forked from suyu/suyu
Merge pull request #5869 from german77/mousePanning
input_common: Add mouse panning
This commit is contained in:
commit
e53b6ecc76
11 changed files with 149 additions and 38 deletions
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@ -181,12 +181,13 @@ struct Values {
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std::string motion_device;
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std::string udp_input_servers;
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bool emulate_analog_keyboard;
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bool mouse_panning;
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float mouse_panning_sensitivity;
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bool mouse_enabled;
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std::string mouse_device;
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MouseButtonsRaw mouse_buttons;
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bool emulate_analog_keyboard;
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bool keyboard_enabled;
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KeyboardKeysRaw keyboard_keys;
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KeyboardModsRaw keyboard_mods;
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@ -2,6 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "core/settings.h"
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#include "input_common/mouse/mouse_input.h"
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namespace MouseInput {
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@ -36,6 +37,9 @@ void Mouse::UpdateThread() {
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if (configuring) {
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UpdateYuzuSettings();
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}
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if (mouse_panning_timout++ > 8) {
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StopPanning();
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
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}
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}
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@ -65,8 +69,34 @@ void Mouse::PressButton(int x, int y, int button_) {
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mouse_info[button_index].data.pressed = true;
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}
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void Mouse::MouseMove(int x, int y) {
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void Mouse::StopPanning() {
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for (MouseInfo& info : mouse_info) {
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if (Settings::values.mouse_panning) {
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info.data.axis = {};
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info.tilt_speed = 0;
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info.last_mouse_change = {};
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}
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}
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}
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void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
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for (MouseInfo& info : mouse_info) {
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if (Settings::values.mouse_panning) {
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const auto mouse_change = Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y);
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mouse_panning_timout = 0;
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if (mouse_change.y == 0 && mouse_change.x == 0) {
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continue;
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}
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info.last_mouse_change = (info.last_mouse_change * 0.8f) + (mouse_change * 0.2f);
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info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
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static_cast<int>(16 * -info.last_mouse_change.y)};
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info.tilt_direction = info.last_mouse_change;
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info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
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continue;
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}
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if (info.data.pressed) {
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const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
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const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
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@ -57,8 +57,10 @@ public:
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* Signals that mouse has moved.
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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* @param center_x the x-coordinate of the middle of the screen
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* @param center_y the y-coordinate of the middle of the screen
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*/
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void MouseMove(int x, int y);
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void MouseMove(int x, int y, int center_x, int center_y);
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/**
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* Signals that a motion sensor tilt has ended.
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@ -74,11 +76,13 @@ public:
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private:
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void UpdateThread();
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void UpdateYuzuSettings();
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void StopPanning();
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struct MouseInfo {
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InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
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Common::Vec2<int> mouse_origin;
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Common::Vec2<int> last_mouse_position;
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Common::Vec2<float> last_mouse_change;
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bool is_tilting = false;
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float sensitivity{0.120f};
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@ -94,5 +98,6 @@ private:
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Common::SPSCQueue<MouseStatus> mouse_queue;
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bool configuring{false};
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bool update_thread_running{true};
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int mouse_panning_timout{};
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};
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} // namespace MouseInput
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@ -6,6 +6,7 @@
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#include <utility>
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#include "common/threadsafe_queue.h"
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#include "core/settings.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_poller.h"
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@ -71,7 +72,7 @@ public:
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std::lock_guard lock{mutex};
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const auto axis_value =
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static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
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return axis_value / (100.0f * range);
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return axis_value * Settings::values.mouse_panning_sensitivity / (100.0f * range);
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}
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std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
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@ -405,12 +405,17 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem) {
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return;
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}
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auto pos = event->pos();
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const auto [x, y] = ScaleTouch(pos);
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input_subsystem->GetMouse()->MouseMove(x, y);
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const int center_x = width() / 2;
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const int center_y = height() / 2;
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input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y);
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this->TouchMoved(x, y, 0);
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if (Settings::values.mouse_panning) {
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QCursor::setPos(mapToGlobal({center_x, center_y}));
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}
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emit MouseActivity();
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}
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@ -714,6 +719,11 @@ void GRenderWindow::showEvent(QShowEvent* event) {
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bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
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if (event->type() == QEvent::HoverMove) {
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if (Settings::values.mouse_panning) {
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auto* hover_event = static_cast<QMouseEvent*>(event);
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mouseMoveEvent(hover_event);
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return false;
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}
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emit MouseActivity();
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}
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return false;
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@ -220,7 +220,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 16> Config::default_hotkeys{{
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const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
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@ -235,6 +235,7 @@ const std::array<UISettings::Shortcut, 16> Config::default_hotkeys{{
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{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
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{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
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}};
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@ -507,6 +508,9 @@ void Config::ReadControlValues() {
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Settings::values.emulate_analog_keyboard =
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ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool();
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Settings::values.mouse_panning = ReadSetting(QStringLiteral("mouse_panning"), false).toBool();
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Settings::values.mouse_panning_sensitivity =
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ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat();
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ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true);
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ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
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@ -1184,7 +1188,9 @@ void Config::SaveControlValues() {
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WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false);
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WriteSetting(QStringLiteral("emulate_analog_keyboard"),
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Settings::values.emulate_analog_keyboard, false);
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WriteSetting(QStringLiteral("mouse_panning"), Settings::values.mouse_panning, false);
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WriteSetting(QStringLiteral("mouse_panning_sensitivity"),
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Settings::values.mouse_panning_sensitivity, 1.0f);
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qt_config->endGroup();
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}
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@ -42,7 +42,7 @@ public:
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default_mouse_buttons;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
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static const std::array<UISettings::Shortcut, 16> default_hotkeys;
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static const std::array<UISettings::Shortcut, 17> default_hotkeys;
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private:
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void Initialize(const std::string& config_name);
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@ -122,6 +122,9 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
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Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
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Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
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Settings::values.emulate_analog_keyboard = ui->emulate_analog_keyboard->isChecked();
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Settings::values.mouse_panning = ui->mouse_panning->isChecked();
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Settings::values.mouse_panning_sensitivity =
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static_cast<float>(ui->mouse_panning_sensitivity->value());
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Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
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}
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@ -149,6 +152,8 @@ void ConfigureInputAdvanced::LoadConfiguration() {
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ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
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ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
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ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard);
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ui->mouse_panning->setChecked(Settings::values.mouse_panning);
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ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity);
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ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
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UpdateUIEnabled();
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@ -2546,27 +2546,65 @@
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="emulate_analog_keyboard">
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>23</height>
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</size>
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</property>
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<property name="text">
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<string>Emulate Analog with Keyboard Input</string>
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</property>
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</widget>
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</item>
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<item row="5" column="2">
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<item row="1" column="0">
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<widget class="QCheckBox" name="emulate_analog_keyboard">
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>23</height>
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</size>
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</property>
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<property name="text">
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<string>Emulate Analog with Keyboard Input</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="mouse_panning">
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>23</height>
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</size>
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</property>
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<property name="text">
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<string>Enable mouse panning</string>
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</property>
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</widget>
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</item>
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<item row="2" column="2">
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<widget class="QDoubleSpinBox" name="mouse_panning_sensitivity">
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<property name="toolTip">
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<string>Mouse sensitivity</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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</property>
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<property name="decimals">
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<number>2</number>
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</property>
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<property name="minimum">
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<double>0.100000000000000</double>
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</property>
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<property name="maximum">
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<double>16.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.010000000000000</double>
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</property>
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<property name="value">
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<double>1.000000000000000</double>
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</property>
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</widget>
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</item>
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<item row="6" column="2">
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<widget class="QPushButton" name="touchscreen_advanced">
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<property name="text">
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<string>Advanced</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<item row="3" column="1">
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<spacer name="horizontalSpacer_8">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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@ -2582,21 +2620,21 @@
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</property>
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</spacer>
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</item>
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<item row="2" column="2">
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<item row="3" column="2">
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<widget class="QPushButton" name="mouse_advanced">
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<property name="text">
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<string>Advanced</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<item row="6" column="0">
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<widget class="QCheckBox" name="touchscreen_enabled">
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<property name="text">
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<string>Touchscreen</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<item row="3" column="0">
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<widget class="QCheckBox" name="mouse_enabled">
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<property name="minimumSize">
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<size>
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@ -2609,28 +2647,28 @@
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<item row="8" column="0">
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<widget class="QLabel" name="motion_touch">
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<property name="text">
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<string>Motion / Touch</string>
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</property>
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</widget>
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</item>
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<item row="7" column="2">
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<item row="8" column="2">
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<widget class="QPushButton" name="buttonMotionTouch">
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<property name="text">
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<string>Configure</string>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<item row="7" column="0">
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<widget class="QCheckBox" name="debug_enabled">
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<property name="text">
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<string>Debug Controller</string>
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</property>
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</widget>
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</item>
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<item row="6" column="2">
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<item row="7" column="2">
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<widget class="QPushButton" name="debug_configure">
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<property name="text">
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<string>Configure</string>
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@ -850,6 +850,16 @@ void GMainWindow::InitializeHotkeys() {
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
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&QShortcut::activated, this,
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
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&QShortcut::activated, this, [&] {
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Settings::values.mouse_panning = !Settings::values.mouse_panning;
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if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
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mouse_hide_timer.start();
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render_window->installEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, true);
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}
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});
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}
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void GMainWindow::SetDefaultUIGeometry() {
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@ -1197,7 +1207,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
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multicore_status_button->setDisabled(true);
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renderer_status_button->setDisabled(true);
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if (UISettings::values.hide_mouse) {
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if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
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mouse_hide_timer.start();
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render_window->installEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, true);
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@ -2359,7 +2369,7 @@ void GMainWindow::OnConfigure() {
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config->Save();
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if (UISettings::values.hide_mouse && emulation_running) {
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if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
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render_window->installEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, true);
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mouse_hide_timer.start();
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@ -2600,7 +2610,8 @@ void GMainWindow::UpdateUISettings() {
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}
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void GMainWindow::HideMouseCursor() {
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if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
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if (emu_thread == nullptr ||
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(!UISettings::values.hide_mouse && !Settings::values.mouse_panning)) {
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mouse_hide_timer.stop();
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ShowMouseCursor();
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return;
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@ -2610,13 +2621,16 @@ void GMainWindow::HideMouseCursor() {
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void GMainWindow::ShowMouseCursor() {
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render_window->unsetCursor();
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if (emu_thread != nullptr && UISettings::values.hide_mouse) {
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if (emu_thread != nullptr &&
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(UISettings::values.hide_mouse || Settings::values.mouse_panning)) {
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mouse_hide_timer.start();
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}
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}
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void GMainWindow::OnMouseActivity() {
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ShowMouseCursor();
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if (!Settings::values.mouse_panning) {
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ShowMouseCursor();
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}
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}
|
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void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
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|
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@ -30,7 +30,8 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
|
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void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
|
||||
input_subsystem->GetMouse()->MouseMove(x, y);
|
||||
|
||||
input_subsystem->GetMouse()->MouseMove(x, y, 0, 0);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
||||
|
|
Loading…
Reference in a new issue