forked from suyu/suyu
emit_glsl_image: Fix ImageFetch for MSAA textures
This commit is contained in:
parent
0f795603fc
commit
c0cedbae94
1 changed files with 11 additions and 6 deletions
|
@ -414,7 +414,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
|
|||
|
||||
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||
std::string_view coords, std::string_view offset, std::string_view lod,
|
||||
[[maybe_unused]] std::string_view ms) {
|
||||
std::string_view ms) {
|
||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||
if (info.has_bias) {
|
||||
throw NotImplementedException("EmitImageFetch Bias texture samples");
|
||||
|
@ -431,19 +431,24 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
|||
ctx.AddU1("{}=true;", *sparse_inst);
|
||||
}
|
||||
if (!sparse_inst || !supports_sparse) {
|
||||
if (!offset.empty()) {
|
||||
ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
|
||||
CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info));
|
||||
const auto int_coords{CoordsCastToInt(coords, info)};
|
||||
if (!ms.empty()) {
|
||||
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
|
||||
} else if (!offset.empty()) {
|
||||
ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
|
||||
CoordsCastToInt(offset, info));
|
||||
} else {
|
||||
if (info.type == TextureType::Buffer) {
|
||||
ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
|
||||
} else {
|
||||
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture,
|
||||
CoordsCastToInt(coords, info), lod);
|
||||
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, lod);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!ms.empty()) {
|
||||
throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
|
||||
}
|
||||
if (!offset.empty()) {
|
||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
|
||||
*sparse_inst, texture, CastToIntVec(coords, info), lod,
|
||||
|
|
Loading…
Reference in a new issue