forked from suyu/suyu
Merge pull request #4472 from lioncash/const-get
perf_stats: Mark GetMeanFrametime() as const
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commit
ecbee11829
2 changed files with 16 additions and 15 deletions
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@ -74,15 +74,16 @@ void PerfStats::EndGameFrame() {
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game_frames += 1;
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}
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double PerfStats::GetMeanFrametime() {
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double PerfStats::GetMeanFrametime() const {
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std::lock_guard lock{object_mutex};
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if (current_index <= IgnoreFrames) {
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return 0;
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}
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const double sum = std::accumulate(perf_history.begin() + IgnoreFrames,
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perf_history.begin() + current_index, 0.0);
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return sum / (current_index - IgnoreFrames);
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return sum / static_cast<double>(current_index - IgnoreFrames);
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}
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PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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@ -94,12 +95,13 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
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const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
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PerfStatsResults results{};
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results.system_fps = static_cast<double>(system_frames) / interval;
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results.game_fps = static_cast<double>(game_frames) / interval;
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results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
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static_cast<double>(system_frames);
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results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
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const PerfStatsResults results{
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.system_fps = static_cast<double>(system_frames) / interval,
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.game_fps = static_cast<double>(game_frames) / interval,
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.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
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static_cast<double>(system_frames),
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.emulation_speed = system_us_per_second.count() / 1'000'000.0,
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};
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// Reset counters
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reset_point = now;
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@ -111,7 +113,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
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return results;
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}
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double PerfStats::GetLastFrameTimeScale() {
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double PerfStats::GetLastFrameTimeScale() const {
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std::lock_guard lock{object_mutex};
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constexpr double FRAME_LENGTH = 1.0 / 60;
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@ -30,7 +30,6 @@ struct PerfStatsResults {
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class PerfStats {
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public:
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explicit PerfStats(u64 title_id);
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~PerfStats();
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using Clock = std::chrono::high_resolution_clock;
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@ -42,18 +41,18 @@ public:
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PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us);
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/**
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* Returns the Arthimetic Mean of all frametime values stored in the performance history.
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* Returns the arithmetic mean of all frametime values stored in the performance history.
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*/
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double GetMeanFrametime();
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double GetMeanFrametime() const;
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/**
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* Gets the ratio between walltime and the emulated time of the previous system frame. This is
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* useful for scaling inputs or outputs moving between the two time domains.
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*/
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double GetLastFrameTimeScale();
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double GetLastFrameTimeScale() const;
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private:
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std::mutex object_mutex{};
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mutable std::mutex object_mutex;
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/// Title ID for the game that is running. 0 if there is no game running yet
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u64 title_id{0};
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@ -61,7 +60,7 @@ private:
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std::size_t current_index{0};
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/// Stores an hour of historical frametime data useful for processing and tracking performance
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/// regressions with code changes.
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std::array<double, 216000> perf_history = {};
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std::array<double, 216000> perf_history{};
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/// Point when the cumulative counters were reset
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Clock::time_point reset_point = Clock::now();
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