forked from suyu/suyu
Use MultiLevelQueue instead of old ThreadQueueList
This commit is contained in:
parent
9dbba9240b
commit
dde0814837
3 changed files with 34 additions and 31 deletions
|
@ -107,6 +107,9 @@ public:
|
|||
iterator_impl(const iterator_impl<false>& other)
|
||||
: mlq(other.mlq), it(other.it), current_priority(other.current_priority) {}
|
||||
|
||||
iterator_impl(const iterator_impl<true>& other)
|
||||
: mlq(other.mlq), it(other.it), current_priority(other.current_priority) {}
|
||||
|
||||
iterator_impl& operator=(const iterator_impl<false>& other) {
|
||||
mlq = other.mlq;
|
||||
it = other.it;
|
||||
|
@ -149,7 +152,7 @@ public:
|
|||
using iterator = iterator_impl<false>;
|
||||
using const_iterator = iterator_impl<true>;
|
||||
|
||||
void add(T& element, u32 priority, bool send_back = true) {
|
||||
void add(const T& element, u32 priority, bool send_back = true) {
|
||||
if (send_back)
|
||||
levels[priority].push_back(element);
|
||||
else
|
||||
|
@ -158,23 +161,18 @@ public:
|
|||
}
|
||||
|
||||
void remove(const T& element, u32 priority) {
|
||||
levels[priority].erase(ListIterateTo(levels[priority], element));
|
||||
auto it = ListIterateTo(levels[priority], element);
|
||||
if (it == levels[priority].end())
|
||||
return;
|
||||
levels[priority].erase(it);
|
||||
if (levels[priority].empty()) {
|
||||
used_priorities &= ~(1ULL << priority);
|
||||
}
|
||||
}
|
||||
|
||||
void adjust(const T& element, u32 old_priority, u32 new_priority, bool adjust_front = false) {
|
||||
const auto new_next =
|
||||
adjust_front ? levels[new_priority].cbegin() : levels[new_priority].cend();
|
||||
ListSplice(levels[new_priority], new_next, levels[old_priority],
|
||||
ListIterateTo(levels[old_priority], element));
|
||||
|
||||
used_priorities |= 1ULL << new_priority;
|
||||
|
||||
if (levels[old_priority].empty()) {
|
||||
used_priorities &= ~(1ULL << old_priority);
|
||||
}
|
||||
remove(element, old_priority);
|
||||
add(element, new_priority, !adjust_front);
|
||||
}
|
||||
void adjust(const_iterator it, u32 old_priority, u32 new_priority, bool adjust_front = false) {
|
||||
adjust(*it, old_priority, new_priority, adjust_front);
|
||||
|
|
|
@ -30,7 +30,7 @@ Scheduler::~Scheduler() {
|
|||
|
||||
bool Scheduler::HaveReadyThreads() const {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
return ready_queue.get_first() != nullptr;
|
||||
return !ready_queue.empty();
|
||||
}
|
||||
|
||||
Thread* Scheduler::GetCurrentThread() const {
|
||||
|
@ -45,23 +45,27 @@ Thread* Scheduler::PopNextReadyThread() {
|
|||
Thread* next = nullptr;
|
||||
Thread* thread = GetCurrentThread();
|
||||
|
||||
|
||||
if (thread && thread->GetStatus() == ThreadStatus::Running) {
|
||||
if (ready_queue.empty())
|
||||
return thread;
|
||||
// We have to do better than the current thread.
|
||||
// This call returns null when that's not possible.
|
||||
next = ready_queue.pop_first_better(thread->GetPriority());
|
||||
if (!next) {
|
||||
// Otherwise just keep going with the current thread
|
||||
next = ready_queue.front();
|
||||
if (next == nullptr || next->GetPriority() >= thread->GetPriority()) {
|
||||
next = thread;
|
||||
}
|
||||
} else {
|
||||
next = ready_queue.pop_first();
|
||||
if (ready_queue.empty())
|
||||
return nullptr;
|
||||
next = ready_queue.front();
|
||||
}
|
||||
|
||||
return next;
|
||||
}
|
||||
|
||||
void Scheduler::SwitchContext(Thread* new_thread) {
|
||||
Thread* const previous_thread = GetCurrentThread();
|
||||
Thread* previous_thread = GetCurrentThread();
|
||||
Process* const previous_process = system.Kernel().CurrentProcess();
|
||||
|
||||
UpdateLastContextSwitchTime(previous_thread, previous_process);
|
||||
|
@ -75,7 +79,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
|
|||
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
||||
// This is only the case when a reschedule is triggered without the current thread
|
||||
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
||||
ready_queue.push_front(previous_thread->GetPriority(), previous_thread);
|
||||
ready_queue.add(previous_thread, previous_thread->GetPriority(), false);
|
||||
previous_thread->SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
}
|
||||
|
@ -90,7 +94,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
|
|||
|
||||
current_thread = new_thread;
|
||||
|
||||
ready_queue.remove(new_thread->GetPriority(), new_thread);
|
||||
ready_queue.remove(new_thread, new_thread->GetPriority());
|
||||
new_thread->SetStatus(ThreadStatus::Running);
|
||||
|
||||
auto* const thread_owner_process = current_thread->GetOwnerProcess();
|
||||
|
@ -147,7 +151,6 @@ void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) {
|
|||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
thread_list.push_back(std::move(thread));
|
||||
ready_queue.prepare(priority);
|
||||
}
|
||||
|
||||
void Scheduler::RemoveThread(Thread* thread) {
|
||||
|
@ -161,33 +164,35 @@ void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
|
|||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
|
||||
ready_queue.push_back(priority, thread);
|
||||
ready_queue.add(thread, priority);
|
||||
}
|
||||
|
||||
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
|
||||
ready_queue.remove(priority, thread);
|
||||
ready_queue.remove(thread, priority);
|
||||
}
|
||||
|
||||
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
if (thread->GetPriority() == priority)
|
||||
return;
|
||||
|
||||
// If thread was ready, adjust queues
|
||||
if (thread->GetStatus() == ThreadStatus::Ready)
|
||||
ready_queue.move(thread, thread->GetPriority(), priority);
|
||||
else
|
||||
ready_queue.prepare(priority);
|
||||
ready_queue.adjust(thread, thread->GetPriority(), priority);
|
||||
}
|
||||
|
||||
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
const u32 mask = 1U << core;
|
||||
return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) {
|
||||
return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority;
|
||||
});
|
||||
for (auto& thread : ready_queue) {
|
||||
if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority)
|
||||
return thread;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include <mutex>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread_queue_list.h"
|
||||
#include "common/multi_level_queue.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
||||
|
@ -156,7 +156,7 @@ private:
|
|||
std::vector<SharedPtr<Thread>> thread_list;
|
||||
|
||||
/// Lists only ready thread ids.
|
||||
Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
|
||||
Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
|
||||
|
||||
SharedPtr<Thread> current_thread = nullptr;
|
||||
|
||||
|
|
Loading…
Reference in a new issue