forked from suyu/suyu
Merge pull request #9824 from german77/burning-profiles
yuzu: config: Remove player 8 and 9 from config file
This commit is contained in:
commit
c50a930bbb
8 changed files with 104 additions and 38 deletions
|
@ -481,7 +481,7 @@ struct Values {
|
||||||
SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
|
SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
|
||||||
|
|
||||||
// Controls
|
// Controls
|
||||||
InputSetting<std::array<PlayerInput, 10>> players;
|
InputSetting<std::array<PlayerInput, 8>> players;
|
||||||
|
|
||||||
SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
|
SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
|
||||||
|
|
||||||
|
|
|
@ -82,7 +82,12 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmulatedController::ReloadFromSettings() {
|
void EmulatedController::ReloadFromSettings() {
|
||||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
if (npad_id_type == NpadIdType::Other) {
|
||||||
|
ReloadDebugPadFromSettings();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
|
||||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||||
|
|
||||||
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
|
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
|
||||||
|
@ -111,13 +116,21 @@ void EmulatedController::ReloadFromSettings() {
|
||||||
|
|
||||||
ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
|
ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
|
||||||
|
|
||||||
// Other or debug controller should always be a pro controller
|
|
||||||
if (npad_id_type != NpadIdType::Other) {
|
|
||||||
SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
|
SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
|
||||||
original_npad_type = npad_type;
|
original_npad_type = npad_type;
|
||||||
} else {
|
|
||||||
SetNpadStyleIndex(NpadStyleIndex::ProController);
|
// Player 1 shares config with handheld. Disable controller when handheld is selected
|
||||||
original_npad_type = npad_type;
|
if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
|
||||||
|
Disconnect();
|
||||||
|
ReloadInput();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handheld shares config with player 1. Disable controller when handheld isn't selected
|
||||||
|
if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
|
||||||
|
Disconnect();
|
||||||
|
ReloadInput();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Disconnect();
|
Disconnect();
|
||||||
|
@ -128,6 +141,33 @@ void EmulatedController::ReloadFromSettings() {
|
||||||
ReloadInput();
|
ReloadInput();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void EmulatedController::ReloadDebugPadFromSettings() {
|
||||||
|
for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) {
|
||||||
|
button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]);
|
||||||
|
}
|
||||||
|
for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) {
|
||||||
|
stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]);
|
||||||
|
}
|
||||||
|
for (std::size_t index = 0; index < motion_params.size(); ++index) {
|
||||||
|
motion_params[index] = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
controller.color_values = {};
|
||||||
|
controller.colors_state.fullkey = {};
|
||||||
|
controller.colors_state.left = {};
|
||||||
|
controller.colors_state.right = {};
|
||||||
|
ring_params[0] = {};
|
||||||
|
SetNpadStyleIndex(NpadStyleIndex::ProController);
|
||||||
|
original_npad_type = npad_type;
|
||||||
|
|
||||||
|
Disconnect();
|
||||||
|
if (Settings::values.debug_pad_enabled) {
|
||||||
|
Connect();
|
||||||
|
}
|
||||||
|
|
||||||
|
ReloadInput();
|
||||||
|
}
|
||||||
|
|
||||||
void EmulatedController::LoadDevices() {
|
void EmulatedController::LoadDevices() {
|
||||||
// TODO(german77): Use more buttons to detect the correct device
|
// TODO(german77): Use more buttons to detect the correct device
|
||||||
const auto left_joycon = button_params[Settings::NativeButton::DRight];
|
const auto left_joycon = button_params[Settings::NativeButton::DRight];
|
||||||
|
@ -560,9 +600,23 @@ bool EmulatedController::IsConfiguring() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmulatedController::SaveCurrentConfig() {
|
void EmulatedController::SaveCurrentConfig() {
|
||||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
// Other can't alter the config from here
|
||||||
|
if (npad_id_type == NpadIdType::Other) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
|
||||||
auto& player = Settings::values.players.GetValue()[player_index];
|
auto& player = Settings::values.players.GetValue()[player_index];
|
||||||
|
|
||||||
|
// Only save the connected status when handheld is connected
|
||||||
|
if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
|
||||||
player.connected = is_connected;
|
player.connected = is_connected;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
|
||||||
|
player.connected = is_connected;
|
||||||
|
}
|
||||||
|
|
||||||
player.controller_type = MapNPadToSettingsType(npad_type);
|
player.controller_type = MapNPadToSettingsType(npad_type);
|
||||||
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
|
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
|
||||||
player.buttons[index] = button_params[index].Serialize();
|
player.buttons[index] = button_params[index].Serialize();
|
||||||
|
@ -1152,7 +1206,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
|
||||||
if (!output_devices[device_index]) {
|
if (!output_devices[device_index]) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
|
||||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||||
const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
|
const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
|
||||||
|
|
||||||
|
@ -1178,7 +1232,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
|
||||||
}
|
}
|
||||||
|
|
||||||
bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
|
bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
|
||||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
|
||||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||||
|
|
||||||
if (!player.vibration_enabled) {
|
if (!player.vibration_enabled) {
|
||||||
|
|
|
@ -250,9 +250,14 @@ public:
|
||||||
/// Reload all input devices
|
/// Reload all input devices
|
||||||
void ReloadInput();
|
void ReloadInput();
|
||||||
|
|
||||||
/// Overrides current mapped devices with the stored configuration and reloads all input devices
|
/// Overrides current mapped devices with the stored configuration and reloads all input
|
||||||
|
/// callbacks
|
||||||
void ReloadFromSettings();
|
void ReloadFromSettings();
|
||||||
|
|
||||||
|
/// Overrides current mapped debug pad with the stored configuration and reloads all input
|
||||||
|
/// callbacks
|
||||||
|
void ReloadDebugPadFromSettings();
|
||||||
|
|
||||||
/// Saves the current mapped configuration
|
/// Saves the current mapped configuration
|
||||||
void SaveCurrentConfig();
|
void SaveCurrentConfig();
|
||||||
|
|
||||||
|
|
|
@ -690,6 +690,32 @@ constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Converts a NpadIdType to a config array index.
|
||||||
|
constexpr size_t NpadIdTypeToConfigIndex(NpadIdType npad_id_type) {
|
||||||
|
switch (npad_id_type) {
|
||||||
|
case NpadIdType::Player1:
|
||||||
|
return 0;
|
||||||
|
case NpadIdType::Player2:
|
||||||
|
return 1;
|
||||||
|
case NpadIdType::Player3:
|
||||||
|
return 2;
|
||||||
|
case NpadIdType::Player4:
|
||||||
|
return 3;
|
||||||
|
case NpadIdType::Player5:
|
||||||
|
return 4;
|
||||||
|
case NpadIdType::Player6:
|
||||||
|
return 5;
|
||||||
|
case NpadIdType::Player7:
|
||||||
|
return 6;
|
||||||
|
case NpadIdType::Player8:
|
||||||
|
return 7;
|
||||||
|
case NpadIdType::Other:
|
||||||
|
case NpadIdType::Handheld:
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Converts an array index to a NpadIdType
|
/// Converts an array index to a NpadIdType
|
||||||
constexpr NpadIdType IndexToNpadIdType(size_t index) {
|
constexpr NpadIdType IndexToNpadIdType(size_t index) {
|
||||||
switch (index) {
|
switch (index) {
|
||||||
|
|
|
@ -542,19 +542,14 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
|
||||||
const auto player_connected = player_groupboxes[player_index]->isChecked() &&
|
const auto player_connected = player_groupboxes[player_index]->isChecked() &&
|
||||||
controller_type != Core::HID::NpadStyleIndex::Handheld;
|
controller_type != Core::HID::NpadStyleIndex::Handheld;
|
||||||
|
|
||||||
if (controller->GetNpadStyleIndex(true) == controller_type &&
|
|
||||||
controller->IsConnected(true) == player_connected) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Disconnect the controller first.
|
// Disconnect the controller first.
|
||||||
UpdateController(controller, controller_type, false);
|
UpdateController(controller, controller_type, false);
|
||||||
|
|
||||||
// Handheld
|
// Handheld
|
||||||
if (player_index == 0) {
|
if (player_index == 0) {
|
||||||
|
auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||||
|
UpdateController(handheld, controller_type, false);
|
||||||
if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
|
if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
|
||||||
auto* handheld =
|
|
||||||
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
|
||||||
UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
|
UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
|
||||||
player_groupboxes[player_index]->isChecked());
|
player_groupboxes[player_index]->isChecked());
|
||||||
}
|
}
|
||||||
|
|
|
@ -212,16 +212,11 @@ void Config::ReadPlayerValue(std::size_t player_index) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
|
if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
|
||||||
const auto controller = static_cast<Settings::ControllerType>(
|
player.controller_type = static_cast<Settings::ControllerType>(
|
||||||
qt_config
|
qt_config
|
||||||
->value(QStringLiteral("%1type").arg(player_prefix),
|
->value(QStringLiteral("%1type").arg(player_prefix),
|
||||||
static_cast<u8>(Settings::ControllerType::ProController))
|
static_cast<u8>(Settings::ControllerType::ProController))
|
||||||
.toUInt());
|
.toUInt());
|
||||||
|
|
||||||
if (controller == Settings::ControllerType::LeftJoycon ||
|
|
||||||
controller == Settings::ControllerType::RightJoycon) {
|
|
||||||
player.controller_type = controller;
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
player.connected =
|
player.connected =
|
||||||
ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
|
ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
|
||||||
|
|
|
@ -57,7 +57,7 @@ void ConfigureInputPerGame::ApplyConfiguration() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInputPerGame::LoadConfiguration() {
|
void ConfigureInputPerGame::LoadConfiguration() {
|
||||||
static constexpr size_t HANDHELD_INDEX = 8;
|
static constexpr size_t HANDHELD_INDEX = 0;
|
||||||
|
|
||||||
auto& hid_core = system.HIDCore();
|
auto& hid_core = system.HIDCore();
|
||||||
for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
|
for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
|
||||||
|
@ -69,9 +69,6 @@ void ConfigureInputPerGame::LoadConfiguration() {
|
||||||
const auto selection_index = player_combobox->currentIndex();
|
const auto selection_index = player_combobox->currentIndex();
|
||||||
if (selection_index == 0) {
|
if (selection_index == 0) {
|
||||||
Settings::values.players.GetValue()[player_index].profile_name = "";
|
Settings::values.players.GetValue()[player_index].profile_name = "";
|
||||||
if (player_index == 0) {
|
|
||||||
Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
|
|
||||||
}
|
|
||||||
Settings::values.players.SetGlobal(true);
|
Settings::values.players.SetGlobal(true);
|
||||||
emulated_controller->ReloadFromSettings();
|
emulated_controller->ReloadFromSettings();
|
||||||
continue;
|
continue;
|
||||||
|
|
|
@ -1589,7 +1589,6 @@ void ConfigureInputPlayer::LoadProfile() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInputPlayer::SaveProfile() {
|
void ConfigureInputPlayer::SaveProfile() {
|
||||||
static constexpr size_t HANDHELD_INDEX = 8;
|
|
||||||
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
|
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
|
||||||
|
|
||||||
if (profile_name.isEmpty()) {
|
if (profile_name.isEmpty()) {
|
||||||
|
@ -1598,12 +1597,7 @@ void ConfigureInputPlayer::SaveProfile() {
|
||||||
|
|
||||||
ApplyConfiguration();
|
ApplyConfiguration();
|
||||||
|
|
||||||
// When we're in handheld mode, only the handheld emulated controller bindings are updated
|
if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
|
||||||
const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
|
|
||||||
Core::HID::NpadIdType::Handheld;
|
|
||||||
const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
|
|
||||||
|
|
||||||
if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
|
|
||||||
QMessageBox::critical(this, tr("Save Input Profile"),
|
QMessageBox::critical(this, tr("Save Input Profile"),
|
||||||
tr("Failed to save the input profile \"%1\"").arg(profile_name));
|
tr("Failed to save the input profile \"%1\"").arg(profile_name));
|
||||||
UpdateInputProfiles();
|
UpdateInputProfiles();
|
||||||
|
|
Loading…
Reference in a new issue