a factory that can create input devices.
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@ -503,6 +503,9 @@ struct Values {
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Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
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RingconRaw ringcon_analogs;
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BasicSetting<bool> enable_ir_sensor{false, "enable_ir_sensor"};
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BasicSetting<std::string> ir_sensor_device{"auto", "ir_sensor_device"};
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// Data Storage
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Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
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Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
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@ -1,4 +1,6 @@
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add_library(input_common STATIC
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drivers/camera.cpp
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drivers/camera.h
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drivers/gc_adapter.cpp
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drivers/gc_adapter.h
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drivers/keyboard.cpp
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82
src/input_common/drivers/camera.cpp
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82
src/input_common/drivers/camera.cpp
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@ -0,0 +1,82 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <fmt/format.h>
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#include "common/param_package.h"
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#include "input_common/drivers/camera.h"
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namespace InputCommon {
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constexpr PadIdentifier identifier = {
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.guid = Common::UUID{},
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.port = 0,
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.pad = 0,
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};
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Camera::Camera(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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PreSetController(identifier);
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}
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void Camera::SetCameraData(std::size_t width, std::size_t height, std::vector<u32> data) {
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const std::size_t desired_width = getImageWidth();
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const std::size_t desired_height = getImageHeight();
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status.data.resize(desired_width * desired_height);
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// Resize image to desired format
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for (std::size_t y = 0; y < desired_height; y++) {
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for (std::size_t x = 0; x < desired_width; x++) {
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const std::size_t pixel_index = y * desired_width + x;
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const std::size_t old_x = width * x / desired_width;
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const std::size_t old_y = height * y / desired_height;
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const std::size_t data_pixel_index = old_y * width + old_x;
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status.data[pixel_index] = static_cast<u8>(data[data_pixel_index] & 0xFF);
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}
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}
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SetCamera(identifier, status);
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}
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std::size_t Camera::getImageWidth() const {
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switch (status.format) {
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case Common::Input::CameraFormat::Size320x240:
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return 320;
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case Common::Input::CameraFormat::Size160x120:
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return 160;
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case Common::Input::CameraFormat::Size80x60:
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return 80;
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case Common::Input::CameraFormat::Size40x30:
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return 40;
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case Common::Input::CameraFormat::Size20x15:
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return 20;
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case Common::Input::CameraFormat::None:
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default:
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return 0;
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}
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}
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std::size_t Camera::getImageHeight() const {
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switch (status.format) {
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case Common::Input::CameraFormat::Size320x240:
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return 240;
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case Common::Input::CameraFormat::Size160x120:
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return 120;
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case Common::Input::CameraFormat::Size80x60:
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return 60;
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case Common::Input::CameraFormat::Size40x30:
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return 30;
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case Common::Input::CameraFormat::Size20x15:
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return 15;
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case Common::Input::CameraFormat::None:
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default:
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return 0;
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}
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}
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Common::Input::CameraError Camera::SetCameraFormat(
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[[maybe_unused]] const PadIdentifier& identifier_,
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const Common::Input::CameraFormat camera_format) {
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status.format = camera_format;
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return Common::Input::CameraError::None;
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}
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} // namespace InputCommon
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29
src/input_common/drivers/camera.h
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29
src/input_common/drivers/camera.h
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@ -0,0 +1,29 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "input_common/input_engine.h"
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namespace InputCommon {
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/**
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class Camera final : public InputEngine {
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public:
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explicit Camera(std::string input_engine_);
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void SetCameraData(std::size_t width, std::size_t height, std::vector<u32> data);
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std::size_t getImageWidth() const;
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std::size_t getImageHeight() const;
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Common::Input::CameraError SetCameraFormat(const PadIdentifier& identifier_,
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Common::Input::CameraFormat camera_format) override;
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Common::Input::CameraStatus status{};
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};
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} // namespace InputCommon
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@ -90,6 +90,18 @@ void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, const B
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TriggerOnMotionChange(identifier, motion, value);
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}
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void InputEngine::SetCamera(const PadIdentifier& identifier,
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const Common::Input::CameraStatus& value) {
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{
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std::scoped_lock lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.camera = value;
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}
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}
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TriggerOnCameraChange(identifier, value);
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}
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bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
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std::scoped_lock lock{mutex};
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const auto controller_iter = controller_list.find(identifier);
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@ -165,6 +177,18 @@ BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion)
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return controller.motions.at(motion);
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}
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Common::Input::CameraStatus InputEngine::GetCamera(const PadIdentifier& identifier) const {
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std::scoped_lock lock{mutex};
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(),
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identifier.pad, identifier.port);
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return {};
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}
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const ControllerData& controller = controller_iter->second;
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return controller.camera;
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}
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void InputEngine::ResetButtonState() {
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for (const auto& controller : controller_list) {
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for (const auto& button : controller.second.buttons) {
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@ -317,6 +341,20 @@ void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int mot
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});
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}
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void InputEngine::TriggerOnCameraChange(const PadIdentifier& identifier,
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[[maybe_unused]] const Common::Input::CameraStatus& value) {
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std::scoped_lock lock{mutex_callback};
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for (const auto& poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Camera, 0)) {
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continue;
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}
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if (poller.callback.on_change) {
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poller.callback.on_change();
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}
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}
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}
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bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier,
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const PadIdentifier& identifier, EngineInputType type,
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int index) const {
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@ -36,11 +36,12 @@ struct BasicMotion {
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// Types of input that are stored in the engine
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enum class EngineInputType {
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None,
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Button,
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HatButton,
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Analog,
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Motion,
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Battery,
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Button,
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Camera,
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HatButton,
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Motion,
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};
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namespace std {
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// Sets polling mode to a controller
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virtual Common::Input::PollingError SetPollingMode(
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[[maybe_unused]] const PadIdentifier& identifier,
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[[maybe_unused]] const Common::Input::PollingMode vibration) {
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[[maybe_unused]] const Common::Input::PollingMode polling_mode) {
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return Common::Input::PollingError::NotSupported;
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}
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// Sets camera format to a controller
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virtual Common::Input::CameraError SetCameraFormat(
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[[maybe_unused]] const PadIdentifier& identifier,
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[[maybe_unused]] Common::Input::CameraFormat camera_format) {
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return Common::Input::CameraError::NotSupported;
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}
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// Returns the engine name
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[[nodiscard]] const std::string& GetEngineName() const;
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@ -174,6 +182,7 @@ public:
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f32 GetAxis(const PadIdentifier& identifier, int axis) const;
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Common::Input::BatteryLevel GetBattery(const PadIdentifier& identifier) const;
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BasicMotion GetMotion(const PadIdentifier& identifier, int motion) const;
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Common::Input::CameraStatus GetCamera(const PadIdentifier& identifier) const;
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int SetCallback(InputIdentifier input_identifier);
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void SetMappingCallback(MappingCallback callback);
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@ -185,6 +194,7 @@ protected:
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void SetAxis(const PadIdentifier& identifier, int axis, f32 value);
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void SetBattery(const PadIdentifier& identifier, Common::Input::BatteryLevel value);
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void SetMotion(const PadIdentifier& identifier, int motion, const BasicMotion& value);
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void SetCamera(const PadIdentifier& identifier, const Common::Input::CameraStatus& value);
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virtual std::string GetHatButtonName([[maybe_unused]] u8 direction_value) const {
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return "Unknown";
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@ -197,6 +207,7 @@ private:
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std::unordered_map<int, float> axes;
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std::unordered_map<int, BasicMotion> motions;
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Common::Input::BatteryLevel battery{};
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Common::Input::CameraStatus camera{};
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};
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void TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value);
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@ -205,6 +216,8 @@ private:
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void TriggerOnBatteryChange(const PadIdentifier& identifier, Common::Input::BatteryLevel value);
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void TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
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const BasicMotion& value);
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void TriggerOnCameraChange(const PadIdentifier& identifier,
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const Common::Input::CameraStatus& value);
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bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
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const PadIdentifier& identifier, EngineInputType type,
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@ -664,6 +664,47 @@ private:
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InputEngine* input_engine;
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};
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class InputFromCamera final : public Common::Input::InputDevice {
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public:
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explicit InputFromCamera(PadIdentifier identifier_, InputEngine* input_engine_)
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: identifier(identifier_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Camera,
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.index = 0,
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.callback = engine_callback,
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};
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callback_key = input_engine->SetCallback(input_identifier);
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}
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~InputFromCamera() override {
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input_engine->DeleteCallback(callback_key);
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}
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Common::Input::CameraStatus GetStatus() const {
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return input_engine->GetCamera(identifier);
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}
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void ForceUpdate() override {
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OnChange();
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}
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void OnChange() {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::IrSensor,
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.camera_status = GetStatus(),
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};
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TriggerOnChange(status);
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}
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private:
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const PadIdentifier identifier;
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int callback_key;
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InputEngine* input_engine;
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};
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class OutputFromIdentifier final : public Common::Input::OutputDevice {
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public:
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explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
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@ -682,6 +723,10 @@ public:
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return input_engine->SetPollingMode(identifier, polling_mode);
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}
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Common::Input::CameraError SetCameraFormat(Common::Input::CameraFormat camera_format) override {
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return input_engine->SetCameraFormat(identifier, camera_format);
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}
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private:
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const PadIdentifier identifier;
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InputEngine* input_engine;
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@ -920,6 +965,18 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
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properties_y, properties_z, input_engine.get());
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}
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std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateCameraDevice(
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const Common::ParamPackage& params) {
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const PadIdentifier identifier = {
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.guid = Common::UUID{params.Get("guid", "")},
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.port = static_cast<std::size_t>(params.Get("port", 0)),
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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};
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input_engine->PreSetController(identifier);
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return std::make_unique<InputFromCamera>(identifier, input_engine.get());
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}
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InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
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: input_engine(std::move(input_engine_)) {}
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@ -928,6 +985,9 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
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if (params.Has("battery")) {
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return CreateBatteryDevice(params);
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}
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if (params.Has("camera")) {
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return CreateCameraDevice(params);
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}
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if (params.Has("button") && params.Has("axis")) {
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return CreateTriggerDevice(params);
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}
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@ -211,6 +211,17 @@ private:
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*/
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std::unique_ptr<Common::Input::InputDevice> CreateMotionDevice(Common::ParamPackage params);
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/**
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* Creates a camera device from the parameters given.
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* @param params contains parameters for creating the device:
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* - "guid": text string for identifying controllers
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* - "port": port of the connected device
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* - "pad": slot of the connected controller
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* @returns a unique input device with the parameters specified
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*/
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std::unique_ptr<Common::Input::InputDevice> CreateCameraDevice(
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const Common::ParamPackage& params);
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std::shared_ptr<InputEngine> input_engine;
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};
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} // namespace InputCommon
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@ -5,6 +5,7 @@
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#include <memory>
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#include "common/input.h"
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#include "common/param_package.h"
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#include "input_common/drivers/camera.h"
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#include "input_common/drivers/gc_adapter.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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@ -78,6 +79,15 @@ struct InputSubsystem::Impl {
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Common::Input::RegisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName(),
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tas_output_factory);
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camera = std::make_shared<Camera>("camera");
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camera->SetMappingCallback(mapping_callback);
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camera_input_factory = std::make_shared<InputFactory>(camera);
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camera_output_factory = std::make_shared<OutputFactory>(camera);
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Common::Input::RegisterFactory<Common::Input::InputDevice>(camera->GetEngineName(),
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camera_input_factory);
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Common::Input::RegisterFactory<Common::Input::OutputDevice>(camera->GetEngineName(),
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camera_output_factory);
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#ifdef HAVE_SDL2
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sdl = std::make_shared<SDLDriver>("sdl");
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sdl->SetMappingCallback(mapping_callback);
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@ -317,6 +327,7 @@ struct InputSubsystem::Impl {
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std::shared_ptr<TouchScreen> touch_screen;
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std::shared_ptr<TasInput::Tas> tas_input;
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std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
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std::shared_ptr<Camera> camera;
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std::shared_ptr<InputFactory> keyboard_factory;
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std::shared_ptr<InputFactory> mouse_factory;
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@ -324,12 +335,14 @@ struct InputSubsystem::Impl {
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std::shared_ptr<InputFactory> touch_screen_factory;
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std::shared_ptr<InputFactory> udp_client_input_factory;
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std::shared_ptr<InputFactory> tas_input_factory;
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std::shared_ptr<InputFactory> camera_input_factory;
|
||||
|
||||
std::shared_ptr<OutputFactory> keyboard_output_factory;
|
||||
std::shared_ptr<OutputFactory> mouse_output_factory;
|
||||
std::shared_ptr<OutputFactory> gcadapter_output_factory;
|
||||
std::shared_ptr<OutputFactory> udp_client_output_factory;
|
||||
std::shared_ptr<OutputFactory> tas_output_factory;
|
||||
std::shared_ptr<OutputFactory> camera_output_factory;
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
std::shared_ptr<SDLDriver> sdl;
|
||||
|
@ -382,6 +395,14 @@ const TasInput::Tas* InputSubsystem::GetTas() const {
|
|||
return impl->tas_input.get();
|
||||
}
|
||||
|
||||
Camera* InputSubsystem::GetCamera() {
|
||||
return impl->camera.get();
|
||||
}
|
||||
|
||||
const Camera* InputSubsystem::GetCamera() const {
|
||||
return impl->camera.get();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
|
||||
return impl->GetInputDevices();
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ enum Values : int;
|
|||
}
|
||||
|
||||
namespace InputCommon {
|
||||
class Camera;
|
||||
class Keyboard;
|
||||
class Mouse;
|
||||
class TouchScreen;
|
||||
|
@ -92,9 +93,15 @@ public:
|
|||
/// Retrieves the underlying tas input device.
|
||||
[[nodiscard]] TasInput::Tas* GetTas();
|
||||
|
||||
/// Retrieves the underlying tas input device.
|
||||
/// Retrieves the underlying tas input device.
|
||||
[[nodiscard]] const TasInput::Tas* GetTas() const;
|
||||
|
||||
/// Retrieves the underlying camera input device.
|
||||
[[nodiscard]] Camera* GetCamera();
|
||||
|
||||
/// Retrieves the underlying camera input device.
|
||||
[[nodiscard]] const Camera* GetCamera() const;
|
||||
|
||||
/**
|
||||
* Returns all available input devices that this Factory can create a new device with.
|
||||
* Each returned ParamPackage should have a `display` field used for display, a `engine` field
|
||||
|
|
Loading…
Reference in a new issue