forked from suyu/suyu
input_common: Cleanup project
This commit is contained in:
parent
fd1ea0fd84
commit
cf01a507fb
2 changed files with 81 additions and 204 deletions
|
@ -200,12 +200,6 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
|
|||
return false;
|
||||
}
|
||||
// The following drivers don't need to be mapped
|
||||
if (data.engine == "tas") {
|
||||
return false;
|
||||
}
|
||||
if (data.engine == "touch") {
|
||||
return false;
|
||||
}
|
||||
if (data.engine == "touch_from_button") {
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -26,79 +26,33 @@
|
|||
namespace InputCommon {
|
||||
|
||||
struct InputSubsystem::Impl {
|
||||
void Initialize() {
|
||||
mapping_factory = std::make_shared<MappingFactory>();
|
||||
template <typename Engine>
|
||||
void RegisterEngine(std::string name, std::shared_ptr<Engine>& engine) {
|
||||
MappingCallback mapping_callback{[this](const MappingData& data) { RegisterInput(data); }};
|
||||
|
||||
keyboard = std::make_shared<Keyboard>("keyboard");
|
||||
keyboard->SetMappingCallback(mapping_callback);
|
||||
keyboard_factory = std::make_shared<InputFactory>(keyboard);
|
||||
keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
|
||||
Common::Input::RegisterInputFactory(keyboard->GetEngineName(), keyboard_factory);
|
||||
Common::Input::RegisterOutputFactory(keyboard->GetEngineName(), keyboard_output_factory);
|
||||
engine = std::make_shared<Engine>(name);
|
||||
engine->SetMappingCallback(mapping_callback);
|
||||
|
||||
mouse = std::make_shared<Mouse>("mouse");
|
||||
mouse->SetMappingCallback(mapping_callback);
|
||||
mouse_factory = std::make_shared<InputFactory>(mouse);
|
||||
mouse_output_factory = std::make_shared<OutputFactory>(mouse);
|
||||
Common::Input::RegisterInputFactory(mouse->GetEngineName(), mouse_factory);
|
||||
Common::Input::RegisterOutputFactory(mouse->GetEngineName(), mouse_output_factory);
|
||||
std::shared_ptr<InputFactory> input_factory = std::make_shared<InputFactory>(engine);
|
||||
std::shared_ptr<OutputFactory> output_factory = std::make_shared<OutputFactory>(engine);
|
||||
Common::Input::RegisterInputFactory(engine->GetEngineName(), std::move(input_factory));
|
||||
Common::Input::RegisterOutputFactory(engine->GetEngineName(), std::move(output_factory));
|
||||
}
|
||||
|
||||
touch_screen = std::make_shared<TouchScreen>("touch");
|
||||
touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
|
||||
Common::Input::RegisterInputFactory(touch_screen->GetEngineName(), touch_screen_factory);
|
||||
|
||||
gcadapter = std::make_shared<GCAdapter>("gcpad");
|
||||
gcadapter->SetMappingCallback(mapping_callback);
|
||||
gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
|
||||
gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
|
||||
Common::Input::RegisterInputFactory(gcadapter->GetEngineName(), gcadapter_input_factory);
|
||||
Common::Input::RegisterOutputFactory(gcadapter->GetEngineName(), gcadapter_output_factory);
|
||||
|
||||
udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
|
||||
udp_client->SetMappingCallback(mapping_callback);
|
||||
udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
|
||||
udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
|
||||
Common::Input::RegisterInputFactory(udp_client->GetEngineName(), udp_client_input_factory);
|
||||
Common::Input::RegisterOutputFactory(udp_client->GetEngineName(),
|
||||
udp_client_output_factory);
|
||||
|
||||
tas_input = std::make_shared<TasInput::Tas>("tas");
|
||||
tas_input->SetMappingCallback(mapping_callback);
|
||||
tas_input_factory = std::make_shared<InputFactory>(tas_input);
|
||||
tas_output_factory = std::make_shared<OutputFactory>(tas_input);
|
||||
Common::Input::RegisterInputFactory(tas_input->GetEngineName(), tas_input_factory);
|
||||
Common::Input::RegisterOutputFactory(tas_input->GetEngineName(), tas_output_factory);
|
||||
|
||||
camera = std::make_shared<Camera>("camera");
|
||||
camera->SetMappingCallback(mapping_callback);
|
||||
camera_input_factory = std::make_shared<InputFactory>(camera);
|
||||
camera_output_factory = std::make_shared<OutputFactory>(camera);
|
||||
Common::Input::RegisterInputFactory(camera->GetEngineName(), camera_input_factory);
|
||||
Common::Input::RegisterOutputFactory(camera->GetEngineName(), camera_output_factory);
|
||||
|
||||
virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo");
|
||||
virtual_amiibo->SetMappingCallback(mapping_callback);
|
||||
virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo);
|
||||
virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo);
|
||||
Common::Input::RegisterInputFactory(virtual_amiibo->GetEngineName(),
|
||||
virtual_amiibo_input_factory);
|
||||
Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(),
|
||||
virtual_amiibo_output_factory);
|
||||
|
||||
virtual_gamepad = std::make_shared<VirtualGamepad>("virtual_gamepad");
|
||||
virtual_gamepad->SetMappingCallback(mapping_callback);
|
||||
virtual_gamepad_input_factory = std::make_shared<InputFactory>(virtual_gamepad);
|
||||
Common::Input::RegisterInputFactory(virtual_gamepad->GetEngineName(),
|
||||
virtual_gamepad_input_factory);
|
||||
void Initialize() {
|
||||
mapping_factory = std::make_shared<MappingFactory>();
|
||||
|
||||
RegisterEngine("keyboard", keyboard);
|
||||
RegisterEngine("mouse", mouse);
|
||||
RegisterEngine("touch", touch_screen);
|
||||
RegisterEngine("gcpad", gcadapter);
|
||||
RegisterEngine("cemuhookudp", udp_client);
|
||||
RegisterEngine("tas", tas_input);
|
||||
RegisterEngine("camera", camera);
|
||||
RegisterEngine("virtual_amiibo", virtual_amiibo);
|
||||
RegisterEngine("virtual_gamepad", virtual_gamepad);
|
||||
#ifdef HAVE_SDL2
|
||||
sdl = std::make_shared<SDLDriver>("sdl");
|
||||
sdl->SetMappingCallback(mapping_callback);
|
||||
sdl_input_factory = std::make_shared<InputFactory>(sdl);
|
||||
sdl_output_factory = std::make_shared<OutputFactory>(sdl);
|
||||
Common::Input::RegisterInputFactory(sdl->GetEngineName(), sdl_input_factory);
|
||||
Common::Input::RegisterOutputFactory(sdl->GetEngineName(), sdl_output_factory);
|
||||
RegisterEngine("sdl", sdl);
|
||||
#endif
|
||||
|
||||
Common::Input::RegisterInputFactory("touch_from_button",
|
||||
|
@ -107,45 +61,25 @@ struct InputSubsystem::Impl {
|
|||
std::make_shared<StickFromButton>());
|
||||
}
|
||||
|
||||
template <typename Engine>
|
||||
void UnregisterEngine(std::shared_ptr<Engine>& engine) {
|
||||
Common::Input::UnregisterInputFactory(engine->GetEngineName());
|
||||
Common::Input::UnregisterOutputFactory(engine->GetEngineName());
|
||||
engine.reset();
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
Common::Input::UnregisterInputFactory(keyboard->GetEngineName());
|
||||
Common::Input::UnregisterOutputFactory(keyboard->GetEngineName());
|
||||
keyboard.reset();
|
||||
|
||||
Common::Input::UnregisterInputFactory(mouse->GetEngineName());
|
||||
Common::Input::UnregisterOutputFactory(mouse->GetEngineName());
|
||||
mouse.reset();
|
||||
|
||||
Common::Input::UnregisterInputFactory(touch_screen->GetEngineName());
|
||||
touch_screen.reset();
|
||||
|
||||
Common::Input::UnregisterInputFactory(gcadapter->GetEngineName());
|
||||
Common::Input::UnregisterOutputFactory(gcadapter->GetEngineName());
|
||||
gcadapter.reset();
|
||||
|
||||
Common::Input::UnregisterInputFactory(udp_client->GetEngineName());
|
||||
Common::Input::UnregisterOutputFactory(udp_client->GetEngineName());
|
||||
udp_client.reset();
|
||||
|
||||
Common::Input::UnregisterInputFactory(tas_input->GetEngineName());
|
||||
Common::Input::UnregisterOutputFactory(tas_input->GetEngineName());
|
||||
tas_input.reset();
|
||||
|
||||
Common::Input::UnregisterInputFactory(camera->GetEngineName());
|
||||
Common::Input::UnregisterOutputFactory(camera->GetEngineName());
|
||||
camera.reset();
|
||||
|
||||
Common::Input::UnregisterInputFactory(virtual_amiibo->GetEngineName());
|
||||
Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName());
|
||||
virtual_amiibo.reset();
|
||||
|
||||
Common::Input::UnregisterInputFactory(virtual_gamepad->GetEngineName());
|
||||
virtual_gamepad.reset();
|
||||
|
||||
UnregisterEngine(keyboard);
|
||||
UnregisterEngine(mouse);
|
||||
UnregisterEngine(touch_screen);
|
||||
UnregisterEngine(gcadapter);
|
||||
UnregisterEngine(udp_client);
|
||||
UnregisterEngine(tas_input);
|
||||
UnregisterEngine(camera);
|
||||
UnregisterEngine(virtual_amiibo);
|
||||
UnregisterEngine(virtual_gamepad);
|
||||
#ifdef HAVE_SDL2
|
||||
Common::Input::UnregisterInputFactory(sdl->GetEngineName());
|
||||
Common::Input::UnregisterOutputFactory(sdl->GetEngineName());
|
||||
sdl.reset();
|
||||
UnregisterEngine(sdl);
|
||||
#endif
|
||||
|
||||
Common::Input::UnregisterInputFactory("touch_from_button");
|
||||
|
@ -173,117 +107,86 @@ struct InputSubsystem::Impl {
|
|||
return devices;
|
||||
}
|
||||
|
||||
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
|
||||
[[nodiscard]] std::shared_ptr<InputEngine> GetInputEngine(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return {};
|
||||
return nullptr;
|
||||
}
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == keyboard->GetEngineName()) {
|
||||
return keyboard;
|
||||
}
|
||||
if (engine == mouse->GetEngineName()) {
|
||||
return mouse->GetAnalogMappingForDevice(params);
|
||||
return mouse;
|
||||
}
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetAnalogMappingForDevice(params);
|
||||
return gcadapter;
|
||||
}
|
||||
if (engine == udp_client->GetEngineName()) {
|
||||
return udp_client->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->GetAnalogMappingForDevice(params);
|
||||
return udp_client;
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetAnalogMappingForDevice(params);
|
||||
return sdl;
|
||||
}
|
||||
#endif
|
||||
return {};
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
const auto input_engine = GetInputEngine(params);
|
||||
|
||||
if (input_engine == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
return input_engine->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
|
||||
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
const auto input_engine = GetInputEngine(params);
|
||||
|
||||
if (input_engine == nullptr) {
|
||||
return {};
|
||||
}
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetButtonMappingForDevice(params);
|
||||
}
|
||||
if (engine == udp_client->GetEngineName()) {
|
||||
return udp_client->GetButtonMappingForDevice(params);
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->GetButtonMappingForDevice(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetButtonMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
return {};
|
||||
|
||||
return input_engine->GetButtonMappingForDevice(params);
|
||||
}
|
||||
|
||||
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
const auto input_engine = GetInputEngine(params);
|
||||
|
||||
if (input_engine == nullptr) {
|
||||
return {};
|
||||
}
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == udp_client->GetEngineName()) {
|
||||
return udp_client->GetMotionMappingForDevice(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetMotionMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
return {};
|
||||
|
||||
return input_engine->GetMotionMappingForDevice(params);
|
||||
}
|
||||
|
||||
Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return Common::Input::ButtonNames::Undefined;
|
||||
}
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == mouse->GetEngineName()) {
|
||||
return mouse->GetUIName(params);
|
||||
const auto input_engine = GetInputEngine(params);
|
||||
|
||||
if (input_engine == nullptr) {
|
||||
return Common::Input::ButtonNames::Invalid;
|
||||
}
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetUIName(params);
|
||||
}
|
||||
if (engine == udp_client->GetEngineName()) {
|
||||
return udp_client->GetUIName(params);
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->GetUIName(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetUIName(params);
|
||||
}
|
||||
#endif
|
||||
return Common::Input::ButtonNames::Invalid;
|
||||
|
||||
return input_engine->GetUIName(params);
|
||||
}
|
||||
|
||||
bool IsStickInverted(const Common::ParamPackage& params) {
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == mouse->GetEngineName()) {
|
||||
return mouse->IsStickInverted(params);
|
||||
const auto input_engine = GetInputEngine(params);
|
||||
|
||||
if (input_engine == nullptr) {
|
||||
return false;
|
||||
}
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->IsStickInverted(params);
|
||||
}
|
||||
if (engine == udp_client->GetEngineName()) {
|
||||
return udp_client->IsStickInverted(params);
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->IsStickInverted(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->IsStickInverted(params);
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
|
||||
return input_engine->IsStickInverted(params);
|
||||
}
|
||||
|
||||
bool IsController(const Common::ParamPackage& params) {
|
||||
|
@ -353,28 +256,8 @@ struct InputSubsystem::Impl {
|
|||
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
|
||||
std::shared_ptr<VirtualGamepad> virtual_gamepad;
|
||||
|
||||
std::shared_ptr<InputFactory> keyboard_factory;
|
||||
std::shared_ptr<InputFactory> mouse_factory;
|
||||
std::shared_ptr<InputFactory> gcadapter_input_factory;
|
||||
std::shared_ptr<InputFactory> touch_screen_factory;
|
||||
std::shared_ptr<InputFactory> udp_client_input_factory;
|
||||
std::shared_ptr<InputFactory> tas_input_factory;
|
||||
std::shared_ptr<InputFactory> camera_input_factory;
|
||||
std::shared_ptr<InputFactory> virtual_amiibo_input_factory;
|
||||
std::shared_ptr<InputFactory> virtual_gamepad_input_factory;
|
||||
|
||||
std::shared_ptr<OutputFactory> keyboard_output_factory;
|
||||
std::shared_ptr<OutputFactory> mouse_output_factory;
|
||||
std::shared_ptr<OutputFactory> gcadapter_output_factory;
|
||||
std::shared_ptr<OutputFactory> udp_client_output_factory;
|
||||
std::shared_ptr<OutputFactory> tas_output_factory;
|
||||
std::shared_ptr<OutputFactory> camera_output_factory;
|
||||
std::shared_ptr<OutputFactory> virtual_amiibo_output_factory;
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
std::shared_ptr<SDLDriver> sdl;
|
||||
std::shared_ptr<InputFactory> sdl_input_factory;
|
||||
std::shared_ptr<OutputFactory> sdl_output_factory;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue