forked from suyu/suyu
shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
This adds a pass to eliminate if(false) branches within the shader code
This commit is contained in:
parent
75046a3351
commit
f10d40a0a2
1 changed files with 62 additions and 9 deletions
|
@ -7,19 +7,72 @@
|
|||
#include "shader_recompiler/ir_opt/passes.h"
|
||||
|
||||
namespace Shader::Optimization {
|
||||
|
||||
void DeadCodeEliminationPass(IR::Program& program) {
|
||||
namespace {
|
||||
template <bool TEST_USES>
|
||||
void DeadInstElimination(IR::Block* const block) {
|
||||
// We iterate over the instructions in reverse order.
|
||||
// This is because removing an instruction reduces the number of uses for earlier instructions.
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
auto it{block->end()};
|
||||
while (it != block->begin()) {
|
||||
--it;
|
||||
if (!it->HasUses() && !it->MayHaveSideEffects()) {
|
||||
it->Invalidate();
|
||||
it = block->Instructions().erase(it);
|
||||
auto it{block->end()};
|
||||
while (it != block->begin()) {
|
||||
--it;
|
||||
if constexpr (TEST_USES) {
|
||||
if (it->HasUses() || it->MayHaveSideEffects()) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
it->Invalidate();
|
||||
it = block->Instructions().erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void DeadBranchElimination(IR::Program& program) {
|
||||
const auto begin_it{program.syntax_list.begin()};
|
||||
for (auto node_it = begin_it; node_it != program.syntax_list.end(); ++node_it) {
|
||||
if (node_it->type != IR::AbstractSyntaxNode::Type::If) {
|
||||
continue;
|
||||
}
|
||||
IR::Inst* const cond_ref{node_it->data.if_node.cond.Inst()};
|
||||
const IR::U1 cond{cond_ref->Arg(0)};
|
||||
if (!cond.IsImmediate()) {
|
||||
continue;
|
||||
}
|
||||
if (cond.U1()) {
|
||||
continue;
|
||||
}
|
||||
// False immediate condition. Remove condition ref, erase the entire branch.
|
||||
cond_ref->Invalidate();
|
||||
// Account for nested if-statements within the if(false) branch
|
||||
u32 nested_ifs{1u};
|
||||
while (node_it->type != IR::AbstractSyntaxNode::Type::EndIf || nested_ifs > 0) {
|
||||
node_it = program.syntax_list.erase(node_it);
|
||||
switch (node_it->type) {
|
||||
case IR::AbstractSyntaxNode::Type::If:
|
||||
++nested_ifs;
|
||||
break;
|
||||
case IR::AbstractSyntaxNode::Type::EndIf:
|
||||
--nested_ifs;
|
||||
break;
|
||||
case IR::AbstractSyntaxNode::Type::Block: {
|
||||
IR::Block* const block{node_it->data.block};
|
||||
DeadInstElimination<false>(block);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Erase EndIf node of the if(false) branch
|
||||
node_it = program.syntax_list.erase(node_it);
|
||||
// Account for loop increment
|
||||
--node_it;
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void DeadCodeEliminationPass(IR::Program& program) {
|
||||
DeadBranchElimination(program);
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
DeadInstElimination<true>(block);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue