forked from suyu/suyu
Merge pull request #992 from yuriks/hot-path-debug
VideoCore: #ifdef out some debugging routines
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commit
cb76453ec4
5 changed files with 18 additions and 13 deletions
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@ -116,7 +116,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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{
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Common::Profiling::ScopeTimer scope_timer(category_drawing);
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#if PICA_LOG_TEV
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DebugUtils::DumpTevStageConfig(regs.GetTevStages());
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#endif
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
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@ -159,9 +161,11 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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const u16* index_address_16 = (u16*)index_address_8;
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bool index_u16 = index_info.format != 0;
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#if PICA_DUMP_GEOMETRY
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DebugUtils::GeometryDumper geometry_dumper;
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PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
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PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
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#endif
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PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
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if (g_debug_context) {
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for (int i = 0; i < 3; ++i) {
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@ -271,6 +275,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
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#if PICA_DUMP_GEOMETRY
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// NOTE: When dumping geometry, we simply assume that the first input attribute
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// corresponds to the position for now.
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DebugUtils::GeometryDumper::Vertex dumped_vertex = {
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@ -280,6 +285,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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dumping_primitive_assembler.SubmitVertex(dumped_vertex,
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std::bind(&DebugUtils::GeometryDumper::AddTriangle,
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&geometry_dumper, _1, _2, _3));
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#endif
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// Send to vertex shader
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VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
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@ -312,7 +318,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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VideoCore::g_renderer->hw_rasterizer->DrawTriangles();
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}
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#if PICA_DUMP_GEOMETRY
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geometry_dumper.Dump();
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#endif
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if (g_debug_context) {
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g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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@ -90,10 +90,6 @@ void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
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}
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void GeometryDumper::Dump() {
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// NOTE: Permanently enabling this just trashes the hard disk for no reason.
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// Hence, this is currently disabled.
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return;
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static int index = 0;
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std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj";
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@ -116,10 +112,6 @@ void GeometryDumper::Dump() {
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void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data, u32 swizzle_size,
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u32 main_offset, const Regs::VSOutputAttributes* output_attributes)
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{
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// NOTE: Permanently enabling this just trashes hard disks for no reason.
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// Hence, this is currently disabled.
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return;
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struct StuffToWrite {
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u8* pointer;
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u32 size;
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@ -565,10 +557,6 @@ TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
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}
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void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
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// NOTE: Permanently enabling this just trashes hard disks for no reason.
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// Hence, this is currently disabled.
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return;
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#ifndef HAVE_PNG
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return;
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#else
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@ -157,6 +157,11 @@ extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this g
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namespace DebugUtils {
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#define PICA_DUMP_GEOMETRY 0
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#define PICA_DUMP_SHADERS 0
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#define PICA_DUMP_TEXTURES 0
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#define PICA_LOG_TEV 0
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// Simple utility class for dumping geometry data to an OBJ file
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class GeometryDumper {
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public:
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@ -462,7 +462,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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// TODO: Apply the min and mag filters to the texture
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texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
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#if PICA_DUMP_TEXTURES
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DebugUtils::DumpTexture(texture.config, texture_data);
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#endif
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}
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}
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@ -579,9 +579,11 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs:
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state.conditional_code[1] = false;
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ProcessShaderCode(state);
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#if PICA_DUMP_SHADERS
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DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(),
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state.debug.max_opdesc_id, config.main_offset,
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g_state.regs.vs_output_attributes); // TODO: Don't hardcode VS here
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#endif
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// Setup output data
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OutputVertex ret;
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